权力与政治系统综合指南

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Total War: ROME II - Emperor Edition
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《全面战争》系列的《权力与政治》是CA推出的免费更新补丁,其中包含了新的(也是非常必要的)政治系统机制。本指南将全面介绍政治系统,以及我在数百小时游戏中总结的技巧和窍门,帮助你管理政党并顺利运营派系。 影响力与声望 影响力说明

影响力是政治系统中需要重点关注的要素之一。它在派系概览的摘要和政治标签页中以百分比形式显示。这基本上代表了你的政党在民众中的支持度,具体由宫廷贵族、部落首领、元老院等群体体现。游戏中还会显示这些代表的总数以及支持你的代表人数。 在旧系统中,保持两党之间的平衡非常重要,这样可以防止另一方引发内战。而在最新补丁中,这一点已不再重要。稍后会讨论这些新要素,但总体来说,将你的政党影响力提升至最高值不会带来任何实际惩罚。随着你的影响力提升,你将获得派系范围内的研究速度、公共秩序、税率和部队士气加成。这些在派系概览的摘要标签页中有详细说明。 威望说明

威望是控制你政党影响力的主要方式。简单来说,它代表你的角色在派系中的受欢迎程度。威望主要通过晋升和战斗来提升。你的将军、海军上将和政治家的威望越高,你的政党影响力就越大。每个角色在角色标签页中显示的野心,本质上是威望对政党影响力效果的一个乘数。因此,角色的野心越高,其威望对影响力的作用就越大。直观来看,你可能需要专注于提升有野心角色的威望。 如何提升威望 如前所述,提升威望的主要方法是通过战斗和征服省份。我认为获得的威望值还会受到胜利类型的影响(例如英勇胜利、惨胜等)。 “不要把所有鸡蛋放在一个篮子里”,因为如果该角色死亡,你的派系影响力将会遭受更大的打击。因此,要轮换不同的将军参与行动,并尝试让几位将军都获得一些出战机会。(如果你不知道的话,可以通过“将军详情”->“替换”来更换军队的将军。) 说到招募将军,当你在将军选择界面时,会看到政治家和候选人。候选人在被招募前完全未融入政治体系,招募他们会让你损失一些影响力和资金,但这可能仍然比使用其他派系的角色更有利。如果可能的话,不要为敌方角色积累威望。另外要注意年龄,如果你在玩《大将军:罗马》时没有使用每年一回合的模组,那么将领的寿命会很短。例如,为一名60岁的将领积累威望是没有意义的。

随着角色获得更多经验值(等级提升)并逐渐衰老,他们将有资格获得晋升。获得晋升能提升角色的官职等级。官职等级提升会增加角色获得的闲置威望值,以及其他额外奖励,例如降低其军队的维护费用(如果他们拥有军队的话)。将鼠标悬停在“获得晋升”按钮上,会显示相关的奖励和要求详情。为角色获得晋升的唯一负面影响是忠诚度降低,这一点我们将在后面讨论。 角色在成长过程中会逐渐形成各种特质,这些特质有好有坏。我其实从未特别关注过这些特质,在我看来,它们的影响并不足以需要去刻意控制。家族特性有所改进,请务必保持其最新状态,它们能为军队提供良好加成,并提升公共秩序等。妻子本质上相当于另一种家族特性,若其特性不佳,你可以离婚后再婚。如果你向其他政治派系提议联姻,会产生提升对方影响力的效果,因此我从不使用联姻/离婚选项。离婚还会对你派系的影响力造成较大负面影响。此外还有任务系统,我会在之后详细介绍,成功完成任务能为你的政治家增加【威望】。 如何提升影响力 如前所述,【威望】是提升影响力的主要途径,但也有其他几种方法。 收养/贿赂本质上是一回事。此功能允许你招募其他政党成员加入自己的政党。如果敌对政党成员拥有良好特质和较高野心,你可能会希望他加入你的政党(你也可能只是需要更多政党成员)。这会对你的影响力产生即时负面影响,但目的是获得长期收益。敌对政党也会不时尝试拉拢你的成员,建议始终拒绝并花钱摆平(我知道因此损失一整回合收入很烦人)。 暗杀:可以暗杀角色。如果敌对将领拥有较高声望,你可以尝试暗杀他。结果分为成功、受伤和失败。你会损失影响力,但和招募一样,这就像是一种投资。短期损失,长期收益。你可以暗杀自己派系的成员,但除了能获得成就外,我不确定这么做的理由。 散布谣言:这是降低敌对派系成员声望的好方法。这么做没有政治代价,只有金钱成本。不清楚具体计算方式,但举个例子,我对敌对派系领袖使用了一次,其声望就从219降至153,效果相当不错。 挪用资金:似乎不值得。我猜只有在你濒临破产时才会考虑使用。它需要1回合完成,且消耗影响力。 政治事件/阴谋:我相信网上有列出所有阴谋及其反应结果的指南,但说实话,我不太关注这些。有时候它们会提供影响力,有时候还是影响力,有时候则是其他的优势或劣势。说实话,我觉得这些设定有点荒谬,大多数时候都不会去关注它们。 清洗 这是一种能有效提升影响力但政治代价高昂的方法,可在政治标签页中找到。它能立即为你提供最高4%的影响力,但会降低其他派系的忠诚度。在本指南的末尾,我会分享一个与此相关的小技巧。 任务与政治家 现在你可以派遣政治家执行任务,具体内容可在派系概览的角色标签页中查看。这些任务包括外交官、行政官和举办宴会。只有政治家(而非将军/海军上将)可以执行这些任务。成功完成【管理者】或【盛宴】任务后,你的角色将获得声望,无论任务结果如何都会消耗忠诚度。你也可以派遣敌对政客来增加忠诚度。

