下载客户端

V0.10.34.28281版本更新公告

2026-01-22 13:00:59
转载

AI智能总结导读

《戴森球计划》V0.10.34.28281版本更新,新增全息信标、备忘录模块等功能,优化文本组件与UI布局,支持输入框插入游戏图标,还对游戏性能、逻辑进行优化,修复大量BUG。

各位工程师,大家好! 希望大家喜欢昨天的更新预览!话不多说,我们现在就为大家带来本次更新! 如果有工程师因忙于建造而错过了昨天的报告,可以通过这里快速了解:

game_id1366540

Below are the full patch notes for today's update: [Features] Added new building [Holo Beacon] along with related technologies and recipes. The Holo Beacon can serve as a map marker to indicate the location of the player’s factories. The [Holo Beacon] includes an integrated [Memo] module, allowing players to input text for factory planning and information recording. Added a [Memo] tab to the planetary information panel in the [Star Map]. When a planet has factories, players can input text in the [Memo] to plan production schedules for that planet’s factories. Completely revamped the text component to support more features and redesigned the layout of various UI interfaces. Players can now insert in-game icons into input fields such as planet/star system names, logistics station names, blueprint descriptions, etc. Key bindings in text now automatically update when changed in the settings. Icons within the in-game [Goals] and icon mappings from player input (such as blueprint descriptions, etc.) now support [Ctrl + Left Mouse Click] to directly jump to the corresponding [Replicator] or [Tech Tree]. Blueprints now include new attributes [Author] and [Version Number]. Creators can also create and edit custom attributes to manage blueprints more conveniently. On a planet, within a star system, or in outer space, pressing the [N] key will automatically reset the camera to its default orientation. [Optimization] Optimized game logic to improve cache hit rates and enhance multithreading parallel efficiency, reducing bottlenecks caused by memory bandwidth. Update frame cost reduced by approximately 5% to 30% (the exact improvement varies across different hardware, with generally greater gains on CPU with more threads). Optimized the logic for dynamic multithreading allocation, significantly reducing dynamic allocation costs when the number of threads exceeds 32. Improved data access for factory facilities such as assemblers and labs, as well as sorters, and reduced computational overhead in the power system. Optimized performance overhead for constructed Dyson Spheres. Optimized performance overhead for Milky Way, improved its final frame rate. [Change] [Desolus] now has a chance to spawn [Stalagmite Crystal Vein]. After loading an old save file, Stalagmite Crystal Vein may also spawn in Desolus where no factories have been built. Input sorters of power generation facilities will now only pick up the fuel required by that facility. Adjusted the position of the UI hint for obtaining soil pile in the starmap to avoid overlapping with other UI elements. Reduced the size of power indicator ring for the [Traffic Monitor]. Changed the icon of [Screenshot Mode] button in the bottom right corner. [Bugfix] Fixed a bug where Missile Turrets cannot connect to signal network and attack Dark Fog on other planets (within 4200m). Fixed a bug that caused an error after triggering the achievement “Global Offense”. Fixed a bug where data calculation for [Planetary Shields] was incorrect across different power grids on the same planet. Fixed a bug where disabling the “Indicator” for drone squads could cause a black frame to appear if SSAO was enabled. Fixed a bug where enabling SSAO could cause transparent effects on the surface of some buildings. Fixed an issue in Sandbox Mode where the minimap would not update promptly when fast travelling from a planet with many facilities to another planet. Fixed a bug in Armor Customization where disabling custom parts would not update the material cost and mecha properties. Fixed a bug where completing the Logistics Carrier Engine Level 4 research while the Interstellar Logistics Station panel was open caused the power bar and warper box to overlap. Fixed a bug in the Control Panel where clicking on other Logistics Stations while attempting to retrieve items from a local Logistics Station caused abnormal retrieval logic. Fixed a bug where placing a [Traffic Monitor] directly against a [Splitter] could lead to incorrect monitoring data or even errors. Fixed a bug in the Statistics Panel under the [Production] tab where the import/export calculation for the last bar of the histogram may be incorrect. Fixed a bug in the Statistics Panel under the [Power] tab where the counts for [Accumulators] and [Energy Exchangers] were incorrect. Modified the cumulative calculation method for the Soil Pile acquisition prompt UI in the game. Sand obtained from paving foundations and sand obtained from defeating Dark Fog are now calculated separately (visual only). Fixed a bug where copying and pasting Dyson Shell blueprints could cause the shell face order to be reversed in certain situations. Fixed a bug where pasting a blueprint with a foundation conveyor belt beneath the space capsule might cause an error. Fixed a bug where manual selection in Blueprint copy mode could sometimes fail to select buildings located at 180° longitude (east/west). Fixed a bug where partially pasting Foundations from blueprints could sometimes yield incorrect results. Fixed a bug where copying a building with a sorter might result in a pasted sorter with an excessive deflection angle. Fixed a bug where some advisor entries could not be triggered correctly. Fixed several localization bugs.

评论

共0条评论
face
inputImg
相关阅读
最新更新

更新:新多线程系统已上线!

