下载客户端

如何利用工业DLC赚钱?

2026-02-25 05:31:50
转载

AI智能总结导读

这是《城市:天际线》工业DLC的赚钱攻略,涵盖早中晚游戏阶段,讲解了工业区解锁、设施建设、资源提取与加工、污染防控、区域布局等内容,教玩家通过合理规划工业布局、控制设施数量等方式,利用工业DLC获取高额利润。

Industries DLC is, by far, the biggest workhorse of the Cities Skylines game. Once set properly, your industries will fund most of the requirements for your megalopolis. If you like the core gameplay portion of this game, you want to make the maximum amount of money from your resources, this guide is for you. Note on unlimited money, Detailers and Role-players I have seen people playing with Industries and unlimited money. Well. Their choice... Before I continue I want to say that I appreciate Detailers that push the boundaries of visuals in this game every day. There were modding attempts to make this game more realistic via mods that affect population or to balance Industries better, they did an amazing job too. To the Roleplayers: I have seen people playing/making green cities using only a small portion of the Industries, and not all, it is your choice, and skip this guide. Early game In the early game, your biggest concern in making money is rushing through milestones. To be frank, our biggest influx of extra money is through leveling up our city. We have to unlock Industry Zones first to be able to level them up. But we have to understand what we need and what we don't need. Power, Water and Drain - Yes we need them and build them accordingly. You will need early on some generic industry, but don't go too far. Little Hamlet Milestone - You get Education, Healthcare and Garbage. Build only garbage facilities, otherwise, people will leave, do not build Healthcare, and wait with education. Worthy Village Milestone - You get police and fire department, you may build one station each but don't go too far on that either, we want to save as much money as we can. Start ignoring the Industry demand bar, let it fill to the max. Tiny Town Milestone - You get Industry zones here, but you are still on low end with budget, I suggest you rush through the next milestone in order to get Ore Industry open too, and to have more money. At the next milestone, together with Ore, you will get cemeteries, build them accordingly. The fun starts here. Hopefully, your green bar is at 0, and your industry bar is filled up. You may choose to start with Farming or Forestry, it doesn't really matter. Big picture All level 2 industries have one Unique Factory that is “Native” to its zone, which means that it is using ONLY resources from that zone. We want to build ALL zones to level 2 first, then let them level up, as additional factories that we build will always use some of the resources from other zones. This means: Level up the farm to level 2, build Tier2 processor (Flour) and Bakery Factory Level up forestry to level 2, build Tier2 processor (Paper) and Furniture Factory Level up ore to level 2, build Steel Factory (you don't even need glass processor) Level up oil to level 2, build Tier2 processor (plastic) and Household Plastics FactoryOnce all zones are at level 2 and have their native factories built up, you will be able to fully develop. If you want to develop all and to have a nice flow, do not ever try to level up one zone to level 5 without other ones built up. About extractors Raw materials, crops, raw forest, ores, and oil are produced by the extractors. The best thing about extractors is that most profitable ones are unlocked at level 1. Players tend to make mistakes and make too many extractors or to build new ones once unlocked. Before the Expansion point you need only: 9x Small Crop Fields (or Small Fruit, they are the same) 5x Small Tree Plantations 7x Small Ore Mines 7x Small Oil Pump Yes, over the whole game, unless you are going for planned Expansion, you don't need more than this. If you build more, you will get more traffic, and cheap exports. About raw storage Every raw material needs raw storage. It handles distribution to the processor much better than extractors. It should be set to “balanced”. The good part about raw storage is that the most profitable ones are also level 1, so feel free to build them as needed as them being level 1, that means that they have fewer trucks, so you will need more than one for sure. Since raw storage can be built outside of the zone, even if they are in the zone, their works do not count towards employment. About processors There are 2 types of processors for Forestry, Ore and Oil, and there are two tiers of them. In this case, contrary to extractors, the more profitable ones are higher tiers, so you will have to destroy old ones and build new ones. Farming is a little bit different, it has only one tier for one type (Flour) and multiple tiers for another type (Animal Products). In the latter case, the tier1 processor (Small Animal