新手入门基础指南 *** 现新增:进阶Build + 机制解析.. 甚至三冠王建议 *** 祝您游戏愉快.. 简介 欢迎..

《永恒之柱2:死火》已经推出多年(我自己的游玩时长远超500小时),但在Steam社区,似乎大多数玩家都只关注特定的Build。 本指南面向新玩家(或那些有兴趣开启二周目的玩家),如果你对游戏细节不太确定,并希望获得一些优化体验的建议,那么这份指南会很适合你。 版本:5.0.x(最新版) 本指南适用于《永恒之柱2》5.0版本的原版游戏,不包含任何修改(即模组)。 战斗(即时暂停 vs 回合制) 即时暂停:标准模式。《永恒之柱2》的设计就是围绕此模式展开的。 你将以实时方式进行游戏,并通过暂停(默认按键:空格)来微操技能/施法。 注意:你可以调整AI脚本,将大部分战斗自动化程度提升至99%。 回合制:后续新增模式(2019年4.0补丁中引入)。0),此模式存在一些优势(例如:“自由动作”),但也有诸多缺点。个人建议不要使用该模式……战斗会显得拖沓冗长。 注意:每回合拥有【自由动作】的职业非常强大 难度(包括【三冠王】……)

- 设置 - 游戏内描述 备注 故事 - 战斗难度极低 -> 不值得体验 休闲 - 战斗难度较低 -> 较为枯燥 经典 - 标准战斗难度 -> 非常适合新玩家 老兵 - 敌人数量更多且战术更具侵略性 -> 是RPG老手的理想挑战 受诅之路 - 敌人数量最多,遭遇战强度更高,AI会针对玩家 -> 不公平+令人沮丧+不切实际 (+25%生命值,+15准确度,+15全防御,+2护甲等级,+2穿透) 调整项: 贝拉斯的祝福 - 可选择使用前一轮游戏获得的成就点数 钢铁试炼 - 仅允许一个存档!专家模式 - “辅助”功能已禁用 *难度缩放:影响所有遭遇战 特殊挑战 三冠王 - 钢铁试炼 + 专家模式 + 最高难度 solo - 无同伴 神明挑战(玛格然之火)

我强烈不建议选择那些……从烦人到毫无意义的选项: - 厄索斯……让一切变成与时间的赛跑! - 海蕾亚……迫使你必须让薇拉活着……否则游戏结束! - 等等…… (如果想了解玛格然之火的所有细节:【已屏蔽链接】) 终极

钢铁试炼+专家模式+ POTD难度+所有神明挑战+无贝拉斯的祝福+必须击杀所有主要Boss(15个,包括全部4个超级Boss)+无模组 需要所有DLC:寒冬之兽、追寻者·杀手·幸存者、遗忘圣所 特殊挑战——最初计划 注:原本还有更多成就可以获得贝拉斯点数,但黑曜石娱乐取消了这些内容……不过其中一些在老玩家中仍然流行,你可以自行决定是否尝试…… 外交官:不击杀任何凡人敌人——有点烦 零击倒:战斗中没有任何队员陷入昏迷——游戏前期/中期相当困难 裸奔:不穿戴任何装备/饰品——除非选德鲁伊,否则几乎不可能 角色创建1(种族、文化、背景) 基本流程如下:开始新游戏……选择难度/修饰符……创建角色(种族、职业、属性、文化、背景)……为你的“觉醒者”命名,游戏便会开始。 种族(含亚种) 奥玛(Aumaua):+2力量 岛屿奥玛(浪中行者:无需涉水——即使在水中、沙地等地形也能以正常速度移动) 海岸奥玛(伟岸身躯:对力量减益效果有抗性) 矮人:+2力量,+1体质,-1敏捷 寒地矮人(猎人直觉:对软泥怪、智慧真菌、植物以及食人魔、斯库尔德、巨魔、维思拉克、蜥蜴人时, grazing概率提升) 山地矮人(健壮坚韧:对体质减益效果有抗性) 精灵:+1敏捷,+1感知 苍白精灵(元素耐力:火焰护甲等级+4/冰冻护甲等级+4) 木精灵(灵动步伐:对敏捷减益效果有抗性) 神裔:+1敏捷,+1智力 死亡神裔(死亡先驱:对濒死目标造成的伤害+20%)苍白命运:濒死状态下+3力量等级 火焰神裔(灰烬皮肤:火焰护甲等级+2/战斗锻造:受伤/浴血/濒死状态下护甲等级+1,对近战攻击者造成2-4点火焰反击伤害) 月亮神裔(银潮:首次进入受伤/浴血/濒死状态时,释放治疗范围法术) 自然神裔(生命源泉:获得力量/体质/敏捷鼓舞效果时,力量等级+1)人类:+1力量,+1决心 草地之民(战斗意志:濒血或濒死状态下,+7%命中/ +15%伤害) 海洋之民(战斗意志:濒血或濒死状态下,+7%命中/ +15%伤害) 草原之民(战斗意志:濒血或濒死状态下,+7%命中/ +15%伤害) 奥兰:-1力量,+2感知,+1决心 炉边奥兰(次要威胁:对被盟友威胁的目标,10%“命中转暴击”几率) 荒野奥兰(不屈决心:对决心类异常状态有抗性) 文化 艾迪尔:+1决心 亡焰列岛:+1敏捷 伊克萨密尔平原:+1决心 旧瓦利亚:+1智力 拉瓦泰:+1体质 生命之地:+1力量 永冻之境:+1感知 背景 任意...流浪者(+1巧手,+1唬骗,+1街头智慧) 猎人(+1生存,+1机械,+1炼金) 劳工(+2运动) 商人(+1街头智慧,+1唬骗,+1外交) 任意,除了…生命之地 贵族(+1外交,+1唬骗,+1威吓) 任意,除了…永冬之地 雇佣兵(+1街头智慧,+1运动,+1威吓) 专属… 艺术家(旧瓦利亚…+1机械,+1历史,+1洞察) 神秘主义者(永冬之地…+1宗教,+1奥术,+1形而上学) 哲学家(伊克萨密尔平原…+2洞察) 掠袭者(亡焰群岛…+1街头智慧,+1运动,+1潜行) 科学家(生命之地…+1爆破,+1形而上学,+1奥术) 稀有… 神职人员(艾迪尔,亡焰群岛…+2宗教) 殖民者(艾迪尔,旧瓦利亚,生命之地…)+1生存,+1运动,+1炼金) 探索者(死亡之火群岛、生命之地、永冬之地……+1生存,+1外交,+1历史) 学者(伊克萨密特平原、拉瓦泰……+1历史,+1奥术,+1形而上学) 普通…… 异见者(艾迪尔、伊克萨密特平原、旧瓦利亚、拉瓦泰……+1历史,+1恐吓,+1潜行) 奴隶(艾迪尔、死亡之火群岛、旧瓦利亚、拉瓦泰……+1生存,+1运动,+1街头智慧) 角色创建2(职业、子职业、属性) 职业(+子职业)……部分职业(例如:德鲁伊、圣骑士……需要子类___职业___ ___角色___ ___子类___ 野蛮人* 野蛮人(PL7**)控制与防御者 狂战士(PL7 + 智力异常抗性:***)(有智力激励或异常抵消:**) 食尸者 法师杀手 狂怒 塑型者 战士*** 输出与防御者 黑夹克(坚韧:***) 虔信者*** 不破者*** 战术家( solo 老兵/苦难难度:***) 武僧** 输出与防御者 走火入魔* 纳帕兹卡* 碎柱** 禁拳* 游荡者** 输出与控制 刺客* 街头斗士** 诡术师** 风流客 密语者*** 输出与控制 飞升者 欺诈者(欺骗构筑:***) 魂刃*** 灵能者 德鲁伊** 输出、辅助与控制 泛灵者(标准)** 狂怒 生命赐予者 变形者 远古者 圣骑士** 辅助与防御者 阴郁行者** 达科齐圣骑士 金誓骑士** 仁慈旅者***圣盾护卫者艾尔卡·钢铁绞索 诗人 支援与控制 唤魔诗人 诗人 游吟诗人 咆哮诗人 牧师 牧师(4级专长) 牧师(7级专长) 牧师(苦难之路难度) 支援 蓓拉(最佳;可使用德鲁伊法术) 伊欧萨斯 玛格然 斯卡恩(可使用游荡者技能) 韦尔(少数流派:仅用于巫师法术) 渥迪卡(召唤之爪:拳头+20%原始伤害) 游侠 输出与防御 神射手 幽魂之心 潜行者 奥术射手 巫师 控制与输出 咒法师 附魔师 塑能师 幻术师 变化师 血法师 我的评分 属性 每点属性加成 每点防御加成 力量 +3%伤害/治疗 体质 +5%生命值 +2坚韧 敏捷 +3%行动速度 +4%移动速度 感知 +1精准 +2反射 智力 +10%范围效果 +5%持续时间 resolve -3%负面效果持续时间 +1偏转 +2角色创建3(性格倾向)简而言之,性格倾向是一种声誉系统,它决定了各个NPC对玩家(Watcher)的反应。此外,对于圣骑士和牧师来说,它在战斗中有直接影响。幸运的是,这不会破坏游戏平衡……实际上最坏情况下也只是轻微惩罚。 注意:专家模式不会在你的对话选项前显示指示标记。这意味着你必须仔细阅读,以避免“意外”的声誉变化! 职业资源(有限/无限) 当你开始每场遭遇战时都拥有满资源,但有些职业可以在战斗中补充资源。

____职业____ 资源(有限) 资源(无限) 野蛮人 狂怒 诗人 短语 灵能者 专注 德鲁伊 战士 纪律 -条件性-(战术家) 武僧 克己 伤势 圣武士 热忱 牧师 信仰 游侠 羁绊 盗贼 诡计 巫师 -条件性-(血法师) 单职业 vs 多职业(SC vs MC) 需要说明的是,自2018年以来,游戏发生了相当大的变化。 1. 部分职业曾极为强大/过于强力,后已修复。 2. 许多强力技能(尤其是那些能带来破坏游戏平衡收益的技能)已被削弱! 3. 多职业是当前的主流玩法。纯武僧/诗人/灵能者已成为过去式。 __职业__ _单职业_ _多职业_ 前排输出: 野蛮人 +++ ++ 战士 ++ +++ 盗贼 ++ +++ 武僧 武僧(单职业19级) ++ +++ ++ ..支援型: 圣骑士 + ++ 诗人 ++ +++ 灵能者 + +++ 【职业】 【单职业】 【多职业】 施法型: 德鲁伊 ++ ++ 巫师 +++ +++ 牧师 + ++ 远程型: 游侠 ++ ++ + = 尚可..... ++ = 良好..... +++ = 强力 如你所见,Obsidian 对游戏进行了调整以鼓励Build多样性! 因此,部分职业的单职业表现不尽如人意(例如:牧师、灵能者、圣骑士),而少数职业虽能保持强度,但需专注于核心特性(例如:野蛮人、巫师、德鲁伊、游侠)。 不过总体而言,大多数职业都能从多职业中获益(例如:X+诗人/灵能者/战士/游荡者) 问题:单职业Build是否“优于”多职业Build?(尤其是僧侣+巫师组合) 这是一个合理的问题,说实话答案有两个方面。(3000点角色点数) 邓age: 卡洛的训练:+1外交,+1巧手 拾荒者避难所 凯的训练:+1形而上学,+1潜行 拾荒者避难所 科尔的训练:+1唬骗,+1街头智慧 光辉宫廷 埃利亚斯·泽伦的训练:+1爆破,+1机械 国王灵柩 纳凯 taka: 盖尔瓦德的训练:+1奥术,+1历史 蛇冠区 格兰尼斯的训练:+1运动,+1生存 卡汉加宫殿 马克·范德·比伊的训练:+1炼金术,+1宗教 圣阶 萨尤卡: 马罗费托·利亚诺的训练:+1洞察,+1威吓 萨尤卡 队伍配置 在《永恒之柱2:死火》中,你的队伍有5个槽位。这意味着你可以带领你的主角+最多4名同伴。 明智的做法是进行一些混合搭配,因为你既需要一些近战战士,也需要一些减益/辅助角色。单职业与多职业的选择是一个长期决策,会对游戏产生相当大的影响。单职业(仅一个职业)成长“更快”,并且能够获得最高级(T8/9)的技能/法术,而多职业则需要更长时间培养,无法获得T8/9级技能/法术,但拥有更多被动技能,在游戏后期非常强大。我会引用我自己的话: 引用自wespe___o=/:*:我经常看到这种说法,但通常这并不正确。部分原因是新玩家阅读2018年的攻略,然后就认为武僧+法师组合一定很强力。 就我个人而言,我喜欢黑曜石娱乐改进了多职业系统并降低了强度膨胀。但大多数技能的缩放与单职业不太匹配。 法师8/9级对于强大的 bosses 来说并不是很重要……这对纯施法者而言只是一种特色。 单职业武僧只有在你打算走武僧徒手路线时才有用……即便如此,它也并不真的比强力的多职业武僧强。 很多人混淆了升级表现和整体表现。 - 单职业有优势,因为你可以很早就能使用那些不错的技能。 - 多职业需要更长时间才能变得强大,而且通常需要特殊装备。 但总体而言,在等级方面……19级以上的多职业构筑轻松超越大多数单职业构筑。 当然,没有DLC的话,游戏在这一阶段基本已完成90%的内容。这也是为什么一些老玩家会说单职业构筑(至少部分职业)在基础游戏中表现更佳。 