下载客户端

《战地6》社区更新:冬季攻势启动及玩家反馈

2025-12-11 16:00:52
转载

AI智能总结导读

《战地6》推出1.1.3.0“冬季攻势”更新后,官方针对社区反馈的突破模式、靶场、卡顿等多类问题发布进展说明,已解决空中卡滞、通行证跳级等问题,还将分平台于12月12日、15日推出热修复,后续也会根据反馈优化载具、空战等内容。

Hi everyone, With this week’s release of Game Update 1.1.3.0 Winter Offensive, many of you jumped in right away, shared your first impressions, and highlighted issues and unexpected behaviors. Thank you for the quick, detailed feedback. It helps us move fast and stay focused on what matters most. We want to give you a clear status update on the issues we are tracking, the work already completed, and our near-term and future plans. The team has been reviewing all reports since the update, including items related to Breakthrough, the Firing Range, Portal, the Main Menu, and performance topics such as micro-stuttering on PC, along with several other issues raised by the community. Several items have already been identified, are being addressed, or have been resolved. We are preparing to publish hotfixes to resolve a number of these issues, currently targeting the below dates, while others will require additional investigation and validation before solutions can be finalized: December 12: Steam We’re releasing this update early to resolve the Micro Stuttering issue. It also includes improvements to the Main Menu and the Firing Range based on your recent reports. December 15: PlayStation 5, Xbox Series X|S, EA app This hotfix will include resolutions for issues related to the Main Menu and the Firing Range. Our goal is to keep you informed, show where resolutions are progressing, and set expectations for what’s coming next. Issues Identified After Update 1.1.3.0 Below is an overview of the key issues identified since Update 1.1.3.0 went live, along with their current status and the work underway to address them. Battle Royale - Users remain stuck in air during insertion Status: Resolved We have identified an issue in Battle Royale where players may remain stuck in the air viewing their aircraft instead of dropping in after the pre-round, and we have resolved this via a backend change. Battle Pass Tier Skipping with Winter Offensive Bonus Path Status: Resolved We had identified an issue affecting Tier Skipping on the Winter Offensive Bonus Path, this was temporarily disabled across all platforms. Following a resolution this is now enabled once again and you are now able to tier skip within the Bonus Path. Changes to Soldier Momentum Status: Resolved We have confirmed inconsistencies where players were losing too much momentum during successive jumps, as well as through sliding. These issues have now been resolved and players should now hold speed as intended prior to this Game Update. Daily Challenge Rewards Status: Resolved The XP reward for Daily Challenges was unintentionally reduced from 5,000 to 3,500 XP. This has since been resolved, and the rewards have been restored to their original values. Conquest Ticket Count (1000 instead of 1200) Status: Resolved Conquest ticket counts were appearing lower than intended on some servers. We have implemented a resolution to restore the correct value of 1200. Main Menu Navigation Status: Resolution Underway via Hotfix Some players are experiencing a hard-lock on the bulletin panel or difficulty navigating menu tiles, or in some cases selecting Ice Lock and receiving the original variant of Manhattan Bridge. We have reproduced these issues and applied a temporary solution while a hotfix takes place shortly to address it fully. Micro Stutter taking place at set intervals (Steam) Status: Resolution Underway via Hotfix We have received multiple reports of recurring micro stutter during matches for players on Steam. The team is working through finalising a resolution to this. A temporary workaround for individuals is to set your online status within the friends list to Offline. A hotfix with a resolution is scheduled for December 12. Firing Range - Damage Display, Target Hit Detection Status: Resolution Underway via Hotfix We have confirmed inconsistencies in how hit registration and damage values are displayed at various distances in the Firing Range. We also identified a separate issue where targets were not correctly registering bullet impacts. A hotfix is planned to address this behavior across all platforms. Bot Stats Tracking Status: Resolution in Development Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career. Instances of Rubberbanding with Min-Spec Systems Status: Resolution in Development PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load. You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple. If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update. Community Feedback We have also been reviewing your feedback around other changes within this update, and want to highlight the main themes we are seeing across community channels. Breakthrough Following our 1.1.3.0 Update Notes, many of you shared concerns that the increase in attacker vehicles can make certain maps difficult to defend, especially with fewer players per team, and that additional anti-vehicle options may be needed. We also heard strong sentiment around player count and pacing, with some players preferring the intensity of 64-player Breakthrough or map-specific player counts to better match each layout. Players also pointed out that objective placement and sector flow can contribute to imbalance on certain maps, and that improving defender access or reducing early attacker momentum may be more impactful than vehicle changes alone. Finally, we saw reports of new vehicles spawning while earlier ones were still active, which led to more pressure on defenders than intended. We rolled out a resolution yesterday, as part of our ongoing tuning, and we will continue to monitor for new occurrences. Your feedback continues to guide the direction of our Breakthrough improvements, and we will share more as future adjustments take shape. Vehicles We’ve also heard concerns about tanks taking unintended damage in specific situations, and we have addressed this in this update by fixing cases where projectile interactions were not behaving as expected. We also heard that armored vehicles could sometimes take inconsistent damage depending on angle, so we updated vehicle damage zones to improve reliability. In Breakthrough, we heard how vehicle availability and flow affected attacker momentum (not to be confused with the issue around too many tanks spawning), and several maps have now been adjusted to support clearer pacing across sectors. We also fixed an issue where vehicle-mounted machine guns would occasionally fail to register damage, improving the responsiveness of gunner seats. We have also seen a growing amount of feedback around air-to-air combat. In response, we are reviewing targeted changes to improve these encounters. Early next year, we plan to reduce jet cannon damage to increase the average life expectancy for jet pilots. Beyond Season 1, we are investigating a dedicated air radar system that will help with visibility and situational awareness during air engagements. As always, your feedback plays an important role in shaping our priorities. If you have been playing since the update, we would love to hear how vehicles feel now and which aspects of vehicle gameplay matter most to you moving forward. See you on the Battlefield. Next Steps We will continue validating the resolutions already in development, gathering additional data from your reports, and prioritizing remaining issues based on severity and player impact. Several items have already been resolved, or will be through our upcoming hotfixes. More improvements are planned in upcoming updates. Thank you again for your continued feedback and patience as we work through the issues introduced with Update 1.1.3.0. Your reports help us move quickly, focus on the right areas, and keep improving the Battlefield 6 experience. We will continue to monitor the situation closely and provide updates as fixes roll out. We appreciate your support, your passion, and your dedication to the game. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

