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前瞻:二月

2026-02-02 18:07:06
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《RuneScape》推出二月月度前瞻,将提前公布每周更新详情,包括新任务《公主与贫儿》、战斗风格现代化测试等内容,还有社区讨论话题,同时开启每周二的常规维护,也公布了一批游戏补丁修复内容。

我们正在尝试新事物! 随着《RuneScape》继续迈向我们大胆的新时代,我们希望您能全程参与我们的旅程。这意味着让您更清晰地了解未来的计划,以便您确切知道会发生什么以及何时发生。 每个自然月的第一个周一,我们计划与您分享“月度前瞻”,它比我们2026年的路线图更深入一些。我们将为您提供每周发生的事情的详细信息,而且比以往提前更多。目前,我们希望保持简单,但我们确实想听听您对这些“月度前瞻”结构的想法!了解哪些信息重要以及您希望如何接收这些信息,将帮助我们确保您随时了解最新情况。

它是如何运作的呢? 在未来一个月内,游戏的所有更新或内容发布都将在金色容器或羊皮纸视觉元素中标注(例如“新任务”或“战斗更新”)。 在其下方是“社区话题”,这些是我们将在相关周内与大家讨论的主题。 这些话题具体将如何展开,我们希望在每周开始时分享。有时可能是在特定日期发布一篇直接明了的博客,有时可能是预览内容、反馈收集帖、直播、播客节目,或是在Discord上组织的专题讨论。希望也能是上述多种形式的结合!我们的目标是始终为你提供相关信息,让你了解我们在何时讨论何事,以及如何参与其中。当然,游戏开发的性质意味着有时计划可能会有所变动,我们可能需要推迟原计划的更新,以确保其达到我们的标准和你的期望。当这种情况发生时,我们会尽量在通常于每周一发布的下一期《RuneScape本周动态》博客中提供最新情况。 最后一点:虽然本月的社区话题与其各自的更新时间间隔很近,但并非总是如此。我们可能会在某些内容正式实装到游戏前很久就提出相关讨论话题,以便有更多时间根据大家的反馈进行调整。 本周内容实践如下: - **《公主与贫儿(新任务)》**: 今日将推出全新任务,这是一个发生在福林特里堡垒的温馨解谜任务。当食物开始莫名失踪时,你需要帮助西班牙猎犬“公主”洗清嫌疑……

