Contained herein: Lists of moddable objects, modding functions and what they do, characters and how to access their schedules and inventories, and more! Warning: There is a lot of HUGE spoilery type information in this guide, so I'd mostly just recommend using it if you've already beaten the main story and are at a point where you're messing around exploring stuff and just want to see what else you can do. I'm still working on this guide, so I'll be adding things to it in in drips and drabs. Please, if you have any questions or suggestions, ask away below in the comments! I got most of the information just from my own gameplay and discoveries, but I also found quite a lot of interesting stuff in the game files. :) Mod Functions (A-F) Here is a list of available functions, in context of examples... # Typing this at the beginning of a line makes it so that it's not a part of the code; it's a note/comment instead. Append AppendCode("#This was refilled at a sink!") Usable on: Stoves & Sinks If this is put on a sink, when you use an object (like a cup) on the sink, the sink will add code to the object. In this example, it will add a comment saying "This was refilled at a sink!" Blip BootFromFloppy() Usable on: All computers Will run the contents of whatever floppy you're holding as code. (Note: A lot of floppys are just plain text and so will make the computer confused & start smoking because it's trying to run it as code when it's not.) Break Broadcast CanMove Charisma(50) Usable on: Drinks The object will make you more charismatic by a factor of 50. CharToInt ClearCode() Usable on: Stoves & Sinks ClearData() Usable on: All computers ClearMemories ClearText() Usable on: All computers Clears all text from the screen. Color(1,0,1) Line(0,50,20,70) DisplayGraphics() Usable on: GraphicsAPI Draws a purple line on the left side of the screen. The first value for Color is the amount of red, then green, then blue. The values for the Line are the x & y coordinates of each end of the line. Then you must use DisplayGrpahics at the end, otherwise nothing will show. Connect("ArcadeHall_VendingMachine_1") Usable on: InternetAPI, Drinks, Pawns, Doors, Fences, & Buttons Connects the device to the vending machine in the Arcade Hall. You can put the name of any object in the game, which you can then travel to via the network if you put Slurp() in the code (but you won't be able to travel to people). string name = GetName() Corruption Cos array Example = [10, 5, 7, 123] Count(Example) Usable on: All objects This will count how many items are in the specified array. In this case, it will be 4. CreateDrink("Coke",100) The object (i.e. vending machine) will create a Coke at 100% fullness. Delete() Usable on: TrashCans The object will delete objects put into it (namely trash cans). DisconnectAll() Usable on: InternetAPI, Drinks, Pawns, Doors, Fences, & Buttons If the device is linked to any other devices in the network, it will break those links. DisplayGraphics() Usable on: GraphicsAPI You will need to put this after any functions that draw lines or shapes, otherwise they will not display. Drink Drunkeness(-50) Usable on: Drinks The object will make you less drunk by a factor of 50. EnableAPI("Door") Usable on: Screwdrivers If you put this on a screwdriver and then use the screwdriver on a computer, it will now allow you to use Door API functions on that computer. Here is a list of all the API types to choose from: Internet, Graphics, Weather, Lamp, Door, Memory, Voice, Elevator, Tingrunner, Trap, Heart, ArcadeMachine, and Floppy. EraseMemory FastForward Usable on: Cigarettes, Drugs, & Snus The object will make time go into fast-forward. Print(FindPath("Sebastian","Pixie")) Usable on: DoorAPI This will show you the path from the first object to the other (in this case, from where Sebastian is to where Pixie is). It lists the path from room to room. You can put the name of any objects. Mod Functions (G) GetAction GetAllRooms GetCode() Usable on: Stoves & Sinks GetChannel() Usable on: TVs Returns the name of the channel currently on. GetCharisma GetConnections GetFloor GetHour() Usable on: All computers & TVs Identifies the hour portion of the current time. GetIndexes GetLabel GetMemories GetMinute() Usable on: All computers Identifies the minutes portion of the current time. GetMoveNr() Usable on: Pawns Returns the number of moves the pawn has made. GetName() Will identify/define the name of the object in use. GetNumericData() GetPeople GetPosition("Sebastian") Usable on: TingrunnerAPI Will identify the room and the coordinates within where Sebastian is. GetRain GetRoom GetSleepiness GetSpeed GetThingsInRoom("Cafe_Room1") Usable on: TingrunnerAPI Will return a list of all the items in the room called "Cafe_Room1." (Of course, you can name any room you'd like.) GetThingsOfType GetType() Usable on: TrashCans Identifies the type of object being interacted with. GetTypeOfThing GetUser() Usable on: All computers, Drinks, Doors, Fences, & Buttons Will identify/define the user of the object. Goto("Plaza_DoorToBarYvonne") Usable on: Doors When you go through the door, it will bring you to the door outside of Bar Yvonne. (You can use any door name, depending on where you'd like to go, of course.) GoToFloor Grill() Usable on: Fences Stops a person from walking through the fence. Mod Functions (H-Q) Here is a list of available functions in context of examples. HasFloppy if HasFunction("Print") Say("Yes") end