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V0.10.34.28281版本更新公告

2026-01-22 13:00:59
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《戴森球计划》V0.10.34.28281版本更新,新增全息信标、备忘录模块等功能,优化文本组件与UI布局,支持输入框插入游戏图标,还对游戏性能、逻辑进行优化,修复大量BUG。

各位工程师,大家好! 希望大家喜欢昨天的更新预览!话不多说,我们现在就为大家带来本次更新! 如果有工程师因忙于建造而错过了昨天的报告,可以通过这里快速了解:

game_id1366540

Below are the full patch notes for today's update: [Features] Added new building [Holo Beacon] along with related technologies and recipes. The Holo Beacon can serve as a map marker to indicate the location of the player’s factories. The [Holo Beacon] includes an integrated [Memo] module, allowing players to input text for factory planning and information recording. Added a [Memo] tab to the planetary information panel in the [Star Map]. When a planet has factories, players can input text in the [Memo] to plan production schedules for that planet’s factories. Completely revamped the text component to support more features and redesigned the layout of various UI interfaces. Players can now insert in-game icons into input fields such as planet/star system names, logistics station names, blueprint descriptions, etc. Key bindings in text now automatically update when changed in the settings. Icons within the in-game [Goals] and icon mappings from player input (such as blueprint descriptions, etc.) now support [Ctrl + Left Mouse Click] to directly jump to the corresponding [Replicator] or [Tech Tree]. Blueprints now include new attributes [Author] and [Version Number]. Creators can also create and edit custom attributes to manage blueprints more conveniently. On a planet, within a star system, or in outer space, pressing the [N] key will automatically reset the camera to its default orientation. [Optimization] Optimized game logic to improve cache hit rates and enhance multithreading parallel efficiency, reducing bottlenecks caused by memory bandwidth. Update frame cost reduced by approximately 5% to 30% (the exact improvement varies across different hardware, with generally greater gains on CPU with more threads). Optimized the logic for dynamic multithreading allocation, significantly reducing dynamic allocation costs when the number of threads exceeds 32. Improved data access for factory facilities such as assemblers and labs, as well as sorters, and reduced computational overhead in the power system. Optimized performance overhead for constructed Dyson Spheres. Optimized performance overhead for Milky Way, improved its final frame rate. [Change] [Desolus] now has a chance to spawn [Stalagmite Crystal Vein]. After loading an old save file, Stalagmite Crystal Vein may also spawn in Desolus where no factories have been built. Input sorters of power generation facilities will now only pick up the fuel required by that facility. Adjusted the position of the UI hint for obtaining soil pile in the starmap to avoid overlapping with other UI elements. Reduced the size of power indicator ring for the [Traffic Monitor]. Changed the icon of [Screenshot Mode] button in the bottom right corner. [Bugfix] Fixed a bug where Missile Turrets cannot connect to signal network and attack Dark Fog on other planets (within 4200m). Fixed a bug that caused an error after triggering the achievement “Global Offense”. Fixed a bug where data calculation for [Planetary Shields] was incorrect across different power grids on the same planet. Fixed a bug where disabling the “Indicator” for drone squads could cause a black frame to appear if SSAO was enabled. Fixed a bug where enabling SSAO could cause transparent effects on the surface of some buildings. Fixed an issue in Sandbox Mode where the minimap would not update promptly when fast travelling from a planet with many facilities to another planet. Fixed a bug in Armor Customization where disabling custom parts would not update the material cost and mecha properties. Fixed a bug where completing the Logistics Carrier Engine Level 4 research while the Interstellar Logistics Station panel was open caused the power bar and warper box to overlap. Fixed a bug in the Control Panel where clicking on other Logistics Stations while attempting to retrieve items from a local Logistics Station caused abnormal retrieval logic. Fixed a bug where placing a [Traffic Monitor] directly against a [Splitter] could lead to incorrect monitoring data or even errors. Fixed a bug in the Statistics Panel under the [Production] tab where the import/export calculation for the last bar of the histogram may be incorrect. Fixed a bug in the Statistics Panel under the [Power] tab where the counts for [Accumulators] and [Energy Exchangers] were incorrect. Modified the cumulative calculation method for the Soil Pile acquisition prompt UI in the game. Sand obtained from paving foundations and sand obtained from defeating Dark Fog are now calculated separately (visual only). Fixed a bug where copying and pasting Dyson Shell blueprints could cause the shell face order to be reversed in certain situations. Fixed a bug where pasting a blueprint with a foundation conveyor belt beneath the space capsule might cause an error. Fixed a bug where manual selection in Blueprint copy mode could sometimes fail to select buildings located at 180° longitude (east/west). Fixed a bug where partially pasting Foundations from blueprints could sometimes yield incorrect results. Fixed a bug where copying a building with a sorter might result in a pasted sorter with an excessive deflection angle. Fixed a bug where some advisor entries could not be triggered correctly. Fixed several localization bugs.

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