下载客户端

社区更新——加州抵抗战前夕的最新动态

2025-11-12 16:00:20
转载

导读

这是《战地6》的社区更新公告,介绍了S1赛季的多项内容:11月18日将推出加州抵抗战更新,含新地图Eastwood、新武器等;此前已上线休闲突破模式,还优化了挑战任务、AI机器人设置等,同时预告了12月9日的冬季攻势更新及未来的多项优化计划。

致战地社区玩家: 通过《战地6》和《战地REDSEC》,我们已推出了两款大型游戏体验。从支援兵玩家关键时刻拖拽复活队友,到小队完美执行REDSEC推进,再到创作者们在门户模式中不断突破可能,你们向我们展示了战地系列的无限潜力。 对于战地工作室的全体团队而言,这仅仅是个开始。我们一直在观察、阅读、倾听,并正全力投入工作,致力于为大家不断优化游戏体验。我们专注、充满热情且全力以赴,因为战地系列始终在我们共同打造下达到最佳状态——正如我们在战地实验室、开放测试、正式发售以及当前第一赛季中所共同经历的那样。

The California Resistance Update arrives November 18 with Eastwood, our second new map of Season 1 that is primed for All-Out-Warfare, along with new weapons, the ultimate vehicle addition for creative mayhem, and more. Latest Live Updates In our previous Community Update, we shared how your feedback has been guiding our work on performance, balance, and core gameplay improvements. Let’s take a look at what’s been updated so far and what’s next. Casual Breakthrough launched on November 1 as a more relaxed way to experience Battlefield while still earning progression and completing challenges. Featuring smaller teams and Bot support, the mode gives players room to learn, experiment, and level up weapons. We are exploring additional maps for the rotation while keeping the balance between player and bot counts, and we are also considering a similar Casual Conquest mode for the future. Challenge and Assignment updates went live on November 5, and we’ve already seen completion rates improve across the board. Our goal with these changes is to make daily and weekly challenges feel achievable within a few hours of focused play, while keeping certain cosmetic rewards as longer-term goals for dedicated players. We’ll continue monitoring data and feedback to make sure this balance feels right. Bots were reintroduced to Verified Experiences on November 6 in response to player feedback. Conquest, Breakthrough, and Rush now each support up to 12 bots, and rounds begin once 8 players have joined to maintain a balanced experience between players and Bots. Bots grant reduced XP, while player XP remains at 100%, and all challenges remain completable. PvE bots in Custom Portal Experiences were unaffected by this change. Several major issues were resolved in our November 11 Quality of Life Update. We addressed a behavior that allowed players to reach unintended areas by striking a Recon Drone with the Sledgehammer, and Lock-Guided Missiles now respond correctly to enemy countermeasures such as flares. We also fixed issues that caused weapon dispersion to behave incorrectly when transitioning from sprinting to aiming down sights or when scaling with movement speed. Dispersion now properly reflects stance and movement. In Active Development Coming with California Resistance (November 18) Weapon Dispersion (Bloom) Fixes: We’ve made a small tuning pass that reduces how quickly dispersion and recoil build up during sustained fire. Dispersion adjustments apply to all weapons, while most also receive recoil tuning. These changes make weapons feel smoother and more consistent, especially at longer ranges where we’ve seen players engage more often. We’ll continue to monitor these updates and refine them based on gameplay data and community feedback. Lighting Adjustments Visibility Upgrades: We’ve made further improvements to soldier visibility, particularly when transitioning between interiors and exteriors. These updates enhance exposure balance to make enemies easier to see in varying lighting conditions. We’ll continue refining visibility and related visual effects based on player feedback. Challenge Clarity Updates: We’ve refined challenge descriptions and tracking to make your progress easier to understand and follow. Fort Lyndon in Portal: More segments of Fort Lyndon will be available in Portal for creating community experiences. Aim Assist Adjustments: We’ve adjusted Aim Assist to make aiming feel smoother and more predictable, helping players build stronger muscle memory. Tuning is now similar to the Open Beta experience. As a result, Infantry Aim Assist and Infantry Aim Assist Slowdown have been reset to match the new values, so try the update before making changes. Note: Infantry Aim Assist Zoom Snap settings are only active in Single Player and Portal experiences, and not in Multiplayer. Targeting the Winter Offensive Update (December 9) In addition to the new limited-time event and new melee weapon, here’s a quick peak at a few of the other updates that are in progress for Winter Offensive: Vehicle Balance Pass: We’ve made an initial tuning pass to smooth out some of the biggest balance outliers between vehicles. Expect more consistent vehicle combat across the board. Breakthrough Mode Adjustments: Several maps in Breakthrough have been updated to improve balance and flow. For example, Sector 1 in Mirak Valley now has fewer available vehicles and adjusted capture zones to help attackers make better progress. Rush Mode Improvements: We’ve updated MCOM placements on Manhattan Bridge and Liberation Peak to create smoother attack routes and more engaging objectives. Under Review We also wanted to highlight a few topics of conversation where we’re actively exploring and testing changes, but we don’t currently have confirmation on timeline