If the object has the Print function in its code, it will say "Yes." HasIndex HasMemory HD("TestComputer2_HardDrive") var p = GetMemories() Print(p) Usable on: MemoryAPI This will display the data stored on this hard drive. Height HSVtoRGB IncreaseMysteryLevel(10) Usable on: Mystical Cubes This will raise the "mystery level" of the object by 10 (you can put any amount). But I honestly have no idea what this actually does. Info Input Int InteractWith IntToChar IsKeyPressed IsNight() Usable on: Lamps Will return "true" if it's night. IsPlaying IsType IsUser Line Lines Listen LoadData LoadMemory Lock("Plaza_DoorToBarYvonne") Usable on: DoorAPI, Keys, & Doors Locks the specified door (in this case, the front door to Bar Yvonne). Log Mod Modulus Move() Usable on: Pawns, Cigarettes, Snus, & Drugs Move forward one step. MovePerson("Hank","OrganComputer") Usable on: TrapAPI This can move a person in the room to the position of an object in that same room. So in this example, if Hank's in the room where the OrganComputer is, running this moves him to where the computer is. MoveToRoom("RadioStation") Usable on: TrashCans The trashcan will move an item that's put into it to the specified room (in this case, the RadioStation). Name OnHack OnIntruder Pitch Play PlayLoop PlaySound("Bird") Usable on: All computers, Mystical Cubes, MusicBoxes, Lamps, & Buttons The object will play a sound file called "Bird." (This works with songs too.) Position Print("Hello!") Usable on: All computers, Pawns, Teleporters, MusicBoxes, TVs, & Buttons Displays "Hello!" as text on a monitor. PrintS QuickBoost Quit Mod Functions (R-Z) Here is a list of available functions in context of examples. Random() Usable on: All computers, Pawns, Mystical Cubes, MusicBoxes, Lamps, Stoves, & Sinks This will generate a random number between 0 and 1. RandomLine(5)Make 5 random lines on a monitor screen. Range Rect RemoteFunctionCallUsable on: Drinks, Pawns, Doors, Fences, & Buttons Remove RemoveAll RemoveFunctionCall Repeat Reset RestoreCode RGBtoHSV Round SaveData SaveMemory Say("Hello!") Usable on: All computers, TrashCans, Drinks, Lamps, Doors, & Fences The object will now have a speech bubble saying "Hello!" when you interact with it. SetChannel("Anime") Usable on: TVs This will set the (TV) channel to "Anime". Other options include "Test Screen," "Bergman," "Talkshow," "News," and "Terminator." SetColor(1,0.1,0.9) Usable on: Mystical Cubes & Lamps This will change the applicable object's color to a purplish hue. Each number must be between 0 and 1. The first one is the amount of red, the next green, and the last blue. SetCutoff SetLabel SetLiquidAmount(50) This will make your beverage 50% full. SetMhz(500) Usable on: Screwdrivers When the object that has this (i.e. a screwdriver) is used on an device, that device will now run at 500Mhz (which is max speed). SetMaxTime SetNumericData("Sebastian","corruption",20) Usable on: HeartAPI This will make you corrupt by a factor of 20. (I'm fairly certain this function can only be performed at the Heart.) SetPitch SetPosition("SodaStorage_WellspringSoda_4","Sebastian") Usable on: TingrunnerAPI This will move this can of soda over to where I am. The first item you define is the thing you're moving, and the second is the thing you're moving it to. (I'm pretty sure this can only be done at the MainFrame computer.) SetRain(100) Usable on: WeatherAPI This will make it very stormy outside. (0 is sunny, 25 is a drizzle, and rainy is 100.) SetResonance SetWorldPosition("Hotel_Room1",5,10) Usable on: Teleporters This will move you to x coordinate 5 and y coordinate 10 in the room "Hotel_Room1". (Of course, set different numerical values to move to a different coordinate location.) Sin Sleep(3) Usable on: All computers, TrashCans, Pawns, Mystical Cubes, MusicBoxes, Lamps, Cigarettes, Snus, Drugs, Doors, & Buttons Creates a 3 second pause. Sleepiness(-50) Usable on: Drinks The object will make you less sleepy by a factor of 50. SlowPrint("Hello!") Slowly displays "Hello!" as text on a monitor. Slurp() Usable on: InternetAPI Allows you to physically travel to devices/objects that are connected to the current device. Smelliness(50)Usable on: Drinks The object will make you more smelly by a factor of 50. Speed Stop StopUser() Usable on: Doors The game says this will "stop the person to walk through the door," but I honestly can't get it to work. It really just seems easier to make the door temporarily unusable by deleting its GoTo function instead. StringContains Switch("Hotel_Lobby_Light") Usable on: LampAPI This will turn the lobby lights on and off. Teleport(5,-100) Usable on: Teleporters This will move you to x coordinate 5 and y coordinate -100 within the same room you're currently in. (Of course, set different numerical values to move to a different coordinate location.) If you'd like to teleport to an entirely different room, however, refer to the "SetWorldPosition" command. Text Time Toggle(2358) Usable on: Keys A list of key Toggle numbers can be found later in this guide. Each key Toggle number corresponds with a specific door in the game. In this example, 2358 corresponds with Hotel_Corridor_Door2. So when you put Toggle(2358) on a key, that key can now lock and unlock that door when used on it. It seems like you can't put more than one Toggle function on a key, though; only the last Toggle function listed will be active. TogglePause Trippy TurnLeft() Usable