团队祝您节日快乐 + 一些新消息!

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最后的咒语
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Hello Heroes! This year is finally coming to an end! This blogpost will be a little special as it's not a "DLC blogpost" like usual, but we still have one more blogpost dedicated to the DLC coming up in January 😉 So this time, we wanted to do a very special "Holidays" blogpost! For The Last Blogpost (before 2026), we have a lot of things to discuss with you, so let’s go! Meet the team of Tales of Torment! Some of you may know us from the Discord server (and if you haven’t already, join our awesome community), but we thought the holidays would be a cool time to know more about the people who’ve been working hard on the DLCs of the game 😉 So, everyone working on the DLCs of The Last Spell had a little something to share with you all! Manon Fontaine, Producer: My job is a bit of a mix between a happiness manager and a living reminder. I make sure everyone is in the right mindset to do their work: prioritizing certain tasks so we can make a trailer for marketing, postponing other parts because the game designers aren’t sure yet (to avoid changing everything fifteen times), and regularly reminding everyone about small details we had put aside. Basically, my goal is to offer the team a space where they can create calmly, without having to think about all of that. It’s not always easy, it’s real teamwork, with constant adjustments. I wasn’t there for the release of DLC 2 because I was busy creating a little baby, so I’m really excited to be part of the release of DLC 3! And during the holidays, between two snails (yes, I’m French…), I’ll probably finally finish Cult of the Lamb. Honestly, it’s a bit like my job when I think about it… Victor Ternisien, Game Designer: Hello! Victor here. You may remember me from the recent blogposts. I'm one of the Game Designers on the team, and I tend to focus a bit more on the balancing & numbers side of the game. I am currently hard at work trying to balance out all of the things we are adding in the new DLC, which represents… a LOT, given the vast amount of Epiphanies we have added. Beta testers have given us ample feedback, and the challenge is now to improve as many things as possible, while staying within the development schedule and keeping the content accessible to newer players. During the winter break, I plan on playing a bit of Victoria 3's newest DLC, and probably a lot of boardgames with friends and family - my favorite at the moment being "Earth", which I wholeheartedly recommend if you are a seasoned boardgame player. Robin Fau, Game Designer Hello! My name is Robin, aka Biggs, and I’m in charge of the GD team for the DLCs of The Last Spell. Thanks to the team, we were able to put in place the different features of this DLC (and the previous ones, of course)… And how cool was it to work on that! I’m especially proud of having been able to experiment so much on this DLC and make it a bit more roguelike and unpredictable, while respecting the philosophy of the game. Offering systems like divergences and Ordeals was something complicated to put in place, but it turned out to be very fun to allow players to show their capacity to adapt and also try new strategies. And it’s all connected by the Epiphanies, that really let you create your fantasy of overpowered hero saving what’s left of the world! And outside the systemic design, I also work on the whole narrative parts and the localization of the DLCs. (Nothing better than a dwarf yelling on an elf!) During the holidays, I’ll probably play Sulfur (Hello Simon!), and probably find a hack & slash that I’ll play way too much during the holidays… (Let’s face it, we all know it’s going to be Path of Exile 2). Morgane Lainard, Game Designer