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高度可自定义的视野设置(FOV)

2026-04-06 16:00:08

AI智能总结导读

这是一份游戏视野(FOV)自定义设置指南,可修改角色闲置、奔跑、使用武器等多情境下的视野值,仅对话视野无法更改。需关闭游戏后,找到指定目录的CameraSettings.ini文件,添加所有指南文本,搜索对应情境的CameraPreset,修改FieldOfView数值,拍照相机视野建议设小,且必须添加全部文本避免报错。

这将允许你更改所有情境下的视野值,例如角色闲置、行走、奔跑、使用武器、使用专注模式、驾驶船只或穿着潜水服时。遗憾的是,本指南无法更改互动对话时的视野。 (由于Steam不允许使用一个大段落,我不得不将文本文件的内容拆分为四个部分。) 操作说明(第一部分) 将本指南所有部分的文本添加到你的文件后,在文本编辑器中按Ctrl + F,搜索【CameraPreset】(不带引号)以找到它将影响的情境类型。例如:【CameraPreset=M_Run】会影响行走/慢跑速度,而【CameraPreset=M_Sprint】会影响奔跑速度。找到所需部分后,按下Ctrl + F搜索“FieldOfView”一词,然后进行修改。 提示: 应将“M_PhotoCamera”部分的FieldOfView值设置得比其他FieldOfView值小,因为拍照相机【应当】是放大的。 重要: 必须将【所有部分】添加到文本文件中,即使你不打算更改这些部分的FieldOfView数值。不添加所有部分可能会让游戏产生错误。 现在你已了解如何编辑设置,请按照以下说明操作: ================================================================== 完全关闭游戏。此更改不能在游戏运行时进行。 前往以下目录: %localappdata% TSCGame Saved Config WindowsNoEditor 打开名为“CameraSettings.ini”的文件。000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=10.000000,Y=50.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=40.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=0.000000,Y=50.000000,Z=35.000000))),SpeedSettings=(RotationSpeed=150.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=50.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) 然后,继续本指南的第二部分。 说明(第二部分) 将本指南第一部分的内容添加到文本文件后,按回车键开始新行,并将以下内容添加到文本文件中: MainCameraSettings=(CameraPreset=M_Shotgun,Priority=7,BlendSettings=(InBlendSpeed=1.500000,OutBlendSpeed=0.700000,混合强度=0.800000),视角设置=(视野=70.000000,位置设置=(手臂长度=100.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=10.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=10.000000,Y=45.000000,Z=40.000000)),下俯设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=40.000000,Z=20.000000))),蹲下视角设置=(视野=70.000000,位置设置=(手臂长度=100.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=20.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰设置=(俯仰限制=-65.无法识别内容,已删除000000)),俯仰顶部设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=10.000000,Y=45.000000,Z=40.000000)),俯仰底部设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=-10.000000,Y=40.000000,Z=20.000000))),蹲伏视角设置=(视野=75.000000,位置设置=(手臂长度=90.000000,插槽偏移=(X=0.000000,Y=55.000000,Z=18.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-60.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=10.000000,Y=55.000000,Z=25.000000)),俯仰底部设置=(俯仰限制=40.无法识别内容,已删除000000)),俯视角设置=(俯仰限制=10.000000,俯仰曲线=曲线浮点值'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=40.000000,Z=5.000000))),蹲伏视角设置=(视野=80.000000,位置设置=(手臂长度=155.000000,插槽偏移=(X=0.000000,Y=45.000000,Z=-10.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),仰视角设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点值'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=50.000000,Y=45.000000,Z=17.000000)),俯视角设置=(俯仰限制=10.000000,俯仰曲线=曲线浮点值'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=45.000000,Z=-10.000000))),速度设置=(旋转速度=150.000000,插值旋转速度=2.000000,旋转速度衰减=50.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) MainCameraSettings=(CameraPreset=M_Trap,Priority=7,BlendSettings=(InBlendSpeed=1.400000,OutBlendSpeed=0.700000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=80.000000,PositionSettings=(ArmLength=115.000000,SocketOffset=(X=0.000000,Y=45.000000,Z=5.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-60.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=20.000000,Y=45.