外交官:此任务可提升与其他派系的关系。具体数值尚不明确,但似乎约为+20。执行该任务不会获得威望值。任务成功时,有时会带回额外的正面增益,例如贡品(金钱)或经验丰富的战术家(5回合内移动范围增加),这在游戏初期非常有用。不过,也有几率带回负面特性,例如科技研究惩罚。需要注意的是,政治家在执行这些任务时也可能会死亡,因此需谨慎使用。完成任务需要1回合。

行政官:这会提升你的某个定居点的公共秩序。成功的话,可为政治家增加【威望】并提升10点公共秩序。完成需1回合。

举办盛宴:这会增加定居点的食物,并为政治家提供【威望】加成。似乎能增加4点食物,且与其他任务不同,它是即时生效的。 忠诚度与政府类型 本节将详细介绍【权力与政治】更新中的最新元素。 在派系概览的政治标签页中,你会找到反对政党的列表,其中列出了它们的特质、领袖/继任者以及政党统计数据。需要注意的绝对最重要的一点是【忠诚度】统计数据,它最终会触发分裂和内战,而且非常敏感。你还会在左栏看到【风险百分比】和【政府类型】。

政治特质 首先,每个政党有3个特质,其中2个是固定的,与政党本身相关,第三个则与当前政党领袖相关。这些特质是完全随机生成的,正如颜色所示,红色代表负面,黄色代表中性,绿色代表正面。我没有对此进行彻底测试,但更高难度似乎会提高出现红色特质的几率。我个人不会这样做,但如果你加载游戏后发现政党的特质很糟糕,你可以重新创建一个新的政党,其特质应该会有所不同,直到你获得一个不错的为止(有些特质的影响可能非常严重,尤其是在传奇难度和游戏后期)。将鼠标悬停在特质上,会显示其含义以及最大惩罚效果。我不会描述每一种特质,【扩张主义】、【传统主义】和【颠覆】是我认为最有用的特质,而【权力渴望】、【排外主义】、【和平主义】和【爱国主义】则是最糟糕的。 第三个特质可以通过杀死领袖来改变,通常在领袖旁边会显示继任者及其相关特质。如果继任者拥有更好的特质,那么暗杀领袖可能是值得的。如前所述,这会对受影响派系造成-20的忠诚度惩罚,持续10回合。即使暗杀失败,也仍然会导致忠诚度下降,因此只有在你受到保护或局势稳定时才这样做(对将军-10,对领袖-20)。以下是所有特质的列表,以及其他影响因素(通过PFM从游戏文件中提取)。

