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让2023年秋季后崩溃的帝国重新运行

2026-02-18 04:00:09

AI智能总结导读

这篇帖子针对2023年秋季后《帝国:全面战争》因CA移除聊天、更新安全设置,加上Windows更新、权限等问题无法运行的情况,提供了Windows10/11系统下的详细修复教程,含文件设置、兼容性调整等多步骤解决方案,还附带游戏崩溃等常见问题的处理办法。

After CA removed Chat, created some new security links, disabled mods, and broke all old saved games along with Windows 11 and hardware progressing in tech and security levels, you may need a little help getting Empire to run even for the first time install! Running Empire after Oct 2023 Starting from the beginning. There are several disconnects which can be caused by windows updates, windows permissions, hardware interactions, on top of the ones CA caused removing chat from the game and updating securities. In the raw, from beginning, to cover you all. This is for Windows 10 and 11 ONLY including the about to be sent to Manufacturers Windows 11 23H2 RTM and released through Windows update already through the Insider Program in its final version. If you are running an earlier version of Windows, it is time to upgrade to either 10 or 11. Open File Explorer, depending on how you have your "view" setup this can be slightly different in where and how, but the target is find the options from the top line menu in the window itself. Under the View Options, set to show hidden files. NOTE: You will commonly need this access as a gamer running older games from now on, so may as well enable. Now in that explorer window, open C drive, users, the folder for your account, appdata, roaming, the creative assembly. Pausing for a moment. This should contain a folder by the name Empire. Can be capitalized or all lower case. It will match the case setup in your system of the remaining total war game folders in this folder. If you have none, it should not matter which you use yet capitalized or all lower case for the Empire folder name if it does not exist. This link is a clean vanilla copy of the generated Empire folder and all of its contents. No saved games to make it bulky, just the generated vanilla text files. https://drive.google.com/file/d/1siM0BLwJljm4ak6OiPxz6lnfBkLD8t2i/view?usp=drive_link If you have no Empire folder, download and drop into place. Next, open the empire folder and the scripts folder. Delete anything in this folder other than the preferences script. Open the preferences script, make sure it is populated, has the last line; number_of_threads 24; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number # Windows 10, this can be set to 0, and it is fine, but Windows 11, manually set your number of processor threads. IF preferences doesn't exist or is blank, you need the folder from above for the included file. Go back up one file level, open the save_game folder and delete any old saved games as they are now 100% useless AND can cause launch problems for some people. Next, go to your Steam Empire installation folder most easily accomplished right clicking in games list to browse to the folder, delete the data folder if NOT a new install, and verify your files. New install, just verify to be sure. Right Click the Empire.exe file, select properties, on compatibility tab, set to XP svc pack 2, tick disable fullscreen optimizations and run as administrator, click DPI, set to application controlled in choices, click ok, and apply to get out of this. This will solve 75% of launch issues whether new install or old install which has been patched this year of 2023. NOW, even if you have just successfully launched, I still recommend periodically doing the following for Windows 10 and 11. Go to your Steam Games list, at the top, click the drop down, hide the games and allow the tools and software to be seen. Scroll down to Steam redistributables. Remove them. IGNORE many of your games will suddenly need to be updated! Reboot! Now when you launch Steam, reinstall the Steam Redistributables. Go to downloads, queue up all those games needing sudden update, and allow them to try, so they check again and see they no longer need that update. Will go very fast one after the other. REBOOT! This finishes for 24% of the final 25 remaining. That last rare 1% needing that last final step, two choices, browse into your empire folder and find the dxsetup file to run or go to Microsoft and download the latest DirectX FULL SDK. If you play older games, go get the SDK! Install, reboot one last time, now you should all 100% be ready to go! INCLUDING one common issue where video settings are stuck to medium OR when you change resolution the game crashes! %appdata%/the creative assembly/empire/scripts Stuck at medium, delete the preferences file, launch to regenerate. If no regeneration, follow the above to get a copy in the Empire generated folder file above to drop into place. Dropping into place without trying to regenerate first will not work. Changing the resolution and getting a crash when attempting to save the resolution setting, open the script file for preferences, change it manually, save, now launch and you can change any other settings. More common issues... Crash loading a saved game, that save is gone no matter what you do. It is usually caused by not enough available virtual memory in the page file. Double your page file maximum size setting it to manual. Empire still requests Page file access as a 32 bit program and doesn't know how too ask in a 64 bit environment to make plenty available as windows will NOT extend the page file to run this