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=5.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=0.000000,Y=40.000000,Z=5.000000))),CrouchViewSettings=(FieldOfView=80.000000,位置设置=(手臂长度=115.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=-10.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-50.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=40.000000,Y=50.000000,Z=10.000000)),俯仰底部设置=(俯仰限制=5.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=40.000000,Z=-10.000000))),速度设置=(旋转速度=150.000000,插值旋转速度=2.000000,旋转速度衰减=50.000000,速率曲线=曲线浮点'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) 主相机设置=(相机预设=M_Syringe,优先级=7,混合设置=(入混合速度=1.400000,出混合速度=0.700000,混合强度=0.视角设置(视野=80.000000,位置设置(手臂长度=115.000000,套接字偏移(X=0.000000,Y=45.000000,Z=5.000000),目标偏移(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置(俯仰限制=-60.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置(X=20.000000,Y=45.000000,Z=25.000000)),俯仰底部设置(俯仰限制=10.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置(X=0.000000,Y=45.000000,Z=0.000000))),蹲伏视角设置(视野=80.000000,位置设置(手臂长度=115.000000,套接字偏移(X=0.000000,Y=50.000000,Z=-10.000000),目标偏移(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置(俯仰限制=-50.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=40.000000,Y=50.000000,Z=10.000000)),PitchBottomSettings=(PitchLimit=10.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=0.000000,Y=40.000000,Z=-10.000000))),SpeedSettings=(RotationSpeed=150.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=50.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) 现在,继续本指南的第3部分。 说明(第3部分) 添加本指南前面部分的内容后,按回车键在文本文件中开始新的一行,并添加以下部分: MainCameraSettings=(CameraPreset=M_Concentration,Priority=6,BlendSettings=(InBlendSpeed=0.200000,OutBlendSpeed=0.在文件中添加以下部分: [/script/tscgame.cameramanagersettings] MainCameraSettings=(CameraPreset=M_Idle,Priority=0,BlendSettings=(InBlendSpeed=1.000000,OutBlendSpeed=0.000000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=80.000000,PositionSettings=(ArmLength=165.000000,SocketOffset=(X=0.000000,Y=30.000000,Z=5.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-65.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=20.000000,Y=30.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=35.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=10.000000,Y=30.000000,Z=10.000000))),CrouchViewSettings=(FieldOfView=80.000000,PositionSettings=(ArmLength=150.150000,混合强度=0.800000),视角设置=(视野=65.000000,位置设置=(手臂长度=56.000000,插槽偏移=(X=0.000000,Y=43.000000,Z=17.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰视角设置=(俯仰限制=-75.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',倾斜位置=(X=20.000000,Y=55.000000,Z=25.000000)),下俯视角设置=(俯仰限制=75.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',倾斜位置=(X=20.000000,Y=55.000000,Z=25.000000))),蹲伏视角设置=(视野=65.000000,位置设置=(手臂长度=42.000000,插槽偏移=(X=0.000000,Y=47.000000,Z=-22.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.无法识别内容,已删除000000,SocketOffset=(X=30.000000,Y=35.000000,Z=12.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-60.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000)),PitchBottomSettings=(PitchLimit=60.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000))),CrouchViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=64.000000,SocketOffset=(X=30.000000,Y=60.000000,Z=15.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=70.000000)),PitchTopSettings=(PitchLimit=-60.