
This guide will tell you everything about every single ghost in Phasmophobia! Legend Evidence - To identify a ghost, you need to find different pieces of evidence. Hunt sanity - Every ghost can hunt only when the average sanity is below a certain point. You can also use this to identify the ghost you're dealing with. Speed during hunts - Every ghost has a certain speed during hunts, measured in m/s, the standard speed is 1.7m/s. Ability - Almost every ghost in the game has a special ability that you can use to tell what ghost it is. Tell - A tell is something that confirms the ghost type, for example, if a ghost doesn't hunt before 180s after getting smudged, it's a Spirit (or a Mimic). Elimination - An elimination is the opposite of a tell, it's something that lets you confirm that it is not a certain ghost type. For example, if the ghost hunts before 180s after getting smudged, it is not a Spirit. Spirit Evidence: EMF 5; Spirit Box; Ghost Writing. Hunt Sanity: 50%. Speed during hunts: 1.7 m/s. Tell: After smudging the ghost, it will wait 180s before hunting, instead of the regular 90s. Elimination: If the ghost hunts less than 180s after getting smudged, it is NOT a Spirit. Wraith Evidence: EMF 5; Spirit Box; D.O.T.S. Hunt Sanity: 50%. Speed during hunts: 1.7m/s. Ability: Can teleport to a random player, leaving an EMF 2 on that location. Tell: Wraiths cannot step in the salt. Elimination: If the ghost steps in the salt, it is NOT a Wraith. Phantom Evidence: Spirit Box; UltraViolet; D.O.T.S. Hunt sanity: 50%. Speed during hunts: 1.7m/s. Ability: Can ROAM towards a random player and leave an EMF 2 when it reaches the player. Tell: If the ghost disappears when you take a picture of it and you can't see it in the "Ghost" photo, it is a Phantom; Phantom is almost invisible during a hunt, due to it blinking really rarely. Elimination: If you can see the ghost in "Ghost' picture, it is not a Phantom; If the ghost does not disappear when you take a picture of it, it is not a Phantom. Poltergeist Evidence: Spirit Box; UltraViolet; Ghost Writing. Hunt sanity: 50%. Speed during hunts: 1.7m/s. Ability: Poltergeist Explosion - Has 3 variations: Levitate and drop - multiple items in a small range will start floating slowly and then will fall back to the ground. Levitate and throw - multiple items in a small range will start floating slowly and then will be thrown across the room. Throw - multiple items in a small range will be thrown across the room. Each one of these variations will have decrease nearby player's sanity by 2% per item thrown; Throws items much more often and with more force during hunts. Tell: None. Elimination: None. Banshee Evidence: UltraViolet; Ghost Orbs; D.O.T.S. Hunt sanity: Whenever its target's sanity is lower than 50% Speed during hunts: 1.7m/s. Ability: Chooses a random target; Every interaction with the Parabolic Microphone or the Sound Recorder has a 33% chance to give a unique scream instead of a whisper. This scream has at least 3 variations, click on the numbers to hear each variation. 1[static.wikia.nocookie.net]; 2; 3; Tell: Will only pursue its target during a hunt (if the target is inside); The Banshee Scream. Elimination: None WARNING: A NEW PHASMOPHOBIA UPDATE CAME OUT AND THEY ADDED NEW BANSHEE SCREAMS, I HAVEN'T FOUND THEM YET SO YOU CAN'T LISTEN TO THEM UNTIL I FIND AUDIO FILES FOR THE SCREAMS. Jinn Evidence: EMF 5; UltraViolet; Freezing Temperatures. Hunt sanity: 50% Speed during hunts: Normally 1.7m/s; When a player is in LOS and is further than 3m away, 2.5m/s. Ability: With the breaker on, the ghost can drop the sanity of players who are near the breaker by 25%, leaving an EMF 2; With the breaker on, the ghost will speed up during a hunt if a player is in LOS and is further than 3m away. Tell: With the breaker on, the ghost will speed up during a hunt if a player is in LOS and is further than 3m away. Elimination: If the ghost turns off the breaker, it is not a