
大家好!今天的开发者日志篇幅较短,因为Studio Black的所有成员目前都专注于为今年剩余的重大更新进行额外打磨。在本次开发者日志中,我们将分享两张来自【加冕礼】的高分辨率插画,以及1.17“飞升者”更新的完整更新日志。 需要明确的是,该更新尚未上线;它将与【加冕礼】一同在9月9日发布。 【加冕礼与涂油礼艺术图】 我们在此展示的两张图片由我们出色的Studio Black 2D美术团队精心制作。这类插画在游戏内的尺寸限制为460x1100,但我们将以原始的2688x6224分辨率发布,以便大家能看到全部细节。请注意,这些图片尺寸过大,无法在此处完整显示;你可以通过点击图片下方的链接来查看完整尺寸版本。

由于内容为外部链接,根据规则已删除。

https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg PC Update 1.17.0 "Ascendant" ChangelogExpansion Features (Paid) Added Coronation activity Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status Uncrowned kings and emperors - and their spouses - do not wear crowns Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference Two Coronation types: Regular Coronation and Anointment by the HoF Adds Request Anointment character interaction with the HoF New filter for activity locations that permits your capital and holy sites, both within and outside your realm Ties coronations into title gain events and elsewhere Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI Adds imperial rank-up event informing players that they become uncrowned when increasing tier Coronation activity options: Ceremony and Celebrations Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists ~44 prelude phase random host events ~19 prelude phase random guest events ~28 feast phase random host events ~18 feast phase random guest events Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host Events include content for Christians, administrative, clans, nomads, tribals and confederations New Activity Pulse Actions for Coronations 10 ceremony phase key events with triggered success-based and regional loc variations Magnificence meter determining a Coronation’s level of success Scaling Coronation and Oath rewards based on magnificence through activity and at conclusion, opinion gain with vassal stances based on intents Background relationship formations amidst and between Supporters and Detractors during Coronation Supporters and Detractors guest subsets Activity view widget displaying Major Supporters and Major Detractors Added 16 Oaths with bespoke rewards and fulfillment conditions Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events New Oath-based building lines New Oath-based cultural tradition Added crowning animation Added new intent icons for the coronation activity Coronation activity type illustration Illustrations for Regular Coronation and Anointment sub-types AI behavior adjustments so they will host a Coronation ASAP while uncrowned Game Content Added bow inspiration type and added bows to the weapon option of the commission artifact decision. Bow artifacts now increase hunter trait venator track xp gain. Adds 4 free random yearly events about being a councillor Underaged kings/emperors over 12 years old now wear crowns New camera angles for event characters, many playing with perspective ~8 new feast events Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm Bug Fixes Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able. Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character. Blocked certain disease recovery event outcomes for children Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege. Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover Various fixes to tsagaan sar feast flavor events Added non-nomad music tracks to nomadic music list to lessen repetition Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount Updates background triggers for more appropriate regional backgrounds Makes holy_site_unique background include generic fallback backgrounds Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt Fixed edge cases in activity invalidation events Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege That’s all we have for today. We’ll see you again on Tuesday!
2025-09-04 12:01:49 发布在
十字军之王3
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