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抢先体验版热修复 #107

2026-02-05 09:00:55

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这是IRONMACE发布的游戏抢先体验版#107热修复公告,包含大量游戏bug修复、视觉特效优化及职业、道具的平衡性调整,还提及月底将推出工坊功能,优化了玩家的地牢冒险体验。

Hi Adventurers, This hotfix brings several bug fixes and balancing changes to help smooth some of the bumps from the recent major update. The initial response to the update has been great and we look at this as a good foundation to build upon. We are working hard to get more features before the end of the month including the highly anticipated Workshop feature. We thank you for your patience and see you in the dungeons! IRONMACE Bugfixes: Fixed an issue where players might not be properly hit when attacked at very close range. Fixed an issue where an attack that became stuck after being successfully guarded with a shield could deal damage to a nearby player. Fixed an issue where multiple unintended attacks could trigger after a successful parry. Fixed an issue where jumping might not function properly when the inventory detailed view was opened. Fixed an issue where the banner might not disappear if the Fighter was silenced by another player while using Fortified Ground. Fixed an issue where the Rogue’s Traps and Locks would display environmental traps that could not be disarmed. Fixed an issue where nearby targets might not take damage when the Barbarian used Whirlwind with the Felling Axe. Fixed an issue where the Barbarian’s Grappling Hook would not function properly when turning backward after a successful hit. Fixed an issue where the stuck sound could play when the Barbarian’s Grappling Hook hit another player. Fixed an issue where the minimap would appear incorrectly for certain modules of The Ruins of Forgotten Castle – Ruins. Fixed an issue where the Hidden Statue Lever placed in the Abandoned Sanctuary module of The Ruins of Forgotten Castle – Ruins would not spawn properly. Fixed an issue where some doors in the Forgotten Plots module of The Ruins of Forgotten Castle – Ruins could be blocked by walls. Fixed an issue where monsters could get stuck and be unable to move at certain wall spots in the Guard Posts module of The Ruins of Forgotten Castle – Crypt. Fixed an issue where there could be holes in the Center Altar module of The Ruins of Forgotten Castle – Crypt. Fixed an issue where there could be holes in the Death Hall module of The Ruins of Forgotten Castle – Crypt. Fixed an issue where players might not take damage from the blood pool in The Ruins of Forgotten Castle – Inferno. Fixed an issue with the ladder in the Pyramid module of The Frost Mountain – Ice Caverns where it would appear as being used when walking across the floor. Fixed an issue where there could be holes in the Goblin Town A module of Goblin Caves. Fixed an issue where players could get stuck on certain stairs in the Anvil Outpost module of The Goblin Caves – The Firedeep. Fixed an issue where a Pickaxe could be floating in the Lava Crossway module of The Goblin Caves – The Firedeep. Fixed an issue where the interaction UI would remain on the screen when interacting with monsters in The Goblin Caves – The Firedeep. Fixed an issue where the Flame Jet trap could appear armed even after being successfully disarmed. Fixed an issue where the disarm sound for the Flame Jet trap would not play. Fixed an issue where monsters would continue attacking players who were already dead. Fixed an issue where Slime corpses would not deflate properly. Fixed an issue where players trapped in a prison created by the Skeleton Warlord would be unable to break out on their own. Fixed an issue where the VFX for certain attack patterns of the Skeleton Warlord might not display properly. Fixed an issue where the VFX for certain attack patterns of the Lava Turtle might not display properly. Fixed an issue where the effects of certain spells applied to Fire Spirits could appear on the ground. Fixed an issue with the loot drop table for the Lava Golem so it no longer only drops a few gold coins. Fixed an issue where monsters could end up in an abnormal pose after being killed by a player spawning nearby. Fixed an issue where monsters possessed by Faustian Bargain could be killed by a new player spawning nearby. Fixed an issue where the message “The dark grows darker…” would appear twice when no players remained in the dungeon while Faustian Bargain was active. Fixed an issue where the materials for some crafted items were incorrect. Fixed an