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000)),PitchBottomSettings=(PitchLimit=60.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000))),SpeedSettings=(RotationSpeed=120.000000,InterpRotationSpeed=2.RotationSpeedAtten=20.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) MainCameraSettings=(CameraPreset=M_PhotoCamera,Priority=7,BlendSettings=(InBlendSpeed=0.800000,OutBlendSpeed=0.500000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=56.000000,SocketOffset=(X=0.000000,Y=43.000000,Z=17.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000))),蹲伏视角设置=(视野=65.000000,位置设置=(手臂长度=42.000000,插槽偏移=(X=0.000000,Y=47.000000,Z=-22.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰设置=(俯仰限制=-75.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',倾斜位置=(X=30.000000,Y=55.000000,Z=17.000000)),下俯设置=(俯仰限制=75.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',倾斜位置=(X=50.000000,Y=55.000000,Z=17.000000))),速度设置=(旋转速度=120.000000,插值旋转速度=2.000000,旋转速度衰减=20.000000,速率曲线=曲线浮点'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve")) MainCameraSettings=(CameraPreset=M_Junk,Priority=7,BlendSettings=(InBlendSpeed=1.000000,OutBlendSpeed=1.000000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=25.000000,SocketOffset=(X=0.000000,Y=43.000000,Z=17.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=60.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000))),CrouchViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=10.SocketOffset=(X=0.000000,Y=47.000000,Z=-22.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=30.000000,Y=55.000000,Z=17.000000)),PitchBottomSettings=(PitchLimit=75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=50.000000,Y=55.000000,Z=17.000000))),SpeedSettings=(RotationSpeed=150.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=50.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) MainCameraSettings=(CameraPreset=M_Swimming,Priority=8,BlendSettings=(InBlendSpeed=1.000000,OutBlendSpeed=1.混合强度=0.800000),视角设置=(视野=80.000000,位置设置=(手臂长度=165.000000,插槽偏移=(X=0.000000,Y=30.000000,Z=5.000000),目标偏移=(X=0.000000,Y=0.000000,Z=108.000000)),顶部俯仰设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinSwimming.PitchMinSwimming"',倾斜位置=(X=20.000000,Y=30.000000,Z=25.000000)),底部俯仰设置=(俯仰限制=10.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxSwimming.PitchMaxSwimming"',倾斜位置=(X=0.000000,Y=30.000000,Z=0.000000))),蹲下视角设置=(视野=0.000000,位置设置=(手臂长度=0.000000,插槽偏移=(X=0.000000,Y=0.000000,Z=0.000000),目标偏移=(X=0.000000,Y=0.000000,Z=0.000000)),顶部俯仰设置=(俯仰限制=0.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000)),PitchBottomSettings=(PitchLimit=0.000000,PitchCurve=None,TiltPosition=(X=0.000000,Y=0.000000,Z=0.000000))),SpeedSettings=(RotationSpeed=116.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=16.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve_2.CameraStickCurve_2"')) 现在,继续本指南的下一部分。 说明(第4部分) 添加本指南前面部分的内容后,按回车键在文本文件中开始新的一行,并添加以下部分: MainCameraSettings=(CameraPreset=M_WaterVehicle,Priority=7,BlendSettings=(InBlendSpeed=1.000000,OutBlendSpeed=1.000000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=25.SocketOffset=(X=0.000000,Y=43.000000,Z=17.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-89.989998,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=10.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000))),CrouchViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=10.000000,SocketOffset=(X=0.000000,Y=47.000000,Z=-22.