Integrity Updates: Combat Style Modernisation Beta This week is the continuation of our Combat Style Modernisation Beta. To find out more about that and how to take part, check out our dedicated blog post here.Community Topics: Shaping our Community Together As part of this topic, our new Lead Community Manager Mod Anvil introduces himself, dives into the state of the RuneScape Community and looks for your thoughts on how we create an even better community This blog can be read here. Game Design Vision In this dedicated blog post directly from Mod Ryan and Mod Breezy, we will deepdive on the lay of the land and our design pillars, vision, and philosophies as we build toward a new future for RuneScape. This blog is scheduled for Wednesday, February 4th Early Game Rebalance & Dailyscape Picking up where the previous blog leaves off, this blog will provide you with a preview of how we intend to rebalance the Early Game and tackle Dailyscape. This blog is scheduled for Friday, February 6thFor the rest of the month: The "Regrounding Items" project is about making visuals and worn items fit better thematically into the world of RuneScape as we work towards something that is more immersive and consistent with the game. We'll be previewing some of this work during the week of the 9th, with the update coming into effect during the week of the 23rd. For the "Aura Overhaul" topic, we'll be previewing our design direction for how to tackle Auras during the week of the 9th, though the associated update itself will still be further off. In week three, we will also be sharing our key learnings from the combat beta in the week before the update comes into effect. To round off the month, we'll be sharing our first design direction and what we want our changes to the Grand Exchange to achieve. Hopefully the above outlines have given you a clearer understanding of what to expect in the coming weeks, and especially when you can get involved and feedback on the things that matter to you. Do let us know if you have any ideas on how we improve things! For now, read on to find out all about this weeks patch notes, or join us on our first dedicated Topic: Shaping the Community. Additional Regular Maintenance: As part of our ongoing work to improve the infrastructure and core experience of our games, from tomorrow (Tuesday, February 3rd) we are going to be starting a continued maintenance schedule. While this does mean a little bit more downtime each week and additional breaks for Mod 🐹, it will give our core infrastructure teams a more consistent timeline to continually update our systems and backend tech, rather than our current sporadic approach. So, what can you expect? At its core, we will be scheduling maintenance for every Tuesday at 9am UTC. During this time, both games will be taken offline for improvements with downtime usually lasting ~20 minutes. While this will normally be the case, there may be some instances that will warrant a longer period of downtime. We are also looking to slightly alleviate those who are always online around that time, with every fourth period of maintenance happening at the later time of 11am UTC, with no changes in the amount of downtime stated above. Any period of downtime will be accompanied with a 45-minute shutdown timer to give you plenty of notice. You may wonder why not just have these periods alongside the regular Game Update? While that approach does have benefits, we are still taking down both games and we believe it is better for both to go offline as this work can and will crossover with both games and other wider supporting systems. This approach also means if any issues arise then we can isolate investigating the problem with the maintenance work taking place, rather than trying to first identify whether it comes from game changes or external ones. The team have already been doing some great maintenance work without it directly affecting both games (which we spoke about in our previous Spudworks blogs), but this is a continued effort to get our infrastructure into a place where the team are able to perform even more maintenance without needing to bring the games down. To start off, here is the first batch of upcoming maintenance you can expect:[table equalcells="1" colwidth=",,"][tr][th] Date[/th][th] Time[/th][th] Duration[/th][/tr][tr][td] Tuesday, February 3rd[/td][td] 9am UTC[/td][td] ~20 minutes[/td][/tr][tr][td] Tuesday, February 10th[/td][td] 9am UTC[/td][td] ~20 minutes[/td][/tr][tr][td] Tuesday, February 17th[/td][td] 9am UTC[/td][td] ~20 minutes[/td][/tr][tr][td] Tuesday, February 24th[/td][td] 9am UTC[/td][td] ~20 minutes[/td][/tr][tr][td] Tuesday, March 3rd[/td][td] 11am UTC[/td][td] ~20 minutes[/td][/tr][/table] Patch Notes: Fixed an issue that prevented pickpocketing in Prifddinas to fail. Resolved an issue where the safes found in heists were not completing the thieving daily challenge for safes. Scuffle at Harvest Hollow no longer mentions being able to participate in the Maize Maze an infinite number of times nor being able to fletch ranged tools. Fixed a typo when examining Mal in the 'Succession' quest. The Barbarian Scavenger achievement has been removed. It was identical to the Otto the Ancient achievement, other than the former required by Trimmed Completionist Cape and the latter required by Master Quest Cape. comp(t) has required MQC since June 2023, so no need for multiple achievements. Barbarian Scavenger's 30 RuneScore has been re-distributed to the Eastern Adventurer achievement, which has been split into 4 achievements to better track progress toward completing all and accommodate any future Player Owned Ports story voyages. So that it's possible to complete all achievements, the Steam Release achievement has been removed. The commemorative Steam valve is unaffected. The “Mobilise This” achievement can now be completed, either via historic Mobilising Armies rank or purchasing the Mobilising Armies titles with thaler. Flesh-hatcher Mhekarnahz has had their Santa hat removed. The addition and removal of the hat should now happen automatically during Christmas. When the minimap is set to be circular and the player enters specific areas, the minimap should no longer show a black square for a brief second. The "Name Your Hero" interface header has been updated to match the new interface style. The dropdown options for "Food" and "Rename" in the pet interface are no longer cut off. The user interface of some players should no longer revert back to its default layout when they relog after making changes to it. The cropped text within the achievement banner has now been fixed. Selling items with long names to shops no longer causes overlaps in the interface. Fixed an issue with the RuneMetrics interface not loading correctly in some situations. Fixed an overlap in the Runelink interface for Brazilian-Portuguese worlds. Death's Overflow Storage buttons have been changed to yellow. The activate aura button has now been aligned appropriately. Replaced the arrows and fixed some minor clipping issues in the trading interface. Content highlight color has changed to something more readable. Always on chat has been removed. After examining our chat options, we wanted to simplify chat to work smoothly with key binds and cause less confusion for new and returning players. Fixed some overlapping issues with icons and texts in the grouping system interface. Fixed some small interface issues and overlaps in the Commands and Diplomacy interfaces of the Conquest minigame. Ribbon bar has been changed to clearly showcase what is being displayed. The Daemonheim shop trader's ui is formatted correctly without overlapping elements. Text does not overspill in the makeover mage panel. Players can now use the makeover mage without having to close and reopen after using a chameleon." Fades have been removed from Mobile Marketplace Players are no longer forced to walk on a cliff near goblin village. Fixed an issue that allowed players to move through the wheat field fence north of Falador. The flag on top of Lumbridge castle should now move when interacted with. There are no longer visible holes in Miazrqa's Tower north of Falador. Chancy and Da Vinci clickboxes have been improved. Players should no longer be floating when standing on certain tiles in Burthorpe. Fixed an issue that caused noticeboards to float in Burthorpe games room. Holiday Portal is now visible as an inactive portal Fixed an issue stopping the creation of a Boon of Energy with a full inventory.

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