键鼠花式飞行

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飞得更远、更快、更高,并尝试一些有趣的技巧吧。 简介 你已经对游戏进行了全面探索,在不断发现新事物的过程中度过了愉快的时光,或许已经游玩了5到10遍。现在,你可能想尝试以更快、更华丽的方式在游戏中穿梭。也许你听说过那些酷炫的飞行技巧,想要开始体验那种高空自由翱翔的感觉。但如果你对人们常提到的“控制器操作”感到困惑也没关系——这份指南专为键盘鼠标玩家打造,将带你了解飞行的基础知识、一些简单技巧以及更高级的操作。 需要说明的是,我所描述的内容大多存在不同变化形式和例外情况。其中大部分内容源自《风之旅人》社区,为了方便你在《风之旅人》维基上进一步探索,我沿用了社区中的相关术语。我的知识得益于他们,若有任何错误,皆由我个人负责。不过我注意到,Steam 上有玩家对键鼠用户能否实现某些操作技巧存在疑问,所以尽管我自己也是个新手,还是特意制作了这份指南,并附上自己的视频来展示我的一般操作水平。我会尽量从键鼠操作的角度进行讲解。 不必认为必须掌握这些技巧才能享受游戏,但如果你想尝试,不要灰心,尽情翱翔吧! ### 操作控制 - 飞行:鼠标左键或空格键 - 鸣叫:鼠标右键或左 Ctrl 键 - 冥想:回车键 - 屏保模式:P 键 ### 基础知识 或者说,对本指南后续内容有帮助的一些信息 ### 我将使用的术语 - 旅人(Wayfarer):指玩家自己。 - 充能(Charge):当你的围巾能量充满时。**助推**:当你的冲力将你带至空中,无需使用飞行按钮时触发。 **基础动作说明** **俯冲**:当你头朝下向下滑翔时,即为俯冲。在空中按住前进键并将镜头向下倾斜,即可轻松进入俯冲状态。此姿势下的移动速度比直立时更快,你可以通过呼啸声判断是否处于俯冲状态。这是许多高难度动作的基础。 **蓄力**:指不按住飞行按钮,而是以稳定节奏“点按”该按钮。通常建议使用这种方式,因为它能让你的围巾持续更久,这在双人飞行(详见额外内容)时尤其有用。但在某些情况下,比如需要持续充能时,长按飞行按钮会更为合适。键盘平滑转向:可怜的键盘玩家,你可能只有四个方向键,但通过组合相邻按键形成对角线,你可以获得8个可能的方向。要实现平滑转向,需按连续顺序按下按键和组合键(例如使用WASD键顺时针转身:W - WD - D - DS - S)。通常这无需特别留意,操作相当直观,而且大多数时候优先使用鼠标转动视角,除非是非常特定的技巧。 禅意跳跃 或者说,如何在意想不到的地方冥想。 原理: 利用屏幕保护模式,该模式会让你摆出冥想姿势。如果你长时间不移动,就会看到屏幕保护程序,但你也可以立即调用它。如果你自己调出(屏幕保护程序)并在它启动前迅速操作,就能以极具创意的方式进行冥想。

How to do it: Press "P" to enter screensaver mode. Right as the screen fades to black, press the "Fly" button. Then press P again to exit screensaver mode and see the glory of your meditative state. Tips: It all comes down to timing your "Fly" for the right moment, so it might take a few tries to get it. Faceplant Or, how to give the ground a full-body hug. Or make others think there's a dead body. Or let other white robes know you've got some skill. To show how overcome you are that you've met someone. The possibilities for self-expression are endless! How it works: You make your Wayfarer stumble so much that they fall. How to do it: Walk forward, and don't let go of that Forward key. Spin your camera fast. Profit Tips: There's other ways of faceplanting, but the version I'm covering only works if you have control over the camera, so you can't do it this way when the game has a fixed camera angle. You can trip over your own scarf if it's in the way; somehow this makes you less likely to fall on your face. If you can't get your camera to turn fast enough, try turning up the sensitivity on your mouse. Dive Boost Or, the fancy way to travel. Go farther, faster, and higher. We're getting into the complicated stuff now. How it works: Diving increases your momentum, especially if you are actively flying. If you gain enough speed in a short time, at the end of the dive your momentum lifts you without even having to flap your wings. With a successful boost you regain the height you lost during the dive and then some. How to do it: Get to a high point. If it's not quite high enough but you've got enough scarf, you can lift yourself higher with one or two flaps before the next step. Angle your camera down and keep it there. Press and hold your Forward key. With the combo of camera down and moving forward, you should now be diving headfirst, and you'll soon hear the whooshing sound if you're doing it right. Press the "Fly" button to flap your wings. Don't hold it down, pump it in a steady rhythm, about one pump per second. Pump about three times. You can get away with two if you're already moving fast, and you can pump more for as long as you have scarf. Now stop pumping and raise your camera to the sky. If successful, you'll boost into the air. Tips: The longer the scarf, the more you can build your momentum for a good boost. Getting too close to the ground will interfere with your camera, lifting it. Companions and certain terrain will also interfere with the camera. Practice from a good height so you get less interference. The rhythm you use to pump Fly, how many times you pump it, and the angle you're at will create variations in the speed and boost. You'll get a better feel for the variations as you go. Dropshoot Or, speeding along the ground like you're still in the air. And then returning to the air at the end of it anyway because nothing can hold you down for long. How it works: With the right dive position and camera angle, you can trick the game into thinking you're still capable of flight even though you're scraping along the floor. This will let you build a lot of speed. If you're a white robe - and this move is a white robe favorite - you'll recharge as you touch the ground, which will keep you speeding for as long as you can maintain contact. Then turn towards the sky and watch yourself soar upwards through your own momentum. How to do it: Get to a moderately high point. It doesn't need to be too high, only enough that you can get into a dive position with the right camera angle. If you need to you can lift yourself higher with one or two flaps before the next step. Angle the camera down. Press and hold your Forward key as you drop off the high point. With the combo of camera down and moving forward, you should now be diving headfirst. Head towards that ground! Immediately on contact with the ground, hold down the Fly button. Don't pump it, hold it. Count the flaps of your robe to keep track of your time. You should flap at least two or three times. Then turn to the sky in one of two ways: Turn your camera towards the sky and then stop flying. OR, keep your camera completely still and stop flying and then use the direction keys to turn towards the camera. Note the