《游戏名》v0.14.0.0版本更新日志

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Operation: Harsh Doorstop
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Animations Unarmed Animations added New Vehicle Poses for Passengers MG Recoil Increased Mounted Recoil Decreased Significantly Passive Wall Mounting Reduced by 25% Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85% All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil Audio Rework of all weapon sound cues All weapons received new sounds Ambient sounds added to several maps Core Bipod System Construction System Vaulting Optimizations Weapon Mounting Medical System and Revival Vehicles Core Art Made new Desert buildings, better optimized and more detailed than older versions Optimized WW2 buildings, fewer material slots, reduced draw calls Added impact decals to explosion effects Created new Normandy Foliage assets Assortment of "Buildable" meshes created for the construction system Fixed class icon in Squad Member Listing widget getting squished due to padding enforced around it Characters Character LOD optimizations Reworked equipment on characters Retextured all characters and gear Optimized materials, and weight paint for animations to reduce mesh stretching Added Cold War Woodland Camo US Faction Added new 1P Arms Added additional skeletal meshes to WW1 Factions Cleanup Migrated all assets from the Operation folders to HDAssets Renamed several assets for consistency Credits Added Developer and Contributor names from the past year Gameplay Bipod System Construction System Vaulting Optimizations Weapon Mounting Medical System and Revival Enabled the ability for bots to deploy from buildables that provide a spawn point (i.e. rally points and outposts from the Construction system) Optimizations to character suppression volume Fixed issue with hit reactions that resulted in players getting noticeably suppressed by friendly fire Lighting Sky Textures downscaled to reduce texture memory Dynamic shadows reduced for performance Main Menu New background scenes have been created New soundtrack added to main menu Maps Spawn Protection Volumes added to all main base and spawn flags Vehicle spawners added to all maps Flag layouts adjusted for vehicles More neutral and no spawnable flags placed for all maps Skirmish maps made for all maps HLODs baked on larger maps to help reduce tri count, draw calls, and texture memory Khafji Complete overhaul Buildings replaced, and small details added Small details and set dressing added Risala All buildings swapped out with updated versions Terrain, foliage, and prop optimizations Argonne Foliage improvements Distant terrain Foliage additions Distant terrain added Optimizations and performance tweaks Montecassino Foliage improvements Distant terrain Foliage additions Distant terrain added Optimizations and performance tweaks Castle meshes optimized to reduce draw calls and texture memory Lam Dong Optimizations and foliage improvements Lighting improvements Distant Terrain and Foliage added Jaziira Buildings swapped out with new versions Terrain adjustments and optimizations Prop placement and optimizations to collision Al Dhakir New modder-donated map made by Putridi Carentan DLC map now included in the base game Terrain improvements New Foliage Assets Lighting and Shadow Optimizations Omaha Beach DLC map now included in the base game Terrain, Foliage, and Mesh Improvements Saint Quentin DLC map now included in the base game Terrain improvements, Distant terrain added Trench lines reworked New Foliage Assets Lighting and Shadow Optimizations Tan Binh DLC map now included in the base game Foliage additions Tunnels added Prop placement, scorched earth areas added New Lighting Level added Multiplayer Increased net relevancy range of grenade and rocket projectiles (they now match relevancy range of player characters) Minor reduction in the bandwidth usage of weapon RPCs Fixed issue where hard pivots in the direction of movement while sprinting resulted in excessive rubberbanding Additional security improvements and enhancements Vehicles Logistic and Transport Vehicles Added: 1917 Matchless Motorcycle FMTV, GAZ66 GER Lorry GER Opel Blitz GMC CCW, Humvee IMV Rhino KAMAZ Kubelwagon Liberty M35 M923 M939 USArmy Motorcycle MRAP Catamount MRAP Oshkosh MRAP Ural Typhoon MT Pickup 85' Technical UAZ UAZ Hunter Willy's Jeep ZIL Cargo Many more vehicles to come! SDK Prevented mods from being packaged in the editor if there is any build in progress (lighting, navigation, etc) and present a warning to the user Minor updates to layout of Upload Mod window which includes multiline item descriptions as well as enlarged, word-wrapped Description & Changenote text boxes Don't overwrite title, description, preview image, etc of a workshop item if they are left blank when publishing a mod Remember selected mod plugin as a user preference when Upload Mod window closes Re-enable Git, Perforce, and Subversion source control plugins that were previously disabled by the project Default navmesh generation method changed from 'Static' to 'Dynamic Modifiers Only' in order to allow for AI navigation around buildables and other dynamic objects Expose tank track lock/unlock functionality to BPs Add BP write access to "ADS Fire Only" and "Can Aim While Equipped" weapon flags Expose skeletal mesh component PredictedLODLevel value to BPs via the 'GetAnimLODLevel' (anim instance) and 'GetMeshLODLevel' (mesh component) BP statics Expose to BPs the ability to override the navigation export behavior of SM, ISM components (i.e. export as dynamic obstacle, Area Class overrides) VFX New Projectile Effects added New Grenade and AT Explosion Effects added Weapons New Weapons Added: 9A91 AK74M AK74W 1P87 AKS74U AUGA1 CAR15 G3A3 Gewehr 43 Gewehr 98 HK417 with G33 Magnifier M1 Garand with M84 Scope M1A Woodstock M14 with Redfield Scope M1903A3 with M73 Scope M1917 M24 M240B M249 MAT49 MDR .308 MG34 Mosin Nagant OSV96 Stoner63 VSK94 Several weapons were retextured and details added