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Build 42.14.0 不稳定版已发布

2026-02-16 15:46:38
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AI智能总结导读

《僵尸毁灭工程》Build 42.14.0不稳定版已发布,介绍了Steam切换该版本的方法,新增可坐更多座椅、牙线等物品、枪械显示计数器等内容,还修复了大量多人模式、UI、音效、平衡性相关的BUG,同时给出存档及版本保留的相关建议。

Note: Players who want to remain on 42.13.2 can select the "outdatedunstable" Steam Beta to continue their game. We will be removing the "42.13.1" Beta soon. Players who wish to remain on that version of the game are recommended to make manual backups. As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". NEW - Players can sit on significantly more seats now, including hay bales and toilets. Updated sitting animations. - Added Dental Floss as a thread equivalent item to the game; – base.FishingLine can be also now be used for crafts, patching and stitching alongside thread. base.PremiumFishingLine can be used for the previous usages as well as being used for crafts that require sinew thread or aramid thread. - Game Option: Enable "Resume normal speed when timed actions complete" by default - Disabled Motion Sickness trait pending health balance overhaul - Added tile-properties to more tiles - Added guns to display counters. - Tail lights now provide illumination - Added agriworker, campworker, and hunterstorage rooms to Distributions. - Added new item icons - Changed the display names of some firearm items. - Updated logos in the game MP - Fixed melee attacks passing through zombies - Fixed being able to add more items than character's capacity allows - Fixed errors and lags caused by composters - Fixed PlayerBumpPlayer option resulting in player's freeze when enabled on server - Fixed gun magazines disappear after reloading - Fixed being unable to connect to a closed steam server with an existing account until you add a user steam ID - Fixed Server becoming unresponsive due to java.lang.StackOverflowError - Fixed autodrink bug when player was fishing - Fixed renamed containers resetting to the original name after relog - Fixed priest zombies spawning at the prison - Fixed "Siphon gasoline" consuming gasoline from the tank, but does not add anything into a small container. - Fixed exceptions on server side - New tooltip for granting perks to players - Re-implemented the option to disable War on server - Fixed BadWordFileter that was triggered by "!!" - Fixed that Discord integration didn't require admin permissions on server before - Fixed being unable to throw on the ground stack of items while in the vehicle. - Fixed passenger leaving a vehicle through the driver’s door (for the remote player) - Fixed DeadBodyAtlas - java.lang.ArithmeticException: / by zero - Addressed the issue with dedicated server backups, they were incomplete compared to b41 - Fixed Animal Extra Values cheat not being auto-disabled in MP game - Fixed the bug where patched holes re-appear after the player performs ISClothingExtraAction - Fixed Skill Books that are too complicated for your current skill level are read & finished instantly - Fixed microwaves bit catching fire when cooking metal objects - Fixed missing skill level increases sfx in MP - Fixed errors caused by composters in MP - Fixed Poisonous mushrooms becoming ordinary after being picked - Fixed Consolidate All for MP - Fixed corpse sickness in MP - Fixed body heat generation staying at the same value. - Fixed being unable to interact with the Hutch during the first visit - Fixed the applied bandages disappearing from the character model after relogging - Fixed exercising with Barbells quickly exhausts the player completely & provides an exceptional amount of XP - Fixed campfire illumination range doesn't correlate to remaining campfire fuel - Fixed "put chicken" in Hutch action creates a chicken duplicate in a player’s inventory - Fixed being unable to obtain the animal info through the check zone (animal zone) window - Fixed not being able to remove foods with .replaceOnCooked() after being cooked - Fixed and synchronized animal info - Fixed 64KB limit on player data in players.db - Fixed player state where player couldn't get into the vehicle - Fixed coffee machines and toasters in MP - Fixed some houses that cannot be claimed as Safehouses if they contain the following roomdefs – `diningroom`, `sewingroom`, `office`, `emptyoutside` - Fixed incorrect name for the War tab in the server settings tab - Fixed unhappiness value not affecting the duration of actions in MP. - Fixed car trailers that spawn midair - Fixed Character’s core temperature value not changing when near a campfire - Fixed Bleach or Cleaning liquid amount not updating when performing Clean Stains. - Fixed milk quantity bug when operating the butter churn - Fixed Custom roles capabilities not saving after server restart - Fixed Admin cheats untoggled after relogging. - Fixed fish disappearance when canceling catching animation - Fixed timed actions: - Eating with an equipped mask will unequip it but will not equip it back after eating - Applying Bandages/Removing Bandages (Try queuing action - just does one at at time) - Smoking - Destroy for fuel -> All (only 1 item is used) - Make Stew/Soup out of inventory (e.g. add ingredients) UI] - RMC Inventory menu now displays appropriate available Crafting shortcuts when all crafting requirements met - RMC Inventory "Craft" shorcut searches