单职业与多职业的能力等级对比: 等级段 -单职业- -多职业- I 1 1 II 3 4 III 5 7 IV 7 10 V 9 13 VI 11 16 VII 13 19 VIII 16 IX 19 多职业角色无法使用8/9级技能,但能获得更多被动技能,以及组合职业的所有1-7级技能,这在大多数情况下能带来更出色的表现。 单职业优于多职业的情况 -详情- 备注 法师 8/9级技能 19级以上:纯法师极其强大……两个技能就能结束战斗 武僧 9级技能【风之低语】 19级以上:用一个技能就能赢下99%的战斗……很无聊 (野蛮人) 更早获得7级技能 在13-18级时表现突出……仅适合作为临时过渡(战士) T8尚可/T9极强 使用强化:30秒的混乱状态,然后魔力耗尽(灵能者) T8/T9适用场景非常有限 主职业最佳……除非是特化队伍(+8穿透 buff效果惊人)(德鲁伊) T8/T9最佳,卷轴形态同样出色 建议跳过……元素法师需要装备和7级灵能者的辅助 等级提升与属性成长 20级时基础属性相同,所有加成均来自装备或战斗中的临时buff。 次要属性(生命值、命中、防御)仍会随等级提升以体现角色成长。 被动技能:部分会提供属性加成(生命值、命中、护甲值、穿透)或抗性(降低1级异常状态) 此外…… 武器:命中加成、穿透加成、伤害加成均为与物品品质相关的成长性加成。 召唤武器会根据你的等级自动成长。能力/法术:受力量值影响(部分能力/法术受影响程度更高) 法术:受力量值影响。每场遭遇战中各等级法术的可用次数由你的等级决定。 近战与远程(物理) 总体而言,近战伤害更高、更稳定,且在装备合适护甲的情况下缺点更少。虽然所有人都能携带远程武器,但如果攻击像软面条一样无力就毫无意义。 远程(物理)需要能让每一次射击都具有影响力的职业!需要说明的是:游侠+某职业以及野蛮人+某职业非常出色。 注意:大多数远程武器为穿刺类型,只有弓和法杖为穿刺/挥砍类型——两者均为双手武器,而权杖为钝击/挥砍类型,但由于是单手武器,威力明显较弱。 注意2:双持需谨慎,因为许多强力技能仅使用“主手攻击(主武器)” 远程——如何造成伤害: 1.神射手之戒(+4精准/远程武器+1穿透) 2. 穿透加成效果(狂战士、牧师等) 3. 护甲值降低减益效果(巫师、诗人、密语者等) 4. 高精准加成以及擦伤转命中、命中转暴击效果(战士、野蛮人、牧师、密语者等) 5. 原始伤害加成与持续伤害效果(游荡者、野蛮人等) 6. 武器模式(战弓) 主动/被动技能(含熟练度加成) 主动技能:需要主动激活的技能(主要在战斗中使用),有初始消耗,会消耗职业资源!被动技能:无需激活的永久性加成,这是兼职(MC)的巨大优势。 武器风格与精通: 双持(“双武器风格”被动技能):即使不装备该被动也能使用双持,但会损失15%的恢复速度加成(不过仍能获得标准的30%恢复速度加成)。 盾牌(“武器与盾牌风格”被动技能):即使不装备该被动也能使用盾牌,但会损失额外的6点偏转加成。 双手(“双手武器风格”被动技能):即使不装备该被动也能使用双手武器,但显然会损失15%的伤害加成。 精通仅在以下情况重要:使用对应武器类型的姿态(通常不值得),以及如果你是战士(使用精通武器时获得伤害加成)。 注意:如果职业不匹配,【魂缚】武器无法装备!如果你无法(或不喜欢)导入你的原始存档,我强烈推荐这个视频:“PoE 1 背景故事+所有决定”简版。 贝拉斯的祝福(新游戏+)在之前的游戏流程中获得成就点数后可用。查看上述视频以获取关于你《永恒之柱1》背景/贝拉斯的祝福的详细解释。 除了许多与《永恒之柱1》相关的背景故事选项外,你还可以启用第二个宠物栏位(队伍增益)和其他福利。这可能是一个巨大的优势。 最值得注意的是: -15- 为艾德启用宠物栏位 -3- 所有(职业)技能+2 -15- 所有属性+2(在角色创建时不显示) -15- 降低制作/附魔成本 -8- 臭名昭著的船长(叛乱加成:恐吓+3,伤害+5%) -12-3倍大师级水手(特殊船员:两项职业达到4星) -5- 佩尔戈港的独特物品商人 -15- 50000起始资金 -12- 探索世界地图 -12- 序章后以4级开始游戏 可进行训练

近战单体目标 首选职业 - 游荡者 遗憾的是,背刺刺客在队伍中操作难度大且收益不高...多数情况下除了第一击外很难获得背刺加成。如果进行 solo 游玩(包括精细操作),效果会好很多。 范围伤害 除了游戏后期的巫师外,最强的范围伤害职业是进攻型坦克(如双手武器蛮战士)以及坦克型输出职业,如双持武器的浪人/灵能之刃/心灵潜行者。 德鲁伊可以通过变形术构建不错的近战流派,但需要一些装备支持才能有效发挥。 注意:13-18级的单职业蛮战士凭借7级威能的被动技能具有优势,不过19级以上的多职业组合会更好。 远程首选职业 - 游侠 最佳游侠是同伴玛娅。凭借其独特的子职业和宠物“伊希扎”,她远超其他角色。伊希扎完全成型后基本上就是你的第六位队友ːD。伊希扎免疫牵制,这意味着她很难被阻挡,不会受到脱离战斗攻击,也不会因牵制而被侧翼夹击,从而大幅减少受到的伤害。“自定义”游侠可能不错,但大多数情况下只是还行,不算顶尖。玛娅才是最佳选择。在获得她之前,前期可以使用塞拉芬(双持手枪或近战野蛮人)。施法者(远程和近战):像巫师/牧师/德鲁伊这样的魔法使用者通常是“远程”(法术描述会显示相应射程),但许多法术是增益/自我增益效果,这使他们能成为可靠的近战战士或中距离支援者。英雄(配备【 Junk 】船只) 注:战斗槽位仅在登船时重要,且不会在游戏中显示 最大船员槽位:由船只类型决定 最大战斗槽位(9-11个):由船只类型决定(【 Junk 】船只有11个) 战斗槽位优先级:队伍成员 + X(X=同伴/伙伴/自定义角色 > 船员) 这意味着,如果你在酒馆中有足够的同伴/伙伴/自定义角色可供切换,船员将永远不必参与战斗 例如【 Junk 】(最大型船只): 若优化队伍配置并配备6个备用槽位(同伴/伙伴/自定义角色),你的登船队伍将达到最大11人规模,足以与最强大的海盗势均力敌地战斗 船只登船...战斗位置优先级: 中央位置(槽位:1-5)→ 队伍成员 左右侧翼(槽位:3+3=6)→ 非活跃同伴/伙伴 → 船员 预期战利品: 13级以上:可能获得50-100k,但部分16级以上的船只具有挑战性 16级以上:每小时可稳定获得100-200k,且安全性较高 19级以上:可能获得300-500k(调整AI+装备齐全的队伍=100%无损伤胜利) 注:大多数敌舰价值7-10k,外加消耗品/材料等 船只类型/升级/船员 船只造价高昂,明智的选择是: 初始船→独桅帆船→获取所有重要升级→ Junk(中式帆船) 装备( armor、珠宝、武器等) 装备示例: offensive endgame tank(2H)(进攻型终局坦克(双手))尤其是搭配强大的召唤武器时。 队伍配置思路:经验法则:3个近战+2个控制/辅助/远程。 重要提示:专注培养一个游荡者的【机械学】技能来开锁,再让另一个角色专长【巧手】技能来偷窃/扒窃(否则金钱会成问题)。 兼职职业需要10-13级才能发挥良好效果。这意味着兼职队伍需要更长时间才能变强,但在游戏中后期是值得的。 建议队伍配置:一名诗人+一名密语者+1-2名巫师,用于提供减益效果和续航。 德鲁伊的治疗在游戏中期帮助很大,但当诗人达到19级以上且队伍装备完成度80%后,可以不用德鲁伊。 圣武士在游戏早期/中期表现也很出色,后期单职业会逐渐落后。13级以上的兼职build开始大放异彩。 一些提示: - 如果你是新手,建议使用同伴+伙伴,但让他们兼职。 - 等级10级以上时,你基本完成了奈科塔卡的主要内容,现在可以开始准备装备,开启你作为著名海盗的生涯,是时候开始在海上劫掠了。 - 17级以上时,你可以考虑用自定义角色替换大部分同伴,因为此时你已经熟悉游戏机制,且同伴任务基本完成。 - 调整AI脚本会有很大帮助。 剧情向队伍(建议): 如果你想体验最丰富的剧情和对话……在保持队伍稳定的前提下,我建议如下搭配: 埃德(战士/游荡者)+亚洛斯(巫师/游荡者)+帕蕾吉娜(圣武士/诗人)+玛雅(游侠/游荡者) - 肖蒂(牧师/武僧)可作为治疗者的替代人选,同时完成她的任务 - 塞拉芬(密语者/野蛮人)在获得玛雅之前使用,并完成他的任务 - 康斯坦丁(野蛮人/诗人)是双手近战范围伤害的可靠选择 - 法西娜(巫师/诗人)在游戏中期/后期是不错的选择,但自定义角色更好 - 埃德温(游荡者/密语者)初期比较脆弱,但装备成型后会变得像米尔克一样强大 - 米尔克(武僧/游荡者)非常强力,但自定义角色略胜一筹 - 瓦提尔(牧师/诗人)除了【凛冬之兽】(游戏后期)外,其他时候并非必需还是比肖蒂好 - 其他同伴(泰克胡[诗人/德鲁伊]和雷克[野蛮人/战士])或多或少是可选的,但在船只战斗中拥有他们还是很不错的(最多有6个备用槽位^^) 同伴/伙伴 同伴均有全程语音,拥有扎实的背景故事以及个人任务链。 - 艾德尔、肖蒂、亚洛斯、塞拉芬、迈亚、帕蕾吉娜、泰克胡 伙伴是经济型同伴……对话较少……几乎没有对话互动。 - 康斯坦登、埃德温、法西娜、米尔克、雷克、瓦提尔(白色远征DLC) 移动(潜行/行走/奔跑) 与第一代游戏相比,《永恒之柱2:死火》拥有“扒窃”技能和完善的潜行机制……因此你可以潜行/行走/奔跑——即使是选中多个角色或整个队伍时也能如此 由于黑曜石娱乐的专业团队,你可以使用……UI切换(鼠标指针)或热键(键盘) 偷窃(增加收入,加快进度) 警告:在扒窃前先熟悉潜行,否则在守卫附近会陷入极大麻烦,并会破坏派系声望(也就是搞砸你的游戏) #黄金法则: 1. 时机 2. 集中注意力 3. 分散注意力(在有守卫的地方,你需要自己创造那个时间窗口) 一般流程: 潜行>开锁 潜行>偷窃/扒窃(巧手) 一些提示: 记得暂停……偷窃的关键在于适时暂停游戏 ——黑曜石娱乐通过在打开箱子/口袋时提示你是否会被发现,让这一过程变得简单 2个角色……由于底层机制的不同,建议将【撬锁】和【巧手】技能分开使用。利用你的其他队友牵制NPC并改变他们的视野范围。注意:一定要向下滚动阅读【战斗机制】→【潜行】部分! 海盗活动——劫掠海洋 关于你作为船长解决问题并塞满腰包的潜在生涯,有几点说明: 1. 海战 (注意:火炮仅在海战中有用,登船战斗时不需要) 一开始用火炮击败强大敌人似乎很有趣,不用让你的队伍亲自上阵,但总体来说这是一种耗时且有严重缺点的方式。具体如下: - 船身会受损,需要修理 - 船员会受伤或死亡(如果你想与数十艘船战斗,这可不明智) - 敌人的幸运一击或暴击可能会导致……加载存档^^ - 要进行较快的修理,需要足够的未受伤船员 - 受伤船员必须治疗/恢复(这会大幅降低你的战斗能力) - 爆炸和火灾也会让你头疼 由于你的加农炮伤害非常有限,面对更强的敌人时你肯定会被击败,导致每次战斗后都需要一周的修理时间。 -> 因此我不建议用这种方法来刷金币。 2. 登船 初始船只还可以,但从长远来看,你需要一艘快速且坚固的船 (-> Junk(中式帆船):良好的帆,坚固的船体,大量的船员和加农炮) 有效的海盗行为从 Dhow(单桅三角帆船)开始……直到你获得 Junk(中式帆船)(这对16级以上的敌人有帮助) 大约14级是开始认真当海盗的好时机,因为此时你已经探索了 Neketaka( neketa卡),并且需要进行大量航行 单职业可行。战斗等级在10-13级可能会感觉更简单。“早期”探索是个不错的选择。 兼职有很大优势,但需要达到13/16/19级(对应PL 5/6/7),在此之前相对较弱。 立即登船可以防止对您的船只造成任何伤害,这是一个主要优势。 突袭队伍=11(!

