下载客户端

单位/武器属性说明

AI智能总结导读

这是《单位/武器属性说明》的简化版指南,介绍了《中世纪2》等游戏里的单位阵型、单位属性及武器属性。涵盖楔形阵、方阵等阵型的攻防效果,还有单位士气、攻击等属性,以及破甲、范围攻击等武器特性,助力玩家快速了解单位与武器机制。

A simplified version of the export_descr_unit.txt explained guide, designed to just explain unit attributes. Introductions This guide is a simplified version of the export_descr_unit.txt explained guide. It is designed for people who do not want to have to read through an entire chapter of technical information to get to the information they want; and is also designed as a side-part to my Unit List guides. Formations These formations apply to units, and only one formation/special ability can be applied to a unit. can form wedge+10 unit attack -5 unit defenseThis formation arranges the unit into a triangular group designed to penetrate enemy lines. This formation is usually attached to spear and lance-armed cavalry.can form phalanx-4 to being hit by enemy missile attacks +2 unit moraleThis formation causes the unit to lower their pikes. Applying defensive mode off will have the units push their pikes into enemy lines; while applying defensive mode on will have the front line kneel, prevent the unit from pushing forward, and stop any enemy charges into the phalanx's front. Usually used for pikemen.can form schiltrom-1 to being hit by enemy missile attacks +3 unit moraleThis formation arranges the unit into a circular group designed to ward off enemy cavalry charges; usually used for spearmen.can form shield wall+10 unit defenseThis formation arranges the men into a dense block with shields at the ready; this formation is typically not used in Medieval 2. Units attributes/traits These attributes and traits apply to units. can run amokInstead of routing, this unit may go berserk and ignore orders, running around the battlefield in a panic.can form cantabrian circleThis unit can utilize the Cantabrian Circle formation, and receives a +3 buff to its missile attack when doing so.cannot skirmishThis unit is not allowed to use skirmish mode.commandThis unit inspires nearby units in a 75-meter radius, apply a +4 buff to morale. It does not buff itself, and this attribute does not stack.druidThis unit begins chanting, applying effects in a 75 meter-radius; a +6 buff to morale is applied to friendly units, and a -5 debuff to morale is applied to enemy units. It does not buff itself, and this attribute does not stackfire by rankThis unit rotates the line forward after the first line fires a volley, with the first moving to the back to reload and the second line moving forward to become the first.free upkeep unitThis unit can be supported for free in a settlement, as long as a free upkeep slot is available, and the unit can either be recruited or retrained at that settlement.frightens infantryThis unit frightens all infantry units in a 100-meter radius, applying a -4 debuff to morale. This stacks upwards to -6 morale with 2 units, and -8 morale at 3 units or more.frightens cavalryThis unit frightens all cavalry units in a 100-meter radius, applying a -4 debuff to morale. This stacks upwards to -6 morale with 2 units, and -8 morale at 3 units or more.general unitThis unit is used as a general's bodyguard. If assigned to be recruitable in the campaign, a general will be assigned to this unit. The first unit closest to the top of the EDU with this attribute will be assigned to a valid faction's family member.gunpowder unitThis unit uses a gunpowder weapon, and receives extra experience from buildings with the gun_bonus modifier.hardyThis unit has improved stamina, thus depleting it slower, and recovering faster.hide anywhereThis unit can hide anywhere on the battlefield; if no hide attribute is assigned, this unit cannot hide.hide forestThis unit can hide in forests; if no hide attribute is assigned, this unit cannot hide. Most units have this by default.hide forest improvedThis unit has improved hiding in forests; this also affects their ability to hide in forests on the campaign map. If no hide attribute is assigned, this unit cannot hide.hide long grassThis unit can hide in the long grass; if no hide attribute is assigned, this unit cannot hide.is a peasantThis unit's ability to maintain public order is cut in halfknightThis unit receives extra experience from buildings with the heavy_cavalry_bonus modifierlegionary nameThis unit is assigned an extra name based off the region they are recruited from, alongside a roman numeral dependent on how many legionary_name units have already been recruited there.power chargeDecreases the rate at which a unit's charge stat decays, thus allowing for a more powerful charge attack.sea faringThis unit is allowed to board ships; most units have this by default.can deploy stakesThis unit can lay stakes before battle. Interestingly enough, it is inputted twice, perhaps the second stakes refers to a stake model?very hardyThis unit has even more improved stamina, thus depleting it much slower, and recovering much faster. Weapon attributes/traits These attributes/traits affect weapons. armor-piercingPierces armor, halving enemy armor rounded up.area of effectAttacks from this weapon affects an entire areabody-piercingPierces through enemy units, missiles pass through units and affects multiple targets.launchingAttacks from this weapon can launch unitslight spearBuffs unit defense against cavalry by +8, but debuffs unit defense against infantry by -4. If charged by cavalry while unit is bracing, this unit reflects half the cavalry unit's charge modifier.long pikeThis unit's weapon is lengthened. Can only be used for phalanx-capable units.precUnit throws missiles before charging into melee. Fire-at-will is turned off at battle start.spearBuffs unit attack against cavalry by +8, but debuffs unit attack against infantry by -4. If charged by cavalry while unit is bracing, this unit reflects the cavalry unit's full charge modifier.+x vs cavalryUnit receives an attack bonus against cavalry units, only even numbers are allowed, upwards to a max of 12. Requires the spear or light spear attribute to work, and stacks alongside these attributes.thrownUnit's missile weapon receives a massive buff against elephant units dependent on elephant unit's hitpoints. The minimum delay to volleys are reduced by 20%. Most throwing units have this by default. Credits Guides and Forum threads used for information: The Complete EDU Guide[www.twcenter.net]by Aradan A guide to the export_descr_units.txt file[medieval2.heavengames.com]by Mythic Commodore