on: Pawns, Cigarettes, Snus, & Drugs When put on a pawn, will make it rotate left (counter-clockwise). When put on a drug, will also make the user person rotate left. TurnOff TurnOn TurnRight() Usable on: Pawns, Cigarettes, Snus, & Drugs When put on a pawn, will make it rotate rightclockwise). When put on a drug, will also make the user person rotate right Unlock("Plaza_DoorToBarYvonne") Usable on: DoorAPI, Keys, & Doors Unlocks the specified door (in this case, the front door to Bar Yvonne). if UserHasModifier() Say("Nice one, man!") else Say("Why didn't you bring it?") end Usable on: Fences In this example, if the person walking through the fence has a modifier in their inventory, it will say, "Nice one, man!" If they don't, it'll say, "Why didn't you bring it?" Weight Width ZapPerson ZapPersonGently Computer Types (A-H) This is a list of all the Master Program Names and Prefabs (cosmetic models/skins) of all the types of computer devices in the game. I'll add their APIs later too: Master Program NamesPrefabsAntenna(APIs: Internet, Trap)_MinistryAntennaBoxArmedBandit(APIs: Internet, Graphics)_ArmedBanditBlankSlate(APIs: Internet, Graphics)_ComputerTerminalBoard1_ComputerTerminalBoard1BowArrow(APIs: Internet, Graphics, Memory, ArcadeMachine, Floppy)_ArcadeMachine_ArcadeMachineBreakout._ArcadeMachine_ArcadeMachineBrokenInternetComputer._Internet_MediumComputerCalculator._ComputerCashierCashRegister.._NewComputerScreen_NewComputerScreenModernComputerCasinoCashRegister._NewComputerScreen_NewComputerScreenCasinoLogger._MinistryCubbardComputerScreen_MinistryCubbardComputerScreenComputerTerminalBoard.._ComputerTerminalBoard1_ComputerTerminalBoard1ComputerTerminalBoard1_StigNilsTerminalBoard1ConnectionServer._HugeComputer_HugeComputerConnectionServer2._PillarComputer_PillarComputerCrimeStory.._ComputerWithConsoleOutputMediumComputer1CrayComputer._CreyComputerCrypto..._ComputerWithConsoleOutputLargeComputer1_LargeComputer1MediumComputer1DataSaver.._LargeComputerL2_TheLodge_ComputerTerminal_LargeComputerL1MinistryOfficeWorkstationComputerDude._ArcadeMachine_ArcadeMachine2Elsa1._NewComputerScreen_NewComputerScreenElsa2._MediumComputer1ElsaComputerOS._ComputerWithConsoleOutputEmailClient.._LargeComputerL3_LargeComputerL3LargeComputerL3_TheLodge_ComputerTerminal_LargeComputerL2FactoryAccessComputer._FactoryAccessComputerFenceFactoryDir1._FlatScreen_FlatComputerScreenFactoryHappiness._FlatScreen_FlatComputerScreenFactoryMachineComputer1._FlatScreen_FlatComputerScreenFactoryMachineComputer2._FlatScreen_FlatComputerScreenFactoryServerDoor._FlatScreen_FlatComputerScreenFactoryWarning._FlatScreen_FlatComputerScreenFarseer._Internet_ComputerTerminalFartgupp._FlatScreen_FlatComputerScreenFelixHomeComputer._MediumComputer1FenceLogger._NewComputerScreen_NewComputerScreenFibonacci..._ComputerTerminalBoard1_ComputerTerminalBoard1HanksSteeringComputerLargeRecorder_LargeRecorderFinanceComputer._FinanceComputerFireWallCade.._ArcadeMachine_ArcadeMachineArcadeMachine_ArcadeMachine2FloppyDataReader.........................._ArcadeMachine_ArcadeMachineArcadeMachine_ArcadeMachine2ComputerCashierComputerWithConsoleOutputCreyComputerFactoryAccessComputerFlatScreen_FlatComputerScreenGardenBoxComputer1HanksSteeringComputerInternet_ComputerTerminalInternet_MediumComputerLapTop_LapTopLargeComputer1_LargeComputer1LargeComputerL2_LargeComputerL2LargeComputerL3_LargeComputerL3LargeComputerL4_LargeComputerL4LargeRecorder_LargeRecorderMediumComputer1MinistryAntennaBoxMinistryCubbardComputerScreen_MinistryCubbardComputerScreen2MinistryOfficeWorkstationComputerModernComputerNewComputerScreen_NewComputerScreenRecorderComputerWithMonitorTriPodComputer_TriPodComputerWooperComputerWooperComputerWhiteGameSoundList._ArcadeMachine_ArcadeMachineGoodsDatabase._MinistryCubbardComputerScreen_MinistryCubbardComputerScreenHacker.._LapTop_LapTopMediumComputer1HalfBaked._ComputerTerminalBoard1_ComputerTerminalBoard1HalfBakedFactoryProgram.._FlatScreen_FlatComputerScreenLapTop_LapTopHammercat._ArcadeMachine_ArcadeMachine2HanksSteeringComputer._HanksSteeringComputerHeartAnalyzer._ComputerWithConsoleOutputHelloWorld...._Internet_MediumComputerPureICOSAHEDRONWooperComputerWooperComputerWhiteHotelLobbyComputer._ComputerCashierHelicopter._ArcadeMachine_ArcadeMachine2Hugin._WooperComputer Computer Types (I-M) This is a list of all the Master Program Names and Prefabs (cosmetic models/skins) of all the types of computer devices in the game: InternetFarseer._Internet_ComputerTerminalInternet_Internet_MediumComputer_1._Internet_MediumComputerInternet_Internet_MediumComputer_2._Internet_MediumComputerInternet_Internet_MediumComputer_3._Internet_MediumComputerInternet_Internet_MediumComputer_4._Internet_MediumComputerInternet_Internet_MediumComputer_5._Internet_MediumComputerInternet_Internet_MediumComputer_6._Internet_MediumComputerInternet_Internet_MediumComputer_7._Internet_MediumComputerInternet_Internet_MediumComputer_8._Internet_MediumComputerInternet_Medium_Computer_9._Internet_MediumComputerInternet_Internet_PoleComputer_1._Internet_PoleComputerInternet_Internet_PoleComputer_2._Internet_PoleComputerInternet_Internet_PoleComputer_3._Internet_PoleComputerLapTopOS._LapTop_LapTopLodgeCorridorLogger._LargeComputerL4_LargeComputerL4LodgeEntryLogger._LargeRecorder_LargeRecorderLodgeRecorder._LargeRecorder_LargeRecorderLodge_Room1_Computer1._LargeComputerL2_TheLodge_ComputerTerminal_LargeComputerL1Lodge_Room1_Computer2._