如你所见,即便在战斗中属性被削弱,也几乎不会受到伤害,还能自我治疗、自我强化……(5-8个敌人=10秒钟的混战) 头部槽位:部分头盔能提供不错的属性加成与额外效果。 注意:“神选者”种族无法佩戴头盔(头部槽位不可用),这可能是个劣势。 进阶技巧: 1. 坦克和治疗职业需要头盔(僧侣/牧师除外)。 2. 部分头部装备和饰品的效果非常强大。 护甲方面,恢复速度通常很重要,不要让自己过于受限。在游戏终局(16级及以上)前,轻甲/中甲是最佳选择 分类 恢复惩罚 基础护甲值 弱点 轻甲 布甲 0% 3 --无-- 皮甲 革甲 棉甲 20% 5 皮甲:对挥砍/腐蚀伤害抗性-3 革甲:对钝击/冰冻伤害抗性-3 棉甲:对穿刺/火焰伤害抗性-3 中甲 胸甲 链甲 鳞甲 35% 7 胸甲:对挥砍/电击伤害抗性-5 链甲:对钝击/冰冻伤害抗性-5 鳞甲:对穿刺/腐蚀伤害抗性-5 重甲 鳞甲衫 板甲 55% 9 鳞甲衫:对穿刺/腐蚀伤害抗性-5 板甲:对钝击/电击伤害抗性-5 首饰/腰带/靴子/披风 项链和戒指能提供强效加成,为角色装备合适的加成属性 腰带非常适合增加体质,或获得抗性,或获得推拉免疫 靴子可提升步幅(移动速度),或提供异常状态防护部分属性提升 披风可以提升你的偏转值/其他抗性/施法速度/从火焰伤害中恢复生命 武器

远程武器: 弓/十字弓(均为双手) 火器(破隐) 魔法手弩 - 速度慢 十字弓 - 速度中等 猎弓 - 少数优质选择 战弓 - 威力强 火绳枪 - 威力强,但速度慢 转轮手枪(单手)- 不错,但仅单体目标(模式:+50%恢复速度/-25%伤害,效果极佳) 霰弹枪(单手)- 小范围攻击,但射程短且伤害低 权杖(单手)- 表现中等 法杖(双手)- 少数优质选择 魔杖(单手)- 尚可,但威力较弱 近战武器 - 单手: 匕首 - 快速且致命(模式:+10偏转/-25%伤害,效果极佳) 战斧 - 数量少但威力强,中后期武器 棍棒 - 对施法者有良好的减益效果(模式:-10意志/-25%伤害,效果极佳) 链枷 - 整体表现非常平庸 短柄斧 - 对快速双持角色有出色的减益效果(模式:-10精准/-25%伤害,效果极佳) 钉头锤 - 仅有少数优质选择 细剑 - 建议避开,1-2把适合特定build 军刀 - 有一些非常优质的选择,也是顶级武器dps 长矛 - 非常值得使用(中后期) 匕首 - 无用 剑 - 有几把不错的(守望者之刃、莫德维尔等) 战锤 - 终局前几乎找不到好用的 盾牌: 小圆盾 - 对僧侣来说是理想选择 中盾 - 最佳选择(30%几率格挡武器伤害 / -25%恢复速度) 大盾 - 并非必需,因为双手坦克非常可行 近战 - 双手: 细剑 - 可以跳过……穿刺是最差的伤害类型……所有独特细剑都只有穿刺伤害;( 巨剑 - 最佳双手武器……有些非常强力(毅力、双鳗、血怒) 双手战斧 - 使用单手天赋(!仅存在两种:阿姆拉、碎誓者之锋 长柄斧 - 有几款适合施法者(主要是德鲁伊) 晨星 - 若游玩野蛮人或使用“破志者”(过于强力)则最为有用 长柄战锤 - 坦克中期选择(+1 交战数 / -10% 步幅) 长棍 - 法师/僧侣的不错选择 注:召唤武器装备时会使用相应的武器专精!手部武器(渥迪卡、纳纳西恩、康塞尔豪特等)和德鲁伊变形形态有少数例外,因为它们具有特殊机制 【缩放比例(物品品质/僧侣拳套)】 更好的物品品质意味着对伤害、精准和穿透有相当强的加成 品质 伤害 精准 武器穿透/护甲护甲值/盾牌偏斜 精良 +15% +4 +1/+1/+2 卓越 +30% +8 +2/+2/+4 极佳 +45% +12 +3/+3/+6 传奇 +60% +15 +4/+4/+8【神话级】 +65% +18 +5 / .. / .. 最后一种情况可能性较低,除非你玩的是武僧(徒手攻击基础穿透值为7)。 武僧拳套 - 属性成长 武僧徒手攻击:伤害 精准 穿透加成 等级1:+5% 2 1 等级3(精良):+20% 6 2 等级5(卓越):+35% 10 3 等级7(极佳)@13级及以上:+50% 14 4 →19级武僧+其他职业(多职业):标准 - 等级9(传奇)@19级及以上:+65% 18 5 →19级武僧(单职业):标准 - 等级11(神话级)@22级及以上:+80% 22 6 →20级武僧(单职业):有增益 - 等级13 ..过于强力...@25级及以上:+95% 26 7 →20级武僧(单职业):超强增益 - 等级15 ..过于强力...@28级及以上:+110% 30 8 →20级武僧(单职业):利用机制 - 注:包含【超凡之苦】加成(+5%伤害,+2命中,+1穿透) 力量等级可通过装备、食物、【威望】被动技能(20级→仅SC可用)、种族加成提升 玩法(策略) 需要指出的是,本游戏鼓励积极参与战斗而非防御和消极等待。这意味着传统的坦克并非必需,根据你的队伍配置和装备,甚至治疗者在13级及以上时,在没有大型首领的常规战斗中往往会感觉是个多余的位置。 队伍 队伍是标准模式,你可以依靠盟友(同伴/伙伴/自定义角色)帮助完成任务和对抗成群敌人。混合职业队伍配置有助于弥补弱点,或通过添加强力控制/治疗能力获得优势。 通用流程:(潜行)→ 优先对施法者/盗贼使用减益效果/发动攻击 → 消灭剩余敌人和首领。 纯近战/纯远程队伍配置是可行的,但需要通过多职业组合才能发挥良好效果。 建议队伍中包含1名诗人(提供被动光环治疗+召唤物)和2名巫师(范围控制/减益效果)。 这样一来,你可以掌控每场战斗的局势并快速消灭敌人(从而减少所受伤害)。 注意:3名前排角色是保护施法者的安全配置,既能强力牵制敌人,又能在推进过程中清除威胁。敌人很难在到达你的后排之前不被定身或消灭。不过,我还是会给施法者配备良好的轻型护甲,以确保他们能承受几次攻击。单人游玩 《永恒之柱2:死火》可以单人(无队友)通关,但需要一定的游戏知识、合适的单人build以及配套装备(最好使用蓓菈的祝福)。 - 游荡者+诗人/圣武士/巫师的组合表现出色,其他组合则需要特定武器,具体取决于你的build,操作起来可能有难度。 一般流程:潜行>减益/攻击>击杀1-3个敌人>撤退>重复以上步骤。 强力build(近乎破坏平衡) 《永恒之柱2》中有许多优秀的build,有些是全能型,有些则具有特定场景(如:杂兵、 Boss)适用性,需要特定玩法(如:潜行)或特殊装备才能发挥作用。 近战战士+任意职业是不错的选择,其姿态技能效果出色。 野蛮人(+任意职业)...强壮,但需要通过击杀来释放其全部潜力 武僧+其他职业……可能很强,但单职业更有趣,能更好地体验【风之低语】 圣骑+其他职业……天生副坦,非常耐打,光环效果出色 其他职业=诗人、密语者、巫师、游荡者……(某些情况下也可以是战士、德鲁伊) 远程游侠+游荡者……最佳选择……良好的装备能让这个组合非常强大 野蛮人+游荡者……使用弓箭时很强,前提是能获得击杀——否则表现平平 solo+挑战 想跻身顶尖5%的玩家吗?或者想在不频繁死亡的情况下完成挑战吗?

诗人/圣骑——近乎不死的坦克,能比敌人活得更久……先驱者生存能力强,但击杀速度慢 圣骑/游荡者——非常实用的潜行杀手(持续伤害),近战能力极强……神圣杀手流派很厉害 战士/灵能者——进攻型全能角色,相当肉且耐打,伤害很高……近战怪物 巫师/灵能者——潜力巨大,但显然是10级以上中后期的build……最强施法者 诗人/灵能者——充满乐趣的组合……前期稍弱,中期变强……后期召唤之王 战斗——如何获胜!! 《永恒之柱2:死火》的战斗机制是可预测的,但释放范围法术仍需要技巧(除非你完全重写AI^^)……这意味着你必须预判敌人的移动位置……或者等他们停下来。这里有一些方法: 1.使用坦克加副坦吸引并牵制敌人 -> 缺点:现在释放多个范围攻击可能会误伤队友,甚至导致队友死亡 坦克:圣骑士、战士、野蛮人初始就很出色 副坦:盗贼和武僧表现稳定,近战游侠和变形者德鲁伊同样如此 通用兼职选项:灵能者、牧师、巫师 坦克宠物:诗人(自身也是不错的兼职副坦) 2. 控制技能是你的好帮手。定身与摧毁(高智力=大范围) 使用两名或以上巫师(兼职即可,但需高智力)。让一名巫师施放蛛网束缚,另一名施放弱点暴露,然后释放你的高伤害技能(范围攻击、召唤生物等) 替代方案:灵能者(精神束缚)/游侠(束缚之根)+德鲁伊(自然印记) 这也能在战斗前15秒减少受到的伤害(老兵及以上难度必备) 3.潜行技能能让你悄悄接近目标,并在战斗开始的前几秒内消灭威胁。这能大幅提升队伍的生存能力(尤其是在游戏初期,如果你使用脆弱的施法者构筑时),但你必须留意周围环境,这通常是一种更具战术性的玩法。你的总体目标应始终是:在战斗开始的前15秒内尽可能消灭更多敌人,以减少受到的伤害,限制敌人的侧击机会,并压制剩余的目标。

战斗 - 即时暂停制与回合制 "恢复时间"(即时暂停制)变为" initiative( initiative)"(回合制) - initiative越低意味着在一回合中行动越早 所有常规行动(标准动作+施法)消耗行动点 自由动作消耗零行动点且非常强力: 立即生效 每回合可进行无限次自由动作(!) 战斗机制(详细说明) Engagement(Engagement)-> 这可能是你能找到的最详细的答案了.. ːD (完整文章见->链接) ...与《永恒之柱》相比,《永恒之柱2:死火》在Engagement机制上引入了以下非常重要的改动: 角色不再拥有初始Engagement(Engagement上限为0)。在《永恒之柱》中,所有角色默认只要装备近战武器就能与一个敌人进行交战。 现在装备盾牌会额外提供+1交战数。在《永恒之柱2:死火》中,这是重现《永恒之柱》中角色普遍拥有的“免费”交战能力的唯一方式。部分武器模态会提供+1交战数,但需要特定的武器专长,因此虽然基于武器专长的交战能力是普遍可获取的,但并非“免费”。 角色在执行非近战攻击类动作时不再解除当前的交战状态。这意味着在《永恒之柱2:死火》中,你可以喝药水、读卷轴甚至施法,而不会失去任何当前的交战状态。 现在你可以在交战状态下移动和重新定位,只要保持在近战范围内,就不会触发借机攻击。更糟糕的是:偷袭加致命一击无需潜行就能生效。只要施加两个范围性减益效果,你的盗贼就再也不需要潜行,除非你想使用背刺。这充分说明多职业组合并没有真正的缺点。实际上,与战士或武僧等战斗职业结合,会让多职业盗贼变得更强大。战斗中的隐形状态机会成本很高,除了从潜行状态发起的初始攻击外,很少值得使用,尤其是在10-13级初期,你的诡诈值和伤害都相当低。那么潜行到底值不值得呢?嗯……如果不进行微操,潜行游荡者就失去了意义……AI更适合街头斗士子职业,或者不选择子职业。理想情况下,搭配战士或武僧。此外,一个真正擅长潜行的刺客角色,为了使用策略技能,最好是单职业……或者选择合适的多职业组合(比如斯凯恩牧师、野蛮人)……否则资源不足以支撑平庸的伤害输出和占用队伍位置。 战斗:减益状态与增益状态 总体而言,抗性非常强大,原因如下: 1. 可以忽略一级减益状态(最常见的减益) 2. 任何三级减益状态都会降级为二级。 因此,你应该将抗性视为第一层防御, buff/增益状态视为第二层。正如近期论坛讨论所揭示的,很难理解【痛苦】计数系统背后的机制,容易将其误解为某种【免疫】,但事实并非如此!它仅仅是一种计数机制,这也是为什么在更艰难的战斗中【抗性】如此重要(因为大多数职业的【增益效果】有限,你不会想浪费它们)。 感谢D'amarr提供了包含示例的优质资料。 引用自Darshiva的D'amarr: 在极少数情况下,角色也可能拥有【痛苦免疫】。这不会阻止他们获得特定类型的激励效果,但该类型的任何负面状态都无法对他们产生影响。 重要的是,任何等级的激励效果都能抵消同类型任何等级的负面状态。例如,若敌人身上有【迅捷】激励效果,你可以使用任何敏捷类负面状态来驱散它;此时负面状态不会被施加,但会抵消【迅捷】效果。 请注意,抗性会在效果施加前进行判定……这一点很重要,因为这意味着,如果你拥有例如敏捷抗性和【快速】激励效果,当受到【蹒跚】负面状态影响时,【快速】激励效果会保持存在,因为【蹒跚】会在与【快速】产生相互作用前就被抗性抵消(而不是先施加【蹒跚】抵消【快速】,然后再被抗性削弱至无)。这意味着抗性不仅能让角色更安全,还能帮助激励效果持续更长时间…… 其他增益和减益效果 现在,虽然许多增益和减益效果以激励和困扰的形式存在,但还有其他类型。有时它们能实现额外效果。有时它们提供了一种与敌人或盟友互动的方式,而不会抵消对立的激励和困扰(例如牧师的“信仰之虔诚”能为盟友提供+4力量,但该力量加成无法抵消力量困扰)…… 最后,有些增益或减益效果由多个部分组成。例如“十字军的凯旋”是一个4级牧师法术,既会赋予“强壮”激励效果,又会提供击杀回血效果。在这种情况下,对抗主要的激励效果或痛苦效果并不会抵消整个增益。剩余的效果会保留…… 对抗强敌的技巧 轻松解决队伍治疗问题的方法: - 使用牧师兼职(→十字军的凯旋)……尤其是当你的前排角色AI设置为彼此靠近时 - 使用游侠兼职(→连击击杀减益效果简直能秒杀 bosses) - 使用圣骑士兼职(→重点:生命值再生 + 生命吸取) - 使用坦克(理想职业为蛮战士→可参考我指南中的build) - 使用2名诗人兼职,并通过召唤十几个生物来充当坦克 如何阻止敌方施法者?……防止他们摧毁你的队伍? 感谢@Asuwi提出这个问题。这对新玩家来说绝对值得一提。Asuwi 还是不确定该如何设置打断,因为当我所有角色都处于冷却状态时,敌人通常能成功施法。 是否有自动打断的AI设置,或者需要关闭AI自动攻击并手动操作角色进行打断? 关于打断……虽然很多技能和法术有暴击时打断(30%/50%/100%概率)甚至命中时打断的效果,但这仍然需要一个快速攻击的近战角色(战士职业或特殊的独特物品)才能持续打断敌人。 不过……别担心,还有其他方法可以阻止施法: 通过异常状态(眩晕/麻痹/恐惧/惊骇效果非常强大) 魅惑敌人让他们暂时为你战斗 造成倒地效果的地面技能(尤其是……)滑溜术法术,还有一些技能。法师法术几乎过于强力(无助野兽形态还可以,但只是单体目标)。真正改变游戏格局的是阿肯米尔的变幻妖术、亚卓根凝视,以及超强的林格林的厌恶面容(诡术师也有这个技能!)——在战士角色身上简直不公平,如果你有办法降低坚韧(例如:晨星锤-25坚韧)。单职业法师的凯德巴尔德黑弓(每箭击中2个目标,即使被抵抗仍附带恐惧效果……所以没错,法师队伍过于强力,我建议不要使用,主角 solo 更有趣)。专精德鲁伊也可行(滔天巨浪、无情风暴、自然之惧)。独特选择包括:渥迪卡牧师:战争圣谕、巫术圣谕!灵能者:(防御心灵网 - 仅单人模式)、静滞外壳——用于隔离强大敌人的屏障 巫师:时间茧(仅单人模式)——同样是用于隔离强大敌人的屏障,同时记住通过奥术阻尼、压制痛苦等技能防御减益效果能让一些战斗变得轻松许多 关于AI……如果需要,可以让AI有条件地施放这些技能。例如: 对目标施法者施放, 或当自身/盟友被2个及以上敌人近战攻击时, 或当自身/盟友拥有特定增益/减益效果(鼓舞/痛苦)时等。 AI调整(调整战斗逻辑) 这是一个庞大的话题,一旦深入高级战斗自动化就会变得相当复杂。说实话,这需要一整篇完整的指南来讨论所有相关因素。 一些黄金法则: 1.1. 确定你想要执行的操作 2. 分析其关联因素并处理所有这些因素 3. 每隔几个等级调整你的AI(因为它不会自动扩展) 新手推荐参考资料: 存档文件(位置) C: Users..<用户配置文件>..Saved Games Pillars of Eternity II 注意:游戏内最多只能导出8个角色(+观察者),但你可以创建一个备份文件夹并手动进行替换 存档文件丢失?! 你仍然可以在上述文件夹中找到所有内容。 但如果你打算长时间不玩,建议备份该文件夹,因为你永远不知道Windows何时需要重新安装或你的SSD何时会出现问题。这比《永恒之柱》有了很大改进,意味着你的角色可以稍微移动以获得有利的攻击位置,而不会触发脱离战斗。 角色会暂时解除对处于强控效果(例如:麻痹、眩晕)或倒地/被打断状态敌人的牵制。后者也适用于侧击;当目标从倒地或被打断状态恢复时,你会暂时失去对其的侧击效果。 打断/专注:专注会叠加,每一点专注可以抵消一次打断。其作用取决于你的build(例如:快速攻击者几乎不会受影响,但火绳枪枪手一旦被牵制/打断,在战斗中可能会变得毫无用处)。 护甲/穿透:没有穿透意味着对目标造成的伤害很小,而高穿透则会造成额外伤害。编辑角色肖像 注意:重新安装游戏会覆盖这些文件,请做好备份 ^^ 替换(复制粘贴到正确的文件夹)- 查看相关指南 创建自己的肖像 - 查看相关内容 模组 最有用的(不会破坏游戏平衡)模组: 增强界面(为描述添加颜色和等级信息) 肖像包(更多头像图片) 社区补丁(许多可选调整) 注意:在我看来,像无友军伤害、第六名队友、提高等级上限、宠物解锁器等其他内容基本上属于作弊。不过最终还是取决于你自己的选择。UNITY控制台 如果修改<存档文件>,UNITY控制台将禁用该游戏流程的成就。 你可以尝试使用控制台,但不要保存。 确保下载并安装Unity控制台,然后应用此修复后的.PY文件(第3页)。 控制器与鼠标+键盘 注意:《永恒之柱2:死火》是围绕即时暂停(RTwP)和鼠标+键盘输入开发的。 是的,游戏没有官方控制器支持,但好消息是,控制器仍然可以使用。 虽然鼠标+键盘在热键操作上帮助很大,但你可能会发现控制器也很好用。 控制器在回合制模式下表现出色,而即时暂停模式更多地取决于你的游戏风格和按键绑定。此外,控制器+键盘的组合也能使用(数字小键盘在对话中非常有帮助)。版本与DLC 《永恒之柱2:死火》 (标准版)基础游戏 季票包含全部3个DLC 寒冬之兽(BW):围绕世界末日的神秘教派(具有挑战性) 寻觅者、杀手、幸存者(SSS):挑战岛屿卡祖瓦里(大量战斗) 被遗忘的圣所(FG):隐藏在黑 Isles 中的埃奥拉黑暗秘密(难度较高) 探索者包:原声带+数字地图+指南书+攻略+外观物品(海盗帽、宠物) 黑曜石版包含《永恒之柱2:死火》全部内容(游戏本体+季票+探索者包) 理想剧情流程: 开始游玩本体游戏,享受前50多小时的剧情,招募你的同伴和伙伴。完成大部分 Neketaka 地区的内容,并探索所有附近岛屿后,你的派系任务线应该已经有所进展,此时你就准备好体验DLC了。 【寒冬之兽】- 当你到达南部的那个岛屿时就可以开始,但我建议先完成 Neketaka 的内容,等到大约13级再进行。 【寻觅者、杀手、幸存者】- 在完成灰喉山(任务:“他在火中等待”)后触发,且不会立即解锁。在你探索岛屿(最好再进行一些海盗活动)时会自然遇到。进入船只视角:与船上的管家交谈。打开你找到的箱子。驶向 Kazuwari。我不建议在低于[等级]时游玩此DLC。16 【遗忘圣所】- 通过完成派系任务线或获得【黑木船体】触发……这意味着你已准备好承受【昂德拉的臼炮】的考验。建议等级19-20 免费DLC假设你的穿透值为10,敌人的护甲值为X。 10 vs 16:未穿透(伤害减少75%) 10 vs 15:未穿透(伤害减少75%) 10 vs 14:未穿透(伤害减少75%) 10 vs 13:未穿透(伤害减少75%)→ 低于护甲值3点及以上 10 vs 12:未穿透(伤害减少50%)→ 低于护甲值2点 10 vs 11:未穿透(伤害减少25%)→ 低于护甲值1点 ------------------------------------------------------- 10 vs 10:穿透,无加成(0%) 10 vs 9:穿透,无加成(0%) 10 vs 8:穿透,无加成(0%) 10 vs 7:穿透,无加成(0%) 10 vs 6:穿透,无加成(0%) ------------------------------------------------------- 10 vs 5:过度穿透(伤害增加30%)→ 穿透值为护甲值两倍 10 vs 4:过度穿透(伤害增加30%) 由此可见,面对较强的敌人时,过度穿透加成较为罕见。更大的问题在于穿透不足。尤其是施法者,他们应该获得职业被动(+1穿透),因为大多数法术的基础穿透为7(更强的法术为9)。 注:部分武器拥有较高的基础穿透(例如:战锤、钉头锤、晨星锤、长柄战斧、战弓、火绳枪、权杖),并且更好的物品品质会提供额外加成(精良+1;卓越+2;极佳+3;传奇+4)。在《永恒之柱2:死火》中,12+的穿透可以击穿90%的护甲。 精准与暴击精准始终比命中转暴击更好。为什么呢?基础骰点:0-30为未命中,31-50为擦伤,51-100为命中,100以上为暴击 示例1(强力终局角色):0-25为未命中,26-41为擦伤,42-84为命中,85以上为暴击 示例2( buff后的终局双手战士):0-18为未命中,19-31为擦伤,32-67为命中,68以上为暴击 暴击=25%伤害加成+50%穿透加成 精准度=减少未命中/擦伤,增加命中/暴击 如你所见,命中转为暴击是锦上添花,需在你尝试过其他所有选项之后再考虑。精准度虽然强大,但在查看上述穿透图表后会发现,总体来说精准度加成更为有用。 擦伤=-50%伤害,这意味着即便是(过度)穿透的攻击,只要只是“擦伤”目标,其伤害也会降低到未穿透的水平。实际上比普通命中还要糟;( 对于范围攻击(例如:残杀、武器范围攻击、法术范围攻击): +精准是最有价值的,因为擦伤/未命中的情况非常糟糕 经验法则:尝试影响80-90%的范围攻击目标 命中转暴击没用吗?不,当然有用。但你需要高精准……为什么? 高精准=几乎从不未命中,很少擦伤,大多是命中或暴击。如果你的命中次数很多,暴击转换会非常有用 潜行 简单概括就是:问题重重 1. 要进入潜行状态,你必须处于除队友外任何人的视线之外。所有NPC都拥有听觉范围(潜行模式下会显示为圆形区域) 所有NPC都拥有视野锥(处于视野范围内会更快被发现) 直接出现在NPC正前方会被立即发现——请务必小心 注意:视野锥的范围超出听觉范围圆形区域,这就是为什么靠近守卫时无法进入潜行状态 2.需要潜行的行动: - 悄悄绕过危险敌人(需要较高的潜行技能!) - 扒窃(需要巧手技能) - 从宝箱中偷窃 - 潜行攻击(+25%伤害加成;每级+5%,20级纯盗贼最高可达70%) - 背刺(在2米范围内发动攻击可获得+100%额外加成) 3.重要说明:潜行战斗仅盗贼可用 与其他游戏不同,除非你是盗贼,否则从潜行状态发动攻击不会获得任何加成潜行者拥有职业能力【偷袭】,该能力可提供伤害加成且会随等级提升! (例外情况:斯卡恩牧师——同样属于潜行者,拥有较弱的偷袭能力以及【影遁】) 潜行战斗 现在让我们来了解潜行者的潜行战斗机制: (刺客 subclass:所有潜行状态下的攻击获得+25精准/+4穿透/+50%暴击伤害) 偷袭(+25%伤害加成;每级+5%,等级上限时可达70%)20级潜行者 T1背刺(在2米内发动攻击时获得+100%额外伤害加成) T7致命一击(若目标因偷袭而受到2种及以上状态影响,伤害额外+50%) 隐身技能:T2烟雾遮蔽/T4暗影穿行/T8持久阴影 特定情况(需发动攻击):T9消失打击 别忘了潜行者强大的被动技能:T5深度创伤(+20%原始持续伤害) 注意:为隐身/移动而消耗潜行者的资源【诡诈】是有问题的。即使在游戏后期,除非有密语者全力辅助,否则战斗中也无法多次隐藏。但密语者为何要这么做呢?提升巫师、牧师或战士的资源回复对队伍的帮助要大得多! 还有更多问题...