difference in order - if you use your camera to boost, you'll boost better with a bit of flying to get you moving in the right direction. If you use your direction keys to boost, you'll need to stop flying first so your flying doesn't move you too much in the wrong direction. If successful, you'll lift into the sky higher than you started. Tips: Your timing as you hit the ground and start flying has to be just right. Too soon or too late and you won't be able to maintain contact and keep up your speed/charge. If you're having trouble with it, deliberately try to be too soon and then too late so you can get a better feel for how far off you are. Then gradually correct back to the right timing. The longer you can maintain contact with the ground while flying, the more you can build momentum and boost higher. At first, maintain contact with the ground for just three flaps. You can try staying in contact longer after you experience successful boosts. You'll maintain the momentum you had before contact with the ground. If you just started but your camera is getting out of control or you start lifting off and you need to abort, go ahead and abort and your previous momentum might at least bring you back to the height you started with. You'll maintain the momentum you had before contact with the ground. So if you dive towards the ground with extra flying as if you were dive boosting, and then dropshoot successfully, you'll add more height to the final boost. Wiggling the camera back and forth - or just turning it in a circle - will help keep the camera angled down. If using the direction keys to start your boost, you'll need a smooth turn as described in the basics section. This is a favorite for traversing the pink desert but I found it easier to practice on a flat surface. Start out with whatever feels easiest so you can grasp the mechanics before upping the challenge. Charge Boost Or, using weird glitches at very specific places to boost yourself to ludicrous heights. How it works: There are walls at very specific points that will let you continuously dive at them. If you're in just the right spot to hug the corner where the wall meets the ground, you can keep diving AND get charge for your scarf if you're a white robe. If you do this for long enough, you'll build an incredible amount of momentum, which you can then turn around and use to reach never-before-seen heights. approaching a charge boost point in the pink desert exiting a charge boost point (the video didn't capture the keystrokes correctly, don't trust it) How to do it: Identify a charge boost point. My video only demonstrates one, because it has a runway and that was the easiest for me to practice on. You can find more on the Journey wiki. Dive at the corner where the wall and ground meet. You'll need to hold down your Forward key and keep your camera angled down, and keep it that way similar to the previous moves. Hold down Fly as soon as you reach the corner. You'll know you're successful if you don't get pushed away from the wall and you see your scarf flickering as it continuously charges, allowing you to keep flapping forever. Maintain the downwards camera angle, forward key, and flying for as much as 25 to 30 seconds. Your Wayfarer will flap about once per second to help you keep count. Then keeping the camera angled down and still, let go of fly and use the direction keys to smoothly turn towards the camera. If successful, you will hit the sky with your boost. You've reached the pinnacle now. Tips: Works best as a white robe, red robes can dive but they'll need something to help them recharge their scarf. You don't need to approach the charge boost point in any particular way, you just need to dive at it correctly when you get there. The journey wiki says you don't get further boost if you stay longer than 25 to 30 seconds at the charge boost point. I'm gonna take their word on that. You're using the direction keys on this one, so, you'll need a smooth turn as described in the basics. Camera angle is important here again. Wiggling it back and forth might help keep it angled down. Don't hold down the fly button until after you've made contact with the charge boost point. Extras And lastly Extra stuff you can try out Midair flyer charge: If you're flying and chirp as you move towards flyers (those bits of cloth that gather in packs and will recharge your scarf when you Chirp at them), you can get recharged and stay in the air longer. The timing can be tricky, but it's a fun way to try flying forever! Tandem Flying: When you and a companion chirp to recharge each others' scarves as you fly, so you can stay in the air. Tandem Coasting/Hovering: You and your companion can recharge each others' scarves simply by being close to each other. If you're enough in sync in the air, this lets you glide or hover without chirping. So they say, I can't explain well what I've never done. Boost combos: You can combine the dive boost, midair flyer charge, charge boost, dropshoot, etc, any number of ways. It depends on the terrain and what you're comfortable with. A word on etiquette: As other guides say, be a good companion. If you're playing for the company and they're not fancy flyers themselves, stay with them and let them experience the game at their own pace. You can disconnect if you leave people too far behind, or prevent them from exploring if they're always rushing to catch up with you.