评论

共0条评论
face
inputImg
相关阅读
最新更新

《战地6》社区更新——冬季攻势前的最新消息

Hello everyone, Welcome to our latest Community Update for Battlefield 6! With U…

2025-12-03 16:000赞 · 0评论

社区更新——加州抵抗战前夕的最新动态

致战地社区玩家: 通过《战地6》和《战地REDSEC》,我们已推出了两款大型游戏体验。从支援兵玩家关键时刻拖拽复活队友,到小队完美执行REDSEC推进,再到创作…

2025-11-12 16:000赞 · 0评论

《神力科莎:清洁模拟2》| 社区反馈

各位清洗工们,大家好! 我们非常想听听你们对《PowerWash Simulator 2》的想法和反馈!我们准备了一份社区反馈表,希望你们能填写一下。 我们致力…

2026-02-13 09:000赞 · 0评论

《Next Hunting Adventure》稳定性修复及社区反馈优化更新内容 1. 进行了稳定性修复 2. 针对社区反馈内容进行了优化

《Next Hunting Adventure》0.0.1版本(187063)更新内容 1.本次更新包含多项修复 2.提升了游戏稳定性 3.优化了游戏性能 4.…

2026-04-01 16:180赞 · 0评论

开发日志 #15:我们如何以及为何选择《魔法门之英雄无敌:上古纪元》的美术风格

魔法门之英雄无敌系列始终拥抱变革——不仅体现在其迷人的战术、策略与经济系统的融合上,视觉风格亦是如此。从英雄无敌2的手绘魅力到后续作品的高保真写实风格,每一部作…