LINKS God Challenges (Magran Fires)[gamefaqs.gamespot.com] ... Companions: https://brightrockmedia.com/2020/01/14/pillars-of-eternity-2-best-classes-poe2/ Class: https://brightrockmedia.com/2020/01/14/pillars-of-eternity-2-best-classes-poe2/ Multiclass (Combo-names)[pillarsofeternity2.wiki.fextralife.com] Priest (detailed)[gamefaqs.gamespot.com] Priest: Spiritual Weapons[pillarsofeternity.fandom.com] Status effects: https://pillarsofeternity.fandom.com/wiki/Status_effects_(Deadfire) Soulbound: https://pillarsofeternity.fandom.com/wiki/List_of_soulbound_items_(Deadfire) Berath´s Blessing: https://pillarsofeternity.fandom.com/wiki/Berath%27s_Blessings ... Engagement[gamefaqs.gamespot.com] Interrupt/Concentration[gamefaqs.gamespot.com] Ships +Crew +Upgrades[pillarsofeternity2.wiki.fextralife.com] ... QUESTS (modern+fast)[pillarsofeternity2.wiki.fextralife.com] Quests (classic +background details)[pillarsofeternity.fandom.com] ... Performance issues? check these: https://support.obsidian.net/article/42-solutions-for-general-performance-issues https://steamcommunity.com/sharedfiles/filedetails/?id=1834551579#top modern CRPGs (2022): https://www.thegamer.com/crpgs-best-games/ BUILDS.. cheap Fillers (Story / noGear) Note: These builds cost almost nothing and perform quite well. (Custom builds in ->Tavern) Melee - DPS - Holy Slayer (Trickster / Bleak Walker) *DW -Aura- Lv10 Healing AoEs ..great Rogue, not squishy, Lv13+ Dmg explodes Melee - DPS - Votary (Helwalker /Goldpact) *DW -Aura- Lv10 Healing AoE ..strong DPS with high AR & deadly fists Melee - DPS/Offtank - Fanatic (Berserker / KindWayfarer) *2H -Aura- Lv7 + Lv10 Healing AoEs ..starts Lv10, Lv13+ great, Lv19+ awesome Melee - DPS/Offtank - Crusader (Devoted / KindWayfarer) *DW -Aura- Lv7 + Lv10 Healing AoEs ..cheap Allrounder, starts Lv10, @Lv16+ self-sustaining without Gear Melee - DPS/Offtank/Support - Howler (Troubadour / Barbarian) *2H -Aura- Lv1 Healing AoE ..good Allrounder, Lv13+ strong, @Lv16+ Berserker subclass is best Melee/Caster -DPS/Support- Thaumaturge (Bloodmage / Priest) *2H /DW -SummonedWeapons- Lv4 & Lv13 -Phantom- Lv10 ..+ Buffs,Debuffs,Heals ..perfect for poor adventurers who still need Fighters & Healer Healer - Healer/Offtank - Herald (KindWayfarer / Troubadour) *2H /1h+S -Aura- Lv1/7/10/16 Healing AoEs ..dedicated Healing turret BUILDS.. I like (Veteran/PotD) - melee Here, I´m going to list a few options to enjoy the game without cheesing.. Melee - TANK - Brute (Unbroken / Barbarian) perfect 2H Disengage-TANK.. can bind 6+ enemies, survive and kill all ^^ "Unbroken": +1 Engage-Slot / Disengage-attacks: +10 PEN !! ideal weapon: -Greatsword- TwinEels (BW DLC: AoE-Heal on Kill) alternative weapon: -MorningStar- Willbreaker (extremely strong -available quite early) T2 ConfidentAim (30% Grace->Hit with proficient weapons!) T3 DisciplinedStrikes (+5 PER /+50% Grace->Hit /+25% Hit->Crit) T4 WeaponSpecialization (+10% Dmg with proficient weapons!) T5 GuardianStance (+3 Engage-Slots / Dmg-Reduction depending on Engagers) T5 ArmoredGrace (-25% Armor Recovery penalty) T6 RefreshingDefense (+20 All Defenses - refreshing when taking Dmg!) T6 OverbearingGuard (Disengagement attacks: +15 Acc /+50% Dmg) optional: T7 UnbendingTrunk (instantly heal 33% Dmg taken) - usually not needed! optional: T7 Unbreakable (Auto-Revive on Death: +10 All Defenses / +2AR) T1 Blooded (+25% Dmg vs <50% HP targets) T2 AccurateCarnage (+5Acc for Carnage AoE-attacks) T2 ThickSkinned (+1AR -slash,crush,pierce- / +1 Engage-Slot) T3 BloodySlaughter (vs <25% HP targets: +20% Hit->Crit /+50% Crit-dmg) T3 OneStandsAlone (+20% Melee-Dmg / harder to get Flanked) T4 SavageDefiance (Emergency SelfHeal / +2 AR) - rarely needed! T5 BarbaricSmash (+20% Dmg /+50% AoE-dmg /+30% Hit->Crit /+50% Crit-dmg -> cost refunded on Kill !) T6 BruteForce (attack vs Deflection use Fortitude instead, if that is lower!) T7 BloodThirst (on Kill: Instant Recovery for 10sec!)useful items: The Undying Burden (Belt: +2 CON / Dmg-reduction / + SecondWind -healing-), Reckless Brigandine (HP-loss: +0-20% Dmg /+0-2 AR ../+1 Engage-Slot) Melee - DPS/Offtank - Psyblade (Devoted / Soulblade) superior 2H DPS with tons of RAW dmg & CC (..excels in combat vs groups/Bosses) WeaponProficiency (+2PEN,+25%Crit-dmg): -Greatsword- (ideally: TwinEels) T2 Two-HandedStyle (+15% dmg with 2H) T2 ConfidentAim (30% Grace->Hit with proficient weapons!) T3 TacticalBarrage (+5 PER /+50% Grace->Hit , +5 INT, +1PL) T4 WeaponSpecialization (+10% Dmg with proficient weapons!) T5 MobStance (each Kill allows additional melee-attack, faster Recovery vs multiple targets) T5 ArmoredGrace (-25% Armor Recovery penalty) T6 RefreshingDefense (+20 All Defenses - refreshing when taking Dmg!) PenetratingVisions (+1PEN with Cipher spells) optional: TenuousGrasp (-5RES, -3PL, -5INT) Eyestrike (AoE Debuff: Blinded [-10Acc + Flanked]) T2 DrainingWhip (+20% Dmg, +100% FOCUS-Gain) T2 RecallAgony (30% DPS re-applied as RAW) T2 MentalBinding (AoE: Immobilize [also -5DEX] + Paralyze [stunned, 25%Hit->Crit]) T2 PsychovampiricShield (Buff & Debuff: +5RES / -10RES ..-> meaning -20Will !!) T2 PhantomFoes (AoE Debuff: Flanked = -10Def & vulnerable to SneakAttacks) T3 HammeringThoughts (+1PEN with weapons) T3 SecretHorrors (AoE Debuff: -5RES, -3PL, no hostile skills, -5CON, -25%Healing) T4 BodyAttunement (Buff & Debuff: +2AR / -2AR) T5 BorrowedInstinct (Buff & Debuff: +20Acc, +20 ALL Defenses) T6 EmptySoul (+10Acc with Cipher spells) (Melee) - Stealth/DPS - Holy Slayer (Assassin / Bleak Walker) specialized DW Stealth-Killer (DoTs).. strong + tanky enough to solo multiple enemies in Melee "Assassinate" - all Stealth attacks : +4 PEN /+25 Acc /+50% Crit.dmg ideal weapon: -dagger- Lover´s Embrace (->TrueLove´sKiss -DoT from Stealth) ideal weapon: -dagger- Marux Amanth (->WorthySacrifice -kills target <25%HP instantly) T2 SmokeVeil (-> invisible for 5sec) T2 Backstab (+100% dmg from Stealth) T3 GougingStrike (+10Acc /+25% Dmg /+RAW DoT -till end of combat!) T4 PersistantDistraction (->Flanked) T5 DeepWounds (+20% RAW dmg) T7 Deathblows (+50% Dmg vs targets with 2+ Afflictions) T3 BrandEnemy (Burn DoT -till end of combat!) T3 SharedFlames -BleakWalker- (all attacks add "Sickened" + Corrode dmg) T5 InspiredBeacon (Blinded / +40% dmg vs targets)useful items: Rakhan Field Boots (Teleport+AoE), Slippers of the Assassin (Stealth after Kill) Melee - DPS - Brawler (Devoted / ShatteredPillar) extremely strong DualWield /2H DPS in Medium+ Armor T2 ConfidentAim (30% Grace->Hit with proficient weapons!) T3 DisciplinedStrikes (+5 PER /+50% Grace->Hit /+25% Hit->Crit) T4 WeaponSpecialization (+10% Dmg with proficient weapons!) T5 MobStance (each Kill allows additional melee-attack, faster Recovery vs multiple targets) T5 ArmoredGrace (-25% Armor Recovery penalty) T6 RefreshingDefense (+20 All Defenses - refreshing when taking Dmg!) optional: T7 UnbendingTrunk (instantly heal 33% Dmg taken) - usually not needed! T1 MortificationOfTheSoul (+2 Wounds) T1 LesserWounds (Dmg-Treshold to gain Wounds reduced by 20%) T3 SwiftFlurry (33% chance on Crit to attack again!) T4 ThunderousBlows (+5 MIG / +2 PEN) T4 EnlightenedAgony (+5 INT / -50% Hostile effect duration) T4 EnduringDance (+Acc & Wounds till 3 hits received) T4 RootingPain (light Crush-AoE + Interrupt-AoE!) T6 TurningWheel (+1-5 INT / + 2-10% Fire dmg) 2H: T7 SkywardKick (+50% Dmg / +3 PEN) DW/1h: T7 TheDichotomousSoul (summon 2 Elemental Souls: Fire dmg + Frost dmg) T7 HeartbeatDrumming (25% chance on Crit to attack again!) Melee - DPS - Shadowdancer (Trickster / ShatteredPillar) extremely strong DualWield /2H DPS T3 StriketheBell (+25% Dmg / +2PEN / +RAW DoT) T3 Riposte (attacks vs Deflection that miss you result in free Counterattack!) T4 PersistantDistraction (->Flanked) T5 DeepWounds (+20%RAW dmg) T7 Deathblows (+50% Dmg vs targets with 2+ Afflictions) T1 MortificationOfTheSoul (+2 Wounds) T1 LesserWounds (Dmg-Treshold to gain Wounds reduced by 20%) T3 SwiftFlurry (33% chance on Crit to attack again!) T4 ThunderousBlows (+5 MIG / +2PEN) T4 EnlightenedAgony (+5 INT / -50% Hostile effect duration) T4 EnduringDance (+Acc & Wounds till 3 hits received) T4 RootingPain (light Crush-AoE + Interrupt-AoE!) T6 TurningWheel (+1-5 INT / + 2-10% Fire dmg) 2H: T7 SkywardKick (+50% Dmg / +3 PEN) DW/1h: T7 TheDichotomousSoul (summon 2 Elemental Souls: Fire dmg + Frost dmg) T7 HeartbeatDrumming (25% chance on Crit to attack again!) Melee - DPS/Support - Cantor (Troubadour / ShatteredPillar) I can suggest this non-Mainstream Nutcracker: Combat start gets you wounds.. ShatteredPillar only 5max.. but TurningWheel = 1-5INT start T4+ Buffing with EnlightenedAgony (+5Int) T1 ..Shield cracks (You keep all enemies -2 AR -> T3 refreshes "on Hit") T1 Not felled by the Axe.. (AoE-Buff: +4 AR Slash/Shock -> T4.. +4 AR Pierce/Burn) T4 The Brideman.. (Buff: +5 MIG/RES -> T6.. +5 CON and refreshes on Kill) Aura: T6+ Old Siec.. and MC-monk is great DPS (As always: T3 SwiftFlurry + T4 ThunderousBlows ..and you´re good) Party: -> in combo with 2H Brute/Brawler or Shadowdancer/etc.. AND Paladin+X (ideally Herald or Templar).. no enemy will survive the onslaught Watcher can do what he wants.. and no.5 should be a Wizard+X to support with CC+Debuff BUILDS.. I like (Veteran/PotD) - support Melee - Healer/Offtank - Herald (KindWayfarer / Troubadour) -- #1 Healer#1 Healer - "Healing Zone" (1h+Shield).. passive Aura is crazy (Endgame: 120-180HP/min) -> Don´t be too much Offtank or CC-bot, focus on "Healing + Support" T3 GreaterLayOnHands (strong Heal / +2 AR) T3 SharedFlames -KindWayfarer- (AoE: all attacks heal on Hit) T4 ExaltedEndurance (healing Aura / +1 AR) T1 Not felled by the Axe.. (AoE-Buff: +4 AR Slash/Shock -> T4.. +4 AR Pierce/Burn) T3 ..Two Fingers of Daylight (decent ranged Heal +RES immunity!) optional: T4 Brideman (Buff: +5 MIG/RES -> T6.. +5 CON and refreshes on Kill) T5 RighteousSoul (Immunity vs Poison/Disease) T5 PracticedHealer (+15% Healing effects) Aura: T6+ Old Siec.. (12% Dmg Leech) Aura: T7 Mercy and Kindness.. (+50% improved Healing effects)useful items: ideally gear for Resistance (vs All Afflictions) and Immunity vs Push/Pull effects! Midrange - Healer/Buffer - Celebrant (Priest of Wael / Troubadour) -- #1 Support#1 Support - "King of PartyBuffs" (1h+Shield).. this dedicated healer can be a gamechanger! -> Downside: really needs Cipher Support (T7 Brilliant) for longer fights, otherwise a 50% Herald with top-notch Defenses but not much offense besides Debuffs/Roots Wael [1. Arcane Veil 2. Iconic Projection 3. Mirrored Image 4. Llengrath's Displaced Image 5. Confusion 6. Arkemyr's Wondrous Torment 7. Gaze of the Adragan] T0 Suppress Affliction T1 Restore T2 Holy Meditation / Withdraw ..#T2 Weapon and Shield Style T3 Dire Blessing / Watchful Presence ..#T3 Bear's Fortitude T4 Triumph of Crusaders / Devotions for the Faithful / Litany for the Body T5 Litany for the Spirit / Champion's Boon ..