
Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Bugfixes Fixed a desync related to demolishers. more Fixed total raw item icons clipping out of the recipe tooltip. more Fixed unlimited building reach when train GUI was open from character view. more Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more Fixed a potential stutter when stopping a variable music track. more Fixed variable music track intermezzo not being played correctly for subsequent tracks. Fixed the collision and selection boxes for many of the Gleba tree/fungi. Fixed a performance issue with lightning on explored planets. more Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal. Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more Fixed that remote equipment removal couldn't be cancelled. more Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more Fixed production score script error when encountering recipe products of type "research-progress". more Fixed that trees on Gleba were taking damage from and absorbing spores. more Fixed that some tile types on Gleba were not absorbing spores. Fixed that the train control hint window was showing in remote view of other surfaces. more Fixed that undoing a fast replace would not restore wires. more Fixed a crash with rocket flying sound after a failed audio device switch. Fixed that it was possible to rotate blueprint with thrusters. more Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more Fixed that canceling cliff deconstruction could break cliff deconstruction. more Fixed that manually placing a real entity on a ghost didn't set item requests properly. more Fixed a crash when drawing combinator with activity_led_sprites missing. more Fixed rocket target GUI was showing platforms unsorted. more Fixed platforms list not updating after platform was renamed. more Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more Fixed decider's output constant was not covered by parametrisation. more Fixed display panel not updating rendered text after parametrisation. more Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more Fixed util.rotate_position was working incorrectly. more Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more Changed asteroid spawning to be consistent regardless of what other game things are happening. more Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more Fixed a crash when trying to open the logistics GUI while dead. more Fixed that galaxy of fame wasn't available when player died after winning the game. more Fixed that changing enemy expansion settings didn't update the enemy expansion map. more Fixed that choose elem button filters did not handle migrations at all. more Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more Fixed that entity quality conditions when rendering blueprints would render behind the entity. more Fixed importing upgrade planner string would not preserve fuel mappers. more Fixed potential crash when drawing an entity in the GUI at scale 0. more Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more Fixed various issues related to upgrade planner and Lua API. more Fixed programmable speaker alert quality wasn't shown in the alert slot. more Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more Fixed space platform schedule was not updating logical operator when changed by other players. more Fixed manually changing upgrade target of entity was not covered by undo. more Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more Fixed some icons were not collected for galaxy of fame uploads. more Modding Added AirbornePollutantPrototype::damages_trees.
2025-03-31 13:20:14 发布在
Factorio
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