Alpha 15版本发布

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The Last Starship
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Alpha 15版本已发布!我们持续对三个主要游戏模式进行了优化:生存模式现在在每个扇区的末尾都有全新的跃迁门及其专属任务;竞技场模式已扩展,支持每个舰队中不同类型的舰船;工业模式已扩展至星门第七阶段,新增了一个全新的未探索扇区,其中充满了珍贵的新矿物和全新的危险。 本次alpha版本没有视频,但我们计划在大约一个月后发布Alpha 16版本及相关视频。 希望您能享受我们的游戏! 生存模式持续优化:每个扇区的最终星系现在都有一个巨大的跃迁门。这个跃迁门是您进行长距离跳跃前往下一个扇区的途径。你必须将舰队中的所有舰船驶入星门并完成列队,之后才能激活星门。 不过,星门并非总能立即使用。 随着你在生存模式中的不断深入,星门会出现越来越多的问题。这种情况下,该区域会生成一个特殊任务,列出激活星门前必须完成的步骤。 阻止星门激活的常见问题: - 你必须支付通行费 - 星门受损。你必须使用无人机进行修复。 - 修复星门需要特定组件。你必须获取或制造这些组件。 - 海盗对星门实施封锁。你必须消灭他们并防止进一步破坏。感谢Johnny Struggles设计的跳跃门舰船。 竞技场模式更新 现在你可以在战斗的每一方创建多种不同类型舰船之间的战斗。 每种类型的舰船将在战斗开始时在其自己的列中生成。

屏幕底部新增显示功能,用于比较两支舰队的相对实力。 舰船将根据其交易价格和战斗评级进行比较。 新增【生成】按钮,可自动创建实力大致均衡的对手。 所有舰船在竞技场模式中解锁以下研究: 无人机速度2(无人机飞行速度提升一倍) 无人机智能(无人机批量收集资源) 轨道速度2(轨道速度提升两倍) 机械臂速度(机械臂速度提升一倍) 星门计划,持续进行中 史诗级星门计划的工作仍在继续。 该计划目前可完成至第7阶段(含第7阶段)。