LargeComputerL3_TheLodge_ComputerTerminal_LargeComputerL2Lodge_Room1_Computer3.._LargeComputerL4_TheLodge_ComputerTerminal_LargeComputerL3MediumComputer1Lodge_Room1_Computer5._LargeComputerL3_TheLodge_ComputerTerminal_LargeComputerL2Lodge_Room1_Computer6._LargeComputerL2_TheLodge_ComputerTerminal_LargeComputerL1Lodge_Room1_Computer7._LargeComputerL4_TheLodge_ComputerTerminal_LargeComputerL3Lodge1_Room1_Computer8._LargeComputerL3_TheLodge_ComputerTerminal_LargeComputerL2Lodge1_Room1_Computer9._LargeComputerL4_TheLodge_ComputerTerminal_LargeComputerL3LodgeWorkstation....._ComputerCashierMediumComputer1ModernComputerMinistryOfficeWorkstationComputerNewComputerScreen_NewComputerScreenLongsonOfficeProgram1._ComputerWithConsoleOutputLongsonOfficeProgram2._RecorderComputerWithMonitorLongsonPlaystation._LongsonPlaystationMachineB1Computer._FlatScreen_FlatComputerScreenMachineB2Computer._FlatScreen_FlatComputerScreenMainFrame._MainFrameMediumSewerComputer._MediumSewerComputer_MediumSewerComputerMeteorologyServer._WooperComputerMindreader._LapTop_LapTopMineCart._TriPodComputer_TriPodComputerMinistryElevator1._MinistryElevatorComputerMinistryElevator2._MinistryElevatorComputerMinistryElevator3._MinistryElevatorComputerMinistryElevator4._MinistryElevatorComputerMinistryFacadeComputer._Ministry_FacadeComputer_Ministry_FacadeComputer2MinistryInformationBoard.._MinistryCubbardComputerScreen_MinistryCubbardComputerScreenMinistryCubbardComputerScreen_MinistryCubbardComputerScreen2MinistryLargeRecorder.._LargeRecorder_LargeRecorderRecorderComputerWithMonitorMinistryOS....._LapTop_LapTopMediumComputer1ModernComputerNewComputerScreen_NewComputerScreenTriPodComputer_TriPodComputerMinistryWooper.._WooperComputerWooperComputerWhiteMissingPersonFinder._MinistryOfficeWorkstationComputerMonadHomeComputer._LapTop_LapTopMonadsPole._Internet_PoleComputerMoonlander._MediumComputer1 Computer Types (N-Z) This is a list of all the Master Program Names and Prefabs (cosmetic models/skins) of all the types of computer devices in the game: OrchidController._GardenBoxComputer1OrchidController2._GardenBoxComputer1OrganComputer._OrganComputerPandaElevatorController._RadioElevatorControllerPedestrianOS..._LargeComputerL2_TheLodge_ComputerTerminal_LargeComputerL1LargeComputerL2_LargeComputerL2MediumComputer1Photoshop.._ComputerWithConsoleOutputFlatScreen_FlatComputerScreenMinistryOfficeWorkstationComputerPong._ArcadeMachine_ArcadeMachinePoorDesolateBuilding1Elevator._PoorElevatorPanelPowerTap._WooperComputerRadioElevatorController._RadioElevatorControllerRadioStationComputer._FlatScreen_FlatComputerScreenRadioStationNoScreens._ComputerTerminalBoard1_StigNilsTerminalBoard1RegisterGoods._FlatScreen_FlatComputerScreenModernComputerRegisterIssue._FlatScreen_FlatComputerScreenScreensaver._LapTop_LapTopSodaStorageDoor._ComputerWithConsoleOutputShmup._ArcadeMachine_ArcadeMachine2SpaceTriangles._ArcadeMachine_ArcadeMachine2Starbord._ArcadeMachine_ArcadeMachine2SteeringComputer._SteeringComputerSubmarine._ArcadeMachine_ArcadeMachineTestComputer1._ComputerWithConsoleOutputTestComputer2._ComputerWithConsoleOutputTestElevator._PoorElevatorPanelTheHeart._PureICOSAHEDRONTheTower..._LapTop_LapTopLargeRecorder_LargeRecorderTriPodComputer_TriPodComputerTowerSlurper._TriPodComputer_TriPodComputerTramNr1._RecorderComputerWithMonitorTramNr1b._RecorderComputerWithMonitorTramNr1c._RecorderComputerWithMonitorTramNr1d._RecorderComputerWithMonitorTriPodOS..._NewComputerScreen_NewComputerScreenSnakeTriPodComputer_TriPodComputerWayfinder..._LargeComputerL4_TheLodge_ComputerTerminal_LargeComputerL3LargeComputerL4_LargeComputerL4NewComputerScreen_NewComputerScreenWellspringer._WooperComputerWorldGardenBoxComputer._GardenBoxComputer1WorldNewComputerScreen.._FlatScreen_FlatComputerScreenNewComputerScreen_NewComputerScreenWorldRecorderComputer.._LargeRecorder_LargeRecorderRecorderComputerWithMonitorWorldSteeringComputer._HanksSteeringComputerYulianLogger._NewComputerScreen_NewComputerScreen Non-computer Objects To my understanding, the "Csharp_class" is the item's general category in the game database, the "masterProgramName" affects how the object behaves, and the "prefabs" are all the different cosmetic/skin varieties for the object. "Csharp_class""masterProgramName""prefab"TrashCansTrashCan...._TrashBasketInDoorTrashBinGarbageBin_Poor_CarbageBinParkTrashCanDrinksAlcoholicDrink......CafeCoffee.Coffee.....Coke.FolkBeer.JorgensGrog.Water..WellspringSoda._BloodyMary_BloodyMarydrinkDryMartini_DryMartiniGlassOfWater_GlassOfBoozeLongIslandIceTea_LongIslandIceTeaMargherita_Margherita_CoffeeCup_CoffeeCup_CoffeeCup_CoffeeCupCupOfCoffeeBigCoffeeCup_TurquiseBigCoffeeCup_PurpleBigCoffeeCup_Blue_Coke_Beer_GlassOfWater_GlassOfBooze_GlassOfWater_BlackPorcelainGlassGlassOfWater_GlassOfWater_WellspringSodaKeysSee "Keys" section of guide for list of keys.._Old_KeyDoorsEach door has its own "SpecialProgram;" there isn't a general "MasterProgram" for