
嘿,大家好,我决定在这次《超级邦克》更新中添加一堆帽子,同时为1.0.64版本带来一些其他改动和新功能。

新内容 21顶帽子和成就 新的Megachad皮肤 丢失的存档/进度 有时玩家会因Steam云存档、Megbonk故障或其他原因丢失存档文件。在这种情况下,可做的不多,但我现在在Megbonk的【其他】设置下添加了一个新按钮。此按钮将利用你的Steam成就来恢复尽可能多的丢失进度。它并不完美,任何未在Steam上的游戏内成就都无法恢复,但聊胜于无,应该能帮助你找回大部分内容。

UI - 现在可以在暂停菜单以及打开宝箱/神龛时查看已放逐的物品 - 按住Tab键显示地图时,将同时显示角色属性 - 在主菜单的【解锁】选项卡中添加了一个小窗口,显示哪些属性可升级以及对不同武器有用(由Reddit用户NintenDoingIt建议)。该窗口还会显示每个角色的所有独特属性

Balancing Pots / Vases now give a little luck, which scales with the stage, suggested by nate_codes. I think it's a fun suggestion, as it incentivizes collecting pots, which increases value of good movement and map routing, as well as Movement speed stat and Pumpkin item. Let me know what you think Slightly buffed Robinette's passive in late game. Damage per 1k gold after 1M gold: 2.5% -> 3.5% Feathers now give about 10% more speed forward when jumping, as well as giving +1 jumps Bone now has higher default knockback (1.25 -> 1.5) and no longer has Knockback as an upgrade offer, but instead has Crit Chance and Crit Damage Shotgun now has higher default knockback (2.5 -> 3) and no longer has Knockback as an upgrade offer, but instead Crit Damage Vlad now has 5% Lifesteal (flat) added to character stats Robinette now has 5% Gold Gain (flat) added to character stats Spaceman now has 5% XP Gain (flat) added to character stats You can now obtain a max amount of 25 Za Warudos per run Other Fixed some issues with certain characters heads or hats clipping through Santa Hat Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter. Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers Lowered the volume of Scythe a bit, as it was too loud New setting in Effects tab: Enemy Attack Indicator Color - Allows you to change the color of the red spheres that indicate where an enemy attack will hit New setting in Effects tab: XP & Gold increase text - Toggle the small text next to your player that shows how much xp and gold you gained Bugs Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once…. yikes (thanks to Noll Reed for the find) Fixed a bug where Chunkers was only affected by its own Projectile Speed stat on the weapon itself, and not by the Player Stat (also Noll Reed) Fixed a bug where Joe's Dagger Execute sometimes did no damage (also found by Noll Reed…) Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by メープル) Fixed a bug where minibosses would spawn under the map (reported by virgules) Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom) Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek) Fixed a bug where some projectiles didn't properly change their opacity Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should. Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description Fixed a bug where hats would not be affected by the shield outline Fixed a bug where money would keep circling you and not be picked up… at least i think its fixed Fixed a bug where you could stand on the invisible floor below the final boss arena Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage Alright that's it for now, hopefully I remembered to include everything here. let me know what you think :) Edit 01/26/2026V1.0.65 Hotfix Crazy Damage bug - Seems to have been caused by Joe's dagger, but should be fixed now. Thanks to everyone who helped test and figure out what caused this. Will probably reset leaderboards after update has rolled out since the current scores all are done with the damage bug Fixed some missing translations Fixed an issue where if you pressed tab while loading in on Desert, the game would just give a black screen Fixed an issue where Shotgun Crit Damage upgrade gave 0% (found by Stelio) Fixed an issue where the Top Hat could be unlocked on any stage (found by dan42069) Fixed an issue where transparency setting would not work on rockets Fixed Kevin quest being the wrong rarity (found by RBLXPumpkin) Edit 02/04/2026V1.0.69 "Hotfix" Fixed a bug where if you banished all weapons and maxed your weapons and tomes without filling up all your weapon slots, you would be boosted to level 9999 Fixed an issue where using Auto Leveling to pick a tome didn't give any stats for the very first level (found by Justicetom) Fixed some translation issues Fixed an issue where Leeching Crystal didn't proc Megachad's Flex (found by Tatara) Fixed an issue where HP Regen had a max cap of 1 per tick. If you now stack enough HP regen, the value you heal (or lose) will stack, just like Lifesteal and Kevin. (Reported by Noll Reed) Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight (reported by afettuccine) Cheesy Hat can now be unlocked on Forest as well, not just on Desert Requirements for Shady hats have been lowered
2026-01-25 18:46:40 发布在
Megabonk
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