#T5 Practiced Healer T6 Spiritual Ally T7 Minor Avatar / --- (Lv.20 Resurrection) Aura: T0 Come, come soft Winds.. --> 4HP/3sec T0 Not felled by the Axe... (T4 ..Nor trusted Blade) --> +4 AR Slash/Shock/Pierce/Burn T1 ..Upon the Shield (T3 Shield cracks) --> -2AR Debuff (Cone) T1 The Thunder rolled.. --> 12sec STUN! T3 Two fingers of Daylight.. --> decent ranged Heal +RES immunity! T4 The Brideman.. (T6 ..Each kill fed his Fury) --> +5 MIG/CON/RES #T5 Uncanny Luck Aura: T6+ Old Siec.. --> 12% Dmg Leech Aura: T7 Mercy and Kindness.. --> +50% improved Healing effects!!useful items: 1h+Shield (Current´s Rush + Lethandria´s Devotion ->Aura: 2HP/6sec) Miderange - Healer/Support - Theurge (Lifegiver /Troubadour) -- #1 Burst Healer Lifegiver (+2 *Rejuvenation): [1. *Nature's Vigor 2. *The Moon's Light 3. *Nature's Balm 4. *Moonwell 5. Cleansing Wind 6. **Garden of Life 7. **Nature's Bounty] T1 Nature´s Mark optional: T1 Touch of Rot T2 ~Woodskin (T4 is the upgrade but longer cast!) T3 *Purge of Toxins T4 ~Form of the Delemgan #T5 Rapid Casting + #T5 Practiced Healer (+15% Healing effects) T7 Rusted Armor Aura: T0 Come, come soft Winds.. --> 4HP/3sec T0 Not felled by the Axe... (T4 ..Nor trusted Blade) --> +4 AR Slash/Shock/Pierce/Burn T1 ..Upon the Shield (T3 Shield cracks) --> -2AR Debuff (Cone) T1 The Thunder rolled.. --> 12sec STUN! T3 Two fingers of Daylight.. --> decent ranged Heal +RES immunity! T4 The Brideman.. (T6 ..Each kill fed his Fury) --> +5 MIG/CON/RES #T5 Uncanny Luck Aura: T6+ Old Siec.. --> 12% Dmg Leech Aura: T7 Mercy and Kindness.. --> +50% improved Healing effects!!useful items: 2H Staff: Spine of Thicked Green [+2 ~Plant /*Rejuvenation /**Restoration] BUILDS.. I like (Veteran/PotD) - ranged Midrange - DPS/Support - Loremaster (Troubadour / Bloodmage) flexible Summoner with high Utility (AoE- Debuff/CC) and solid DPS (Summons+Phantom) -> staying alive is more important than doing Dmg.. you have endless Summons+Phantom ^^ "BloodSacrifice": take variable RAW Dmg and refresh a Spell of equivalent Tier summoned weapon: Critzal´sSpiritLance (AoE) ..or Nannasin´sCobraStrike (strong RAW DoT) Aura: T3 AncientMemory (small HoT: Regen!) optional: Aura: T6 OldSiec.. (12% Dmg Leech) optional: Aura: T7 Mercy and Kindness.. (+50% improved Healing effects) T7 AncientInstrumentsOfDeath (summon 3 strong Weapons) T1 ChillFog (AoE) T1 SpiritShield (+3 AR /+ Concentration) T2 ..VitalEssence (+5 CON/INT) T2 Bulwark.. (+5 Elemental AR) optional: T2 Web (AoE Root) optional: T2 Concelhaut´sCorrosiveSiphon (AoE DoT+Leech) T3 ArcaneDampener (AoE-field: remove enemy Buffs) T3 Llengrath´sDisplacedImage (+10 Defl. /+20Reflex /incoming Hits: 30% Hit->Grace) T3 ExposeVulnerabilities (AoE-Debuff: -2 AR /-10 Defl.) optional: T3 DeleteriousAlacrityOfMotion (+5 DEX, +100%Stride, +15% ActionSpeed ..but -HP DoT on Self requires Healing/Leech) T4 FlameShield (Burn-dmg Retaliation /+10 Freeze AR) T4 EssentialPhantom (shadow Duplicate of yourself incl. weapons!) optional 1: T4 Nannasin´sCobraStrike (DualWield SnakeFist with strong RAW DoT) optional 2: T5 Critzal´sSpiritLance (2h Pike with good AoE ~2m) T5 Llengrath´sSafeguard (activates <50% HP: +20 All Defenses / +5 AR !) T6 ArcaneReflection (100% Reflection vs Spells) T7 Critzal´sMartialPower (+5 MIG/CON/DEX / +20Defl. /+20Acc ... - prevents Spellcasting!) T7 WallOfDraining (extends beneficial effects, while reducing enemies´ duration) Midrange - Pet DPS/Support- Spiritualist (Beguiler / Troubadour) ..true NEMESIS: strong AoE Buffer/Debuffer + tons of CC + Charms (enemies fight for YOU!!) ->>> Sasha´sSingingScimitar is required to perform 100% (for more info check Lv.19+ Builds) optional: T1 ..Shield cracks (You keep all enemies -2 AR -> T3 refreshes "on Hit") optional: T4 The Brideman.. (Buff: +5 MIG/RES -> T6.. +5 CON and refreshes on Kill) T5 The Bride.. (Buff: +5 PER/DEX -> T7.. +5 INT) Aura: T6 OldSiec.. (12% Dmg Leech) T7 AncientInstrumentsOfDeath (summon 3 strong Weapons) PenetratingVisions (+1PEN with Cipher spells) optional: ValorousEchos (Ally: +5 MIG/PER) optional: TenuousGrasp (-5RES, -3PL, -5INT) T2 MentalBinding (AoE: Immobilize [also -5DEX] + Paralyze [stunned, 25%Hit->Crit]) T2 PhantomFoes (AoE Debuff: Flanked = -10Def & vulnerable to SneakAttacks) T3 SecretHorrors (AoE Debuff: -5RES, -3PL, no hostile skills, -5CON, -25%Healing) T4 BodyAttunement (Buff & Debuff: +2AR / -2AR) optional: T5 BorrowedInstinct (Buff & Debuff: +20Acc, +20 ALL Defenses) T5 RingLeader (AoE: Charm [buffed basic attacks] + Dominate [full arsenal]) T6 EmptySoul (+10Acc with Cipher spells) BUILDS.. I like (PotD + TripleCrown) Since PotD is a flexible term, I´d specify two scenarios ... 1. enjoy PotD (Path of the Damned -difficulty) Fighter / Cipher (Watcher - 2H Melee) DEX+PER (+INT MIG) Fighter / Barbarian (Tank - 2H Melee) DEX+PER (INT MIG) Chanter / Wizard (DPS Support - CC +Summons) PER+INT (DEX) Chanter / Paladin (Healer - Scepter +Summons) MIG+INT (DEX) no.5 -ideally- Rogue / Barbarian (DPS - 2H Ranged) DEX+PER (INT MIG) no.6 (swap with Rogue) -- Rogue / Priest (Support - Ranged) DEX+PER+INT-> Note: you can vary, but have 2 Melee + Cipher + Wizard ready.. plus Chanter/Paladin ofc 2. comfy "TripleCrown" Party (Achievement +all options) : The Watcher Paladin /Chanter ..Healbot +Buff +Summons Chanter /Cipher ..Aura +Buff +Summons ..+Debuff (+Resource generator) Wizard /Cipher..for CC/Utility ..+Debuff (+Resource generator) no.5 -ideally- Priest /X (eg: Rogue) ..solid combat +Buffs +very useful against hard Bosses no.6 (swap with Priest) -- Rogue/Paladin ..Stealthkiller with endless DoTs -> Note: 2x Melee (Fighter/Monk/Rogue +X) buy enough time for your Backline to flood the field with Summons and dominate the flow of combat ..100% Ranged is rather tedious, esp. since enemies try to rush/snipe your Casters!! I like this Setup because it´s quite classic (just utilizing Multiclass) and well-rounded, which means that -even if 3 teammates go down- you can still WIN hard fights. It´s universal and fits whatever way you want to play.. meaning: 1. you can enjoy the game without fear that you run out of resources or enemies outlast you ^^ 2. you have 2 teammates capable of REVIVE (Paladin+Priest ..or 2x Paladin) 3. no Exploits + no Buff-stacking + no Cheesing required ->>> There are some faster Builds, but very few succeed with average Party-stats (all 10+) BUILDS.. I like (PotD: -solo-) First a warning: 1. doing PotD without (much) fighting is wayyy easier (Diplomacy ftw) ..no shame, your choice! 2. IF you hopefully chose the Combat-route..3. PotD is hard for many builds and some fights unfair (esp. first 20sec WaveRush) Doing this -solo- ..is really "harsh" -- only few builds qualify (without extreme cheesing + exploits) Honestly, I could list a few, but the overall best should suffice: Midrange - DPS/Support/CC/Striker - Battlemage (Tactician / Bloodmage) why this Build? ..Personally, I rate this build even above Monk ..with correct rotation you´re near immortal ..can clear complete rooms single-handedly ..Can even clear Gorecci Thugs (~Lv.4-5) + Digsite incl. Drake (~Lv.5-6) ..nuff said!enjoy.. ^_^ PotD -solo- & Challenges:Since some people insisted, here are options that can even beat the ULTIMATE: Wizard (Bloodmage) Priest (of Skaen) Fighter (Tactician) Monk (Helwalker or ForbiddenFist) Cipher (Ascendant or Psion) Chanter (Troubadour) BUILDS.. DLCs -- Lv19+ Party (BiS Gear!) These Builds are awesome, but require max Gear.. (* = micro-management; for details check respective builds chapter ->) -ultraDPS- Brute (Devoted /Berserker) -- God of war (high PEN +AR +Crit) Marauder (Trickster /Berserker) -- extremely strong Dualwield (Modwyr +Magran´sFavor) Shadowdancer (Trickster /Helwalker) -- 1hitter with RedHand (ranged) Cantor (Troubadour /Helwalker) -- melee DW or RedHand (ranged); endless resources Warlock (Barbarian /Bloodmage) -- Boss /Groupkiller (melee or ranged) Hierophant* (Soulblade /Bloodmage) -- Bosskiller +CC DPS/Offtank (= best frontliners)Howler (Troubadour /Berserker) -- strong sustain DPS (#1 Berserker) Fanatic (Paladin /Berserker) -- strong & almost immortal (#2 Berserker) Psyblade (Devoted /Soulblade) -- strong sustain DPS + CC (& Bosskiller) Battlemage (Devoted /Bloodmage) -- Groupkiller DPS/SupportThaumaturge (Bloodmage /Priest) -- flexible Allrounder (works without Gear) Loremaster* (Bloodmage /Troubadour) -- flexible summoner (CobraStrike*) Hierophant* (Bloodmage /Beguiler) -- God of spellcasting Seer* (Ghostheart /Beguiler) -- strong ranged DPS with massive AoEs Healing/SupportVotary (Helwalker /Paladin) -- strong DPS & passive healer (aura) Shaman (BerathPriest /Berserker) -- offensive DPS healer & buffer/debuffer Herald (KindWayfarer /Troubadour) -- extreme healing pillar (frontline) Celebrant* (WaelPriest /Troubadour) -- midranged King of PartyBuffs (1h+Shield) Pets & CCSpiritualist* (Beguiler /Troubadour) -- Summoner King + endless resources Wildrhymer (Stalker /Troubadour) -- strong midranged DPS-support + endless resources TANKBrute (Unbroken /Barbarian) -- best DPS tank (with support Berserker optional) stealth DPSSpellblade* (Evoker /Assassin) -- stealth Caster Holy Slayer* (BleakWalker /Assassin) -- stealth DPS BUILDS.. (Veteran/ ? ) -Druids- 🐢 Note: While being THE Allrounder (Healing, Debuffs, Melee Fighter, Ranged Caster, Summoner), not among the best Endgame options due to Scaling, his spells killing everyone and T8/9 Spells also available on Scrolls !! Additionally, Priest of Berath has all important Decay Druid spells. TLDR: best Druid in the game -by far- is Tekehu (Companion) because of his unique Subclass! ..trading Fire dmg + Summons for Foe-only spells with Water-focus.. Tekehu = Water Wizard SC Druid:strong, but not superb. Limited spells, Summons that lack PEN, Fury Subclass (StormBlight) lacks healing, Shapeshifting is mediocre (Pierce or Slash dmg), etc.. -> also lacks Acc/PEN for PotD !! ..Unless you hate Wizards + dislike Scrolls + can support Druid with "brilliant" (Cipher T7), there is no reason going Druid for T9 GreatMaelstrom +AspectOfGalawain ..and T8 AvengingStorm ! -> T8/9 Wizard (esp. Evoker) is way more destructive by himself MC Druid:best option, but only a handful of Builds are smooth and require GEAR, otherwise you have a worse version of Fighter or Wizard that is also squishy. Subclasses have severe drawbacks that take Multiclassing for granted.. and keep in mind that Druid peaks Midgame (~Lv10-13). Druid/Barbarian: Melee 2H (Lightning/Shock) with Lord Darryn´s Vulge[pillarsofeternity.fandom.com] -> fun Melee and the strongest Lv.19+ Druid (can switch to Firebrand [100%Fire-Dmg]) Druid/Rogue: Melee Shapeshifter (Shifter/Trickster or Shifter/Streetfighter) ..cheap DPS -> OK, not great. The moment you have good Gear +Support, other classes are better Druid/Paladin: Melee 2H Firebrand ..solid dmg & tanky - great Midgame option -> enemies resistant to Fire require Gear! Overall a slightly weaker Herald (Chanter/Paladin) Druid/Priest: strong Lightning Caster with ranged Shapeshift +Summons -> maybe the best Lightning build, still a bit weak for Endgame Pirating and DLCs Druid/Wizard: great Caster, but spell limit hurts ..best Elemental Caster! -> crafting Druid-spells on Scrolls makes SC Wizard or Wizard/Priest much stronger !! DOWNSIDES: Druid´s versatility comes at high price -imho too high-, plus every strong AoE spell targets friend+foe.. meaning he can delete half your Party ;(( >>> Conclusion: Druid has seen quite some Nerfs, be very cautious with reviews/builds from 2018/19. Overall beginner-friendly option for Classic/Veteran. Just don´t make him your "Watcher" as Druid falls behind Lv.19+ once other classes have T7 Skills & good Gear.. and avoid PotD. MC "Lifegiver" (PotD):The big exception from all the above because these Druids focus on keeping your Party alive and make the best "Burst Healers" in the game!! Best build is Theurge (Lifegiver /Troubadour) PotD is possible. Why? ..they evade all Druid downsides by purely focusing on Healing combined with Priest or Chanter you get a healing machine that can make your Party near immortal for 1-2min Mid/Endgame they see their limits in longer/harder fights, so Cipher support is mandatory (!)Note: micro-management is needed. For details ..