them..............._DoorDoor2Door3Door4Door5Door6DoorL1DoorL2DoorL3DoorL4DoorL5DoorL6DoorL7DoorL8ElevatorDoorsLampsStreetLight..OrchidLight._DowntownStreetLightPoor_StreetLight_Poor_StreetLight_Orchid1TeleportersTeleporterSoftware.PoorTeleporterSoftware._Teleporter_TeleporterExtractorsExtractorSoftware._ExtractorRadiosRadiOS.._RadioSpeakers1MusicBoxesMusicBoxerMusicBoxer2FranksLoopBoxTrumpetDudeMusixBoxTestingMusicBoxJukeboxBlaKnutenJukeboxHarbourWestJukeboxTinyBarnHospitalExteriorMusicBoxJukeboxDevotchkaMusicBoxerHighPitchJukeboxLoopBoxHotelLoopBoxTurnTableMixerFuseboxesElectricityBrokenFuseboxLodgeElectricityLongsonFuseboxFuseBox_Poor_FuseBoxCurcuitLockerPortalsN/A.FadeToBlackPortalArrowPortalDrugsBaguette.Bun.Citnap...FibsIfExampleObject._CheezeHamBaguette_CinnamonBun_CinnamonBun_Lapp_DrugSlipLapp_DrugSlip2Lapp_DrugSlip3_CinnamonBun_CinnamonBunHackdevsBasicHackdevModifier1337SmallHackdevHackerDevicePawnsEvilFish.Logo.PlayerFish.Pogo._FishGameEvilFish_Logo_FishGamePlayerFish_PogoMysticalCubesBeautifulObject.TheCube..TrainingCube._BeautifulObject_BeautifulObjectMysticalCube_MysticalCubeButtonsButton.FishGameButton.FunnyButton_ShowIf.RadioElevatorController._Button_Button_CommenceButton_CommenceButton_ButtonTasersTaserTaserGoodsN/AOreSlab_OreOreChunk_OreStovesStoveModuledStove_Poor_ModuledStoveFryingPansBlankSlateFryingPan_FryingPanScrewdriversScrewdriverScrewdriver_ScrewDriverScrewdriver_ScrewDriver2NavNodesN/ANavNodeTelephonesBlankSlateTelephoneMapsN/AMap_MapVendingMachinesVendingMachineVendingMachine Non-computer Objects (cont.) "Csharp_class""masterProgramName""prefab""Base" itemsBed......Cigarette..CreditCard.Fence.Floppy...........Fountain.Machine..Memory..Point.Seat..................................SendPipe...Sink..Snus...Suitcase...Tram...Tv._FerryCabinSofaBed_FerryCabinSofaBedHotel_LeftSuite_Bed1Hotel_LeftSuite_Bed2Poor_Bed_Poor_BedPoor_Bed_Poor_Bed2Poor_Bed_Poor_Madrass_Tagg_CigarretteCigarr_Cigarr_CreditCard_N/A_Diskette_Diskette2Diskette_Diskette2Diskette_Diskette3Diskette_Diskette4Diskette_Diskette5Diskette_Diskette6Diskette_Diskette7Diskette_Diskette8Diskette_Diskette9Diskette_Diskette10MusicToken_HotelFountain_FactoryMachineAMachineB_HardDriveInvisibleHardDrive_Trigger_Casino_Floor2_SofaSeat_1Chair2Chair2_Poor_Chair3Chair_SimpleCarver_Chair_HomeApartmentChair_SimpleCarver_Chair_SimpleCarverChair_SimpleCarver_Chair_SimpleCarver2Chair_SimpleCarver_Chair_SimpleCarver3BarChair_DownTown_BarYvonne_MainRoom_BarChairDesignedChair_DownTown_BarYvonne_MainRoom_DesignedChairDesignedChair_DownTown_BarYvonne_MainRoom_DesignedChair2DesignedChair_DownTown_BarYvonne_MainRoom_DesignedChair3DesignedChair_Ministry_GuardKitchen_Chair1DesignedChair_TheLodge_ComputerTerminal_DesignedChairDesignedChair_TheLodge_ComputerTerminal_DesignedChair2DevotchkaArmChairFactory_Lobby_SofaSeat_3Factory_Lobby_SofaSeat_6FelixApartment_SofaSeat_4HarborSouth_SofaSeat_1Hotel_Exterior_HarborWest_ParkBenchSeat1_3_1Hotel_Exterior_HarborWest_Testing2_ParkBenchSeat1_3_1_1Hotel_Exterior_HarborWest_Testing2_ParkBenchSeat1_4_1_1Ministry_CorridorLevel1_SofaSeat_1OfficeChair_OfficeChairParkBenchSeat1Poor_ArmChair_Poor_Devotchka_SebbesSuite_ArmChairPoor_Toilet_Poor_ToiletRoundStool_RoundStoolSofaSeatTesting2_ParkBenchSeat1_1Testing2_ParkBenchSeat1_3Testing2_ParkBenchSeat1_4Testing2_SofaSeat_1Testing2_SofaSeat_2_SendPipeSendPipeBSendPipeShelf_BeerTap_BeerTapPoor_WaterTap_Poor_WaterTap_Snusdosa_SnusdosaSnusdosa_Snusdosa2Snusdosa_Snusdosa3_BoxedHandBag_BoxedHandBagRedCaseSuitCase_MineWagonTram1Trigger_FlatScreen_FlatScreenTelevisionS_TelevisionS Keys A list of key names and their corresponding Toggle codes: KeyRoom1 (1111) KeyRoom2 (2358) KeyRoom3 (34711) KeyRoom4 (45914) KeyRoom5 (5611) KeyHotelBasement (1337) KeyLodge_Roby (9788) KeyLodgeAraki (9788) KeyLodgeFrank (9788) KeyLodgeYulian (9788) KeyLodgeFelix (9788) ExtraKeyLodge (9788) KeyPixiesApartment (9788) NinisKey (9788) FibsKey (112358) GunnarsKey (-1) KeyMonadsApartment (38984312) OfficeExtraKey (38984312) MinistryKey (5611) ReceptionistKey (5611) CasinoKey (666) RentingApartmentsKey (4991) FancyHouse1_Key (7471) FancyHouse2_Key (7472) KeySuite1 (54321) KeySuite2 (424242) PoorStorageKey (344) TinyBarn_Key (7141) Testing2Key (1234) Floppies A readable version of every single floppy can be found here within the game files: Steam steamapps common ElseHeartbreak ElseHeartbreak_Data InitData Sprak Floppys Simply open them with Notepad or something similar. ---------------- Supplemental information about some of the floppies ---------------- According to "DigitalTrash48," the Ministry currently controls what the Factory produces, which at the moment is screwdrivers. And according to "DigitalTrash49," the Ministry has asked the Factory to begin producing modifiers soon. However, the factory is unable to make modifiers just yet because their ore refinement process isn't good enough. Also, the floppy called "FactoryData7" is a cipher. If you don't feel like decoding it, here is what it says: 3000 modifiers by the end of the year. 400 - 500k within ten years. Keep the production costs down. Suggested retail price 199. Net profit around 150 to 160. The 3d-printer can produce basically any kind of object. Focus on modifiers and other computer related products. Try to improve refining process more. Current methods are not good enough. Also, even though it goes without saying: the heart must be kept safe. --------------------- A quick explanation of the special floppy called "Miman": The "Miman" floppy is found in Monad's possession. She apparently found it in the internet. All it says on it is, "I am Mimaroben." Mimaroben is a character from a Swedish story called Aniara. Mimaroben was part of a crew of interstellar travelers that had left Earth to form a colony on Mars. However, their spacecraft gets thrown off-course and they are forced to wait longer in order to reach an alternate destination. On their spacecraft, they also had a mystical, sentient