Jinn. Mare Evidence: Spirit Box; Ghost Orbs; Ghost Writing. Hunt sanity: If the lights in its current room are on, the hunt sanity is 40%; If the lights are off, the hunt sanity is 60%. Speed during hunts: 1.7m/s. Ability: Can immediately turn off a light switch or a lamp that has been turned on by a player within 4m of the ghost; Cannot turn on any lights (excluding TVs and Computers). Tell: Elimination: If the ghost turns on a light switch or the breaker, it is not a Mare. Revenant Evidence: Ghost Orbs; Ghost Writing; Freezing Temperatures. Hunt sanity: 50% Speed during hunts: Normally 1.0m/s; If the ghost detects a player (radio, electronics, LOS or voice chat), will immediately speed up to 3.0m/s. Does not speed up with LOS. Ability: Prey Hunt - Speeds up when detects a player. Tell: If the ghost is slow, but speeds up when it detects you, it is a Revenant. Elimination: If the ghost is normal speed, it is not a Revenant. Shade Evidence: EMF 5; Ghost Writing; Freezing Temperatures. Hunt sanity: 35%. Speed during hunts: 1.7m/s. Ability: If the ghost is in the same room as the player, it will not hunt or a ghost event; If the ghost is in the same room as the player, it will not blow out candles or write in the Ghost Writing book. Tell: Shade is the only ghost that can appear as a shadow ghost model on the Summoning circle, Music box and Monkey Paw events; Elimination: If the ghost does any interactions resulting in EMF 2, 3 or 4 in the same room as the player, it is not a Shade; If the ghost hunts when the average sanity is above 35%, it is not a Shade; If the ghost does a ghost event when the average sanity is 100%, it is not a Shade; If the ghost blows out a firelight while hunting in the same room as the player, it is not a Shade. Demon Evidence: UltraViolet; Ghost Writing; Freezing Temperatures. Hunt sanity: Can normally hunt only when the average sanity is below 70%; Can hunt at any time with the Doom Slay ability, even at 100% sanity. Speed during hunts: 1.7m/s. Ability: Doom Slay - the ghost can start a hunt at any point of the game, regardless of the sanity; After hunting, a Demon can hunt again after 20s, instead of the regular 25s; For a Demon, all of the Crucifixes have 50% more range; Can hunt 60s after being smudged instead of the regular 90s. Tell: If a ghost hunts above 80% sanity, with every player's sanity is above 50% and no firelights have been lit, it is a Demon; If a ghost hunts before 90s after getting smudged, it is a Demon. Elimination: None. Yurei Evidence: Ghost Orbs; Freezing Temperatures; D.O.T.S. Hunt sanity: 50%. Speed during hunts: 1.7m/s. Ability: Can fully open any door in one try, dropping nearby player's sanity by 15%; When Yurei is smudged, it cannot leave its room for 90s. Tell: If the ghost closes or interacts with the exit door without doing any ghost events or hunts, it is a Yurei. Elimination: If you smudge the ghost and it leaves its room before 90s, it is not a Yurei; If you see the ghost open a door gently and not all the way, it is not a Yurei You can know when the ghost left its room using motion sensors or salt. Oni Evidence: EMF 5; Freezing Temperatures; D.O.T.S. Hunt sanity: 50%. Speed during hunts: 1.7m/s. Ability: Drains 20% sanity during ghost events, instead of the standard 10%; Cannot do the "airball' event; Opposite of a Phantom, more visible during hunts than usual. Tell: If the ghost is super visible during hunts, it is an Oni. Elimination: If a ghost does the "airball" ghost-event, it is not an Oni. Yokai Evidence: Spirit Box; Ghost Orbs; D.O.T.S. Hunt sanity: Normally can hunt below 50%, but if someone is talking in the room with the ghost, can hunt below 80%. Speed during hunts: 1.7m/s. Ability: Almost completely deaf during hunts, detection distance is 2.5m smaller than usual. Tell: During a hunt, turn on your flashlight, radio or just talk. If the ghost doesn't go towards you or goes past you, it is a Yokai. Elimination: During a hunt, turn