-> check Support Builds >> BUILDS.. (Veteran/PotD) -Wizards- 🔥 Great option for Multiclass, if you don´t mind the long Pre-Buff phase.. Spellblade (Rogue /Wizard) -- Aloth* ..strong combat mage, but requires Healing SC Wizard -ultraDPS- ..) Evoker ..the God of Burst! (Gear for "Empower" = WIN ..1-3 casts end all fights) Bloodmage ..strongest Mage in longer fights -- esp. with Scrolls/Potions Loremaster (Troubadour /Bloodmage) -DPS/Support- ..-> check Ranged Builds >> Thaumaturge (Priest /Bloodmage) -DPS/Support- ..-> check PIRATE Builds >> Battlemage (Devoted /Bloodmage) -DPS/Offtank- ..-> check PIRATE Builds >> Warlock (Barbarian /Bloodmage) -ultraDPS/Offtank- ..-> check PIRATE Builds >> Hierophant (Soulblade /Bloodmage) -ultraDPS/CC- ..-> check PIRATE Builds >> (Beguiler /Bloodmage) -CC/DPS/Support- ..-> check PIRATE Builds >> BUILDS.. (Veteran/PotD) -Priests- 🌟 While Priests are the best Support (#no.1 healer / buffer), they need T4 to get anywhere and T7 to become powerful. SC Priest is mostly a Spellcaster (spell limit like Wizard & Druid) with strong T9 Summon, which is also quite late. Priest: Spiritual Weapons[pillarsofeternity.fandom.com] Best Builds: Shaman (Priest / Berserker) -DPS/Support/Healer- ..-> check Berserker Builds >> Berath adds Ranged AoE option, while Skaen or Wael improve survivability/debuffs Thaumaturge (Priest / Bloodmage) - Melee DPS/Support/Caster -- DRUID 2.0 (!) ..2(!) SummonedWeapons (Lv4 & Lv13) +Phantom (Lv10) ..+ Buffs,Debuffs,Heals Templar (Priest / Paladin) - Melee DPS/Support/Healer -- strong Frontline Healer/Buffer ..PriestOfBerath/BleakWalker is your strongest DPS choice with 2H Greatsword (+Corrode) BUILDS.. (Veteran/PotD) -Ciphers- 🎭 Tricky & squishy class, though worth it. Requires micro-management or good AI-scripts.. Mindstalker (Rogue /Cipher) -- Ydwin* ..strong, but squishy & requires Healing Psyblade (Devoted /Soulblade) -DPS/Offtank- ..-> check Melee Builds >> Spiritualist (Troubadour /Beguiler) -Pet DPS/Support- ..-> check Ranged Builds >> Hierophant (Bloodmage /Beguiler) -CC/DPS/Support- ..-> check PIRATE Builds >> Witch (Berserker /Cipher) ..-> check Berserker Builds >> Seer (Ghostheart /Cipher) -DPS- ..behold the strongest Ranger? well, 80% Cipher DPS! Ciphers have a massive weakness to press AoE dmg, Ranger subclass provides you with summoned anchor point at will & instantly. Features: supportDPS +massive CC +Bosskiller Downside: micro-management is mandatory(!) to max DPS vs groups BUILDS.. (Veteran/PotD) -Chanters- 👻 Herald (Paladin/Chanter) Pallegina* ..good, BUT custom is even better Howler (Barbarian/Chanter) Konstanten* ..solid option for Melee Carnage Loremaster (Wizard/Chanter) Fassina* ..decent choice Mid/Endgame -> custom =better Celebrant (Priest/Chanter) Vatnir* ..special Subclass (Priest of Rymrgand) Theurge (Druid/Chanter) Tekehu* ..special Subclass (Watershaper) Herald (KindWayfarer / Troubadour) -Healer/Offtank- ..-> check Support Builds >> Loremaster (Bloodmage /Troubadour) -DPS/Support- ..-> check Ranged Builds >> Wildrhymer (Stalker /Troubadour) -DPS/Support- ..-> check Lv19+ PIRATE Builds >> Howler (Berserker /Troubadour) -DPS/Offtank- ..-> check Berserker Builds >> Cantor (ShatteredPillar /Troubadour) -DPS/Support- ..-> check Melee Builds >> (Helwalker /Troubadour) -ultraDPS- ..-> check Monk Builds >> BUILDS.. (Veteran/PotD) -Berserkers- 👹 TLDR: #1-4 are definitely among the #top20 strongest Builds of the entire game. #2 Fanatic = no.1 Budget choice .. great for StoryBosses (Mid/Endgame)WARNING: Berserker-Builds have high DPS and great AR, BUT handling "Confused"-Debuff can be a pain. ->>> Don´t rely on allies to fix your Frenzy debuff or you will wipe a lot! Generally requires ~PL3-6 Skills or some special Gear (switching weapons with "maxed" Modwyr [Sword] ..alternatively DevilOfCaroc [MediumArmor]) Hint: don´t underestimate the RAW-dmg from Frenzy (60-80 dmg/minute @Lv19)!! #1 Melee - DPS/Offtank - Howler (Troubadour / Berserker) -- no resource cost!!..very strong dmg + PEN + almost immortal ...(detailed BUILD for impressions): ideal weapon: Oathbreaker´s End (BW DLC: AoE-Heal on Kill during weapon´s Crit-DoT) alternative weapon: TwinEels (BW DLC: AoE-Heal on Kill) T1 ..Crashed upon the Shield (AoE-Cone-Debuff: -2 AR -> T3 refreshes "on Hit") T1 ..soft Winds of Death T2 Two-HandedStyle (+15% Dmg with 2H weapons) T3 The Shield cracks... (AoE-Cone: -2AR ..refresh on Kill) T4 Bull´sWill (+10 Will) T4 CombatFocus (Concentration at start of Combat) T4 Tumbling (+20Def vs Disengage attacks) T5 The Bride.. (Buff: +5 PER/DEX -> T7.. +5 INT) T5 UncannyLuck (5%Resist, 5% Hit->Crit) T5 InterruptingBlows (50% chance to Interrupt on crit) T5 RapidCasting (+10% ActionSpeed with spells) Aura: T6 ..`Gainst the Fampyr´s Gaze (Resistance to INT/PER afflictions!) Aura: T6 OldSiec.. (12% Dmg Leech) T1 Blooded (+25% Dmg vs <50% HP targets) T2 AccurateCarnage (+5Acc for Carnage AoE-attacks) T2 ThickSkinned (+1AR -slash,crush,pierce- / +1 Engage-Slot) T3 BloodySlaughter (vs <25% HP targets: +20% Hit->Crit /+50% Crit-dmg) T3 OneStandsAlone (+20% Melee-Dmg / harder to get Flanked) T3 Bloodlust (on Kill: +20% ActionSpeed for 10sec!) T5 BarbaricSmash (+20% Dmg /+50% AoE-dmg /+30% Hit->Crit /+50% Crit-dmg -> cost refunded on Kill !) T6 BruteForce (attacks vs Deflection use Fortitude instead, if that is lower!) T7 BloodThirst (on Kill: Instant Recovery for 10sec!)Note: second easiest Berserker (Lv16+) -even without Gear- because Chanter Aura (T6 ..Gainst the Fampyr´s Gaze) counters CONFUSED Debuff automatically and Leech (T6 Old Siec..) or Regen-Aura balance HP-loss from FRENZY #2 Melee - DPS/Offtank - Fanatic (KindWayfarer / Berserker) -- no resource cost!!..very strong dmg + PEN + almost immortal ideal weapon: Oathbreaker´s End (BW DLC: AoE-Heal on Kill during weapon´s Crit-DoT) alternative weapon: TwinEels (BW DLC: AoE-Heal on Kill) perfect synergy: Barbarian speeds up the rather slow attacks of Paladin, while the holy knight deals with Frenzy in the best way possible.. perfect frontliner: most enemies can barely scratch you, while the Healing -Aura- supports your allies nearby. FlamesOfDevotion + Endgame Gear is only icing on the cake ^^Note: easiest Berserker (Lv10+) -even without Gear- because Paladin Passive (T4 Mental Fortress) counters CONFUSED Debuff automatically and Regen-Aura +FlamesOfDevotion balance HP-loss from FRENZY #3 Melee - ultraDPS - Brute (Devoted / Berserker) -- requires Healing Gear..extreme dmg + PEN + high survivability ideal weapon: TwinEels (BW DLC: AoE-Heal on Kill) alternative weapon: Willbreaker (extremely strong -available quite early) Endgame weapon: Oathbreaker´s End (BW DLC: AoE-Heal on Kill during weapon´s Crit-DoT) Careful vs groups: ..requires BiS Gear or Healing Support!Note: CONFUSED Debuff-Counter requires micro-management, but is available early Lv7+ (T3 TacticalBarrage) ..or special Gear! #4 Melee (+Ranged) - DPS/Healer/Offtank - Shaman (Berath Priest / Berserker) ..2h Melee monster /Ranged AoE + Support + Healer -- near impossible to kill ideal weapon: Oathbreaker´s End (BW DLC: AoE-Heal on Kill during weapon´s Crit-DoT) alternative weapon: Magran´sFavor (Fire dmg &Heal) + SunGrazer (-1AR &Fire AoE ..on Crit)Note: CONFUSED Debuff requires Lv7+ (T3 Prayer for the Spirit), but comfortable handling starts at Lv13 (T5 Litany for the Spirit) ..or special Gear! #5 Ravager (Monk / Berserker) -- ok, but weaker than all above (unless Lv19+) Melee = more fragile Fighter before Lv19 Ranged = Lv19+ great, but slightly outperformed by few Rogue/Ranger/Wizard builds Careful vs groups: ..requires Healing Support!Note: CONFUSED Debuff-Counter at Lv10+ (T4 Enlightened Agony), still average Melee, whereas 2H Warbow is among the #best Ranged builds once Lv19+ ONE exception: Helwalker subclass is the strongest Monk (esp. Melee), if you have Gear &Healing! or a build that prevents a lot of dmg.. just hard to get there before Endgame/DLCs. Even then you want Priest or Chanter nearby and tbh #1-4 are more useful to Party! #6 Warlock (Wizard / Berserker) -- ok, if you sacrifice spellcasting (Lv19+)! Barbarian+Phantom sounds cool, BUT Wizard needs no Barbarian once T5 Critzal´s SpiritLance is available. In Melee healing becomes a big issue, so you rely on allies. Often outperformed by Thaumaturge (Wizard/Priest) and Battlemage (Wizard/Fighter) exception -Ranged- (Bow) : fully geared Lv19+ Warlock is on par with #4 Downside.. you need the best Bow: Veilpiercer ..ofc fully upgraded. Not for first 150hours. -> Perfect Script is mandatory for Buff-Mages, but this one really punishes any error! exception -Melee- (Dualwield Modwyr) : Unlikely you will have a "completed" + "not soulbound" Modwyr before Lv. Btw, 2H Barbarian is stronger. This particular combo is much better without the Subclass. Trading +2PEN for HP-loss is barely worth it because Wizard has same buffs and strong AoE debuffs to make up for it.. plus more buffs, plus nice spellsNote: CONFUSED Debuff-Counter at Lv4+ (T2 ..Vital Essence), sadly hampered by long Buff-Phase. Needs Lv19+ to shine (T7 Critzal´sMartialPower) -- at the cost of spellcasting!! Berserker subclass aside, Wizard/Barbarian can become one of the strongest Lv19+ MeleeBuilds, once you have the items. So yes, Gear is extremely important. #7 Marauder (Rogue / Berserker) -- requires Gear!! then #5 Streetfighter/Berserker: -Melee- ..strong, but requires Healing Support! Trickster/Berserker: -Ranged- ..eliminates Key-targets fast & provides sustain DPS Trickster/Berserker: -Melee- ..Dualwield (Modwyr +X) is on on par with #4Note: strong, but requires Gear or Ally-Buff/Aura to counter CONFUSED Debuff! #8 Witch (Cipher / Berserker) -- Berserker subclass is hard to deal with! exception: -Melee- Soublade/Berserker ..Modwyr +Magran´sFavor +Healing Support! This Endgame Dualwield build is strong, but prefers allies around.. on par with #4!Note: Requires Gear or Ally-Buff/Aura to counter CONFUSED Debuff! Tempest (Druid / Berserker) --> better ignore, lacks synergy! Savage (Ranger / Berserker) --> ignore, bad synergy! BUILDS.. (Veteran/PotD) -Fighters- 👺 Swashbuckler (Rogue /Fighter) -- Eder* ..tanky Frontliner + DPS Brute (Barbarian /Unbroken) -TANK/DPS- ..