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《战地6》第一季反作弊更新内容

2025-11-28 16:00:27
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AI智能总结导读

《战地6》发布后反作弊成果显著,上线一周比赛感染率(MIR)约2%,98%的比赛公平无作弊影响。首月拦截超239万次作弊尝试,针对190个作弊相关项目,96.3%出现功能故障等情况。后续还将推进多项反作弊优化,保障玩家公平竞技体验。

《战地6》现已正式上线——这是一次多么盛大的发布!在破纪录的发布初期及随后几周里,全球玩家投入了数百万场比赛,同时也围绕我们打击作弊者的斗争展开了诸多讨论。 在过去的“标枪”博客中,我们曾提及通过【比赛感染率(MIR)】来衡量作弊情况——这是我们用于判断某场特定比赛中至少有一名作弊者产生影响的置信度指标。你可以将其理解为作为玩家在比赛中遇到作弊者的概率。我们更倾向于用这种方式来衡量我们是否成功,而不是仅仅看封禁的数量。因为尽管我们一直在忙着封禁、踢出、暂停和禁止作弊者,但如果我们没有保护好你的游戏体验,那这些都没有太大意义。这有助于确保我们不仅专注于在作弊者已经作弊并破坏你的比赛后抓住他们,还能有效地从一开始就阻止他们产生影响。 我们很自豪地分享,在游戏发布后的一周内,约98%的比赛都是公平且没有作弊者影响的——这意味着我们的平均比赛感染率(MIR)约为2%。这意味着几乎每个进入战地系列游戏的玩家都能享受到公平的竞技环境。快速回顾:我们在开放测试中学到的经验

开放测试对于调整我们的检测系统、运营工作流程以及兼容性流程而言具有不可估量的价值。我们吸取了这些经验教训,并在正式发布时对其进行了强化,这直接保障了大家目前所体验到的游戏稳定性和安全性。 在整个开放测试期间,我们有机会对反作弊技术和运营团队进行了实战检验: - 成功拦截了超过120万次作弊尝试,封禁了数万名作弊者。我们甚至封禁了一些在实时直播中使用作弊手段的过于自信的作弊者。 - 显著提升了公平比赛的比例,从测试初期的93.1%提升至最后一天的接近98%。 - 安全启动的采用率从62.5%跃升至92%。5%——我们想感谢大家如此迅速地启用了该功能,这让我们能够在游戏上线时充满信心地以多种方式利用它。如果您是启用该功能的玩家之一,应该已经在游戏内收件箱中收到了一个坦克贴花作为感谢。 自上线以来:首月成果与影响

Over the launch weekend, EA Javelin Anticheat prevented more than 367,000 cheat attempts — less than during comparable Open Beta weekends but in line with the current number of cheat developers we are tracking. This has grown to 2.39 million cheat attempts blocked to date. Across all of our PC players so far, we are down to 1.5% of people not being able to activate Secure Boot on PC — thanks to your feedback, efforts by our Fan Care team, and involvement of some key community contributors and will continue to sort through remaining edge cases. Secure Boot isn’t a silver bullet to stop all cheating; but it is a barrier in of itself and enables other barriers. It helps enhance our detections to make each one just that extra bit harder for cheat developers. It can be circumvented, everything can, but sometimes even experts forget that those circumventions also light up lots of indicators; just getting around a barrier doesn’t mean we didn’t watch them the whole time as they dripped paint back to their nest for us to hammer drop their whole community. We are presently aware of, and have multiple detections for, 190 cheat related programs, hardware, vendors, and resellers and their communities. Since launch 183 of them (96.3%) have announced feature failures, detection notices, downtime, and/or taken their cheats offline entirely. While there are still clips circulating of cheaters claiming to be undetected, it’s far more likely than not that when you see gameplay of someone claiming to cheat undetected, they are already banned or have a hammer incoming. This successful disruption of the cheater community is encouraging. But, we know that bad actors will keep testing our defenses, trying new ways to break through. We are constantly monitoring these new threats and are ready to respond, but these early results show that our layered defense strategy is delivering the fair experience players deserve. What’s Next In the war against cheating, we’re just getting started. Here’s what’s coming next: Explore Additional OS Security Features. You may have noticed security features beyond Secure Boot like TPM 2.0, HVCI and VBS are part of the Battlefield 6 system requirements. It’s important to note that these are operating system security features, and in general are good security posture to have enabled for your machine and will help avoid any disruptions in playing BF6 when enforcing that requirement becomes necessary. Enforce against Cheating Hardware. Some of you might have seen various articles and screenshots of EA communications about users being banned because of use of cheating hardware. While most of these are humorous fan creations and not official, there is a shred of truth to them. Cheating, regardless of the how, is prohibited and using known cheating hardware is no exception. We are also working to enhance this with not only our own methods of detection, but through collaboration with our platform partners to ensure these devices do not impact our playerbases anywhere, regardless of platform. For players that have previously relied on such devices for accessibility, we recommend using first party official peripherals like the Xbox Adaptive Controller | Xbox and Access controller from PlayStation (US). Improving reporting flows. We’ve heard feedback from players that depending on the mode, have trouble effectively reporting violations or suspected cheating in-game. We are working on new flows and updates to the reporting UI to make this more seamless and allow users to provide more context to the team so we can act on accurate reports faster and with better context. Improving internal operations tools. Improving the efficiency and effectiveness of our internal tools enables our analysts to work faster and with greater accuracy in validating detections, investigating your cheat reports, and keeping tabs on what cheaters are doing. Our tooling is how we can react so quickly to the plethora of new cheat developers and ensure we have ways to detect them and keep them from impacting your matches. Classified. We have multiple teams working on various new anti-cheat features and detections across our multi-layered suite of tools across Javelin, the game client, server, and beyond coming online as fast as we can get them ready. As soon as any of these new ways of delivering ban hammers are fully tested and ready we’ll share more but for now we don’t want to tip our hand to any bad-actors looking to ruin your game experience. The Road Ahead Cheat developers never stop evolving, and neither will we. Fortunately, fair play is something that we’re passionate about both as developers and gamers so we’ve been preparing for a long time already. That said, you can help us by making sure you report players that you suspect are cheating through our in-game cheat reporting - those reports snap up additional telemetry and highlight accounts for us to zero in on when investigating possible cheats and cheaters, and also help us accurately measure how much cheating is impacting your player experience. Keep it fair out there - we’ll see you on the Battlefield.

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