issue where players would continuously obtain the same grade of Log from a single tree while woodcutting. Adjusted the drop rates for each type of log according to the game mode. Fixed an issue where the selling price of the 'Ball' ammo was higher than their purchase price. Fixed an issue where the guard range of the Double Axe did not match the weapon’s visual appearance. Fixed an issue where parts of the character’s body could clip through the Lantern Shield when wearing plate armor. Fixed an issue where a metallic hit sound could play when striking a Round Shield with an item skin equipped. Fixed an issue where the sound of a Throwing Knife would play when taking out a Lockpick. Fixed an issue where the parry sound of the Zweihander would not play. Fixed an issue where the selling price of the Intricate Wooden Figurine was too low. The Collector will now purchase the item for 5,000 gold. Fixed an issue where the virtual cursor would not be activated when pressing [ESC] Back while using a gamepad in a dungeon. Fixed an issue where text alignment would appear incorrectly in the Adventure Results screen. Fixed an issue where party members could change servers. Fixed an issue where the dungeon selection would not synchronize properly if the party leader changed the dungeon while a party member had the dungeon selection screen open. Fixed an issue where the death animation of the Dwarf race would appear awkward. Fixed an issue where the crouch movement speed was not be applied when using the Stonekick Dance emote. Fixed an issue where accessories could be purchased from the Goblin Merchant. Fixed an issue where The Firedeep boss kills would not be counted in Hall of Fame – Boss Hunter leaderboard. The Fire Colossus now give 2pts for each kill in the High-Roller mode. Fixed an issue where the updated amount might not be applied properly when refunding previously charged Redstone Shards.Game Updates: Improved the Fire Colossus’s VFX while it is out of combat.Balance Updates: General Significantly improved the drop rates for the early quest items. Improved the drop rates for the 1st floor bosses. Adjusted the Quest system so the branching questlines become unlocked much earlier. Updated several Quests that previously required you to find a random module to instead explore a module that should always appear. Classes Fighter The Disarm skill mechanic has been updated. The disarm skill no longer disarms a target with a successful attack on the target. Instead the player must successfully parry an attack while the disarm skill is activated to disarm the attacker. The Disarm skill will now work with all weapons that can parry instead of just being available to sword weapons. The player’s hands will display a visual effect while the disarm skill is active. The duration window to Disarm a target has been increased from 4 seconds to 6 seconds from when it is activated. Barbarian Movement speed while using the Grappling Hook has been increased. Grappling Hook can now be thrown more quickly. Movement speed during the preparation phase of Hurl Weapon has been increased. Skull Splitter damage has been reduced to 12, and its damage duration has been reduced to 4 seconds. Sorcerer The movement speed bonus while casting Spell Stride has been reduced to 15%. The knockback power of Air Mastery has been reduced to 25%. Windblast’s spell tier has been increased by one, and its cooldown has been increased to 15 seconds. Vortex’s spell tier has been increased by one, and its cooldown has been increased to 21 seconds. Bard Movement speed while playing instruments has been increased. The movement speed bonus of Jolly Time has been reduced to 5. The movement speed bonus of Beats of Alacrity has been adjusted from 5/7/9 to 4/5/6. Ranger Quick Reload now also applies to the Hand Cannon. Item The Hand Cannon’s weapon damage has been reduced by 5. The firing time of the Hand Cannon has been reduced. The Hand Cannon now deals an additional 10 True Physical Damage, and its armor penetration effect has been removed. The projectile speed of Hand Cannon Ball has been increased by 10%. Movement speed while attacking and reloading with the Sling has been increased. The damage of Lantern Shield counterattacks has been increased. The maximum health of Light Aketon and Frostlight Aketon has been increased by 1. The primary stat of Dark Cuirass has been reduced by 1. The spell power of Wizard Shoes has been reduced by 1.

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