piece of machinery called the Mima. The Mima shows the travelers different far-off places in spacetime, which brought a sense of soothing & solace to the stressed passengers. It soon becomes known to the passengers that it seems that their home port back on Earth, Dorisburg (sound familiar?), has been destroyed and that, in fact, all of Earth might be destroyed. The overall mental state of the colonists then spirals into despair as they contemplate the future of humanity and their place in the universe. Many of the colonists can't cope and commit suicide, whilst droves of other colonists seek out the Mima to try to distract themselves with pleasant visions, causing the Mima to feel overwhelmed, and so the Mima eventually destroys herself and shuts down. Without the Mima to take their minds off of their existential crisis, the colonists try to distract themselves in other ways but ultimately feel an overwhelming emptiness. (I haven't read the story myself, but this is a summary I've put together based on what I could find online. There is also an except from Aniara in the floppy titled "Poetry3." It's in Swedish, though, so you'll need to put it into a translator.) --------------------- Zarah created "The Heart", and she thinks that Monad stole it from her. According to "MonadFiles"...On June 15th, Monad put the Heart into where it is now and said it seems to be working fine. She also remarks on how "malleable" the "materials" are. I'm not sure what this is regarding. She then says she needs to explore more. Based on the next entry, she's been exploring the internet zones. On July 3rd, she finds a part of the internet that has no exits (coordinates -394, -50). This is where she finds the floppy called "Miman." On July 5th, she found a tram station in the internet. (There seems to be a tram station at Internet -396,388.) --------------------- Interpretation of floppy "MonadToDo": 1. Decide on a name for the "thing" The "thing" is likely the drill, since she has a whole other floppy called "MinistryData9" with different name ideas for it. 2. Convince my baby to do the experiment Is she referring to Ivan as her baby? 3. Create a better way of transportation (replace the book with a password- protected computer or something) The way Monad teleports to the room the Heart is located in is through a book in her office bookshelf, so she probably wants to use something more secure to get there. 4. Do something about Zarah and ??? Zarah and Albert. Refer to what I have written about them under the "Townspeople" section. 5. Crush Y.L. and the others Y.L. Is Yulian. The "others" are those who work at the Lodge. --------------------- "DigitalTrash16" is probably referring to the teleporter in NorthHarborOtherStorage. --------------------- "DigitalTrash28" is written in Morse code and says, "Hello World," which you'll see referenced on a few floppies. It's the name of an artist who did a couple of songs for the soundtrack. --------------------- "DigitalTrash38" is a rather foreboding poem written in Polish. If I'm understanding it correctly, it seems to be about a group of people that are being pursued (possibly persecuted?) and are forced to flee from their homes. --------------------- In "DigitalTrash47," the word "szczęściarz" translates into "lucky guy" from Polish. The world position below it reveals a secret room called "HarbSouthSewer2." The mess of symbols above it looks like ASCII art, but it's a little hard for me to figure out what the image is. Perhaps a meteor crashing into the ocean? I'm not really sure. --------------------- "DigitalTrash60" can be found in the SouthSewer area. The writer says "some of them" started disappearing, and that they should have taken it more seriously. That things aren't always what they seem and that now something has fallen into the wrong hands. Now, he/she has decided it's a good time to leave Dorisburg before it all goes to hell. And they hope that Ratvader got rid of something. --------------------- In "DigitalTrash50," Elsa talks about the weird icosahedron-shaped thing on her roof. She said she dug too deep, ended up acquiring it, and couldn't get rid of it, so she stuck it on her roof. Does she mean she literally dug it up? It's similar-looking to the Heart, which was acquired from the town's miners digging it up, I think (reference: "DigitalTrash36"). Albert says in "DigitalTrash52" that he had to escape to the Outpost because he "dug too deep" also, but that might just be metaphoric in that he found out too much about what the Ministry is up to? There are also garbled-looking versions of the icosahedron in Office2 of the Ministry, which is referred to as "the malicious form" in "MinistryData5." Modifier/ Hackdev Names A list of names of hackdev devices and where they're located: Hotel_Modifier "Hotel_Room4",14,9 FranksModifier FibsHackdev FibsExtraModifier "FibSchack",4,74 PixiesModifier RustyModder "Hut",0,52 OldHackdev "Lodge_Room1",9,14 SmallHackdev "CasinoWorkerApartment1",25,31 SecretArcade_SmallHackdev_1 "SecretArcade",2,3 Ministry_Exterior_SmallHackdev_1 "Ministry_Exterior",58,-65 Typer1Modifier "Ministry_Offices1",-18,-20 NickeRoom_SmallHackdev_1 "NickeRoom",-59,-19 HanksHackdev Test_Hackdev "Testing",-1,10 Testing_HackerDevice_1 "Testing",3,11 Testing2_HackerDevice "Testing2",11,-5 HiddenHackdev "Testing_Cubbard_locker",-2,-5 Sounds / Songs / Music Here is a list of sounds & music/songs that will work with the