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-89.989998,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.无法识别内容,已删除PitchMaxCurveConcentration,倾斜位置=(X=30.000000,Y=55.000000,Z=17.000000)),俯仰底部设置=(俯仰限制=10.000000,俯仰曲线=曲线浮点"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration",倾斜位置=(X=50.000000,Y=55.000000,Z=17.000000))),速度设置=(旋转速度=150.000000,插值旋转速度=2.000000,旋转速度衰减=50.000000,速率曲线=曲线浮点"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve")) 潜水员相机设置=(相机预设=M_闲置,优先级=0,混合设置=(入混合速度=1.000000,出混合速度=0.000000,混合强度=0.800000),视图设置=(视野=80.000000,位置设置=(手臂长度=300.000000,插槽偏移=(X=0.000000,Y=80.000000,Z=5.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=50.000000,Y=50.000000,Z=40.000000)),俯仰底部设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=50.000000,Y=50.000000,Z=20.000000))),蹲下视角设置=(视野=80.000000,位置设置=(手臂长度=250.000000,插槽偏移=(X=0.000000,Y=70.000000,Z=-13.000000),目标偏移=(X=0.000000,Y=20.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-65.000000,俯仰曲线=无,倾斜位置=(X=20.000000,Y=55.000000,Z=25.000000)),俯仰底部设置=(俯仰限制=40.000000,俯仰曲线=无,倾斜位置=(X=0.000000,Y=0.000000,Z=0.000000))),速度设置=(旋转速度=90.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=16.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve_2.CameraStickCurve_2"')) DiverCameraSettings=(CameraPreset=M_Run,Priority=2,BlendSettings=(InBlendSpeed=0.200000,OutBlendSpeed=0.400000,BlendIntensity=1.000000),ViewSettings=(FieldOfView=80.000000,PositionSettings=(ArmLength=310.000000,SocketOffset=(X=0.000000,Y=80.000000,Z=5.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-65.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=50.000000,Y=50.000000,Z=40.000000)),PitchBottomSettings=(PitchLimit=40.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=50.000000,Y=50.000000,Z=20.000000))),蹲伏视角设置=(视野=80.000000,位置设置=(手臂长度=270.000000,插槽偏移=(X=0.000000,Y=55.000000,Z=-13.000000),目标偏移=(X=0.000000,Y=20.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-65.000000,俯仰曲线=None,倾斜位置=(X=20.000000,Y=55.000000,Z=25.000000)),俯仰底部设置=(俯仰限制=40.000000,俯仰曲线=None,倾斜位置=(X=0.000000,Y=0.000000,Z=0.000000))),速度设置=(旋转速度=90.000000,插值旋转速度=2.000000,旋转速度衰减=16.000000,速率曲线=曲线浮点'"/Game/Blueprints/Camera/CameraStickCurve_2.CameraStickCurve_2"')) 潜水员相机设置=(相机预设=M_OneHanded,优先级=7,混合设置=(入混合速度=0.700000,出混合速度=0.300000,混合强度=0.800000),视角设置=(视野=75.000000,位置设置=(手臂长度=250.000000,插槽偏移=(X=0.000000,Y=70.000000,Z=5.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),顶部俯仰设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=0.000000,Y=50.000000,Z=25.000000)),底部俯仰设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=50.000000,Z=15.000000)),蹲下视角设置=(视野=80.000000,位置设置=(手臂长度=0.000000,插槽偏移=(X=0.000000,Y=0.000000,Z=0.000000),目标偏移=(X=0.000000,Y=0.000000,Z=0.000000)),顶部俯仰设置=(俯仰限制=0.000000,俯仰曲线=无,倾斜位置=(X=0.000000,Y=0.000000,Z=0.000000)),底部俯仰设置=(俯仰限制=0.无法识别内容,已删除无法识别内容,已删除000000,SocketOffset=(X=0.000000,Y=43.000000,Z=27.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000)),PitchBottomSettings=(PitchLimit=75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=20.000000,Y=55.000000,Z=25.000000))),CrouchViewSettings=(FieldOfView=65.000000,PositionSettings=(ArmLength=42.000000,SocketOffset=(X=0.000000,Y=47.000000,Z=-22.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=50.000000)),PitchTopSettings=(PitchLimit=-75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurveConcentration.PitchMaxCurveConcentration"',TiltPosition=(X=30.000000,Y=55.000000,Z=17.000000)),PitchBottomSettings=(PitchLimit=75.