[PC/PS/XBOX] 6月26日更新公告

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The First Berserker: Khazan
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[PC] 最新AMD FidelityFX超级分辨率(FSR)功能已应用 各位狂战士玩家, 本次更新新增应用了AMD FSR 3功能。 此外,若您使用AMD Radeon RX 9000系列显卡且Adrenalin驱动版本为25.6.1或更高,可通过Adrenalin驱动设置启用FidelityFX超级分辨率4(FSR 4)以使用该功能。 但请注意,即使您的系统满足FSR 4的要求,游戏内界面仍会显示为FSR 3。 请留意,虽然显示为FSR 3,但实际上FSR 4已在游戏中应用并正常运行。 …… 来自《第一狂战士:喀山》的问候。 我们将为您介绍6月26日更新的相关改动。 详情如下。更新日程 2025年6月26日,下午5:30(UTC) 请注意,各平台的发布时间可能有所不同。 更新版本 STEAM®:Ver. 518753 PlayStation®5:Ver. 01.013.021 Xbox Series X|S:Ver. 1.1.13.21 更新详情 感谢礼物 平衡调整 系统变更 UI/UX改进 便利性优化 错误修复 [感谢礼物] 为感谢所有喜爱Khazan的玩家,我们准备了特别奖励。 有关奖励内容及获取条件的更多详情,请参考【旅程启程感谢礼】公告。 奖励 Khazan(F)DLC

