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《十字军之王3》:加冕礼 - 现已推出!

2025-09-09 13:05:57
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《十字军之王3》推出付费DLC“加冕礼”及1.17.0版本更新,新增加冕仪式活动,可通过仪式巩固统治、应对派系,加冕后还能立誓言解锁独特奖励;同时还有游戏内容新增与大量bug修复,丰富了游戏玩法与体验。

召集你的封臣,共同见证【加冕礼事件包】中新任统治者的加冕仪式。立下誓言,宣告你渴望成为的统治者愿景。你会坚守为所有人带来保护与繁荣的承诺,还是违背誓言,面对臣民的不满?现在,是你登上统治者之位的时刻!主要特色: 新活动:加冕仪式 通过盛大的加冕仪式巩固你的统治,给封臣和邻国统治者留下深刻印象 巧妙应对派系成员和反对者,在复杂局势中打造一场盛大的加冕典礼 召集封臣举行盛大仪式,庆祝你对王国的新统治 誓言 加冕后立下誓言,宣布你的统治目标 解锁新的决策选项,每个选项都有独特奖励,满足不同游玩风格

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PC Update 1.17.0 "Ascendant" Changelog Expansion Features (Paid)​ Added Coronation activity Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status Uncrowned kings and emperors - and their spouses - do not wear crowns Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference Two Coronation types: Regular Coronation and Anointment by the HoF Adds Request Anointment character interaction with the HoF New filter for activity locations that permits your capital and holy sites, both within and outside your realm Ties coronations into title gain events and elsewhere Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI Adds imperial rank-up event informing players that they become uncrowned when increasing tier Coronation activity options: Ceremony and Celebrations Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists ~44 prelude phase random host events ~19 prelude phase random guest events ~28 feast phase random host events ~18 feast phase random guest events Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host Events include content for Christians, administrative, clans, nomads, tribals and confederations New Activity Pulse Actions for Coronations 10 ceremony phase key events with triggered success-based and regional loc variations Magnificence meter determining a Coronation’s level of success Scaling Coronation and Oath rewards based on magnificence through activity and at conclusion, opinion gain with vassal stances based on intents Background relationship formations amidst and between Supporters and Detractors during Coronation Supporters and Detractors guest subsets Activity view widget displaying Major Supporters and Major Detractors Added 16 Oaths with bespoke rewards and fulfillment conditions Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events New Oath-based building lines New Oath-based cultural tradition Added crowning animation Added new intent icons for the coronation activity Coronation activity type illustration Illustrations for Regular Coronation and Anointment sub-types AI behavior adjustments so they will host a Coronation ASAP while uncrownedGame Content​ Added bow inspiration type and added bows to the weapon option of the commission artifact decision. Bow artifacts now increase hunter trait venator track xp gain. Adds 4 free random yearly events about being a councillor Underaged kings/emperors over 12 years old now wear crowns New camera angles for event characters, many playing with perspective ~8 new feast events Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTermBug Fixes​ Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able. Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character. Blocked certain disease recovery event outcomes for children Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege. Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover Various fixes to tsagaan sar feast flavor events Added non-nomad music tracks to nomadic music list to lessen repetition Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount Updates background triggers for more appropriate regional backgrounds Makes holy_site_unique background include generic fallback backgrounds Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt Fixed edge cases in activity invalidation events Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege

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