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更新 v14.1 - 网络安全全面改革

2026-02-13 09:00:41
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《Tabletop Simulator》推出v14.1版本,开启网络安全全面改革,完成网络安全强化(第一部分),重写网络系统以修复漏洞、封禁违规用户,同时优化搜索系统、修复多项游戏问题,后续还将推进第二部分——迁移至Steam Networking API。

It's been a week since we announced the Tabletop Simulator 2.0 Roadmap and we're hitting the ground running with with Part 1 of our Network Security Overhaul. We know there have been questions and concerns raised by the community following the roadmap announcement. Please know that we are listening and have more information to address your feedback in a more direct manner coming soon. For now our primary focus is action and getting tangible changes rolled out. This release centers on network hardening — a major re-write of our internal networking implementation to patch critical exploits and prevent malicious users from tampering with the game. While this update stabilizes our current infrastructure we are working on Part 2 of the overhaul - Migrating the game to use the new Steam Networking API. Alongside the security hardening we have made sure to issue game bans the users who were abusing the exploits by attacking servers and the server browser. Thank you to everyone who participated in the Public Betas to help us test these critical infrastructure changes! Network Hardening & Security Major Network Stack Rewrite: Overhauled the networking system to greatly improve security and stability. Exploit Fixes: Patched multiple exploits, including potential "while loop" crashes caused by malicious packets. RPC & Sync Validation: Added new validation checks to block malicious users (who are not registered correctly) from sending invalid Remote Procedure Calls (RPCs) or Syncs. Packet Routing: Fixed issues where packets were still being routed to clients even if the call was invalid. Traffic Limiting: Network calls are now strictly limited to specific destinations (Server or Client) to prevent unauthorized cross-communication. P2P Logging: Added system logging messages when connecting via P2P. This will now display the Steam ID of users you connect to, allowing for easier reporting or blocking of malicious users. Cross-Platform ID: Internal network IDs are now more robust, reducing connection issues between different platforms.Search Revamp System Overhaul: The Search system has been revamped to work much better and with the improved network security standards. Hotseat Fix: Fixed an issue where Search was not working correctly in Hotseat mode. Order Alerts: Added a chat notification when a player changes the order of a deck or bag in the search menu.General Fixes & Improvements Pastebin: Fixed the Pastebin URL converter to correctly handle both [c]http[/c] and [c]https[/c] links. Host Migration: Updated host migration to provide clearer notifications to players about what is happening during the process.Public Beta Fixes Music Player: Fixed a network issue regarding the "ready check" when clients first connect to a game with active music. Player Colors: Fixed "player color change" messages not working correctly for clients. Fixed an issue where choosing the color 'Grey' was not notifying the chat. Physics Settings: Fixed an issue where physics settings were not editable by non-admins. RPC Duplication: Fixed an issue where clients were doubling up on RPCs, causing duplications in actions (e.g., measuring movement). Chat Blocking: Fixed an issue where chat messages were not being correctly blocked by Lua on client-side scripts.Hotfixes v14.1.5 Hotfix 1 Fixed search not working for old decks with GUIDs that weren't unique for each card. Fixed the orientation of objects in search menu when there is a custom alt zoom rotation set on them. Fixed issues in hotseat with draw, search, etc not working if not player 1. Fixed peek indicator not being removed when clients stop peeking an object. Fixed peek indicator issues when sharing your hand with other players. v14.1.5 Hotfix 2 Made initial network connection process slightly more reliable. Small network optimization by reducing network traffic by 1 packet per second per client. Fixed search not working in hotseat for everyone but player 1. (FOR REAL) Fixed search not working for old bags with GUIDs that collided by checking for collisions and fixing them on the object. Hotfix v14.1.6 Fixed issue with Combined objects not displaying correctly for clients when they are children of children. No longer do we force unique guids on decks or bags for search, because it can cause issues with mods expecting old behavior. Hotfix v14.1.7 Bag is now searchable like decks with only searching the first few number of objects contained. Better network security for old Lua UI. Fixed legacy Lua Input not syncing correctly for the host. Fixed notepad not syncing for clients. Fixed issue with combined objects glitching out when cloning them. Fixed issue with player.showOptionsDialog() not syncing correctly. Hotfix v14.1.8 Fix major networking issue causing players to be kicked from a server when the number of players increased. Fixed search reorder message always happening on decks and bags with cloned objects contained in them. Fixed issue with legacy Lua input not sending select false events. v14.1.8 Hotfix 1 Fixed broken table flip! Improved error reporting when a blocked player connects to a host. Blocked, banned, or not friend players will no longer notify for a game invite. Now reports the SteamID of the player that is inviting you. We want to extend a huge thank you to our community for your continued support and feedback. All ofWe want to extend a huge thank you to our community for your continued support and feedback. All of us at Berserk Games are incredibly excited to tackle the challenges ahead and bring the rest of the roadmap to life!

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