下载客户端

开发日志183 - 加冕礼美术与更新日志

2025-09-04 12:01:49
转载

AI智能总结导读

这篇开发日志公布了游戏9月9日将上线的1.17“飞升者”更新与【加冕礼】内容,分享了加冕礼与涂油礼的高分辨率美术图,更新包含加冕活动、相关律法、誓言系统等付费扩展内容,还有新游戏内容及多项bug修复。

大家好!今天的开发者日志篇幅较短,因为Studio Black的所有成员目前都专注于为今年剩余的重大更新进行额外打磨。在本次开发者日志中,我们将分享两张来自【加冕礼】的高分辨率插画,以及1.17“飞升者”更新的完整更新日志。 需要明确的是,该更新尚未上线;它将与【加冕礼】一同在9月9日发布。 【加冕礼与涂油礼艺术图】 我们在此展示的两张图片由我们出色的Studio Black 2D美术团队精心制作。这类插画在游戏内的尺寸限制为460x1100,但我们将以原始的2688x6224分辨率发布,以便大家能看到全部细节。请注意,这些图片尺寸过大,无法在此处完整显示;你可以通过点击图片下方的链接来查看完整尺寸版本。

由于内容为外部链接,根据规则已删除。

https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg PC Update 1.17.0 "Ascendant" Changelog​Expansion Features (Paid)​ Added Coronation activity Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status Uncrowned kings and emperors - and their spouses - do not wear crowns Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference Two Coronation types: Regular Coronation and Anointment by the HoF Adds Request Anointment character interaction with the HoF New filter for activity locations that permits your capital and holy sites, both within and outside your realm Ties coronations into title gain events and elsewhere Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI Adds imperial rank-up event informing players that they become uncrowned when increasing tier Coronation activity options: Ceremony and Celebrations Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists ~44 prelude phase random host events ~19 prelude phase random guest events ~28 feast phase random host events ~18 feast phase random guest events Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host Events include content for Christians, administrative, clans, nomads, tribals and confederations New Activity Pulse Actions for Coronations 10 ceremony phase key events with triggered success-based and regional loc variations Magnificence meter determining a Coronation’s level of success Scaling Coronation and Oath rewards based on magnificence through activity and at conclusion, opinion gain with vassal stances based on intents Background relationship formations amidst and between Supporters and Detractors during Coronation Supporters and Detractors guest subsets Activity view widget displaying Major Supporters and Major Detractors Added 16 Oaths with bespoke rewards and fulfillment conditions Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events New Oath-based building lines New Oath-based cultural tradition Added crowning animation Added new intent icons for the coronation activity Coronation activity type illustration Illustrations for Regular Coronation and Anointment sub-types AI behavior adjustments so they will host a Coronation ASAP while uncrowned Game Content​ Added bow inspiration type and added bows to the weapon option of the commission artifact decision. Bow artifacts now increase hunter trait venator track xp gain. Adds 4 free random yearly events about being a councillor Underaged kings/emperors over 12 years old now wear crowns New camera angles for event characters, many playing with perspective ~8 new feast events Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm Bug Fixes​ Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able. Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character. Blocked certain disease recovery event outcomes for children Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege. Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover Various fixes to tsagaan sar feast flavor events Added non-nomad music tracks to nomadic music list to lessen repetition Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount Updates background triggers for more appropriate regional backgrounds Makes holy_site_unique background include generic fallback backgrounds Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt Fixed edge cases in activity invalidation events Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege That’s all we have for today. We’ll see you again on Tuesday!

评论

共0条评论
face
inputImg
相关阅读
最新更新

开发者日志180 - 王冠的获取之道

各位优秀的玩家、模组制作者、朋友们、敌人们,还有爸爸妈妈们,大家好!我还是杰森,这次要为大家带来更多关于“加冕礼”的细节,这也是我们同名事件包的核心特色。 我想…

2025-08-21 11:580赞 · 0评论

《十字军之王3》:第四章

大家好!我是Paradox Studio Black的社区经理,今天我们很高兴向大家介绍《十字军之王3》开发的下一阶段:第四章。今天,我们将讲解构成该章节的每部…

2025-03-12 14:200赞 · 0评论

《X4:基石》9.00公开测试版2现已推出

《X4:基石》9.00公开测试版2现已推出!完整更新日志如下。感谢您在测试阶段的持续支持与反馈。 如何参与公开测试版? 所有拥有《X4:基石》的玩家都有机会下载…

2026-03-18 15:260赞 · 0评论

更新日志 V1.2.5

更新内容 - 调整了自动保存机制,以减少基地内频繁的卡顿现象。 - 将所有狼的灵能伤害倍率调整为0.1。 - 保存槽位数量增加至6个。 - 已耗尽的物品现在也会…

2026-02-13 09:000赞 · 0评论

更新日志#2 重大更新

各位操作员,大家好! 我们非常高兴为大家带来重大更新的第二版补丁说明!我们知道村庄还有很多需要改进的地方,开发团队正在努力解决。 话不多说,让我们深入了解本次更…

2025-12-04 23:140赞 · 0评论

游戏更新日志 #3

十一月份的成果颇丰:我们修复了数十个漏洞,扩展了游戏环境,增强了视觉和音频效果,并专注于优化工作。以下是我们已完成的内容:

2025-11-28 13:020赞 · 0评论

更新日志 2025-11-06(实验性)

大家好! 感谢大家在昨日视觉效果更新后的反馈。请继续提出你们的意见!我们非常期待看到更多的截图。<3 以下是今日的调整内容: 其他 - 禁用macOS平台上的泛…

2025-11-06 11:010赞 · 0评论

更新日志 v0.7.8a

* 卡车现在会优先选择已分配与货物匹配产品的矿石分拣机,而非自动为现有分拣机分配新产品。 * **提高矿石分拣机的产品上限,从8个增加到16个。** * **堆…

2025-08-19 00:550赞 · 0评论

1.18 | 游戏更新

1.18 更新日志: 1. 改进计分系统(以防止作弊) 2. 修复无法翻越212附近围栏的问题 3. 改进保险箱密码生成机制 4. 提高NPC在乡村街睡觉的几率…

2025-06-25 20:420赞 · 0评论

更新日志 - 105 -(管道堆叠、文本高亮、哨塔控制)

气阀技术员现在可以在同一格瓷砖上铺设多条管道,甚至将它们合并为单一输出口。这提供了以往复杂的管道堆叠系统,同时外观依然美观。 你现在可以高亮任何你想要的文字,从…

2025-06-14 21:260赞 · 0评论
暂无更多

最新更新