2026-04-24 15:060赞 · 0评论

社区讨论与本周《符文之地传说》动态

社区话题:本周回顾与我们的反馈回应 上周,我们分享了《修复之路》的目标愿景,并预览了即将推出的早期游戏平衡调整与日常玩法大改内容。 上周五发布相关博客后,我们在…

2026-02-09 16:400赞 · 0评论

《战争雷霆》2.55.1.47版本更新内容

《战争雷霆》更新内容 1. 【核战雷霆】 - 车队和据点中的自行高射炮现在有弹药限制并需要装填。 2. 【航空器】 - B-52H、Tu-95M:在空战 rea…

2026-04-09 13:310赞 · 0评论

为《腐蚀》投票!Steam大奖现已开启!

又是一年的这个时候……Steam大奖已开启,“爱的付出”奖完美诠释了我们过去一年的历程——我们即将迎来十二年的开发时光! 我们的团队日复一日、夜以继日地在全球各…

2025-11-24 18:010赞 · 0评论

开发者专栏 | 最终倒计时:抢先预览与后续内容

当我们发布(非公布)【已编辑内容】时,我们将下架《炮手就位》并将其中包含的所有内容通过免费补丁整合到基础游戏中。诸如舰船设计器、流亡政府、两栖装甲车、海军通行权…

2025-09-23 13:020赞 · 0评论

开发者简报 #210 | 社区问题与DDoS更新 | U18和U19反馈

自18号更新以及我们即将开展的测试公告发布以来,大家提出了许多问题,我们希望在这份开发者简报中予以解答。正如大家从我们近期的沟通中所看到的,我们正努力在决策及其…

2025-11-05 16:000赞 · 0评论
暂无更多

最新更新

  • 《战地2026》路线图 — 展望未来一年 深入了解战地工作室的幕后故事,掌握2026年即将推出的免费更新的所有信息,这些更新既面向《战地6》的拥有者,也包含在免费游玩的【REDSEC】体验…
  • 《战地风云6》第二季:猎手/猎物 — 战斗升级,北约正奋力从和平武装组织手中夺回其关键卫星防御网络的控制权,战斗已推进至山腰荒野地带。深入【战斗通行证奖励路线】,获取可在恶劣环境中生存的装备,并在全…
  • 在【预兆行动】中掌控战局 — 【预兆行动】中,你将扮演北约营士兵或和平武装防御者,参与逐区域战斗:进攻方(北约)需通过同时占领一个或多个控制点,从防御方(和平武装)手中夺取每个区域。
  • 《战地6》更新版本1.2.3.0更新内容 — 《战地6》1.2.3.0版本更新内容 4月14日,《战地6》1.2.3.0版本更新上线,带来全新内容与优化,包括奥格尔行动限时模式、LTV载具、Ripper 1…
  • 《战地6》社区更新:夜幕行动总结与后续计划 — 大家好, 自3月17日上线以来,“夜幕降临”为战场带来了更黑暗、更紧张的氛围。很高兴看到许多玩家适应了这种不同的战斗风格,还有些玩家骑着 dirt bikes(…
  • 鼠标卡顿 - 原因及漏洞规避方法 — 修复鼠标与WASD键卡顿问题 致英语玩家: 英语玩家可直接参考我在EA Forums上提交的漏洞报告,其中我已用英语简要描述了问题要点。 前言: 目前存在一个广…
  • 请从您的分发平台启动游戏 — 更新补丁后《战地风云6》无法进入游戏,反作弊程序运行后出现黑屏。 《战地风云6》请从您的分发平台启动游戏。如果问题仍然存在,请修复游戏后重试。 问题: 如果您和…
  • 《战地风云6》100%战役+多人模式指南 — 《战地6》战役模式30个可收集物品位置及易错过成就,以及多人模式成就。战役模式100%攻略:30个牌匾位置及成就(4K)
  • 战役全收集品指南【纯文字版】 — 这是一份纯文字的战役收藏品指南,不含视频和图片! (Steam上其他所有指南都是视频或图片合集,我觉得那样跟着找很麻烦。) 注意:我并非以下指南的原作者,内容均…
  • 《战地风云》REDSEC x 红牛限时活动 — 准备好全力冲刺了吗?