评论

共0条评论
face
inputImg
相关阅读
最新更新

英国皇家空军指南与数据

本指南旨在为所有对该派系感兴趣的玩家解释UKF的运作机制。 注意: 在开始阅读本指南之前,希望您具备基本的游戏知识。 如果没有,建议您先尝试教程、完成战役、游玩…

2026-02-14 13:000赞 · 0评论

《王国保卫战》防御塔与单位指南

《王国保卫战》各防御塔与单位的深度数据解析及评测。本指南不包含英雄内容。 相关指南: 《王国保卫战:前线》防御塔与单位指南 《王国保卫战:起源》防御塔与单位指南…

2026-04-04 10:000赞 · 0评论

小游戏 火柴人战争一代全战役科技详细解析!【火柴人战争扫盲】

BGM: DJ Niamek - Field Of Lightning Sapphire-Nine---Alleluia

2025-10-27 17:190赞 · 0评论

每个单位的单行总结

各单位一句话总结 犬牙:炮灰(廉价单位) 爬行者:快速移动的炮灰 神射手:狙击手,基础射程140 弧光:远程清炮灰(范围伤害) 猎犬:清炮灰,五人小队,射程比弧…

2026-02-18 16:000赞 · 0评论

最佳《帝国时代2》信息表

所有你需要的信息都浓缩在几页内容里!包含所有单位的概述,以及它们所有隐藏的攻击加成和护甲信息。此外,还有文明加成概述和科技树。你可以将其打印出来,或者在第二台显…

2026-02-18 16:000赞 · 0评论

详细的拆除指南

要玩多人游戏,你需要一副最能体现你游戏风格的卡组。无论你是借用卡组还是自己创建,要正确使用卡组,就需要了解单位的能力以及它们在战斗中的主要角色。 简介 基本信息…

2026-02-16 01:000赞 · 0评论

战斗系统基础

本指南将介绍战斗系统的基础知识,假设处于完全初始状态(双方均未应用任何修正)。 简介 《战斗黎明》拥有多种单位、武器和属性,了解如何高效运用它们至关重要。本指南…

2026-04-02 13:000赞 · 0评论

(过时)《要塞:十字军东征》- 所有单位属性

这里我将描述每个单位的统计数据(不包括攻城武器) 引言 欧洲武器计算以得出十字军的最终成本 剑 - 58金币 铠甲 - 58金币 长枪 - 36金币 十字弓 -…

2026-02-20 10:000赞 · 0评论

FG2其他派系单位指南

这是关于《FG2》中未包含在其他单位评测中的任何单位的单位指南。 蛮族派系指南在此。 帝国派系指南在此。 蜥蜴人派系指南在此。 如果发现任何错误,请在此主题下报…

2026-02-18 01:000赞 · 0评论

优秀的单位属性及其获取途径

虽然我真的很喜欢这款游戏,但我发现刚开始玩的时候有点不知所措,尤其是为我的军队选择合适的单位。在我开始阅读讨论区的评论和其他攻略之前,我总是招募一些没用的单位,…

2026-02-14 16:000赞 · 0评论
暂无更多

最新更新