《forts》1.36版本更新内容

0 点赞
Forts
转载

《Forts》更新内容 本次更新包含了一些急需的错误修复和改进。**右键菜单、排位赛以及各种游戏内错误和漏洞利用问题均已得到处理**。 排位赛改进: 1. 为使赛季更替更可预测、更公平,并使其成为一项赛事,我们已将该流程自动化。新赛季将于每第二个月的第一天UTC午夜开始。 2. 此外,当出现断开连接或同步错误等技术问题时,除非有玩家存在操纵连接的行为,否则不会对分数进行调整。 3. 同时还修复了一些错误,希望能改善排位体验。右键菜单模组功能 我们新增了一些功能,可将弹药和材料转换按钮整理成多行显示。部分模组的物品数量多得离谱,这项小改进有助于更好地管理它们。 这些行可选择添加本地化标签和左侧图标。只需在武器或弹药装置配置脚本中添加AmmoRows表格,然后为每种弹药分配相应的RowName值。 [c]– 名称用于识别行,标签和图标为可选[/c] [c]AmmoRows =[/c] [c]{[/c] [c] { Name = "HarpoonRow1" },[/c] [c] { Name = "HarpoonRow2", Label = "Weapon.ammo_high_explosive", Sprite = "warmup" },[/c] [c] { Name = "HarpoonRow3", Label = "Weapon.""ammo_acid",精灵 = "device-ammo"},[/c] [c]}[/c]

Rows to make large item selections more manageable. For material conversion buttons, create and add to a MaterialRows table: [c]MaterialRows =[/c] [c]{[/c] [c] { Name = "Row1", Label = "Weapon.ammo_high_explosive", Sprite = "hud-play" },[/c] [c] { Name = "Row2", Sprite = "hud-pin" },[/c] [c] { Name = "Row3", Label = "Weapon.ammo_acid"},[/c] [c]}[/c] Then set the appropriate RowName value in the material. In addition, we've allowed mod scripts to add to and modify a new layer of the context menu. While the built-in controls are off limits for now, they can be hidden with the call HideContextMenu(HIDECONTEXT_BASE) for complete replacement. Cheers, EWG Change List 1.36.0 r20849 Add: FRAME_CONTEXTMENU used with SetControlFrame script function to allow custom controls to be added to context menu Add: HideContextMenu script function taking HIDECONTEXT_BASE or HIDECONTEXT_ALL constants Balance: (Scattershot) Shotgun maximum projectile density is consistent with the base weapon Improve: (Machinegun) Reduce ClearanceAngleStdDevFactor from 1 to 0.4 Improve: Ammo can be organised into rows in the context menu using AmmoRows table and ammo table RowName Improve: Desyncs, timeouts, and hangs cause ranked games to be voided unless network manipulation is detected Improve: Fort Select no longer locks up the UI for a few seconds on large maps Improve: Increase memory limit of scripts to 200MB Improve: Material conversion buttons can be arranged into rows in the context menu using MaterialRows table and material RowName Improve: Ranked season ends automatically at midnight UTC of the first day of every second month Improve: Reduced ClearanceAngleStdDevFactor from 1 std dev to 0.8 Improve: Reduced GravityToClearanceAngleFactor by 50% Improve: Show 'technical issue occurred' message when game ends in a desync, hang or timeout Improve: Surviving reactors are considered to be at full health for the purpose of breaking ties Fix: (Beams) Smoked, reflected or teleported Plasma Lasers destroy Warheads in one hit Fix: (Machinegun) ClearanceAngleStdDevFactor set for campaigns, potentially affecting balance Fix: (Map Editor) Crash cycling to the next block when there are no blocks Fix: (Phantom) Moving a weapon causes it to recloak after reloading Fix: (Phantom) 'Recloaking weapons' is missing from description Fix: (Seep) 'Narrow silos' is missing from description Fix: (Seep) Starting neutral silos have sprite of side 1 Fix: Apparent hang while loading during long file validation Fix: Commander can be self-charged by shooting the platform of a device Fix: Crash when repainting during long file validation Fix: db/rules.lua missing from checksum Fix: Desync at start when a client selects a fort while another client does not have the map Fix: Desync when building devices on neutral structure Fix: Desync when using keys to adjust weapon power mid fire Fix: Devices can be built on recently neutral structure Fix: Game doesn't update when user moves or resizes the window Fix: Missing mod script causes crash during join Fix: Population caps can be exceeded using barrels in team deathmatch Fix: Population limited device construction can be accelerated using a neutral device of the same type Fix: Report button is sometimes missing from the 'player disconnected' notification Fix: Scoring on timeout incorrect when disconnection happens during ranked loading Fix: ScreenMode in Options > Video is not translated Fix: Season is not matched during the ranked lobby alert search Fix: SetControlFrame doesn't validate input Fix: Terrain rendering Fix: Unable to connect to ranked lobbies using alert popup Optimise: Rendering performance Change List 1.36.0 r20914 Fix: Crash calculating teleport when a node is missing Fix: Crash when a fully built weapon is disabled, deleted, and restored Fix: Crash when queueing for ranked play after casual match Fix: File validation sometimes fails Fix: Ranks are missing from the lobby Make Sure To Join Our Discord If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events. Cheers, EWG