on your flashlight, radio or just talk. If the ghost comes right to you, it is not a Yokai. Hantu Evidence: UltraViolet; Ghost Orbs; Freezing Temperatures. Hunt sanity: 50%. Speed during hunts: In warm rooms - 1.4m/s; In cold rooms - 2.7m/s; Does not speed up with LOS. Ability: With the breaker off, will have visible freezing breath coming out of its mouth during hunts; Can not turn on the breaker; Has Freezing Temperatures as a guaranteed piece of evidence. Tell: If the ghost randomly speeds up and slows down during hunts without being influenced by electronics or the player, it is a Hantu. Elimination: While the breaker is off or broken, if the ghost doesn't have Freezing breath, it is not a Hantu; If the ghost turns on the breaker, it is not a Hantu; If the ghost speeds up with LOS, it is not a Hantu; If on 1-evidence or 2-evidence runs you don't have Freezing Temps as evidence, it is not a Hantu. Goryo Evidence: EMF 5; UltraViolet; D.O.T.S. Hunt sanity: 50%. Speed during hunts: 1.7m/s. Ability: Has D.O.T.S. as guaranteed evidence; D.O.T.S. can only be visible on a video camera and if there is nobody near the ghost; Cannot change the ghost room. Tell: Take a video camera and sit outside of the ghost room, pointing the camera on DOTS. If you see the ghost do D.O.T.S on a camera but not with your eyes, it is a Goryo. Elimination: If a ghost changes the ghost room, it is not a Goryo; If a ghost does DOTS and you can see it, it is not a Goryo; If on 1-evidence or 2-evidence runs, you don't have D.O.T.S. as evidence, it is not a Goryo. Myling Evidence: EMF 5; UltraViolet; Ghost Writing. Hunt sanity: 50% Speed during hunts: 1.7m/s. Ability: Footsteps and vocals cannot be heard from further than 12m away, instead of the usual 20m; Whispers in the Parabolic Microphone more often. Tell: During a hunt, if you can't hear the ghost between 12m and 20m, it is a Myling. Elimination: During a hunt, if you can hear the ghost between 12m and 20m, it is not a Myling. Onryo Evidence: Spirit Box; Ghost Orbs; Freezing Temperatures. Hunt sanity: Normally can hunt below 60%, but if it blows out a Firelight 3 times, it will immediately initiate a hunt, regardless of the average sanity. Speed during hunts: 1.7m/s. Ability: Will try to hunt after blowing out a Firelight 3 times; Cannot light fire sources; If there is a Firelight within 4m of the ghost, instead of hunting, it will blow out the fire source. Tell: If the ghost blows out the same Firelight twice within 20s, it is an Onryo; If the ghost tries to hunt after extinguishing 3 firelights, it might be an Onryo. Elimination: If the ghost lights a fire source, it is not an Onryo; If the ghost doesn't hunt after extinguishing 3 fire sources, it is not an Onryo. The Twins Evidence: EMF 5; Spirit Box; Freezing Temperatures. Hunt sanity: 50%. Speed during hunts: The Slow Twin - 1.53m/s; The Fast Twin - 1.87m/s. Ability: Twin interaction - interacts with 2 objects at the same time, causing the activity graph to have a really really small curve;


我不知道这是漏洞还是特性,但双生灵可以在十字架上方发动猎杀。因为地图上有两个双生灵,且它们处于不同位置。有时当其中一个双生灵在十字架上方尝试猎杀,而另一个双生灵不在十字架附近时,尝试猎杀的双生灵会参考另一个不在十字架上方的双生灵的位置,导致它能在十字架上方发动猎杀。 提示:如果在猎杀期间,鬼魂的速度比平时稍快或稍慢,那它就是双生灵;如果频繁在远离鬼魂房间的地方发生互动,可能是双生灵;如果在活动图表上看到双生灵互动,那就是双生灵;如果鬼魂在十字架上方发动猎杀,那就是双生灵。排除条件:若鬼魂在狩猎时速度正常,则不是【双胞胎】。 【雷鬼】 证据:EMF 5级;鬼魂之球;D.O.T.S. 投影仪 狩猎理智值:通常在50%以下开始狩猎;若鬼魂附近有激活的电子设备,则会在65%以下开始狩猎。 狩猎速度:通常为1.7米/秒;若鬼魂附近有激活的电子设备,则会加速至2.5米/秒。能力:在鬼魂事件和猎杀期间,会导致电子设备在15米范围内受到干扰,而非通常的10米;猎杀期间在活跃电子设备附近会提速;若附近有活跃电子设备,可能会更早开始猎杀。 特征:在鬼魂房间附近放置开启的电子设备,躲藏并等待猎杀,若鬼魂在电子设备附近提速,则为雷兽;当鬼魂正在猎杀时,可将电子设备扔在地上(无需暴露自身位置)并使其开关切换,若鬼魂开始时快时慢,则为雷兽。 排除条件:若鬼魂在活跃电子设备附近未提速,则不是雷兽。 大面鬼 证据:EMF 5级;紫外线;鬼魂之球。 猎杀理智值:50%。 猎杀期间速度:1.7米/秒。能力:在狩猎期间,御灵可以在单次闪现时变形为不同的鬼魂模型,且每次狩猎至少会变形一次;会留下独特类型的指纹:门上为六指指纹,电灯开关上为两指指纹,儿童婴儿床、监狱牢门和键盘上为五指指纹;与门、电灯开关等互动时有25%的概率不留下指纹;【紫外线】是其固定证据。 辨识方法:若鬼魂在互动后留下独特指纹,则为御灵;若鬼魂有紫外线证据但在互动时未留下指纹,则为御灵;放置一堆盐并等待鬼魂走过,若走过之后听到漏踩的脚步声(例如:脚步声...[]...),则为御灵。步伐,而非通常的一步…一步…一步。 排除法:如果在单证据或双证据模式下,某个鬼魂没有紫外线证据,那么它就不是御灵。