第一狂战士:开拓者礼包

Berserker's Armor Set (M) Ghost Knight's Armor Set (F) 3 Types of Hairstyles (M) 3 Types of Hairstyles (F) Please note that the Pathfinder-exclusive HUD will be provided separately in July. Details Khazan (F) will be unlocked along with Change Appearance, and you can apply it by switching body types in the Change Appearance menu. It can be used at the Change Appearance object located next to Qazumaka the Blacksmith in the underground area after entering the Crevice. You can claim The First Berserker: Pathfinder Package from the Mailbox located in the Crevice after clearing Mission 2. Rewards can only be viewed and claimed while online. If you are online when the rewards are distributed, you must restart the game to check and claim the rewards. If you are offline when the rewards are distributed, you can check and claim the rewards after connecting online. If you are offline when the rewards are distributed but switched offline without claiming the rewards, you can check and claim the rewards after connecting online again. [Balance Adjustments] [Ultimate Challenge] Reward The effects of gears granted as [Ultimate Challenge] mode rewards have been enhanced. Radiant Darkness Set Depleted: Stamina Recovery Rate Increase 30% for 10 sec → Depleted: Stamina Recovery Rate Increase 50% for 20 sec Brink Guard: DMG Increase 4% for 10 sec (Max 5 stacks) → Brink Guard: DMG Increase 8% for 20 sec (Max 3 stacks) Swift Attack: Spirit Gain 0.04 → Swift Attack: Spirit Gain 0.06 Brink Dodge: DMG Increase 10% for 15 sec (Max 3 stacks) → Brink Dodge: DMG Increase 15% for 20 sec (Max 3 stacks) Defier Set Brink Dodge: Health Recovery 5% → Brink Dodge: Health Recovery Increase 10% Potent Blow: DMG Increase 1% for 7 sec (Max 15 stacks) → Potent Blow: DMG Increase 1.5% for 15 sec (Max 10 stacks) Brink Dodge: DMG Increase 15% for 15 sec → Brink Dodge: DMG Increase 15% for 20 sec [Shadow Reversal]: DMG Increase 30% for 7 sec → [Shadow Reversal]: DMG Increase 35% for 20 sec Netherworld Abyss Set Received DMG Decrease 10% → Counterattack: Spirit Gain 1 Charged Attack: DMG Multiplier Increase 25% → Charged Attack: DMG Multiplier Increase 25% Counterattack: Spirit Gain 1 → Spirit Skill: Stamina DMG Increase 10% for 20 sec (Max 3 stacks) [Counterstrike]: DMG Increase 30% for 7 sec → [Counterstrike]: DMG Increase 35% for 20 sec Consumables Defeating monsters now has better drop rates for consumables crafting materials. Transmutation Shards (common materials for consumables): 70% Increase Spirit Orbs (materials for attribute consumables): 100% Increase Inner Essence (material for combat resource management consumables): 60% Increase Transmutation Mist (special material for consumables): 70% Increase Boss Battles The Exhausted durations have been increased for Yetuga, Blade Phantom, and Viper. The duration of Yetuga’s exhaustion has been increased from 5 sec to 8 sec. The duration of Blade Phantom’s exhaustion has been increased from 3 sec to 5 sec. The duration of Viper Phase 1 and 2’s exhaustion has been increased from 5 sec to 7 sec. Difficulty Challenge and Hardcore difficulty balances have been partially adjusted. Challenge Difficulty Stamina Cost during Sprint has been reduced by half. Hardcore Difficulty Stamina Cost during Sprint has been reduced by half. Stamina DMG Increase Rate has been reduced from 30% to 15%. Brutal Attack DMG Increase has been removed. DMG Received Increase Rate has been reduced from 50% to 20%. [System Changes] Augment Gear When augmenting gear, the level increase now depends on the grade of the material gear. The grade of the target gear no longer affects the level increase. Level Increase by Material Gear Grade: Uncommon: Level +1 Rare: Level +2 Unique: Level +3 Epic: Level +4 Legendary: Level +5 [UI/UX Improvements] Gear Names Gear items that can be obtained after defeating the final boss have been renamed as below. Master of Chaos Set Dual Wield of Chaos Horns of Chaos Claws of Chaos Wings of Chaos Shroud of Chaos Gaiters of Chaos [Quality-of-Life Enhancements] Guide Completing trials in Stormpass now displays guides for each weapon. Dual Wield A combo that quickly closes in on the enemy A combo that delivers a high-stagger preemptive attack Greatsword A combo that uses swift attacks A combo that quickly closes in on the enemy Spear A combo for handling multiple enemies A combo that closes in while dodging attacks Danjin Shop The purchase limit for helms at the Danjin Shop has been removed. After purchasing a helm from the Danjin Shop, the purchase quantity will reset once you clear a mission or enter the Crevice. Helms purchased from the Danjin Shop can now be sold, dismantled, or discarded, and you can extract Lacrima from them. Spirit of Advocacy Summoning the Spirit of Advocacy required Lacrima of Circulation, which could be obtained by defeating the Revenant of Adversity. Now, the Spirit of Advocacy can be summoned freely without using a Lacrima of Circulation. Summoning the Spirit of Advocacy no longer consumes Lacrima of Circulation. Related NPC dialogues will be partially revised accordingly. [Bug Fixes] These are major bug fixes from this update that directly affect gameplay. Common Fixed an issue where players could become stuck on a certain terrain during the main mission, "Vaisar Gate". Fixed an issue where Revenant of Adversity could not pass through a door at a certain location during the main mission, "Great Temple". Fixed an issue where drop items would not fall to the ground when Corrupted Creations were defeated at a specific location in Vitalon. Fixed an issue where a pillar of light continued to display at the same location in NG+ even after obtaining the "Prophecy 3" collection. Fixed an issue where Elamein’s shield would occasionally fail to bounce off the ground when using the skill that throws the shield after spinning in midair during the boss battle. Fixed an issue where the damage of “Limit Break: Apex” skill would increase abnormally when used on exhausted enemy after using the “Phantom: Night’s Veil” skill while both the fixed and set attributes of the Fleshripper set are active. Fixed an issue where changing a gear preset during the use of Brutal Attack would make a monster stop moving but allows you to attack. Fixed an issue where rapidly pressing the Gear Screen key after skipping a cutscene could intermittently cause a crash. Replaced the image in Encyclopedia > Status Effects tab so that the Spirit Gauge does not appear to decrease under "Chaos". (English) Corrected the English item description text for the Scarlet Robin's Ring. Improvements Improved the audio effects played abnormally when encountering the boss after the cinematic in the main mission "Skoffa Cave". Added broken wall and floor debris objects to Daphrona's chamber in the Imperial Palace. Improvements made to monsters becoming abnormally distorted when hit by the Dual Wield skill "Wind Piercer: Mark". Improvements made to Potent Blow to trigger more quickly if it follows the use of the Greatsword skill "Mortal Blow". Improvements made to cloud effects to display properly on the loading screen. Improvements made to the camera to stop rotating automatically while using a skill. We are constantly monitoring your feedback and will review and apply further improvements as quickly as possible. Thank you.