Pasture) is the most profitable one, so you don't care about the upgrades. Note on pollution Farming and Forestry extractors are affected by pollution. Make sure to plan accordingly as they must be positioned properly so that processors and factories do not affect them. However, they both have at least one processor type that does not pollute and are not affected by pollution - Animal Pastures and Timber Production buildings that can act as buffer zones. Also, all storage and barracks options can act as buffers too to prevent pollution from reaching these zones. Build sequence - very important There are many reports that zones do not work, especially at start. This can be solved with build sequence. So in the scenario that you built an extractor, storage and processor, once your extractor finishes production, it will deliver it to storage, but the processor will still have an icon for waiting materials. Why does this happen? It is because it ordered resources from import, trucks are on the way, slots are filled (cannot request more) and you may think that your supply chain is not working. So how to solve this? With build sequence. Build 1st extractor, and wait a bit… Build 1st storage, and wait a bit… Build the rest of the extractors. And wait a bit… Truck No1 goes from extractor to storage. Build 1st processor Storage will send trucks to deliver to the processor. If there are no raw materials in the storage, the processor will order materials from import for the first batch. Leveling up and education Each zone needs a certain number of resources produced and workers employed to level up. While education will make your employed numbers get up higher, it will cripple your budget for expansion. I strongly advise refraining from any investment in education until you get farming and forestry at level 2. Ore and Oil need more educated people, so a good moment to place your first elementary school would be once you built your 2nd factory. For forestry and farms, it is not hard to get to 150 uneducated workers without any schools. Level 2 - Resources: 500 | Workers: 150 Level 3 - Resources: 1,500 | Workers: 350 Level 4 - Resources: 4,500 | Workers: 550 Level 5 - Resources: 13,500 | Workers: 800 Fully developed zones Farm: 9x Small Crop Field (or Fruit) 6x Small Animal Pasture 2x Flour Mill Forestry 5x Small Tree Plantation 2x Engineered Wood Plant 3x Pulp Mill Ore 7x Small Ore Mine 4x Rotary Kiln Plant 3x Fiberglass Plant Oil 7x Small Oil Pump 2x Waste Oil Refining 5x Naphtha Cracker Plant Zones built like this will make ALL of your Unique Factories (16) supplied and make the highest profit without too much surplus. I strongly suggest at least 9 warehouses, one for each processor material and one for unique factory products. If you need more jobs, do not build additional extractors or processors, go with barracks, it will increase effectiveness linearly without messing with the numbers. Note on positioning Plastic goes into 12 out of 16 Unique factories. Try to build your zones with Oil production zone in the middle, it will reduce unnecessary transfers. Tier 2 factories only use materials from their native zones, as I said, build them next to the zone Tier 3 factories use native materials + one additional, build them close to the zone in the direction of the additional materials zone. Higher-level factories use 4 materials, place them somewhere in the middle Even higher profits Ok everything is set, everything works, but you may want to make even higher profits. How? Well you don't want to export raw materials and you want to avoid too much traffic, the idea is to focus on one tier 2 export per zone. The one that is more profitable than the other. These are: Animal Products Planed Timber Petroleum Metals To do so you have to build in chunks: Farm chunk: 3x Small Pasture, 2x Farm Field (or Fruit) Forest chunk: 1x Small Plantation, 1x Wood Plant Ore chunk: 1x Small Ore Mine, 1x Klin Plant Oil chunk: 1x Small Oil Pump, 1x Waste Oil Refining So once you set your production in equilibrium, you can build as many “chunks” as you want to increase your profit, and your profit will be based on Unique Factory Products and one secondary export per zone. Arguably some chunks are more profitable than others, and for maximum, you may want to go all out on Petroleum for example but I listed them all per zone as you may be more interested in getting all zones in “the green”. References Industries Calculator by Brandon of Vainglorious Gaming[docs.google.com] https://skylines.paradoxwikis.com/Industry_areas https://skylines.paradoxwikis.com/Unique_Factories Check out my previous guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2223950073 You liked this and want to support me? https://www.patreon.com/ivancosic https://paypal.me/ivancosic