Phase 5 (The power-on test) now unlocks access to an entirely new and Uncharted sector! Once the power-on test is complete, the stargate must be continuously supplied with 100MW of power to remain open From this point onward you can jump ships to the Uncharted sector to explore and gather materials There are new minerals and gases that are only found in this Uncharted Sector. Collecting them will unlock further research projects to refine them. Phase 6 requires you to refine a small quantity of those new minerals and gases. You will first have to complete a couple of research projects You will need to bring the refined resources back to the home sector to supply them to the Stargate Project. Neubidium Ore -> Neubidium Ingot Zeleon Gas -> Stable Zeleon Phase 7 is a much more complex and involved production cycle, requiring a large quantity of advanced materials. These materials are fast to produce and come in large quantities, so automation (rather than crew labour) is the way to go. Zeleon Energy Cell Neubidium Capacitor Lots of the new resources will be required By phase 7, hostile elements will have moved in to claim the valuable new resources New Exterior Rendering We are developing a new method for rendering the exterior of all ships Exterior of ships are now lit from a common direction, and have simple normal maps for surface details Texture filtering on exterior textures much improved Added a pencil outline to all ships Improved rendering of scaffolding to be sharper when zoomed out Steam Cloud Saves Steam Cloud Saves are now enabled on all platforms. When making a new save game you will now see a tickbox to enable saving to the cloud Localisation New translations have been added Dutch Italian Polish Brazilian Portuguese Russian Swedish toki pona - Lots of improvements to Spanish translation. - Issue #418 - Missing apostrophe in English for tutorial_stargatescreen1 - Issue #419 - Inconsistent nomenclature for scrap (metal) in tutorial_smelterssalvage - Issue #420 - Inconsistent capitalization of "TRADE SCREEN" in tutorial_fleettrade - Issue #422 - Inconsistent term for refined Tilium (English) - tutorial_miningsuccess - Issue #423 - Inconsistent capitalization of "Tilium Crystals" in blackhole_part2_return1 and blackhole_part2_return2 - Issue #424 - Inconsistent space (or lack) in "Qz 247" - Issue #425 - Incorrect capitalization of "brother" in English blackhole_part3_setup4 - Issue #428 - Incorrect spacing in ellipsis in Tiddlet strings - Issue #430 - Awkward use of "Dr." title in tiddlets_part2_return2 - Issue #431 - Missing space after ellipsis in tiddlets_part4_random_swanson - Issue #432 - Inconsistent capitalization of "marketplace" in dsi_part1_phase2_xcall4 - Issue #434 - Missing space after ellipsis in dsi_part2_thirdpartcomplete3 - Issue #444 - Missing possessive apostrophe in English text for object_engine_description - Issue #463 - Logistics jam, things just stop sometimes until you turn it off and on SMALL CHANGES Scaffold now adds a small mass to the ship Survival mode is now unlocked by completing ANY story episode in Boldly Go mode External equipment will no longer block incoming shots once it has been destroyed. (Prevents an impenetrable shield of destroyed solar panels) Drones can now patch holes in severely damaged ships Add a placeholder thumbnail to save files and ship files without thumbnails Game save thumbnails images are created on load if they are not found Ship thumbnails images are created on load/import if they are not found When docked ships are exported together, they are all included in the thumbnail Track install preview now matches selected orientation Robot arm install preview now matches appropriate length and rotation of installed robot arm Low power warning bolts are no longer shown when power has been turned off from the powergrid Automically deactivate tactical mode when clicking prepare jump Auto-trades can be cancelled while the delivery shuttle is on its way COMMUNITY AND OFFICIAL SHIPS Lots of fixes for the following common problems: Fix Equipment embedded in walls Fix Ladders exiting into walls Fix Doors not filling gap Fix Interior cells outside of ship Fix Armour not attached to ship BUG FIXES Fix being able to separate ships in FTL on Survival mode Fixed: Sometimes loot would be spawned at completely the wrong place when a ship explodes (bug with storage crates) Fix for rendering objects at the wrong position in Tactical View, when they were stored in a Container (would appear floating in space) Fix gas collector in DSI Part 2 not being present in system Fixed an issue with Oxygen being lost rapidly on large ships with lots of airducts. Each airduct was over-providing, resulting in lost oxygen. Fixed an issue where selling items would not decrease the value of a ship until the items were delivered. Fixed an issue where selling a ship with active logistics transfers gave you the value of the items and still continued the transfers. Fix where auto-orders would not calculate ship stock correctly for non-containers (e.g. drones and spacesuits) Fix drones being counted twice in logistics menu if they are stored in a storage crate Fix for light space dust around asteroid belts becoming thick, heavy space dust after saving and reloading Issue #339 - Shuttle doesn't leave under specific circumstances Issue #397 - Assembly Tables on ships built at Shipyard retain their loaded components and build histories, should be empty/ zero issue #421 - TranslatorAssist setting doesn't affect tutorial dialogs Issue #445 - References to systems don't use S*X Issue #447 - Robot Arm and Storage Crate stuck in a loop Issue #451 - Drones dropping logistics transfer items when they shouldn't Issue #458 - Robot arms not unloading Issue #449 - Other ships can obscure the editor when loading Creative Mode Issue #465 - Fix Ship over 100% damage not destroyed Issue #470 - Hydroponics Gardens still draw water when powered down Issue #474 - Engine deleted by Ship Editor: Delete hull function Issue #488.1 - Nothing ships can now only be created in a Ship Yard and cannot be FTL jumped. Issue #493 - Zoom limits not working when using Q and E Issue #495 - Infinite Money Glitch - can buy new ship for free and then sell for millions Crash in when Fighter about to be launched and there is no free space. Crash in calculating the value of a ship that has a boxed storage crate. Crash when guns look for cell to attack on zero width or height ships. Crash when an object is unloaded from another object that is not equipment. Validate save game for correctness. before loading. Crash when a drone carries out logistics orders after completing another mission.