for just yet. Map Design and Size: We have seen your comments about map size and pacing. Battlefield is at its best when maps offer different ways to play and constant action around every corner. Striking that balance is always a priority, and we are committed to a variety of map types across future Seasons. With Eastwood arriving in the California Resistance Update, we will continue monitoring existing maps and modes for targeted adjustments (like what’s planned in Winter Offensive) while also learning from community creations in Portal. Review of Challenges: We are reviewing challenges to better support the sandbox gameplay that sits at the core of the Battlefield experience. UI and Menu Improvements: We are looking into adjustments that will roll out over time, with the goal of making navigation more intuitive, from settings menus to equipping earned skins to discovering Community Experiences more easily. Player Stats: We are exploring expanded player stat tracking, including per-season details and other improvements. Social Play Improvements: We are evaluating ways to make it easier to group up with friends and resolve issues that may prevent smooth session joining. Hit Registration (Netcode): We are investigating improvements to hit registration. This work is closely tied to potential updates around time-to-death (TTD) and time-to-kill (TTK) consistency, as well as bugs such as sometimes dying when behind cover. Vehicle Ecosystem: We are reviewing the overall vehicle experience to ensure balanced combat across all-out warfare modes and map types. REDSEC Audio Performance: We have identified performance and memory issues that can occasionally cause sounds, such as footsteps or vehicles, to not play consistently on larger Battle Royale maps. Optimization work is underway. Battle Royale Solo Mode: We are reviewing Solo mode pacing and difficulty. Playing without a squad can feel punishing, and we want Solo to remain a rewarding Battlefield experience. Casual Battle Royale Mode: We are investigating the potential for a more accessible Battle Royale mode that keeps the core intensity but allows for a relaxed playstyle. Armor Plating: We are reviewing the current action time and availability for armor plating. It provides meaningful tactical choices, and we want to approach any changes carefully to maintain that balance. Tank Availability: We are exploring possible adjustments to tank frequency and placement within Battle Royale matches. Community Highlights Recently, we celebrated the spirit of connection in the Battlefield Discord with a community giveaway, where hundreds of players shared their favorite memories from past titles and how they carry that passion into Battlefield 6. “A Battlefield moment that will always stay with me. When I was younger, we just moved to a new state. My dad went out and bought Battlefield 1942 that September and surprised me with it to cheer me up. We took turns playing Battlefield 1942 all summer long. We eventually got Battlefield Vietnam, then Battlefield 2 and Battlefield 2: Special Forces, and the rest was history. It was so much fun teaching him how to fly helicopters and drive tanks in that game with our friends from our clan. RIP Pops, thank you for the memories!“ “A simple but fun memory for my entry, handing the controller to my grandfather, who has sadly been gone for over a decade, and having him fire the M1 on Battlefield 1943. He loved the controller vibration with each shot and, of course, the classic ping. He was a Korean War Navy man, so he didn't serve in WW2, but said it was something he had always wished to fire in real life. He died about 4-5 months later. I think about this moment a lot and how much it meant to share a moment in my favorite franchise with my favorite person.” The stories we received, from friends reconnecting to families playing together across generations, were a powerful reminder of what makes Battlefield special. Thank you for continuing to make it more than just a game. And to all of you sharing your favorite in-game moments and Portal Experiences, we can assure you they are making rounds across the offices and are a nonstop highlight of our day. WIP Grand Bazaar by Meldrada in Portal: https://x.com/BF_Portal_Hub/status/1983489745532363127 Climb your way to the top against another team through chaos and mayhem! First team to reach the top wins! - Chaos Climb Play Chaos Climb today using the in-game Experience code: ZX45F Zombie horde survival experience on a randomly generated maze map - Zombie Maze Play Zombie Maze today using the in-game Experience code: z3t5b Together, Forward We’re just getting started, and there’s more to come. Following the California Resistance Update on November 18, Winter Offensive arrives December 9, with Season 2 launching in early 2026. Thank you for continuing to shape the future of Battlefield with us. We’ll see you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

评论

共0条评论
face
inputImg
相关阅读
最新更新

《战地6》社区更新——冬季攻势前的最新消息

Hello everyone, Welcome to our latest Community Update for Battlefield 6! With U…

2025-12-03 16:000赞 · 0评论

《战地6》社区更新:冬季攻势启动及玩家反馈

Hi everyone, With this week’s release of Game Update 1.1.3.0 Winter Offensive, m…