评论

共0条评论
face
inputImg
相关阅读
最新更新

工业:平衡生产链

本指南介绍《城市:天际线》工业DLC新增建筑的生产链,如何避免建筑因资源短缺而出现问题,以及如何高效使用仓储建筑。 简介 本指南适用于工业DLC。如果您没有该D…

2026-03-14 21:360赞 · 0评论

工业与供应链终极指南

本指南旨在介绍《城市:天际线》的工业系统及工业供应链。指南后半部分将涵盖工业DLC内容,无该DLC的玩家可忽略相关部分。本指南包含重要游戏机制、通用技巧与良好实…

2026-02-19 22:000赞 · 0评论

应该优先购买哪些DLC?

作为一款Paradox旗下的游戏,《城市:天际线》主要通过DLC而非本体来获取收益。因此,如果你预算有限或CPU配置不高,在购买前仔细了解DLC是明智的做法,本…

2026-02-19 22:000赞 · 0评论

《CHKN》建筑方块指南

欢迎!本指南将介绍游戏CHKN的建筑方块。 欢迎!在本指南中,你可以找到关于CHKN所有建筑方块的信息。 版本0.4.0 简介 本指南由CUBEDONE频道支持…

2026-03-22 16:000赞 · 0评论

攻略全解-下半部分

转自B站玩家:辣条泡奶

2025-02-11 10:233赞 · 0评论

AETHUS-视频介绍

2026-03-31 01:300赞 · 0评论

采矿与资源

本指南将帮助你更好地找到所有采矿资源及其材料。 黏土 | 黏土 资源名称 掉落物

2026-02-15 22:000赞 · 0评论

猎国游戏 《猎国ol》轻松掌握生活技能 体验不一样的国战玩法

《猎国ol》初生1级时就可以无师自通,学会采集和加工两项生活技能。可以采集粮食、木材、石材、黄金,供给自己的或者其他玩家加工。 生活技能如何升级呢?采集和加工都…

2025-11-15 17:270赞 · 0评论

我悟了!在燕云里赚钱/省钱的方法!实测有用!

2026-03-16 01:315赞 · 1评论

《我的冬季汽车》土耳其语详细指南

大家好!作为一名玩了《我的夏日汽车》很长时间的玩家,我为新出的《我的冬日汽车》制作了这份详尽的攻略。【基础玩家控制】 W-A-S-D:前后左右 Q:弯腰 CTR…

2026-02-19 16:000赞 · 0评论
暂无更多

最新更新

  • 创建流畅的高速公路出口 - 指南 — 在本指南中,我将介绍如何建造顺畅的高速公路出口。内容将基于完全笔直且平坦的高速公路,为你展示一些基础知识。你可以运用这些基础知识,根据自己地图中的复杂情况进行调…
  • 可解锁成就的模组 — 使用模组时解锁成就指南 如何使用模组和模组工具来启用成就 成就与模组 基础知识:使用任何模组后,将无法解锁成就。 即使在加载时禁用所有模组,若加载了曾使用过任何…
  • 厌倦堵车了吗?解决方案就在这里 — 《城市:天际线》解决交通拥堵问题的顶级指南 优化道路网络 道路等级: 高速公路——城市的主要交通干线,用于区域间的快速通行。 大型道路(4-6车道)——城市内的…
  • 重建真实城市——综合指南 — 本指南面向希望不只是游玩游戏,而是用游戏重建自己“真实”城市的高级玩家。内容涵盖获取必要数据、准备地图、创建自定义建筑(资产)以及填充城市地图内容等主题。我还会…
  • 有用的信息 — 在本指南中,我将为大家提供关于《城市:天际线》的一些实用信息,帮助大家更好地游玩这款属于自己的城市建造游戏。 如何将交通量降至最低 交通问题是这款游戏的最大难题…
  • 韩国背景资产指南 KOR — 我正在收集所有以韩国为背景的资产。 更新记录 Ver 2.0 1. 对合集进行细分 - 按区域划分建筑、按用途划分车辆 2. 更换新的代表性图片 3. 按语言分…
  • SketchUp资产创建指南 — 一种简单但有效的资产建模和纹理处理方法,全部在SketchUp中完成! 简介 你想创建自己的资产,但却发现3DSMax或Blender太难操作?本指南正是为你准…
  • TM:PE - 交通流量调控管理 — 本指南介绍如何使用【交通管理:总统版】(TM:PE)和新的股票交易所进行刷钱操作。 步骤1:确保已禁用自动消失功能,并且有大量交通拥堵导致你的股票下跌。
  • 《城市:天际线》最佳模组 — 移动它 这个模组允许选择、移动和对齐各种物体。 交通管理器:总统版(稳定版) 改善车道和停车空间的利用率。调整交叉路口、道路和铁轨!这是经过测试的稳定版本,功能…
  • 《城市:天际线》1.21.1-f7版本更新内容 — 大家好! 今天我们发布了一个小型补丁,修复内容如下:《城市:天际线》更新内容 1. 全平台 - 修复了竞赛和游行活动的成本,使其与用户界面中显示的内容一致 - …