-> check Melee Builds >> Brute (Berserker /Devoted) -ultraDPS- ..-> check Berserker Builds >> Psyblade (Soulblade /Devoted) -DPS/Offtank- ..-> check Melee Builds >> Battlemage (Bloodmage /Devoted) -DPS/Offtank- ..-> check Lv19+ PIRATE Builds >> Warcaller (Troubadour /Devoted) -DPS/Offtank- ..-> check Lv19+ PIRATE Builds >> Cleric (Priest /Devoted) -DPS/Offtank/Support- ..-> check Lv19+ PIRATE Builds >> BUILDS.. (Veteran/PotD) -Paladins- 👼 Herald (Troubadour /KindWayfarer) -Healer/Offtank- ..-> check Support Builds >> Fanatic (Berserker /KindWayfarer) -DPS/Offtank- ..-> check Berserker Builds >> Votary (Helwalker /Paladin) -DPS/Support- ..-> check Monk Builds >> Holy Slayer (Assassin /Bleak Walker) -Stealth/DPS- ..-> check Melee Builds >> BUILDS.. (Veteran/PotD) -Monks- 🙏 Ravager (Berserker /Helwalker) -- best Lv19+ out-of-the-box Ranged build (2H Warbow) ..works even without good Gear, but ideally needs "Veilpiercer" + Marksman Ring Votary (Paladin /Helwalker) ..strong DPS with Regen. -Aura- (no.1 Helwalker =safe) Brawler (Devoted /ShatteredPillar) ..-> check Melee Builds >> Shadowdancer (Trickster /ShatteredPillar) -Melee- ..-> check Melee Builds >> (Trickster /Helwalker) -Ranged- ..-> "Red-Hand" glass-cannon (Lv19+ & Geared)! Cantor (Troubadour /ShatteredPillar) -DPS/Support- ..-> check Melee Builds >> (Troubadour /Helwalker) -ultraDPS- ..-> crazy Dualwield Endgame build (requires Gear!!) BUILDS.. (Veteran/PotD) -Rogues- 🔪 TLDR: Companions* have you covered.. but once their stories are done, you have options ^^ Swashbuckler (Fighter /Rogue) -- Eder* ..strong + tanky, but requires Healing Spellblade (Wizard /Rogue) -- Aloth* ..strong combat mage, but requires Healing Mindstalker (Cipher /Rogue) -- Ydwin* ..strong, but squishy & requires Healing Scout (Ranger /Rogue) -- Maia* (=best!) ..#top3 Ranged Build with RedHand Marauder (Berserker /Rogue) ..-> check Berserker Builds >> Holy Slayer (Paladin /Rogue) ..strong + tanky + Regen. (Bleak Walker /Assassin) -Stealth/DPS- ..-> check Melee Builds >> Shadowdancer (ShatteredPillar /Trickster) -Melee- ..-> check Melee Builds >> (Helwalker /Trickster) -Ranged- ..-> "Red-Hand" glass-cannon (Lv19+ & Geared)! BUILDS.. (Veteran/PotD) -Rangers- 🐾 Ranger suffers like Druid from Scaling issues, and your AnimalCompanion is weak & squishy which shows already Midgame. Even Bear (+2AR) backfires once the pet takes multiple hits.. result you suffer BondedGrief debuff. It´s troublesome to keep the pet alive.. imho annoying!! -> PotD option is Ghostheart (changes animal into "summoned Spirit"). Note: If you want strong Pets, go Chanter (even MC Summoner can replace 2 Rangers). Scout (Rogue /Ranger) -- Maia* ..strong Gunner + her bird Ishiza is the best pet Wildrhymer (Troubadour /Stalker) -DPS/Support- ..-> check Lv19+ PIRATE Builds >> Seer (Cipher /Ghostheart) -DPS- ..-> check Cipher Builds >> BUILDS.. -Specialists- 🎼👽🎶 These builds require a certain playstyle or focus around unique items or summoned weapons.. Lord Darryn´s Vulge[pillarsofeternity.fandom.com] Melee 2H (Lightning/Shock) Careful, this weapon is declared Slash+Shock, so one would expect the better value counts, BUT nope.. this weapon is different. Lightning dmg only applies to the stacking effect(!) - meaning the FirstHit + all nonCrits are SLASH only. As a result you require high PEN + decent Acc to proc those stacks, otherwise standard Pollaxe (Slash+Crush) performs similar/better. Druid+X (Lord Darryn´s Vulge) Veteran Tempest (Druid /Barbarian) fun Melee & strongest Lv.19+ Druid ..can switch to Firebrand -- 100%Fire-Dmg Veteran Warlock (Wizard /Barbarian) good Midgame DPS, but requires Healing ..sadly, Lv13+ Critzal´sSpiritLance outperforms Pollaxe, Lv19+ vs high AR by a mile !! Veteran /PotD Shaman (WaelPriest /Berserker) top DPS & 100% self-sufficient(!) ... Veteran /PotD Brute (Devoted /Berserker) best DPS with Vulge, but requires Healing ... Note: This Pollaxe is a solid Midgame choice, but Lv19+ no Alpha-tier weapon. If that wasn´t enough saltiness: 2H Axes, or strong 1h weapons (Magran´s Favor) are simply better, Greatswords with Weapon Modal two levels above (+50-80%). Shifter (5xMelee /1xRanged) -- [Druid exclusive] Slash-dmg (dualwield Melee) Pierce-dmg (dualwield Melee) Shock-dmg (dualwield Ranged) Bear Cat Boar Wolf Stag StormBlight Firebrand (2H sword, Burn/Pierce; +25%Burn) -- [Druid exclusive] with ScionOfFlame passive (Druid,Wizard,Priest,Paladin) = 100% Fire dmg +25%Lash Berath Greatsword (2H sword; +20% Corrosion) -- [BerathPriest exclusive] T2 Summoned Weapon = 100% Slash/Pierce dmg +20%Lash Woedica Fists (DW Fist; +20%RAW) -- [WoedicaPriest exclusive] T2 Summoned Weapon = 100% Crush dmg +20%Lash Nannasin´s Cobra Strike (DW RangedFist; strong RAW DoT) -- [Wizard exclusive] ..requires "Snakeskin Grimoire" (T4 Summoned Weapon = 100% Pierce dmg +DeadlyPoison) Wizard+X (Nannasin´s CobraStrike) Warlock (Berserker/Wizard) Lv19+ +2PEN ............... +2AR (+1AR *S*P*C) ............... / +Stats ............... -> extreme DPS + Killspeed Loremaster (Chanter/Wizard) Lv16+ +2PEN -2AR AoE (+4AR *S*P) ............... +Healing / +Stats ............... -> sustain DPS + Survivability Thaumaturge (Priest/Wizard) Lv19+ +2PEN ............... +2AR ............... +Healing / +Stats +20%dmg /+Acc -> sustain DPS + Survivability Spellblade (Rogue/Wizard) Lv19+ ............... ............... ............... SneakBonuses ............... / ............... +20%RAW /+Ryngrim -> extreme DPS + secure (Ryngrim) Critzal´s Spirit Lance (Pierce +Crush AoE) -- [Wizard exclusive] T5 Summoned Weapon (target: PierceHit; bystanders: FoE-only Crush AoE) Whispers of the Wind (SC Monk) (Invisibility Multi-Jump attack) -- [SC Monk T9 exclusive] ResonantTouch + WhispersOfTheWind = GG The Red Hand[pillarsofeternity.fandom.com] (shoots twice!) -- gamebreakingly good Arquebus Reload is long, but top builds kill 90% of enemies in 2-3 shots BUILDS.. Lv.19+ (Veteran/PotD) PIRATE Lv.19+ Endgame/Pirating-Builds which require ~PL7 Skills and some special Gear... Melee Fighter+X builds (Endgame Party Buffers) Melee -DPS/Offtank- Warcaller (Devoted/Troubadour) -- Lv17+ Monster ..Endgame option, great Frontliner. The ideal ally for any powerhouse without healing/buffs. Melee -DPS/Offtank/Support- Cleric (Devoted/Priest) -- Lv19+ Budget choice! ..the better Paladin. Great Allrounder with summoned weapons. Performs without Gear!! Melee Wizard+X builds utilizing PHANTOM (..copies your Armor+Weapons): Melee (+Ranged) -DPS/Support- Thaumaturge (Bloodmage / Priest) -- no Gear !! Lv19+ out-of-the-box solution for poor adventurers who still need Fighters & Healer. SummonedWeapons save the day and make you flexible, while you buff/debuff everyone. Maybe the cheapest way to feel strong.. LOL Strongest version of this build requires Gear: -- Chromoprismatic Quarterstaff Note: Full Spellcasting option!! Ranged option depending on Priest Subclass. Melee -DPS/Offtank- Battlemage (Bloodmage / Devoted) -- Groupkiller Lv19+ Groupkiller (+2PEN) --BATTLEAXE The expert slayer whenever the enemy comes in masses (5+). Peaks in first 2min. Very durable and only bested by few Barbarian-builds. Requires Gear though! Note: Spellcasting is severely limited, mostly Buffs!! Can slay an army in 2min. Melee -ultraDPS/Offtank- Warlock (Bloodmage / Barbarian) -- Boss/Groupkiller Lv19+ Boss/Groupkiller --BATTLEAXE This Butterknife is pure fun, but requires the best Gear and good script. Note: Spellcasting is limited, mostly Buffs/Debuffs!! Extreme DPS output.. Melee -ultraDPS/CC- Hierophant (Bloodmage / Soulblade) -- Bosskiller Lv13+ Bosskiller (+20%dmg +1PEN +Spells +SoulAnnihilation) --GREATSWORD Available Midgame, very strong at Lv16+ and Lv19+ improves survivability vs groups. While you have tons of CC, you lack healing and rely heavily on Gear to stay alive! Note: Full Spellcasting option!! Requires micro-management or good script. While Chanter summons are initially strong, the Wizard Phantoms depend heavily on Gear. TLDR: unique Gear-effects and Multiclass-synergies determine your overall performance!! Midrange -CC/DPS/Support- Hierophant (Bloodmage /Beguiler) -- Endgame Caster ..God of Spellcasting - on par with SC Wizard! ..very hard to kill. -> endless resources!! General Playstyle: Selfbuffs + big cloud of CC/Debuffs/Roots ..and AoE Charms on demand ^^ Support: RecallAgony (+30%RAW DoT), PainLink (Reflect 25%dmg), Ancestor´sMemory (Brilliant) AoE: CorrosiveSiphon (Corrode DoT), DeathRing (huge Corrode AoE) Finishers: KillingBolt (RAW), Disintegrate (RAW DoT) -> Can solo enemy groups quite fast. If supported by Cipher, even fight an army just by himself. ideal Gear: [1h+S] Lover´s Embrace + Magran´s Blessing.. + Upright Captain´s Belt Midrange - Pet DPS/Support- Spiritualist (Troubadour /Beguiler) -- Summoner King ..true NEMESIS: strong AoE Buffer/Debuffer + tons of CC + Charms (enemies fight for YOU!!) This is a very special build because innate DPS is bad.. buffed OK, but other qualities melt doubts - overall DPS: * / *** (buffed) - Pet DPS: *** (summons) / ***** (summons + dominate) - effect on Party DPS: **** (high vs groups/bosses) - survivability: **** / ***** (buffed) - soft / hard CC: ***** / ***** (both deadly: debuff +paralyze/immobilize +charm = GG) - effect on encounter: ***** (devastating) - resource management: ***** (endless!) Note: That´s why this BUILD is used for Triple Crown Challenge - outstanding performance.. ideal weapon: Sasha´s Singing Scimitar (Empower recovers itself + 3 Phrases) + Magran´s Blessing (Medium Shield; Retaliation: GreaterFireShield; 20% Interrupt on Hit) Ranged - DPS/Support - Wildrhymer (Stalker / Troubadour).."Maia" alternative with RedHand +Bear +TakedownCombo +Summons ideal weapon: RedHand (Arquebus which shoots twice, Selfbuff up to 20% dmg for kills) alternative weapon: ... *Best in Slot* Armor + Jewelry + Shields Note: This list