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurveConcentration.PitchMinCurveConcentration"',TiltPosition=(X=50.000000,Y=55.000000,Z=17.000000))),SpeedSettings=(RotationSpeed=55.000000,InterpRotationSpeed=2.000000,RotationSpeedAtten=20.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) WalkRunBlendSpeed=1.000000 现在,保存文件,并调整"FieldOfView"(视野)数值以获得更适合你的设置。000000,位置设置=(手臂长度=175.000000,插槽偏移=(X=0.000000,Y=30.000000,Z=5.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),顶部俯仰设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=20.000000,Y=30.000000,Z=25.000000)),底部俯仰设置=(俯仰限制=35.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=10.000000,Y=30.000000,Z=10.000000))),蹲下视角设置=(视野=80.000000,位置设置=(手臂长度=150.000000,插槽偏移=(X=0.000000,Y=30.000000,Z=-10.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),顶部俯仰设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.无法识别内容,已删除000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=20.000000,Y=30.000000,Z=25.000000)),俯仰底部设置=(俯仰限制=35.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=10.000000,Y=30.000000,Z=10.000000))),蹲伏视角设置=(视野=80.000000,位置设置=(手臂长度=180.000000,插槽偏移=(X=0.000000,Y=30.000000,Z=5.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=0.000000,俯仰曲线=无,倾斜位置=(X=0.000000,Y=0.000000,Z=0.000000)),俯仰底部设置=(俯仰限制=0.000000,俯仰曲线=无,倾斜位置=(X=0.000000,Y=0.000000,Z=0.000000))),速度设置=(旋转速度=206.000000,插值旋转速度=2.500000,旋转速度衰减=25.000000,RateCurve=CurveFloat'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) MainCameraSettings=(CameraPreset=M_OneHanded,Priority=7,BlendSettings=(InBlendSpeed=1.400000,OutBlendSpeed=0.700000,BlendIntensity=0.800000),ViewSettings=(FieldOfView=75.000000,PositionSettings=(ArmLength=75.000000,SocketOffset=(X=0.000000,Y=40.000000,Z=10.000000),TargetOffset=(X=0.000000,Y=0.000000,Z=55.000000)),PitchTopSettings=(PitchLimit=-65.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',TiltPosition=(X=10.000000,Y=40.000000,Z=40.000000)),PitchBottomSettings=(PitchLimit=40.000000,PitchCurve=CurveFloat'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',TiltPosition=(X=0.000000,Y=40.000000,Z=20.000000))),CrouchViewSettings=(FieldOfView=75.000000,位置设置=(手臂长度=95.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=20.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),俯仰顶部设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=10.000000,Y=45.000000,Z=25.000000)),俯仰底部设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=40.000000,Z=35.000000))),速度设置=(旋转速度=150.000000,插值旋转速度=2.000000,旋转速度衰减=50.000000,速率曲线=曲线浮点'"/Game/Blueprints/Camera/CameraStickCurve.CameraStickCurve"')) 主相机设置=(相机预设=M_Thompson,优先级=7,混合设置=(入混合速度=1.500000,出混合速度=0.700000,混合强度=0.视角设置=(视野=70.000000,位置设置=(手臂长度=100.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=10.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰视角设置=(俯仰限制=-65.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMinCurve.PitchMinCurve"',倾斜位置=(X=10.000000,Y=45.000000,Z=40.000000)),下俯视角设置=(俯仰限制=40.000000,俯仰曲线=曲线浮点'"/Game/Blueprints/Camera/PitchMaxCurve.PitchMaxCurve"',倾斜位置=(X=0.000000,Y=40.000000,Z=20.000000))),蹲下视角设置=(视野=70.000000,位置设置=(手臂长度=100.000000,插槽偏移=(X=0.000000,Y=50.000000,Z=20.000000),目标偏移=(X=0.000000,Y=0.000000,Z=50.000000)),上仰视角设置=(俯仰限制=-65.

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