game under automatic settings. Crash during an end turn cycle is an AI faction path finding error caused by a diplomacy change causing a foreign army to shift out of a province to an invalid disconnected tile that should have been marked as invalid in the game engine itself. There are about a dozen of these tiles, but they have to be the closest available point in an army shifting due to diplomacy for them to cause this. Start a new game. Going to an earlier save and if the situation was already set to happen and you are too far away to effect change to stop that diplomacy, there is no way around. Staggering slowdown during turn cycle or even not responding at times during the turn cycle, build a fleet and park it at the land bridge from Grecia to Anatolia. CA left no way from Grecian lands to Anatolia without going through the city and it causes armies to split into single units making dozens of armies all needing to move for anyone trying to cross though Ottomans are the most commonly known and seen. Adding additionally as presented by pgeerkens... In the taskbar box, right click and Exit Steam, and restart it. Repeat once more. Now try running the game. I believe a Steam update left a background process running that was preventing the game from running, that cleared by forcing it shut twice. NOTE: a simple reboot should do the same... Large Address Aware I am being lazy and giving someone else's Guide for this for now. I apologize my time is becoming limited and restricted. https://steamcommunity.com/sharedfiles/filedetails/?id=1349679487 To go with this, I am adding my own description of "How it works!" to be true accurate. Address space is a temporary file on your hard drives used to drop recurring needed information to make the game faster rather than it digging through the base files over and over again. The "awareness" is how much the game is allowed to see and use. 32 bit apps ask for 2GB of address space, but the 64 bit environment splits that as 32x2 under 64 bit and 32 bit games can only see half of their request. The other half is there, but it is invisible to 32 bit being 64 bit nature. Increasing the "ask" to 4GB (double size), it is still 32x2 in division, but now that one side it can see is 4gb halved so it gets its needed 2GB it can see. This should mostly be redundant now for Windows 11 if you have the 23H2 feature pack installed. It is supposed to be redundant for Windows 11 23H2. The embedded AI is SUPPOSEDLY able to interpret so this is not needed. That said, it will NOT hurt anything to make your 32 bit application which use address space 4GB aware. If I find my own written with Microsoft official tools links included or I find the time to invest in rewriting my own, I will. NOTE: Windows 10, this does still help. Just make sure before using a converter if it is already 4GB or still 2GB. THIS is WINDOWS specific information and communication so for some people, uninstalling a 4GB compatible, when you reinstall later, your permissions remembered can reset to handle 4GB without needing to be changed again. My most sincere apologies for any confusions. It is much harder than I make it appear speaking Technical in English! I over explain because I want to capture interest and curiosity to learn even more among those who read behind me. Personal NOTE: Please be aware, I am a service connected veteran with a TBI (Traumatic Brain Injury) to the point I was never supposed to have been able to recover at all. It does make me more AI than person. If I ever hurt your feelings, that is your own interpretation and not my intent. To me, everything is just statistics and facts with limited verification through personal experience. An Explanation most seem to have forgotten or never knew First, qualifying myself. I started modding computer games starting with the very first, Zork (released in 1977) in 1978. My computer access to the mainframe at the University of Alabama began in 1978 onsite and 1981 from a dial up cradle modem using a Commodore PET issued to me by the University of Alabama as an advanced 12 year old starting classes at the University of Alabama studying the environments from how the climate picks up and distributes resources to how all of the planets environments are interlinked together needing each other and their diversity to maintain themselves. Was already a Master Rehabber through apprenticeship starting at age 6 as a novice. Joined the Computer Sciences Department just in time to be a part of configuring an intranet towards becoming the internet. Most relevant is I was one half of the original two person computer game modding team ever; verifiable. Me and my best friend distributed the first computer game mods for Zork by mailing out the five and quarter inch floppies to the University Mainframe Managements teams across the nation for distribution by fall of 1981. The moniker back then was simply Haz. HazardHawk did not come into being until 20 years later with my daughter sitting in my lap creating an AOL screen name for me. By 1982, I ran the entire message board service within the University of Alabama mainframe back when message boards were a document you downloaded, edited, and re uploaded praying no one was doing the same at the same time to overwrite your contribution. Back then, the definition of a Troll was someone who would download a document, cut out someone else's comments, and upload again. After Zork, was another two