If all the traits are terrible, then the best thing to do may be to have a controlled secession. On the tactical map, there is a new button which shows political party affiliation. This shows the lands owned by your political rivals. Pull out all of your forces and if you want destroy all the garrisons, make sure that party has no armies and then purge/provoke that party until they seceed. You can then re-take the lands, and hope the next party will have better traits. When you defeat the seperatists you will be protected from another civil war/secession for (i believe) 20 turns. Securing and Improving Loyalty As mentioned, loyalty is the most important factor to consider in politics. If loyalty becomes negative then the Risk% for a secession will increase. I don't know the math behind how much negative loyalty effects the risk%, but i will say that even Risk @ 1-3% is really dangerous. The pecentages seem to be a lie, because whenever i get to Risk 3% it's almost guaranteed ill have a secession within the next couple of turns. Therefore it is best to try and keep the loyalty positive. If you hover mouse over the loyalty it will give you the breakdown of what is influencing the party loyalty. Contributing Factors Difficulty Level: Easy:+10, Hard:-10, VH+Legendary:-25. Imperium Level: 1 is +30, 2 is +25 and 8 is -16. These are detailed on the summary page of faction overview. While you have low imperium its best to try and sort your politics out, as you should be able to afford some assasinations/purges, etc. Government Types: The types available depend on the faction. On the govenrment types page, it details the impacts on loyalty and other effects. Rome for example starts as a republic which gives -10 loyalty, but in the late-game you can change to an empire which is +15 loyalty to all parties. Unions are available to some factions which gives boosts to military research rate and - upkeep costs but gives -5 loyalty. Kingdom's have no loyalty effect. Most factions start as a Kingdom, which is probably the best Type for early game until you can unlock Empire. Political Actions/Events: Bribes, Adoptions, Purge, Diplomatic Missions, Assassinations, etc all have negative effects on a party's loyalty. There are also events which occur in the game, which appear as a multi-choice pop-up at the beginning of a turn. I wont state the "answers" for these, but these can have +/- effects on loyalty. Improving Loyalty The main method will be to manage the party traits. They are mostly self explanatory. Early game this should be enough to keep things under control. Secure Loyalty This is self explanatory. You pay some money to the other parties to secure their loyalty. It gives +10 loyalty for 5 turns and is incredibly useful if you have negative loyalty for a turn and need a quick boost. It's also incredibly cheap for what it is, and price does not increase that much with income. Even with 1,000,000 in treasury and 50,000 income per turn, the cost of it is still only 1000, which is very reasonable. If you are playing legendary and are high imperium, you may very well have to do this very turn though. Using and Promoting other party generals I stated earlier that you should not give other party's generals gravitas/influence. Late-game though you will probably have such high gravitas and influence that it does not matter that much. If a rival general wins a battle they will gain loyalty based on type of win (+5 for heroic, +2 for normal/decisive, +3 for pyrrhic and lasts 5 turns). If you secure a promotion it will also give +2 loyalty to that party. (and will increase by 2 for each promotion up to 14). This is permanent until that character dies, so can be really useful late-game. Edicts Another late-game tool is the party-loyalty edict. This only works if the opposing party owns a province though. Again, you can check this using the tactical map (political party affiliation). THen simply issue the edict in their province. When you are late-game its the most cost-effective edict i believe. It gives +10 loyalty to that poltiical party. Statesmen Missions Sending rival statesmen on missions also increases loyalty for that party. Multiple Parties Carthage and Rome both start with 3 parties, and other factions in the game can develop more parties as you progress in the campaign. In fact, i think there is a scripted event at around Imperium level III where your best general (highest gravitas) will form his own party. Seems to happen in most my campaigns. The methods described will work for multiple parties, just remember that actions like purge effect all factions not just the targeted one. If you create a confederation, the new generals will not create a political party but join the opposing political party, another thing to consider. How to get off to the best start (Exploit?) At the start of the campaign you are protected from secessions for 20 turns. This is when i do all my naughty political maneuvering. Purge's effect lasts 10 turns, therefore you can do it for the first 10 turns safely every turn. This has the potential of increasing your influence by 40% in the first 10 turns. You can also safely assasinate any characters you dont like and adopt any you do like. It gives yourself a really strong position to start the game in. I usually like to have 85+% influence, and never go lower than 80%.