2025-12-11 16:000赞 · 0评论

永劫无间帧数低怎么办?永劫无间优化差吗?永劫无间对比战地6守望先锋帧数实测

永劫无间手游帧数为什么低?对比战地6和守望先锋,同样是多人对战,为什么永劫无间12人混战的帧数,还不如战地6的64人大战场和守望先锋6v6技能满天飞的帧数高?官…

2026-05-24 17:300赞 · 0评论

战地 嘉豪通行证【战地6】商店轮换(5月12日更新)

嘉豪通行证【战地6】商店轮换(5月12日更新)

2026-05-17 10:050赞 · 0评论

战地1 无本体也能速刷,最快三小时刷满,第三赛季通行证速刷【战地6】

圣徒区代码:zvyne 大逃杀代码:zvzg4

2026-05-15 12:330赞 · 0评论

FPS 【战地6】第三赛季新手向武器配装推荐

2026-05-14 17:360赞 · 0评论

FPS 最棒的玩法!【战地6】试炼场全模式指南

最棒的模式!【战地6】试炼场全模式指南 更多战地风云资讯,还请加入:224077009

2026-05-08 06:110赞 · 0评论

射击游戏 《战地 6》没射过瘾?试试这10款Steam大战场FPS游戏

今天给大家推荐10款Steam好玩的大战场FPS游戏!

2026-05-02 17:070赞 · 0评论

《战地6》2026年重磅更新计划首曝:铁路重制 海战回归!

铁路重制 海战回归!受EA官方邀请,我们参与了《战地6》2026年更新计划的前瞻会,全面展示了2026年余下时间内为玩家准备的重磅内容。接下来我们直接按赛季,带…

2026-04-17 01:021赞 · 0评论

终于更新!战地6 - 第二赛季新增5把武器演示 | 阶段1 | 4K

终于更新!战地6 - 第二赛季新增5把武器演示 | 阶段1 | 4K

2026-02-18 20:0160赞 · 0评论
暂无更多

最新更新

  • 《战地6》1.3.1.5版本更新内容 — 《战地风云6》1.3.1.5版本更新内容 1. 1.3.1.5版本生活品质游戏更新将于UTC时间5月26日08:00上线,此次更新将针对大逃杀、门户、地图、装备…
  • 《战地6》REDSEC第三季 - 军阀:制空权 — 《战地6》新地图:格尔木铁路 一张标志性地图经过重塑与再设计,成为迄今为止最大的地图。包含以下区域: 1. 废墟村庄 2. 广阔起伏的地形,山谷间坦克激战正酣 …
  • 《战地6》REDSEC赛季3路线图 — 《战地风云6》与REDSEC第三季将于5月12日开启,军阀派系将与北约展开激战,发起全球性攻击,将每支精英小队逼至极限。 第三季将分三部分推出: 1. 5月12…
  • 战地 REDSEC 排位大逃杀 — 《战地REDSEC》第3赛季同步推出【排位大逃杀四人组队模式】,为准备在这场殊死生存之战中证明自身优势的小队注入一剂肾上腺素。凭借专属的进度系统、奖励及排行榜,…
  • 《战地风云6》更新版本1.3.1.0更新内容 — 《战地风云6》1.3.1.0版本更新内容 5月12日,《战地风云6》将迎来第3赛季,同步推出1.3.1.0版本更新,带来全新内容与优化,具体如下: 1. 本次更…
  • 《战地6》更新版本1.2.3.5更新内容 — 《战地6》1.2.3.5版本更新内容 1.本次更新将于明日5月5日推出,为《战地6》和REDSEC带来一系列专注于提升游戏体验的优化。更新包含稳定性修复、进度系…
  • 《战地6》社区更新:地面载具改进 — 我们学到的经验 更具可预测性的载具战斗 更可控的生存能力 增强的操控性与响应性 这对游戏玩法意味着什么 装备配置及配套改动 未来更新 大家好, 我是克里斯·马特…
  • 《战地6》社区更新内容:格尔木铁路、排位大逃杀及其他 — 《战地风云6》第三季更新内容 1. 【格尔木铁路】 2. 游戏体验优化 3. 战斗机制改进 4. 迫击炮改动说明 5. 载具更新即将推出 6. ping系统优化…
  • 《战地6》反作弊数据 - 三月 — 嘿,士兵, 又到了汇报我们如何维护公平游戏环境的时刻了。 三月是第二赛季的中点,随着游戏环境的变化,策略也有所调整。通常来说,在一个赛季末到下一个赛季初的过渡期…
  • 昔日经典图标,焕新重铸 — 重塑戈尔穆德铁路