工程师们,好久不见! 在过去的几周里,我们共同完成了新多线程系统的公开测试。非常感谢所有积极参与测试并分享反馈的玩家——你们的耐心和宝贵意见帮助我们逐步提升了系…

2025-09-29 14:120赞 · 0评论

更新:新多线程系统公开测试现已上线!

《戴森球计划》多线程系统公开测试公告 各位工程师,大家好! 我们全新重构的多线程系统公开测试现已开启!本次测试面向所有玩家,重点评估新多线程系统在不同硬件配置下…

2025-07-21 13:020赞 · 0评论

开发日志 - 全新多线程框架

各位工程师们,大家好!我们非常高兴地宣布,《戴森球计划》的开发工作在过去几个月里稳步推进。每一行代码和每一个新想法都凝聚了我们团队的辛勤付出与不懈努力。我们希望…

2025-06-27 13:190赞 · 0评论

更新日志 V0.10.33.27005

《工程师》0.10.33.27005版本更新内容 各位工程师们,大家好! 在上次更新中,我们推出了【带地基的蓝图】和【全新多线程系统】。自那以后,我们一直密切关…

2025-10-16 13:130赞 · 0评论

《戴森球计划》V0.10.34.28485版本更新内容

《戴森球计划》更新内容 【新增功能】 1. 现在可以在星球(行星系)信息面板中设置备忘录。 2. 新增3首战斗情境音乐曲目。这些音乐会根据实际战斗情况和历史播放…

2026-03-12 12:490赞 · 0评论

《喵喵的结合》0.26.54版本更新内容

各位中世纪爱好者们! 最新补丁(0.26.54)已在全平台上线。请保存进度并重启游戏客户端以进行更新。您应该可以正常加载并继续游戏。如有任何问题,请告知我们。 …

2025-09-09 08:180赞 · 0评论

【银鸦之梦】版本更新

更新内容:

2025-07-18 10:380赞 · 0评论

更新摘要(版本 1.040.03.01)

本次更新将包含针对Steam特定进程的优化改进,以及降低处理负载的选项。同时还将对预设进行调整。 在收到玩家反馈后,我们的内部测试确认,在基地营或大中枢的支援台…

2026-02-13 09:000赞 · 0评论

更新版本1.11.004

【更新 1.11.004】 主要改动: 1. 飞艇上的流浪商人: • 每隔几天出现一次。 • 将不需要的物品放入他的篮子可获得银币。 • 银币会以100:1的比…

2025-03-14 09:180赞 · 0评论

《Out of Ore》0.34版本更新内容

《Out of Ore》v0.34.4707更新内容 本次更新主要聚焦于性能优化以及推土机和平地机的改进。我们现在有信心将测试版推送到默认分支,因为该版本对推土…

2026-03-27 08:100赞 · 0评论
暂无更多

最新更新

  • 【成就】【不可能的任务!】10小时速通指南 — Guide to finish the game within 10 hours to get the Mission Impossible! achievem…
  • 早期游戏中如何打造高效的寿司商城 — 本指南介绍了一种在游戏早期(蓝色科技阶段)轻松搭建“寿司传送带工厂”(一种使用混合传送带将所有必要物品输送到正确装配机的工厂)的简单方法。这种工厂可以一路扩展到…
  • 机甲自定义基础 — Tired of looking like a yellow piece of Lego, but the Mech Customization screen …
  • 规划——一种有序、灵活且富有韧性的行星组织方法 — 我提出了一个《戴森球计划》的行星规划系统。 简介 指南状态:2024年1月10日 90%完成 - 如果你有任何想让我解答的问题,请留言。 在体验了上次游玩后新增…
  • Dark Fog 成就 — 获取新的黑暗迷雾成就指南 关于 大家好, 有些成就很难弄明白,所以我想分享一下我的发现,同时也不妨为所有成就写一份指南。我自己还在完成其中一些成就的过程中,所以…
  • 优质初始种子 — 种子集合(具有极佳初始条件) 速通候选种子 00550772(由Pharue提供) 潮汐锁定的内行星,外行星有火冰,含氘气巨星(早期游戏最优星系),星团中有5颗…
  • 椭圆轨道与圆环制作 — 目前没有简单的方法来让太阳帆形成椭圆轨道,但通过创造性地利用一些游戏机制,仍然可以实现。 概述 目前没有简单的方法来让太阳帆形成椭圆轨道,但通过一些技巧仍然可以…
  • 垂直公交商场 — 本指南将展示如何基于垂直总线建造一个便捷、高效且极为紧凑的物资中心。该物资中心可以建造游戏中的任何建筑以及所有无人机和机器人。 它的灵感来源于Nilaus的物资…
  • 《戴森球计划》俄文本地化补丁 — 《戴森球计划》文本俄化补丁安装指南 适用于v.0.10.34.*版本的文本俄化补丁 安装前请删除旧的文本俄化模组(可删除BepInEx文件夹,建议完全删除游戏文…
  • 戴森球设计与建造 — 以下指南介绍了戴森球的基本设计、基本建造信息以及设计相关的技术数据。任何对设计技术方面感兴趣的人都可能在本指南中找到有用的内容。 前言与免责声明 1. 本指南中…