Hi there I'm Morgane, one of the game designers on the team. I focus on the user experience. I'm making sure that, when we are adding new content, all players, regardless of experience or play type, have the information needed to understand the new systems and that this info is delivered in an efficient manner for smooth and efficient decision making without sacrificing challenge or fun. Which is quite the challenge with a game like The Last Spell! By collecting and compiling feedback from the Discord and from the beta surveys, we could see that you all have very different play styles and wants and needs from the game. While making this DLC that affects a lot of game systems, it's been a fun juggling act for us to confront that feedback with our creative vision, while taking into consideration the experience of new and very experienced players alike. I also try to improve usability wherever possible within our dev constraints and budget. During the holidays, I will live my best dwarven life in the last DLC of Return to the Moria and prepare to GM the Tainted Grail tabletop RPG. Simon Hembert, Programmer This DLC is really different from its predecessors. As a programmer, I spent quite some time thinking about the architectures of the new features and create their foundations in the code. During the last few weeks, I’ve been working on improving the code and improving a million little things after the feedback we got during the previous betas. More generally, on The Last Spell and our other games, a big part of my work is about integrating the UIs because we have a LOOOT of UIs. During the holidays, I’ll probably keep playing Sulfur, an extract shooter (I blame my coworker Robin for introducing me to the game) and also Rocket League because I’m addicted to it 😊 Frederic Durey, Programmer Hi, I'm Frederic and one of the programmers of the DLCs! In this DLC I mainly worked on epiphanies, it was fun to implement different effects. I hope that with the content this dlc brings, it'll please a lot of players and that they will have fun in trying to play differently than they usually do. Regarding the holidays, i think I'll play "And roger" and maybe finish "Coffee talk episode 2: Hibiscus & Butterfly". And if I find the time, start a chaos dwarves campaign in Total War Warhammer 3". Adrien Feugere, Artist Hi, I’m Adrien, I’m the main artist on the DLCs of The Last Spell! I also was in charge of the animations for the base game, so I’ve been working on the game for quite some time now! I love working on the skills of the game, but I got to work on some of my favourite ones in this DLC! I’m very proud of the identity of the skills I was able to give to some of the weapons. As a small holiday present, here are some animations I worked on for the epiphanies of this DLC

布鲁诺·拉韦尔尼,通讯负责人 轮到我了!我担任伊师塔游戏(Ishtar Games)的主要发言人已有相当长一段时间(快9年了!)。我身兼数职,负责社交媒体、社区管理、市场营销、战略规划以及客户支持……在这款DLC中,我具体负责组织测试活动、监督博客文章发布,以及几乎所有与Steam页面相关的工作! 我前几天刚过完生日,所以我知道自己可能会在日式角色扮演游戏(JRPG)上花费过多时间。今年我会玩《真女神转生:灵魂黑客 重制版》(Raidou Remastered: The Mystery of the Soulless Army),还会给我的豚鼠和猫咪拍超多照片。 Steam Deck的更新即将到来! 我们注意到许多Steam Deck用户对《最后的咒语》(The Last Spell)在掌机上的表现提出了一些反馈。我们知道这一天让大家等了很久,但现在可以正式宣布,《最后的咒语》将于下个月正式支持Steam Deck! 所以,如果你今年能收到一台Steam Deck作为礼物,那你一定会度过一段非常愉快的时光!(除了那些已通过Steam Deck验证的精彩游戏之外!) 模组支持 大家可能还记得,我们在去年发布的路线图中包含了模组支持功能。长期以来,我们一直非常希望能实现模组支持,但由于DLC内容庞大且资源有限,我们一直未能妥善完成这项工作。 遗憾的是,我们不得不决定暂时降低《最后的咒语》在模组支持方面的开发目标,至少目前是这样。话虽如此,在DLC发布前,我们确实准备了一个小内容供大家进行模组创作,敬请期待! 一些有趣的数据 大家可能还记得,在2024年5月,我们为游戏添加了一些分析功能,以便了解和分析玩家行为,从而获取更多关于游戏平衡等方面的数据。 这是我们首次公布在此期间收集到的一些有趣数据: 玩家启动了超过100万次游戏进程 游玩次数最多的地图:莱克堡、吉尔登堡,其次是埃尔德利希特 我们还统计了最常用的特长: 1级:魔力增长 2级:魔法燃料 3级:符文恩赐 4级:暴击大师 5级:巨兽猎人 最后,来谈谈技能! 使用次数最多的技能是“百足虫”(德鲁伊法杖技能),使用次数超过400万次(!最致命的技能是撕裂(巨斧),它已击杀超过200万名敌人。节日快乐!这篇博客文章到此结束!现在,我们要好好休息一下,睡个好觉,再饱餐一顿。我们已经迫不及待地想要在2026年初推出《痛苦传说》了!