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《中世纪2:全面战争》作弊码(Jaeger整理)

AI智能总结导读

这是Jaeger整理的《中世纪2:全面战争》作弊码合集,含开启作弊控制台的方法,还有加人口、加金钱、完成建筑招募、修改日期等功能的作弊码,以及各类将领特质作弊代码,同时标注了作弊码的使用注意事项。

DO NOT DRUGS KIDS -CHEATS- Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <> add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) test_ancillary_localisationadds all ancillary to the character info display add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code. jerichoand the walls came a-tumblin' down create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction date <year>changes the campaign date to the given year clear_messagesClear all the current stacked messages process_cq _______Completes all (possible) construction pending in queue process_rq _______Completes all (possible) recruitment pending in queue diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type capabilities <settlement_name>details of the current recruitment capabilities of a settlesment. recruitment_pool <settlement_name>details of the current recruitment pool of a settlement diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. capture_settlement <settlement name>evicts current resident and gives to player. force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition give_ancillary this ______gives the character an ancillary mp <charactername> <amount>gives the character movement points give_trait_points <charactername> <trait name> <points>gives the character points for trait invulnerable_general <character_name>Invulnerble General (cannot be beat in battle) list_ancillariesLists all Ancillaries list_units <character/settlement name>lists all of the units in an army, with details. list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction list_traitsLists all traits move_character <name> <x>,<y>moves named character to position on campaign map remove_ancillary this ______removes ancillary from the character character_resetresets the character back to it's start of turn settings bestbuysells units cheaper diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different) show_all_messagesShow all messages to all factions (on/off) show_cursorstatshows the cursor position and region id show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle oliphauntthe biggest around toggle_perfect_spytoggles everyone's perfect spying ability. toggle_fowtoggles the fog of war on or off upgrade_settlement <settlement name>upgrade settlement level Console codes Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. character_resetAllows a character to move again. Does not always work add_population "settlement name" "amount"Allows you to give a city more population automatically. give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general. process_cq "settlement name"Anything in the city's building queue will be built automatically. add_money "amount"Gives you the specific amount of gold. show_cursorstatShows coordinates under mousecursor in format x,y toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted. auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords -TRAITS-(NEW!!) General Traits -GoodCommander 5 +5 Command -BadCommander 4 -5 Command -GoodAttakcer 5 +5 Command when attacking -BadAttacker 4 -4 Command when attacking -GoodDefender 5 +5 Command when defending -BadDefender 4 -4 Command when defending -Drink 6 -5 Command, -5 Authority, TaxCollection -10 -Feck 4 -4 Chivalry, -6 Piety, -2 Loyalty, -2 Authority, Troop Morale +4 -Ar se 4 -3 Command, -5 Authority -Girls 5 -2 Chivalry, LocalPopularity -3 -Sobriety 3 +1 Command, -2 TroopMorale, Personal Security +2, LocalPopularity -2 -GoodAmbusher 4 +4 