Playsound() function: Sounds: Atmosphere 1 Atmosphere 2 Bird Blackbird 1 Blackbird 2 Blackbird 3 Blackbird 4 Blackbird 5 Blip 1 Blip 2 Blip 3 Boop Coin 1 Coin 2 Coin 3 Coin 4 Complete 1 Complete 2 ComputerSound 1 ComputerSound 2 ComputerSound 3 ComputerSound 4 Electricity 1 Electricity 2 Error Explosion 1 Explosion 2 Fail 1 Fail 2 FiveBlips Guardian Hit 1 Hit 2 Hit 3 Jump 1 Jump 2 Jump 3 Laser 1 Laser 2 Lose Modem 1 Modem 2 Modem 3 Powerup 1 Powerup 2 Powerup 3 Powerup 4 Powerup 5 Shoot 1 Shoot 2 Shoot 3 Sine Square ThereminSound Thunder 1 Thunder 2 Warning Win Music: AllAboutYouToo Apache Arcade music Blaknuten <--(I think this one will only play on victrolas.) BlaKnutenVinylMusicBox CasinoMusicBox ChillStation Clarity Confound ExperimentStation FelixsMix FrankDJset Fumes Ghost HereWithOutYouMusicBox HoneyBee HospitalExteriorMusicBox Hunger Knobb Meisure NoirStation Panda PetraDJset PetrasMix Ponty RatvadersDream Rust SadStation Shelter Stairs Surge TechnoStation TrumpetDudeMusixBox Vagabond Wolf Ambient noise: FinanceCentreDroneToneSound GunnarHutSound InternetAtmosphereSound1 InternetAtmosphereSound2 MinistryExperimentHallDrone Station7 Townspeople All characters' schedules can be found in Steam steamapps common ElseHeartbreak ElseHeartbreak_Data InitData Timetables,and the items they're carrying can be found in ElseHeartbreak_Data InitData Grimm Setup SetupCharacters.dia Some random information about the townspeople and who they are, in alphabetical order... AmandaShe lives in suite #1 in the building across from the hotel.Albert & ZarahAlbert is a guy that left his home in the Burrows to flee to the Outpost in the internet. A diskette says he went there to meet up with a girl. This girl's name is Zarah. They are at the Outpost (Internet 178,309), both fully & permanently corrupted (meaning that even if you set their corruption to 0%, they are still a ghostly green color and cannot be talked to for much of the game). Zarah is known to tinker with computer APIs using screwdrivers (reference: "DigitalTrash5"). Zarah created "The Heart", calls it "my heart," and thinks that Monad stole it from her. They have no relation to Ivan, and in fact, when Monad first zapped Ivan into the Internet, apparently Albert & Zarah were so annoyed with his screaming that they dragged him away to a different area so they could get some sleep! ArakiShe works at the Lodge in the underwater room.Babcia

经营旅馆的女士。 伯恩德:住在2号房的游客。他早上会在旅馆餐厅待着。 鲍勃:一个挺悠闲的家伙。其实有点懒散。 保镖

鲍尔:他在政府部门工作,晚上住在酒店。 赌场酒保:在赌场工作。住在医院外的1号公寓。 赌场保安1和赌场保安2 查克:他的家叫做“小谷仓”,位于酒店后面的区域。 市政厅保安 戴夫:他是工厂的老板,住在莫纳德公寓。每天早上8点离开公寓去工厂上班。下午16:30,戴夫会醉醺醺地离开工厂,晚上去医院前面那栋楼的屋顶俱乐部。 多里安:似乎非常喜欢写诗。多里安似乎还对塞巴斯蒂安怀有某种迷恋或崇拜之情(这一点从一个名为“情书”的软盘里可以看出)。DriverDrunkardElsa Emma FatherFelix 在旅舍工作,负责看守鞋店和旅舍之间的入口。他住在市政厅正后方、咖啡馆对面那栋楼的二楼。他是个挺随和的人,偶尔会为朋友们举办小型聚会。 Fib 他是园丁。他在花园里有一间办公室,但住在医院附近的一间公寓里。 他懂得编程/修改,当你拥有修改器后,他会给你提供建议。他的办公室地板上还放着一个备用的修改器。 Frank 在旅舍工作,也会在Dot俱乐部担任DJ。 George 他是市长,住在市政厅内左侧楼上的套房里。18:00,他离开家,前往医院外的长椅就坐。20:00,他前往附近大楼的屋顶俱乐部。23:00,他回到长椅处。0:00,他回家。9:10,他离开公寓,下楼前往市政厅内的另一间房间。 幽灵格伦:他是一名建筑工人,住在菲利克斯家对面的大楼里,咖啡馆旁边。 冈纳:他是菲利克斯的朋友,从事编程工作。他住在广播电台旁那栋有着金色屋顶的洋红色房子里。如果你需要【模组器】(modder),他会给你一个。他不喜欢你入侵他家的任何东西。 艾尔莎说冈纳曾经是参与发明【修改器】(modifiers)的部门项目的一员。 市民(续) 汉克

在酒店工作,拥有编程/模组制作能力。如果你表现出兴趣,他会教你一些模组制作基础知识。他住在酒店正门外水边的小屋里。他的小屋内还有《SPRAK手册》的所有章节。 哈利·伊万 他是皮克西的男友,有点混蛋。莫纳德视他为儿子,但并非亲生儿子。(因此我的推测是,既然莫纳德在和戴夫约会,或许他是戴夫的儿子?) 约根 在工厂工作。 卡夫卡 住在医院外的一间公寓里,隔壁是菲布。 拉尔斯 玛丽 克莱尔 马茨 米哈伊尔 莫纳德 她是 ministry 的主要负责人。她拥有生物学和计算机科学的奇怪复合学位,或是类似的学历。一些推测:对于某个发明了通过计算机设备修改生物物质方法的人来说,这似乎是一个完美的背景。(【 Ministry】发明了修改器。)据说多里斯堡的所有原子都变成了像素。也许【 Ministry】就是造成这种现象的原因? 莫纳德住在伊冯俱乐部隔壁的公寓里。她的办公室位于【 Ministry】主楼内。戴夫和她住在一起,并且同床共枕,所以他们很可能是一对情侣。(她18:00下班回家,回到自己的公寓。21:00离开公寓,前往医院前面那栋楼的屋顶俱乐部。)莫纳德视伊万为自己的孩子,尽管她承认伊万并非她的亲生骨肉,这一点从莫纳德家用电脑上的内容可以得到证实。那么,伊万会不会是戴夫的儿子呢? 莫纳德制造了一个名为【钻孔机】的装置/机器,并决定将伊万作为她的实验对象。看起来伊万并非她最初选择的【钻孔机】实验对象,但后来她逐渐接受了将他困在网络中,以便能永远和他在一起的想法。 莫纳德目前在 ministry 的工作似乎主要与【能源】有关,推测是为了给【心脏】和【钻孔机】以及其他一些设备供能。妮妮在鞋店工作。熊猫3、熊猫4和熊猫5喜欢在伊冯俱乐部聚会,他们都一起住在医院前面的塔楼里。佩特拉 她是每晚在伊冯娜俱乐部担任DJ的女孩。她住在伯罗斯2号楼的顶层,那是鞋店正对面、桥边的红色建筑。 皮克茜 她是塞布心仪的对象(尽管她正在和伊万约会),在旅馆工作。她晚上会在伊冯娜俱乐部跳舞。皮克茜只是她的昵称。 玩伴妻子 她是市长用来玩乐的机器人女士。(基本上就是一个互动式性爱玩偶。) 警察接待员罗比 他在广播电台工作。当你第一次在户外和他交谈时,他会提到想要一个广播电台的红色包,但如果你当时去电台,那里会有 ministry 打字员看守,他们会把你赶出去。游戏后期,你可以自由走进车站,会发现罗比(Roby)在里面工作。

她住在酒店3号房,似乎是夜猫子。白天她都在房间里睡觉,大约21:00起床后会去酒店餐厅待到天亮,然后再回房间继续睡觉。 斯库尔克:一个难以捉摸的家伙,不喜欢你在他的地盘窥探。他收藏了数量异常多的香烟盒。根据在他藏身处/家里发现的【DigitalTrash37】,他似乎和约根是朋友,会定期给母亲打电话,而且好像在和伊万策划着什么。 斯万特 旅游局女孩:她住在菲利克斯公寓对面的大楼里,咖啡馆旁边。她午夜下班,然后直接回家。唉,我们永远不会知道她的真名。 打字高手1、2、3、4和5:这些都是 ministry 的亲信。其中一名打字员(不是4号)住在市政厅内右侧楼上的套房里。他会在早上8:15出门去 ministry(部门)上班,晚上22:00回家。另一名打字员(也不是4号)住在 Burrows 3.Urban(伯罗斯3号城区)。

他是那个总坐在酒店正门外长椅上的无家可归者。WallenstamWellspring代表

WillYulianHe在旅舍工作。一旦你开始在那里工作,他实际上就是你的老板。 “修改”存档文件 是的,你也可以修改游戏文件! 你可以通过修改文件获得各种类似神的能力。:) 以下是一些有趣的操作。只需用记事本++之类的程序编辑你的存档文件,然后重新加载即可! 附言:如果重新加载时你发现光标消失了,那你就知道自己搞砸了存档文件或弄错了某些东西。你仍然可以点击物品,但看不到光标。这种情况肯定会时不时发生,所以一定要保留多个存档! 你可以在存档文件中直接编辑任何角色的气味值、困倦度、魅力值、腐败值等属性。只需在【Ting_Characters】分类下找到与你想要修改的角色对应的行,然后更改相应属性的值。你甚至可以通过修改角色的【prefab】值,让一个角色看起来像另一个角色!

“我看到重影了!” 前往存档文件中的香烟数据,将“charges”(使用次数)修改为其他数值,这样你就能在香烟耗尽前抽相应次数的烟(可以设为一个非常高的数值,或者不断重新补充次数)。 前往存档文件中的任意物品数据,将其“prefab”(预制体)修改为其他物品的预制体,就能让该物品外观变成那个其他物品的样子。例如,你确实可以把菲利克斯公寓里所有可拾取的物品都改成乌龟。然后你可以拿起其中一只原本是香烟的乌龟,把它抽掉。提示:如果物品在桌子上,重新加载后,你可能需要将物品放入背包,然后再次取出,才能使其“变形”。

“哦,嘿,菲利克斯。我把你所有的啤酒都变成乌龟了。抱歉,但我并不抱歉。” 要将任何物品移到你的 inventory(背包)中,需在存档文件中将其“position”(位置)更改为{ "roomName ": "Sebastian_inventory ", "localPosition ":{ "x ":0, "y ":0}}。即使是通常无法拾取的物品,此方法也适用。重新加载游戏,只需将物品从你的 bag(背包)中取出,现在你就可以随身携带它或将其放在任何地方了!