for all available Crafting recipes using item – Replaces "Show Craft Recipes Used In" – Searches for item instead of string name for cleaner return results - RMC Barricade Build shortcut added to Tile Window/Door menus when all building requirements met - RMC Inventory and Tile actions re-ordered and consolidated for priority actions - RMC Tile menus display appropriate interaction icon - Added Item Inventory Tooltip when mousing over Equipped Item UI slots or Hotbar. - When multiple inventory items are selected that can be Read, you can "Read All". - Added "Wash Vehicle" to Vehicle Radial Menu - Reorder in the debug context menu. - Updated the Media Info Panel to be bit more easy to use. (when you check the back of a VHS cover for example) SFX - New SFX For Mineral Deposit/Stones Remove – Added the HammerOre action animation, which plays the CraftMineralDepositHit sound instead of Hammering. - New SFX for Smash Stone/Bone/Metal - New Ambient Sound Emitters for Military Tents - New SFX for Preparing Cooking Ingredients - New Change SFX For Large Wardrobes - New Sounds for Chicken and Turkey Footsteps - Fixed Base.PenLight is missing SFX when turned off/on - Updated sound event open can with knife - New Vehicle Surface Sound Type for Railroads - Wash Clothes Anim sfx Out Of Sync When Washing All Clothes - Add New weapon sounds - Metal Pole Fences Play Incorrect Sound - Additional Sounds for Smoking - Fixed inside Vehicle Lock Trunk playing Wrong Sound - New Sound Large Container: Metal Drawer for File Cabinets BALANCE - Increase how quickly dragged zombies are dropped - Reduced the weight of Skeleton corpses - Consolidated dismantle TV/Radio into one single recipe. - Fine tuning VehicleHit mechanics in SP/MP, for regular and Ragdoll zombies (this should fix most of odd bugs with vehicles vs regular/ragdoll zombies) – Vehicle damage is now handled correctly in MP and SP - Corpses now dragged in correct direction. No more stream of errors when Gamepad is disconnected. - Made cardboard boxes breakable like mailboxes when player drives over them - Rename disinfectant-type "Alcohol" to "Rubbing Alcohol" - TP & Tissues are now fully consumed when used as fire fuel - Changed Discomfort to increase stress, not unhappiness - Removed recipes and items relating to the craft recipe of glazing pottery. - A new custom percentage of door opening zombies can be set in sandbox settings. – Cognition must be set to "Random" not "Navigate and Use doors" for this. - Trifurcated Literature loot setting into “skill books,” “recipe resources” and “Other Literature” options. - Animals flee from vehicles from a further distance. - Consuming nicotine will reduce the character's hunger level. - Characters will not sharpen a held sharpenable item when trying to rotate placed items. - The Stone Wall; Stone Door Frame; and Stone Window Frame tiles now use Stone Blocks and not Stones to construct. - Characters with the Deaf trait will not accumulate stress from sounds, such as zombies banging on fences. - Characters with an encumbrance moodle in a vehicle will accumulate discomfort scaling with the severity of the moodle. - Multiple seed packets, when selected, can be read in sequence. - Added any surface craft to the RMC inventory menu with the normal craft one. - Can now do concurrent actions when opening/closing a window (same as doors) as in B41. - Zombie skeletons now weight 7 instead of 20 (like corpse) - Removed fluid container properies from Base.BakingTray, Base.BakingPan,and Base.RoastingPan - Bellows can't be removed from the forge anymore - More counters now have container properties - Removed the fluid container component from the vehicle gastanks - Ammunition rebalance – Changed the MSR700/VarmintRifle inventory item script to use 556 rounds instead of 223. – Replaced all references to .223 ammunition in the loot tables with 5.56 ammunition. – Removed items for .223 ammunition: rounds, boxes, cartons and misc containers. – Added items for new ammunition types: rounds, boxes and cartons. – Consolidated the ammunition carton packing/unpacking recipes with a generic carton packing/unpacking recipe. – Updated the relevant ammunition packing recipes with new ammunition items. – The Base.Revolver item now uses .357 Magnum ammunition. – RevolverCase2 and Bag_ProtectiveCaseSmall_Revolver2 now spawn .357 Magnum instead of .45 ammunition. – Adjusted the weights of several firearm and ammunition box items. – Base.Shotgun/JS2000 now has a capacity of 5+1 instead of 6+1 – Added .357 Magnum ammunition items to the loot tables. – Replaced references to "Bullets" in recipe text strings to "Rounds". – Adjusted the weights of relevant ammunition carton items to be consistent with changes to ammunition box weights. FIXES - Fixed invisible obstacle blocking player from driving along the pier - Fixed bug with max bag/trunk capacity (locked at 100) - Fixed not being able to grab corpses small rooms - Fixed undesired loot spawning when loot settings are set to "None". - Fixed vehicle and trailer teleport to north-west corner of a chunk - Fixed Ragdolls ignoring stomps! ZombieIdleState was resetting bOnFloor to FALSE before RagdollController was resetting to TRUE again. - Fixed Ragdolls gettin stuck in walls after falling from tall buildings - Fixed seated extended idles to work with seated animations – This makes the characters extended idles now work with seated furniture seating - Fixed Premium Fishing Line only consolidating to a maximum of 90% - Fixed M14 Attachments locations - Fixed Slow Reader now excluding Fast Reader, Unfit excluding Slow Metabolism, and double clicking granted traits updating the trait lists even though no trait is removed. - Fixed not being able to dump paint buckets - Fixed an error when a character dies during build menu placement. - Fixed applying a dirty bandage to a wound, no bandage is returned when removing bandage - Fixed items being erroneously marked as Inputs for Favourited Recipes - Fixed corner store fridges not updating to show contents on new renderer when they are powered - Fixed "Hydration Pack" when worn not updating it's status until it has been re-equipped - Fixed some vegetation_farming_unhealthy_01b tiles that cannot be interacted with - Fixed depth and mapping issues in more tiles - Fixed water amount display issues for the vehicle washing dialogue. - Fixed fire not updating in meta. - Fixed some naming convention for magazines/flier/book. - Fixed holding a dead animal and checking animals in trailer causes exceptions - Fixed disassembling any electronics in the inventory gives less xp than placed ones - Fixed schematics are held incorrectly when reading - Fixed boxes of wine had "HAS_METAL" tag. - Fixed debug spawning animal spawn at your feet instead of the selected square. - Fixed reduce Vehicle Damage from Small Animals (Rabbits, Rats, & Mice) - Fixed stone-based constructions attempting to spawn a non-existent item as scrap upon disassembly. - Fixed Caffeine Pills resetting fatigue to 0. - Fixed Candy Cane pose when zeds are killed by car - Fixed exploit where "Repair Engine" percentage was calculated from all engine parts in backpacks, but only removed engine parts from main inventory - Fixed items with ItemTag.SHARPENABLE that didn't have a sharpness value, allowing infinite sharpening to grind maintenance XP. - Fixed characters that start with "Low Weight" trait will once again spawn at 70 weight instead of 80 - Fixed water shader not rendering above level zero. - Fixed falling from high buildings ragdoll zeds die in standing positions - Fixed brain tan's model - Fixed error when interacting with certain damaged plant tiles in the world - Fixed Tutorial text now referring to "Rat" instead of "Mouse" - Fixed some missing street names - Fixed double-shove animation with multiple zombies around - Fixed removing a magazine with ammo in inventory causes character to re-insert magazine - Fixed fueling Base.StepVan from the wrong side - Fixed translation error in Seed Packets description - Fixed animals not dropping on the ground when equipping items - Fixed Bloody Backpacks looted from zeds still display bloodstains after washing - Fixed error when Hovering Placement cursor for shelves over a fire tile - Fixed Keybinding modifier not working for opening Build Menu - Fixed being able to use a non-existant bait in traps. - Fixed zombies missing shove animation when shoved from behind - Fixed fanny packs not updating visual status in inventory when equipped - Fixed nutritional values not reducing when preparing food as craft recipes, only reduced in a craft recipe interaction will have their nutritional values properly adjusted. - Fixed game crashes after zombies attack an animal - Fixed not being able to kill some animals in character's inventory - Fixed Tortilla chips having Fresh tag - Fixed fuel consumption for idling engine having wrong calculation. - Fixed "can't craft" could be blank. - Fixed enabling Heater / AC in vehicles slightly reduced fuel consumption rate. - Fixed blurry save thumbnail when you're a short-sighted character without glasses - Fixed radios without a battery could be dismantled with the appropriate craft recipe - Fixed GameEntityException with mapper-placed smashed windows - Fixed not being able to transfer single items from stack into some loot containers on the ground if stack is large enough - Fixed issues when 3d placing items stored in bags - Fixed the bug where only Torch & HandTorch return inserted batteries when dismantled - Fixed wide log gate opening oddly - Fixed being able to stack up Yellow Metal Locker with other furniture - Fixed the appearance of Deer Hide rug's when facing S or E - Fixed Large window panes (eg. walls_commercial_01_100) not showing when glass has been safely removed – The player cannot walk through these and they still behave as windows TECHNICAL/DEBUG - Converted class IsoPropertyType to enum - Removed containers not used by our mappers from Distributions. This was previously done as a service to community mappers but is no longer practical to maintain. - Updated container contents to match local files. Currently a WIP. - Added missing IsoObjectType getter/setter - Fixed an error when trying to read at lfs pointer files. - Ported more things to lua - Converted sprite overlay styles from using a string to enums in code - Code CleanUp - Outputed version.txt on startup - Shrunk IsoDirections and fixed its usages - Refactored WeaponType AttackType Weighting to Use Float Weights Instead of Duplicate Entries - More work on AnimZed tool - Added IsoObjectChange enum to replace string for object change

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