Command When Ambushing -BadAmbusher 3 -3 Command when ambushing -Disciplinarian 3 +1 Command, +1 Authority, -2 Troop Morale, +4 MovementPoints, +1 Law -BadDisciplanarian 3 -1 Command, -1 Authority, +3 Troop Morale, -4 Movement Points, -1 Law -GoodSiegeAttacker 4 +4 Command when assaulting settlement -BadSiegeAttacker 3 -3 Command when assaulting settlement -GoodSeigeDefender 4 +4 Command when defender from beseigers -BadSeigeDefender 3 -3 Command when defending from besiegers -Brave 5 +2 Authority, +2 Troop MOrale -Coward 4 -4 Troop Morale -Slothful 4 -2 Authority, -4 Movement Points, -15 Tax Collection -Energetic 4 +2 Authority, MovementPoints +5 -Beserker 3 -4 Chivalry, Troop Morale +3, Attack +3 -Xenophobia 3 +3 Public Security -Xenophilia 3 -3 PublicSecurity -PublicAtheism 4 -8 Piety, +8 Unrest -PublicFaith 3 +4 Piety -GoodAdministrator 3 +3 Law, +10 Trading -BadAdministrator 3 -10 Trading -InspiringSpeaker 3 +2 Law -BoringSpeaker 3 -2 Authority, -2 Troop Morale -RhetoricSkill 2 +2 Authority -StrategicSkill 3 +3 Command -TacticalSkill 3 +4 Command When Ambushing, +3 Line of Sight -MathematicalSkill 3 +3 Command when Beseiging, +30 seige equipment points, +15 Trading -PoliticsSkill 3 -2 Loyalty, +2 Authority -LogisticalSkill 3 +3 Morale, +4 MovementPoints -RabbleRouser 4 +2 Authority, +4 LocalPopularity, +2 Unrest -VictorVirtue 3 +3 Authority, -2 PersonalSecurity, +3 Local Popularity -Epicurean 3 +10 Trading, -3 BribeResistance -Stoic 3 +2 Loyalty, BribeResistance +30 -Austere 3 +2 Loyalty, +30 Bribe Resistance, +10 Tax Collection -Aesthetic 3 -3 Command, BribeResistance -2, Squalor -2 -Ignorance 3 -2 Authority, -10 Trading, TaxCollection -10 -Gambling 4 -20 Trading, BribeResistance -4 -SpyMaster 3 -1 Chivalry, PublicSecurity +2, Training Agent Cost Reduced -AssassinMaster 3 -3 Chivalry, +2 Personal Security, Reduces Assassin Recruitment cost -CounterSpy 3 +1 Chivalry, +1 LineofSight, +4 PublicSecurity -AssassinCatcher 3 +2 Chivalry, +1 LineofSight, PersonalSecurity +4 -Trusting 3 -3 PersonalSecurity -Paranoia 4 -2 Command, -2 Authority, +4 PersonalSecurity -Liar 3 -3 Authority -Embezzler 3 -30 Tax Collection -DeceiverVirtue 3 -3 Loyalty, +3 authority -Upright 3 +3 Loyalty, +30 BribeResistance, +6 Law -Corrupt 3 -2 Loyalty, -4 BribeResistance, -30 TaxCollection, -3 Law -Authoritarian 3 +2 Authority, +3 Unrest, +6 Law -NonAuthoritarian 3 -2 Authority, -6 Unrest, -3 Law -Disloyal 4 -3 Chivalry, -4 Loyalty -Loyal 4 +3 Chivalry, +4 Loyalty -Cuckold 4 -4 Authority -GoodFarmer 3 +3 Farming Income -GoodMiner 3 +3 Mining Income -GoodEngineer 3 +2 Seige Attack, +60 Seige Build Pts -BadEngineer 3 -3 Seige Attack -GoodTrader 3 +30 Trade -BadTrader 3 -30 Trade -Just 3 +3 Chivalry, +3 Law -Unjust 3 -3 Chivalry, +3 Unrest -HarshJustice 3 -1 Chivalry, +3 Unrest, +6 Law -LenientJustice 3 +1 Chivalry, -3 Law -HarshRuler 3 -3 Chivalry, -2 PersonalSecurity, +2 Squalor, +3 Law -KindRuler 3 +3 Chivalry, Squalor -3 -GoodBuilder 3 +15 Construction, -3 Squalor -BadBuilder 3 -15 Costruction, +3 Squalor -Generous 3 -5 Trading, -10 Tax Income -Miserly 3 +5 Trade Income, +10 Tax Income, +3 Squalor -Noctophobia 3 -3 Command at Night, +2 PersonalSecurity -Noctophilia 3 + 3 Command at Night -Perverted 6 -4 Piety, -2 Authority, -5 LocalPopularity -Scout 3 +3 Line of Sight -BattleScarred 4 +2 Authority, +8 HitPoints -GoodInfantryGeneral 3 +3 Command when commanding Infantry -BadInfantryGeneral 3 -3 Command when commanding Infantry -GoodCavalryGeneral 3 +3 Command when Commanding Cavalry -BadCavalryGeneral 3 -3 Command when Commanding Cavalry -Fearsaztec 3 -3 COmmand v aztec -Hatesaztec 3 +3 command v aztec -Fearsbyzantium 