decades before I started modding again. This time Starcraft in 1999. In between was Dungeons and Dragons where I put my environmental studies at the planetary level to use creating complete and balanced worlds for others to use for a world of their own for their own D&D worlds and campaigns; all based in pure sciences except for the magical additions. One was also used as my world of science fiction fantasy for my own writing short stories and D&D adventures. Not three feet from me right now is a folder of 72 regular paper size sheets of 5 squares to the inch graph paper with a 28,000 resident medieval fantasy and magical world town map which is my primary base for my own world's home city in a binary star system of yellow dwarf stars. My first Total War mod was a Cavalry mod for Medieval Total War. My game store, which I was a computer shop and game internet cafe owner at the time, allowed me to have my Rome Total War disks a week before release as I also maintained their store's computers when it arrived on the UPS truck. The day Barbarian Invasion was released, had taught several others to mod Rome TW and they joined me in teaching others. Mundus released the expanded into India map. Lusted released TE. I loved interacting with others and teaching more than making mods myself. Medieval 2, hooked up with GrnEyedDVL teaching modding Medieval 2 at a website called TWMod Squad. GED now runs TWCenter. Lusted is Jack Lusted who now works at CA. Right along with Medieval 2, out comes the first 64 bit CPU and operating system, Win XP Professional (X64). Windows would load with only base generic video drivers enabling a screen image. No sound, no printer, no scanner, not even chipset drivers beyond basic IDE function. It took working directly with Microsoft to figure out how to adapt 32 bit SATA drivers so they could be loaded into a Windows installation so that upon restart the motherboard could still find the SATA attached hard drives. Microsoft hooked some of us up together which were figuring out how to make things functional through driver creation and PlanetAMD64 was born where we taught the hardware manufacturers to build and write 64 bit drivers. Picked up working for Microsoft directly for Windows Vista working on the base 64 bit release candidate. Did not get the association from building 64 bit drivers and teaching companies how, rather from rescuing an elderly lady's computer and data she said there was no backup and she just had to have it all back after a virus had eaten all the available disk space on the drive. The daughter incidentally turned out to be a Microsoft Exec in Redmond working on Vista organizing its building at the time. When my back gave out and had to close my businesses, well over a million people had my direct cell phone number in 2007. I knew each and everyone one of them to the point they would trust me with their computer and a blank check already signed when they needed help no matter where they landed in the world which is why in 2025 I still have the same exact number and email accounts maintained which no one generally even knows still exist as an email service. The stories I have available to tell! The people we taught to mod abused what we taught them to begin infringing copyrights with mods made for especially Medieval 2, but a few back during Rome TW already. So you understand, the line between copyright infringement or not resides purely within "Does the infringing party gain anything at all from the infringement and were involved directly in the infringement." Individual modders could make no money from modding and so fell through a crack exempted from infringement. Dozens of copyright holders and businesses previously sued by SEGA without mercy were screaming bloody murder helpless to do anything about it. The original The Creative Assembly website had news updates and developer discussions hosted in blogs. Empire was released. CA developer blog discussing Medieval 2 was discussing mods and how they had changed the gaming industry immortalizing the games Rome and Medieval 2. The discussion even mentioned the upcoming "Assembly Kit" for Empire in final development before release. Even many of the DB tables and pack file contents were already dumped to the public for download awaiting the promised mod tools in the form of the FIRST Assembly Kit version. That self same blogger made the mistake of innocently mentioning the Middle Earth and Warhammer mods for Medieval 2 in a blog post. Totally innocent mistake had that been me or you. Being a paid by The Creative Assembly as an employee and under contract to SEGA, that employee set up the situation of profiting from promoting a NOW direct copyright violation of the property of two other companies without permission. BOTH Games Workshop and the Tolkien Estate immediately filed copyright infringement suits against CA and SEGA. The Creative Assembly screamed for years "No 3s and no fantasy games!" Games Workshop settled with selling three warhammer game licenses which as well included a profit sharing package with Games Workshop. The Tolkien Estate came totally unglued refusing ever to work together and only wanted payment as well as punishment. Punishment locked Medieval 2 and Empire exactly as they were and forced Napoleon to be standalone rather than upgrade expansion. Hence no assembly kit and hacking to open Empire files.

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