covers about 90% of top items, but it´s still subjective ..meaning some niche builds might be able to utilize otherwise underwhelming unique items ^_^ HEAD: Mask of the Grotto Deep (+2 Int /+1 Poison PL /Melee attacks from STEALTH inflict RAW DoT) Acina´s Tricorn (+5 Ranged Acc /-10% Reload Time) Thaos Headdress (+1 Int /+5 Will AURA vs Mind Afflictions /+5 Acc and 5% Dmg to FLANKED targets) Death´s Maw (Dmg Reduction AURA [5m] when near killed enemies) Horns of the Bleak Mother (+1 Per /Resistance to Resolve Afflictions) Horns of the Aurochs (after receiving Hit/Crit your next attacks does +10% Freeze dmg /Immunity to Push&Pull effects) Fair Favor (with Dagger,Rapier,Sabre,Stiletto,Sword: 10% Hit->Crit /+10% Crit dmg) NECK: Cog of Cohh (+5% Dmg AURA [2,5m] /gain short AWARE Inspiration for Allies delivering kills nearby) Baubles of the Fin (+1 Con /+1 Int /+3% Dmg AURA [5m]) Protective Eothasian Charm (+1 Per /NearDeath: +Regen and 25% Dmg-Reduction) Strand of Favor (+1 Int /-10% Hostile effects duration /+10% Beneficial effects duration) Cauldron Shard (+1 Con /Dmg from Acid/Poison attacks has a 20% chance to heal you /per Rest: 60-80sec Poison Immunity!) Cipher Shackles (+1 Con /Resistance to Dexterity Afflictions) RINGS: Ring of Prosperity´s Fortune (3-15% Hit->Crit depending on your GOLD) -- BiS, If you go Pirating as 200k+ is ensured! Kuaru´s Price (+1 Int /+1 Per /+5% Spell-dmg) Ring of the Marksman (+4 Acc /+1 PEN with ranged weapons) Ring of Greater Regeneration (+3HP per 6sec) Chameleon´s Touch[pillarsofeternity2.wiki.fextralife.com] ("+1 [Class-]Attribute and Skill" per CLASS) Ring of the Solitary Wanderer (+1 Res /no Allies nearby: -35% Hostile effects duration) Ring of Minor Protection (+5 Fort./Refl./Will) Halgoth´s Warmth (+2 Burn AR /+1 Priest Restoration PL) GLOVES: Gauntlets of Greater Reliability (25% Misses->Grazes) Aegor´s Swift Touch (+1 Dex /+5% Action Speed with weapons) Firethrower Gloves (+2 Dex /+1 Evocation PL) BELT: The Undying Burden (+2 CON /Dmg-reduction /+ [additional]"SecondWind" -healing-) Girdle of Mortal Protection (+2 Con /15% incoming Crits->Hits) Upright Captain´s Belt (+1 Con /Immunity to Push&Pull effects) Gwyn´s Bridal Garter (+1 Con /Resistance to Dexterity Afflictions) Girdle of Eoten Constitution (+3 Con) The Maker´s Own Power (+1 Mig /+1 Crush AR /below 25%HP: 85% Dmg Reduction, regen. 60-80HP in 6sec) BOOTS: Boots of the Stone (+1 Dex /+1 Res /Resistance to Might Afflictions) Boots of the White (+1 Res /+2 Freeze AR / Resistance to Dexterity Afflictions) Rakhan Field Boots (Teleport+AoE) Slippers of the Assassin (Stealth after Kill) -- great for Rogue/Assassin Boots of Speed (+15 Defl. vs DISENGAGE attacks /+25% Stride) Footprints of Ahu Taka (+2 Dex /+10% Healing done /+1 Cast with Lv.2 Priest Spells) CAPE: Shroud of the Phantasm (1% chance to gain BRILLIANT Inspiration /under "Mind" Inspiration: +10% CastSpeed) Cloak of Greater Deflection (+7 Defl.) Cloak of Greater Protection (+10 Fort./Refl./Will) Ajamuut´s Stalking Cloak (+1 Per /from STEALTH: +5 Acc, +5% Dmg, attacks STUN) The Giftbearer´s Cloth (+1 Quick Item Slot /+1 Weapons Set /+5 Fort./Refl./Will) BODY ARMOR:-light- Fleshmender (+3 AR [Lost when hit, but regenerating], -10% Critdmg taken, 5% incoming Hits->Graces, +5HP/12sec) Miscreant´s Leathers (-10% Recovery Time /5% chance to ignore attacks /-10% dmg taken from DISENGAGE/FLANKING) Sharpshooter´s Garb (-20% Reload Time with Arbalest/Arquebus/Crossbow, +5 Defl. vs RANGED) Pale Hide (15% incoming Hits->Grazes, +8 Defl. when FLANKED) Swift Hunter´s Garb (+5% Recovery Time /10% incoming Crit->Hit /+5% Stride /Resistance to Dexterity Afflictions) -medium- Five Suns Breastplate (Depending on HP: 5[-15]% Dmg Reduction, +5[-15]% Weapon Dmg) Casita Samelia´s Legacy (+5 [-8] Defl. / 25% chance to retaliate against Melee-Slash-attacks) Magnera´s Chain (5 [-15%] faster Recovery when Crit by melee attackers / Resistance to Might Afflictions) The Blody Links (below 50% HP: +5 All Defenses, +2AR) Saint´s War Armor (-10% Crush dmg taken, per Rest: Revive, Resistance to Perception Afflictions) Iridescent Scale (+10 Defense against Elemental, -10% Burn/Corrode dmg taken) Devil of Caroc Breastplate (HP-regen. on Crit, Resistance to Intellect Afflictions) -heavy- Reckless Brigandine (HP-loss: +0-20% Dmg /+0-2 AR ../+1 Engage-Slot) Patinated Plate (+1 AR vs melee, 30% to briefly Stun attacker when hit in melee) SHIELD:-small- Xoti´s Lantern (AURA[5m]: +4% Dmg; +2 Restoration/Inspiration PL; +1 of each Monk Resource on Kill) Tuotilo´sPalm (counts as Offhand, +5 Acc[Unarmed]; 20% chance to attack after MISSED in melee; 10% chance for 1 Wound when taking melee dmg) -medium- Magran´s Blessing (counts as Offhand: 12-16 Dmg [7 PEN]; Retaliation: GreaterFireShield; 20% Interrupt on Hit) Lethandria´s Devotion (-15% incoming Crit-dmg; 50% chance Confused/Charmed on melee attackers ; AURA[2,5m]: +1HP/6sec, +5 Defl./Refl./Will) Nerian´s Ward (5-15% Dmg Reduction depending on HP) -large- Bronlar´s Phalanx (1-20 bonus Deflection depending on left HP.. 50% HP = +10) Wintertide Bulwark (25% chance for Freeze dmg when MISSED in melee) *Best in Slot* Weapons + Grimoires + Pets Melee Weapons-2H- TwinEels (BW DLC: 10 [-30] AoE-Heal on Kill) Willbreaker (+10% ActionSpeed /10% Hit->Crit /25% Miss->Graze /25% "Shaken" chance + 3-15 Will-Debuff on enemy) Oathbreaker´s End (BW DLC: 20 AoE-Heal on Kill during weapon´s Crit-DoT) Effort (15% RAW DoT, Unconscious: Resolve AoE-buff + Full Attack AoE) Chromoprismatic Quarterstaff (+1 All elemental PL, +3% elemental dmg, +5% ActionSpeed and +5% Dmg scaling with Metaphysics) -1H- Magran´sFavor (+15% Burn, +Burn DoT on Crit, +2 Fire PL, 15% of overall Burn-dmg ->Healing) SunGrazer (+15% Burn, 10% Graze->Hit, -1AR on Crit, Fire AoE on CritKill) St.Drogga´s Skull (+20% Burn, 20% chance for Burn AoE on hit, emits light [4m]) Sasha´s Singing Scimitar (Empower recovers itself + 3 Phrases) -- ideal for CHANTER Modwyr (+20% Burn [below 50%HP +20% Freeze instead] / +2[-20]% ActionSpeed on Hit till end of combat /Immunity to Int-Afflictions) Watcher´s Blade (20% RAW) Stalker´sPatience (15% RAW DoT, +10% dmg vs FLANKED targets, 20% chance to recover instantly on Crit) Lover´sEmbrace (Stealth: RAW DoT till combat ends; 33% chance for "Frenzy"-buff on Crit) Tarn´s Respite (+15% Freeze /+1 PEN /-1[-10] Defl. on hit for 60sec) Aldris Blade of Captain Crow (+10% Shock, +10 Shock-dmg on Crit, +8 HP on Crit) Duskfall (+10% Action Speed/ 25% Misses->Grazes /+1 PEN vs targets of allies /perEncounter: +15 Defl. in first 8-10sec of combat) GraveCalling (+2[-30]% Freeze for 60sec on hit, +15 Acc vs Vessels) Min´sFortune (+2[-100]% Critchance [resets after Crit], Random Affliction for 10sec on hit) Kapana Taga (5% RAW, 10% chance for DAZE on hit, +1 Engagement Slot, +4 [melee]Acc and +3% [melee]Dmg for each engaged target) Xoti´s Sickle (+5[-20]% dmg till combat ends on Kill, AURA[5m]: +15% Action Speed nearby dead enemies) Gladiator Sword (+1 PEN /if used with Shield: +10% Dmg with weapons, +5 Defl.) Ranged Weapons-2H- RedHand (Arquebus which shoots twice, Selfbuff up to 20% dmg for kills) Veilpiercer (WarBow with 10% Raw Dmg, 50% chance for Instant Recovery on Crit, perRest Skill: Disable Abilities on target for 8sec) Rod of the Deep Hunter (AoE: Target +1,5[-2,2]m, Debuff on hit for 45sec: -1Defl., +3% Recovery Time) Amira´s Wing (AoE: Target +1,5[-2,2]m, +5 Defl. vs weapons) -1H- Current´s Rush (+1% Critchance on hit /20% chance [interrupt/immobilize] Crush AoE on Crit) Scordeo´s Trophy (+15% Crit Dmg, +2 PEN on Crit, -5% Recovery Time on hit for 30sec [stacking]) Thundercrack Pistol (15% Shock, Paralyze target for 2sec on Crit, Debuff AURA[5m]: -10% Action Speed, -5 melee Acc) Fire in the Hole (AoE: Target +1,5m Radius, -15% Dmg, +15% Reload Time, shots bounce 1x) Xefa´s Empirical Explication (4 Projectiles, +15% RAW, +1 PEN, +15% Slash, Knockback on Crit) GRIMOIRE: Llengrath´s Martial Masteries (tons of Buffs) Katrenn´s Grimoire (perfect for Battlemage) Brawler´s Grimoire (great for Battlemage) Sea-Weathered Grimoire (great selection of Spells) Snakeskin Grimoire (deadly Spells) Zandethu´s Dragon-Scaled Grimoire (Melee: +15%Slash /+15%Burn /+Terrify retaliation) Spore-Loated Grimoire (deadly AoE Spells + Regen.) Blood-soaked Grimoire (decent allround option) Fassina´s Grimoire (Conjurer´s bible) Skeletal Wizard Grimoire (solid Mix) Spellwright´s Grimoire (solid Mix) Slaver´s Grimoire (solid Mix) Arkemyr´s Illuminating Discoveries (Debuff + Control) Iron-Clasped Grimoire (Concelhaut Spells) Weathermage Grimoire (Elemental focused) Elementalist Grimoire (good for pure AoE Wizard) Book of Storms (decent option for Elemental mages) Grimoire of Spark and Flame (perfect for FIRE mages) PET: Regen-Pets like Abraham, Twix, Freya, Algol (+10 Health RESTORED on KILL for whole Party) Animancy Cat (all Summons: +2 Mig /+1 PEN) -- Spoiler: Story &Sidequests https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_quests https://pillarsofeternity2.wiki.fextralife.com/Game+Progress+Route -- SPOILER: First steps (Shipwreck+Port Maje) 1. usually you talk to Eder + clear the area near your shipwreck (incl. cave to rescue left crew) 2. then go PortMaje..get Xoti and do the 3 quests (Innkeeper -clear room, Prison -gorecci street, Huana village in the north -talk or steal the purse) 3. then you stumble across the old Druid +move on to the Digsite (governor quest) 4. once that is done, you´re Lv.5-6 and you can talk with Aloth (recruit) 5. now you fulfilled all prerequisites to move on with your ship and sail for.. Neketaka 6. Neketaka might keep you busy for 50+ hours 7. then you´re ready to explore the big ocean and all dangers Have fun.. Note: NEKETAKA is the worlds hub - you come back several times to progress Story & Factions. Be aware that Pirating (+Exploration) itself adds another 50-100 hours easily ^^ ->. (with DLCs + excessive Pirating ~300 hours) Now mind you.. I played RTwP incl. all DLCs and a ton of Plundering (100+ hours) while basically doing 98% of content (which is unrealistic in 100-150hour runs).. and with highly tweaked AI plus average combat time only ~40sec (in last 200hours) - it was easy to scratch 300 hours ^^ -> Don´t go turn-based, if you want to swim in Gold and max your Gear (check ->Pirating) The biggest factor is RTwP vs TB the second choice is micro-managing vs automated combat the third choice is SC vs MC .. ..fifth choice would be NewGame+ (Berath´sBlessing,Challenges,etc) ..sixth choice - available/planned Gear for your Party (esp. Early/Midgame)




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