3 -3 command v byzantium -Hatesbyzantium 3 +3 Command v byzanitum -Fearsdenmark 3 -3 command v denmark -Hatesdenmark 3 +3 command v denmark -Fearsegypt 3 -3 command v egypt -Hatesegypt 3 +3 Command v egypt -Fearsengland 3 -3 command v england -Hatesengland 3 +3 command v england -Fearsfrance 3 -3 command v france -HatesFrance 3 +3 command v france -Fearshre 3 -3 command v holy roman empire -Hateshre 3 +3 command v holy roman empire -Fearshungary 3 -3 command v hungary -Hateshungary 3 +3 command v hungary -Fearsmilan 3 -3 command v milan -Hatesmilan 3 +3 command v milan -Fearsmongols 3 -3 command v mongols -Hatesmongols 3 +3 command v mongols -Fearsmoors 3 -3 command v moors -Hatesmongols 3 +3 command v moors -Fearspapal_states 3 -3 command v papal states -Hatespapal_states 3 +3 command v papal states -Fearspoland 3 -3 command v poland -Hatespoland 3 +3 command v poland -Fearportugal 3 -3 command v portugal -Hatesportugal 3 +3 command v portugal -Fearsslave 3 -3 command v rebels/brigands -Hatesslave 3 +3 command v rebels/brigands -Fearsrussia 3 -3 command v russia -hatesrussia 3 +3 command v russia -Fearsscotland 3 -3 command v scotland -Hatesscotland 3 +3 command v scotland -Fearssicily 3 -3 command v sicily -Hatessicily 3 +3 command v sicily -Fearsspain 3 -3 command v spain -Hatesspain 3 +3 command v spain -Fearstimurids 3 -3 command v timurids -Hatestimurids 3 +3 command v timurids -Fearsturks 3 -3 command v turks -Hatesturks 3 +3 command v turks -Fearsvenice 3 -3 command v venice -Hatesvenice 3 +3 command v Venice -Fearscatholic 3 -3 command v catholic factions -Hatescatholic 3 +3 command v catholic factions -Fearsorthodox 3 -3 command v orthodox factions -Hatesorthodox 3 +3 command v orthodox factions -Fearsislam 3 -3 command v islamic factions -Hatesislam 3 +3 command v islam factions -Hatesheretic 3 -1 troop morale -Fearspagan 3 -3 command v pagans -Hatespagan 3 +3 command v pagans -Inbred 6 -3 command, - 3 authority, -15 tax collection, - 2 fertility -Handsome 4 -1 command, +1 Authority, +4 popularity -Ugly 5 -5 popularity, -3 fertility -Fertile 3 increases chance of having children -Infertile 3 decreases chance of having children -GoodTaxman 3 +30 tax income, +2 Unrest -BadTaxman 3 -30 Tax Income -GoodRiskyAttacker 3 +1 troop morale, +3 attack command -BadRiskyAttacker 3 -1 troop morale, -3 attack command -GoodRiskyDefender 3 +1 troop morale, +3 command when defending -BadRiskyDefender 3 -3 command when defending -Superstitious 3 -2 Piety, -1 Authority, -2 Troop Morale -Pragmatic 3 +3 Authority, +2 TroopMorale -ExpensiveTastes 3 Increased construction cost, - 30 tax income, -2 squalor -Cheapskate 3 decreased construction cost, +15 tax income, +3 squalor -Hypochndriac 3 -2 troop morale, -2 command, - 6 hitpts -HaleAndHearty 3 increases chance of having children, +6 hp -TouchedByTheGods 3 +4 piety -Insane 3 -4 AUthority, -3 Morale -Deranged 3 -3 command, -3 Authority, Troop Morale -2, -10 Trade Income, -5 Tax Income -Bloodthirsty 3 -3 Chivalry, -1 Command, -3 Morale -Haemophobic 3 -3 Authority, -3 Troop Morale -Anger 3 -2 Chivalry, +2 Command, -2 Troop Morale -Lewd 3 -3 Authority, -5 BribeResistance -Prim 3 -1 command, +2 Authority, +4 Bribe Resistance, -1 Squalor, +3 Unrest, +3 Law -IndecisiveAttacker 3 -3 command when attacking -Intelligent 3 +3 Command, +10 Trade Income, +10 Tax Income -Despoiler 3 30% more loot -Genocide 3 -3 chivalry, +30% more loot -NaturalMilitarySkill 4 +4 Command -Factionleader 1 +1 Command, +2 Authority, +3 Personal Security -Factionheir 1 +1 Command, +1 Authority, +2 PersonalSecurity -Exheir 1 -3 Loyalty

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