《forts》1.34版本更新内容

0 点赞
Forts
转载

《Forts》更新内容 1. **排名仲裁系统** - 经过大量工作,排名仲裁服务器现已投入运行。它会像以前一样监控游戏客户端,但现在将由系统判定胜负。比赛期间断开连接的玩家将被判负,剩余玩家则判胜。 - 我们希望这一改动能显著改善排名赛的竞技环境,并让我们能更早公布赛季结果。 2. **匹配机制优化** - 本次更新包含期待已久的按游戏时长匹配功能。 3. **新地图加入** - 为庆祝这一里程碑,我们将《Forts地图制作大赛2》的亚军作品“Spirals”加入排名赛地图池。

M4r0x制作的Spirals已加入排位赛 游玩时长匹配机制 接下来,我们新增了一种简单的匹配机制。系统会根据玩家的总游玩时长将其分为三个经验等级:新手玩家(0-50小时)、进阶玩家(50-200小时)和专家玩家(200小时以上)。这些等级分别由一、二、三条纹标识。 创建大厅时,房主现在可以排除自身等级以下的玩家。也就是说,新手玩家可以创建仅允许新手、进阶或专家玩家加入的大厅;而专家玩家只能创建仅允许专家玩家加入的大厅。

为大厅的公开列表设置可接受的经验等级 在大厅选择界面,房主的等级会显示在其名称旁边,而可接受的等级则显示在右侧的列中。在大厅内,可接受等级会显示在大厅名称旁边,若玩家等级不符合要求,其等级会显示在自身名称旁边。

The host's experience level, and that accepted by the lobby are shown in the lobby select screen Hosts can invite friends not in the lobby's configured level, but the level of these players is shown if it doesn't match the setting. And of course you can still make a lobby open to everyone. Other Highlights The Smokebomb now blocks the Firebeam for almost its entire duration. This is to provide a better counter to the Mortar/Firebeam combo. Spook's active duration is a few seconds longer, but she takes longer to charge and steals less. Some functions that are called each tick and which bog down as the scene grows in complexity have been optimised. Replays which contain many screenshots are faster to browse in the replay menu. For modders, we've added a flag 'Mirror' to sparks and sprite effects so their direction can be symmetrical with respect to weapon facing. Cheers, EWG Change List 1.34.0 r20032 Add: Matchmaking by play time Add: Ranked arbitration - disconnecting during match will cause loss Add: 1v1 map 'Spirals', runner up of the Forts Map Making Contest 2 by M4r0x Balance: (Firebeam) Damage multiplier vs smoke reduced from 65 to 21 (-68%), making it more effective at blocking Balance: (Spook active) Duration increased from 20s to 24s (+20%) Balance: (Spook active) Resource theft reduced from 200 metal, 2000 energy to 150 metal, 1500 energy (-25%) Balance: (Spook) Increase GaugeAttackHitpoints from 8640 to 11088 (+28%) Balance: (Spook) Increase GaugeDamageHitpoints from 4050 to 4725 (+16%) Fix: (Map editor) Right clicking on an underwater strut selects water terrain Fix: (Vanilla 2v2 MS) Terrain on cliff face can be attached to Fix: (Vanilla 2v2) Terrain on cliff face can be attached to Fix: Both Menu Skin and HUD Skin dropdowns can be opened simultaneously Fix: Can't sell devices after a move is interrupted Fix: Mute control doesn't work in some circumstance Fix: Projectile gameplay effects of special theme can be out of sync with base version, causing desyncs Fix: Resource limited team-mates can create struts at the same time Fix: Result at time limit sometimes incorrect Fix: Smoke produced from the destruction of the Smoke Bomb is destroyed instantly by Plasma Laser Fix: Sprite idle animations are stopped by reload Fix: Unsubscribed mods are activated via saved Skirmish settings Fix: Upgrading an overheated machine gun causes the minigun to be permanently overheated Fix: Ranked maps can be selected twice in a row Improve: (Ranked) Spirals included in ranked pool from Season 38 Improve: AddTextButtonControl and AddStaticControl add to the replay root if in a replay Improve: 'Draw' is displayed when there is no winner Improve: Fire effect sparks and sprite effects emission angles can be mirrored with weapon facing by adding Mirror = true Improve: Lobby alert popup works within menus and map editor Improve: Moved replay screenshot option to Video tab Improve: Set bounds to FramesRate, Oversamples, MinimumMass, FramesPerTick, TickLookahead and CollisionLookaheadDistance to limit abuse Optimise: Checksum calculation and desync debugging Optimise: Loading speed of replay screenshots Change List 1.34.0 r20076 Improve: Ranked matches are listed below lobbies with unmatched playtime limits Improve: Match making brackets are shown as tooltips in the lobby settings screen Improve: Increase expert bracket from 200+ to 300+ hours Fix: Low frame rate in ranked matches Fix: Crash when instant replay fails to decompress Fix: Crash when lobby is full and change team panel is used Change List 1.34.0 r20112 Fix: Spirals background is asymmetric, favouring side 2 Fix: Desync when player connects to an isolated node Fix: Desync after ranked matches complete Fix: Host can fail to receive 'other player has forfeited' message when client forfeits in commander select screen Fix: Mashing escape while ranked opponent forfeits can cause soft lock Fix: Pausing as the game is won can cause soft lock Fix: Crash starting instant replay when weapon groups are set Fix: Crash when NULL node is passed to MarkStructureBreadthFirst via queue Make Sure To Join Our Discord If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events. Cheers, EWG