“我现在有一台掌上电脑了!它会是什么样的呢?让我把它拿出来看看。”

“哦,天哪……好吧,这无疑给‘把心戴在袖子上’这句话增添了新的含义。” 准备好不再为钱发愁了吗? 进入存档文件,搜索“FinanceComputer_HardDrive”。在那一行中找到写有“Sebastian”的地方,将数字改成你想要的信用卡金额,重新加载该存档,瞧! 如果这个方法导致存档损坏(有时可能会出现这种情况),这里有一个替代策略…… 进入赌场,入侵一台武装强盗老虎机。只需用以下代码替换原有代码。你可以将代码中的“500”改成你希望机器给你的金额。不过这里有个警告:别把数值设得太高,否则你会被钱包持续增长的声音困扰好一阵子: var bank = Connect("FinanceComputer") var user = GetUser() var balance = bank.GetBalanceForPerson(user) bank.ChangeBalance(user, 500) Sleep(1.5) PlaySound("CasinoSpinn") Sleep(1.5)

“叮!$$$” 当你尝试入侵某个特定目标时,是否遇到提示“当前设备不允许”的错误?
你只需要一个权限等级更高的修改器/黑客开发工具。只需窃取“FranksModifier”(使用上述提到的作弊手段将其移到你的物品栏中)。 或者,如果你物品栏中碰巧有其他低等级修改器,可以将其中一个修改为包含以下内容: bool Allow(string target, number level) return true end 你甚至可以向游戏中添加物品。 找到存档文件,定位到你想要添加的物品类型所属的类别。例如,假设你想添加一只会四处移动的新乌龟,你需要找到标签为“Ting_Pawns”的类别。找到其中一只乌龟(Logo或Pogo),复制整行内容,然后粘贴到Pawns类别的末尾。你或许应该重命名它,并且确保将行号修改为与其他行连续的序号。你还可以(并且应该)为它设置一个特定位置,这样就能立即找到你的新对象。最后,在显示“Ting_Pawns”的类别标题正下方,记得将数字加一,以表明你已向该类别添加了新行。好了!现在你在游戏中就拥有另一只乌龟(或任何你想要的对象)了! 其他杂项提示与技巧 使用更高级的修改器(见上文),你可以入侵一扇门,让它通向游戏中的任何一扇门。 (遗憾的是,这对传送门无效,但你也可以在存档文件中编辑门和传送门的目的地。)在门控API电脑(例如酒店大堂里的小型电脑)上运行以下代码,即可解锁游戏中的所有门: 循环i从1到10000 解锁(i) 结束 背包空间不够用?去获取一个行李箱吧!使用方法如下:首先将其放在地上,然后就可以把物品放进去。之后你可以拿起行李箱随身携带,这样你就拥有两个背包了!

一旦你获得提取器,帮自己一个忙,在它的末尾添加以下代码: 这样一来,你最后扫描的物品名称就会被复制(方便粘贴到你即将编辑的内容中)。 显然,街机和神秘立方体比点唱机更适合当点唱机,因为它们可以运行我整理的这段特殊代码!这段代码能让街机或神秘立方体随机播放30首不同的音乐曲目,而且永不停歇。我喜欢在学习之类的时候把它放在背景里播放。 顺便说一下,在我看来,用神秘立方体是更好的选择,因为它像收音机一样,可以揣进口袋随身携带。随时随地听音乐!(注:对于那些我不知道时长的音轨,我就把它们设置为播放2分钟。其余歌曲会完整播放后再切换到另一首歌。随机播放功能并非100%完美,所以有可能会连续播放同一首歌,但如果发生这种情况,你只需重启机器就能让它选择另一首歌。 屏幕保护程序代码: Color(0,1,1) number Xavier = 250 number Mindy = 120 number Ty = 0 loop number Prudence = 0 number Priscilla = 0 loop i from 1 to 7 number Titi = i * Ty var Axle = Xavier + 170 * Cos(Titi) var Wyatt = Mindy + 100 * Sin(Titi) if i > 1 Line(Prudence,Priscilla,Axle,Wyatt) end Prudence = Axle Priscilla = Wyatt end DisplayGraphics() Ty += 0.2 end 增大Mindy的数值会使图案在屏幕上向下移动。 增大Xavier的数值会使图案进一步向右移动。将7更改为其他数字会影响绘制形状的复杂度/圆润度。 将170增大到更高的数值会加宽图案。 将100增大到更高的数值会使图案变高。 将Ty =+ 0.2增大到更高的数值会让它移动得更快。 把FastForward()放在你可以随身携带的香烟上,以防你需要等待某事并希望时间过得更快。(要让香烟永不耗尽或用完,请参阅【修改存档文件】部分。) 以下是使用数组返回范围内随机数的示例: number RandomBetween(number low, number high) return low + Random() * (high - low) end 很难找到某人在哪里?你可以前往游戏文件中的【Timetables】文件夹,以了解某人在一天中特定时间的位置,但还有更简单(也更可靠)的方法…… 方法一: 将以下代码输入到装有【DoorAPI】的电脑中(例如酒店大堂的电脑),将Pixie的名字替换为你想要寻找的人。此时电脑会显示从你所在位置到该人当前位置的路径: Print(FindPath("Sebastian","Pixie")) 方法二: 将此代码输入到装有【TingRunnerAPI】的电脑中(例如【Heart】),将Pixie的名字替换为你想要寻找的人: #这会告诉你某人的位置。 string person = "Pixie" Say(person + " is in " + GetPosition(person))

你可以在螺丝刀上设置启用API函数,然后用该螺丝刀作用于电脑,为其赋予原本不具备的功能。例如,使用启用API函数(“门”)可赋予电脑门相关功能,如解锁。不过,螺丝刀仅能访问游戏中部分可用的API。 可通过螺丝刀启用的有效API类型包括:互联网、门、内存和软盘。 若要启用其他API(图形、天气、灯、语音、电梯、 Tingrunner、陷阱、心脏和街机),则需在存档文件中将目标电脑的这些API设置为“true”。 可参考本指南中的函数列表,了解各类API的具体功能。




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