The Mimic Evidence: Spirit Box; UltraViolet; Freezing Temperatures; Ghost Orbs. Hunt sanity: Depends on the ghost that it is Mimicing. Speed during hunts: Depends on the ghost that it is Mimicing. Ability: Every 30 seconds to 2 minutes, Mimics any ghost, including its behaviour and abilities. Will always show Ghost Orbs as an additional piece of evidence, even on 0-evidence runs. Tell: On 0-evidence, check the ghost room for Ghost Orbs, if you see Ghost Orbs, it is The Mimic. If the ghost's behaviour changes after a hunt, it is The Mimic. Elimination: Check the ghost room, if you don't see Ghost Orbs, it is not The Mimic; If the ghost doesn't change its behaviour, it is not The Mimic. And remember, it is always The Mimic, unless proven otherwise. Moroi Evidence: Spirit Box; Ghost Writing; Freezing Temperatures. Hunt sanity: 50%. Speed during hunts: Moroi's speed during hunts is based on the average sanity Average sanity %Base ghost speed>45%1.5 m/s40%-45%1.583 m/s35%-40%1.66 m/s30%-35%1.749 m/s25%-30%1.832 m/s20%-25%1.915 m/s15%-20%1.998 m/s10%-15%2.081 m/s5%-10%2.164 m/s0%-5%2.25 m/s Ability: Places a curse on a player when heard through Parabolic Microphone, the curse passively drains player's sanity 2x faster; Changes speed based on the average sanity, making it possible for him to reach 3.71 m/s with LOS; Incense blindness during hunts is increased by 50% (7.5s instead of 5s); Moroi has Spirit Box as guaranteed evidence. Tell: If you hear the ghost being fast during a hunt and then speeding up with LOS, it is a Moroi; If after hearing a whisper through Parabolic Microphone your sanity passively drops even when you are in a well-lit room, it is a Moroi; Drain your sanity to around 40%, wait for a hunt and take sanity medication, if the ghost slows down, it is a Moroi. Elimination: If the ghost has normal speed at all times, it is not a Moroi; If on 1-evidence or 2-evidence runs you don't have Spirit Box as evidence, it is not a Moroi. Deogen Evidence: Spirit Box; Ghost Writing; D.O.T.S. Hunt sanity: 40%. Speed during hunts: If Deogen is further than 6m from a player, it moves at 3.0 m/s; If it is 2.5m or closer, it moves at 0.4 m/s; Does not speed up with LOS. Ability: When a player is within 1m of the ghost, has a 33% chance to give Heavy Breathing through Spirit Box, click here[static.wikia.nocookie.net] to hear the Heavy Breathing; Is a bit more visible during hunts; Deogen has Spirit Box as guaranteed evidence. Tell: You cannot hide from it; If during a hunt you hear the ghost blasting towards you at 200 mph and then slow down when it is near you, it is a Deogen. Elimination: If the ghost has normal speed, it is not a Deogen; If the ghost tries to hunt above 40% sanity, it is not a Deogen; If the ghost doesn't go straight to you during a hunt, it is not a Deogen; If on 1-evidence or 2-evidence runs you don't have the Spirit Box evidence, it is not a Deogen. Thaye Evidence: Ghost Orbs; Ghost Writing; D.O.T.S. Hunt sanity: Depends on the age. Speed during hunts: Depends on the age. Ability: Starts the contract with 0 age and every 1-2 minutes tries to age. If a player is in the room with the ghost, it ages, otherwise, it waits 30s and tries to age again. Tell: If you have an Ouija Board, ask "How old are you" and wait a little, then come back and ask the same question again. If the age increases, it's a Thaye. However, if the age decreases, it's The Mimic; If the ghost is slower and slower with each hunt, it's a Thaye. Elimination: If the ghost has normal speed, it is not a Thaye. Here is a table about Thaye's hunting sanity and speed based on its age. AgeHunting SanitySpeed during hunts075%2.75 m/s169%2.575 m/s263%2.4 m/s357%2.225 m/s451%2.05 m/s545%1.875 m/s639%1.7 m/s733%1.525 m/s827%1.35 m/s921%1.175 m/s10+15%1 m/s Summary If you see any mistakes leave a comment and let me know, I'll correct it right away!
2026-02-18 07:00:12 发布在
Phasmophobia 恐鬼症
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