下载客户端

更新 1.16.1

2025-05-07 09:42:01
转载

AI智能总结导读

《十字军之王3》推出1.16.1版本更新,针对“草原之可汗”及“护额”相关内容,修复了理发店卸面纱、传统buff异常等多个bug,还对游牧角色的部队补充效率、继承事件、灾害影响等进行了平衡性调整,优化游戏体验。

Hello everyone! Today we're releasing Update 1.16.1 to address some outstanding issues with Khans of the Steppe and the associated free "Chamfron" Update. Notably, this includes a variety of balance tweaks to Nomadic characters, as well as fixes for various issues reported by the community since the release of 1.16 last week. Check the changelog below for more information! 1.16.1 Changelog Bugfixes Fixed Veils not being removable in the Barbershop Fixed the Stand and Fight tradition giving too much Heavy Cavalry toughness % Made sure that players always start with a minimum of 7 Courtiers (unless they're adventurers) Made it possible to launch the special Hungarian migration via Decision even if you're nomadic Fixed most instances of getting Chaotic Succession kurultai events because someone else in your family died Fixed a crash that could happen if a domicile is spawned without a valid location Fixed a crash that could happen if you manage to switch to an unplayable character Fixed the conditions for the MENA throne room to appear, that caused some Steppe cultures to use the Byzantine throne room instead Fixed the effects of the Peace of the Great Khan decision that caused some steppe counties to be turned into republics Balance Lowered efficiency of reinforcing MaA with Herd from 0.75 to 0.4 (1 MaA is now 2,5 Herd, up from 1,3) Lowered efficiency of reinforcing MaA with Gold for Nomads from 4 to 1.5 (1 MaA is now 0.66 Gold, up from 0.25) If suffering from a Chaotic Succession, it's now a 3/4 chance of receiving the Major consequences if you qualify for them (up from 1/4), and a 2/3 chance to suffer from medium consequences if you qualify for them Made the 'Realm Split' outcomes of Chaotic Succession more common Made non-nomads care about fewer positive Tributization modifiers, and made them less likely to want to willingly submit to nomads in general (tribals are slightly more likely than feudals) Added a -25 County Control penalty to Counties gained via the Demand Pastureland interaction Added Growth penalties to Herders and Settled Rulers during a Severe Drought (-0.5), White Zud (-2) and Cold Zud (-1) to make it harder to keep high fertility by releasing/demanding pasture land Increased the Fertility Decline from White Zud (40% to 80%) and Cold Zud (30% to 40%) for Nomadic rulers Reduced the Fertility Growth percentage during a White Zud (-40% to -80%) for Herders and Settled Rulers Added an immediate Fertility reduction for Herders when a bad season starts (-50 during a White Zud, -25 during a Cold Zud, -10 during a Severe Drought) Added County Control reduction when a bad season takes over for Nomadic rulers in all held counties: -25 for a White Zud and Havsarsan Zud, -10 for Cold Zud Added Herd loss during a White Zud for Nomadic rulers: 10% of their current herd during a White Zud, 20% during a Havsarsan Zud Increased the Herd Gain penalty for Nomadic rulers during a Severe Drought (-5% to -10%), White Zud (-10% to -40%) and Havsarsan Zud (-30% to -80%) Added Prestige loss to the failure outcome of the Steal Herd scheme Reduced the initial max success chance of the Steal Herd scheme (from 40 to 30) Reduced base acceptance for the Negotiate Obedience character interaction (from -50 to -95) and added a medium Prestige cost scaling with Dominance level Removed White Zud from the possible initial seasons on game starts, and rebalanced the chances for the others (40% Abundant Grazing, 20% Severe Drought, 20% Cold Zud, 20% Everlasting Summer) Reduced the base Prestige gain from a Great Nerge from 300 to 250 Reduced the base Prestige gain from an Excellent Nerge from 400 to 350, and the Gold from 350 to 250 Halved the values of all Herd gained through the Raid Intents and fixed the tooltips to reflect this: from 400% to 200% for Pillage, from 200% to 100% for Capture, from 600% to 300% for Plunder and from 400% to 200% for Adventure Reduced the base reluctance of the recipient for the Pledge Tribute character interaction (from -100 to -50) Added new Cultural Traditions to the Hunnic culture: Pastoralists, Horse Breeders and Recognition of Talent Lowered the exchange ratio obtained through the Summon Wealthy Visitors decision if the Herd Barter domicile building is constructed: from 6:1 to 10:1 in levels 1 and 2, from 4:1 to 8:1 for levels 3 and 4 and from 2:1 to 6:1 for levels 5 and 6 As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your experience in the Great Steppe and beyond!

评论

共0条评论
face
inputImg
相关阅读
最新更新

更新 1.16.2.3

大家好!今天我们发布一个小型更新,以解决稳定性问题及其他一些问题。 此更新应与现有存档完全兼容,同时也兼容大多数与1.16版本适配的模组。 更新版本:1.16.…

2025-06-03 13:580赞 · 0评论

战锤40000:格雷迪厄斯 - 1.16.1 - 更新说明

我们将为《战锤40K:角斗士之战争圣器》发布新更新。和往常一样,请告诉我们您对这些变更列表的看法。您的反馈对于持续改进游戏至关重要。 开发团队目前正在努力工作。…

2026-02-13 09:000赞 · 0评论

《艾尔登法环》1.16.1版本更新内容

《艾尔登法环》更新内容 1. 修复了在执行特定操作时,部分武器可能被错误赋予属性或状态异常的bug。 2. 修复了玩家可通过未授权方法绕过在任何平台上被其他玩家…

2025-08-21 12:090赞 · 0评论

《十字军之王3》1.19“抄写员”公开测试版 - 更新1

大家好!我们正在为即将推出的1.19【抄写员】更新的公开测试分支推送一个快速更新。此次更新主要致力于解决自周五公开测试开始以来社区向我们反馈的问题。 如果你想参…

2026-04-01 15:250赞 · 0评论

更新 1.18.2

Hello everyone! We're releasing Update 1.18.2 today to address some bugs and…

2025-12-11 14:070赞 · 0评论

《十字军之王3》1.1.2.10 热修复更新内容

《十字军之王3》1.1.2.10 热修复公告 Bug 修复 ① **[Steam] 修复了在未连接互联网的情况下启动世界会导致加载界面无限停留的问题。**

2025-12-05 10:060赞 · 0评论

男爵领域 《王国风云3》直辖男爵领值吗 直辖领地攻略

十字军之王3直辖男爵领值吗?游戏中男爵领要不要直辖管理相信很多小伙伴都想了解一下的吧,下面233乐园就带来《王国风云3》直辖领地攻略,一起来看看吧。

2025-11-09 12:300赞 · 0评论

《十字军之王3》1.1.2.6版本引擎更新补丁

《CK》1.1.2.6引擎更新补丁 **引擎升级** 1. 将Unity引擎版本从2022.3.62f2升级至6000.0.58f2。 2. 将Unity Ad…

2025-10-29 10:260赞 · 0评论

开发者日志180 - 王冠的获取之道

各位优秀的玩家、模组制作者、朋友们、敌人们,还有爸爸妈妈们,大家好!我还是杰森,这次要为大家带来更多关于“加冕礼”的细节,这也是我们同名事件包的核心特色。 我想…

2025-08-21 11:580赞 · 0评论

更新 1.16.2

Hello everyone! Today we're releasing Update 1.16.2, which brings a broad range …

2025-05-13 12:060赞 · 0评论
暂无更多

最新更新