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更新 1.16.2

2025-05-13 12:06:55
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这是《十字军之王3》1.16.2版本更新公告,本次更新针对游牧、草原文化相关内容做了大量优化,新增金脉特质、申请加入联邦交互等功能,还进行了大量bug修复与平衡性调整,同时优化了美术、界面与本地化内容。

Hello everyone! Today we're releasing Update 1.16.2, which brings a broad range of feature tweaks, improvements, balance adjustments, and bug fixes. Check the changelog below for more information! 1.16.2 Changelog Features​ Added Golden Lineage trait for the Greatest of Khans and their descendants, replacing the GoK house modifier Added Ask to Join Confederation interaction, so players can hop into existing confederation on their own initiative Added a Confederation Member guest pool to activities, so the members of your Confederation will be invited to activities Added an important action to join your Tributaries’ wars Dominating a Title now bypasses existing truces Tribal era innovations now provide some Nomad specific bonuses Added a Reindeer internal yurt building that provides county fertility bonuses in Forest and Taiga terrain External yurt levels now have unique names Gives Mogyer Confederation the Confederation Elective succession law, and gives Almos Arpad the First King of the Confederation modifier Adds horse animations to the Warhorse story cycle, and diversifies background art Steppe-culture castle and city holdings will now use art associated with their geographical region, and the steppe will use MENA holding art Audits character window and event backgrounds for some general improvements, as well as specific steppe and tribal updates Steppe-culture non-nomads (feudal, clan etc.) use backgrounds appropriate to their geographical region, ex. Western backgrounds in France, Indian backgrounds in India Steppe-culture non-nomads use MENA backgrounds everywhere in the steppe if their location’s religion is Muslim, and otherwise: MENA backgrounds everywhere but the western steppe or Siberia (where they use Western backgrounds) Steppe-culture tribals and landless adventurers use nomadic backgrounds in most cases Tribals will use appropriate tribal-looking fallback backgrounds in more cases, rather than generic western feudal fallbacks Improves Mongol invasion events with some updated loc, music, animations, backgrounds Bugfixes​ Government type and vassal stance filters no longer resets whenever a subject contract gets modified Fixed an issue where no courtiers were generated for landed characters because of a faulty check on filled council positions You can no longer mug herders Cumania will no longer be named Khazaria in 1066 and 1178 start dates Lowered the frequency of AIs asking for Paizas Recently Sacked modifier now has a mixed martial icon Added a 10-year cooldown to A Servant of WitchGodName event Greatest of Khans Domicile will no longer bypass locked domicile slots Iron Cavalry and Wolves of the Deep Steppe are not shown as potential to every culture in the game anymore Bring Under Tribute CB has correct info about which Tributary Contracts will be established Fixed tooltip for Herders County Fertility effects from the Seasons Adopt Feudal Ways decision - the check for Tribes of the North culture is no longer visible for everyone Organize Court task for Yeke Jarquchi Court Position now correctly increases Aptitude of other Court Positions The Skull Collection internal upgrade for the Court Yurt now properly affects the agent joining chance for Schemes. Schemes are no longer sometimes incorrectly invalidated when loading a save The Impose Obedience intent is no longer visible if you don't own Tours & Tournaments The Byzantine throne room will no longer appear in unrelated Steppe cultures Both Heavy Horse Archers and Horse Archers now count towards the Horse Breeders cultural tradition discount The Tribes of the North cultural tradition only requires the Khans of the Steppe DLC now The Steppe by Steppe achievement now takes into account the expanded areas of the Steppe through the Expand the Steppe decision The Peace of the Great Khan decision no longer turns your government into a Republic Opinion now properly affects the migration acceptance The Vassals Cannot Migrate current situation tooltip is now more clear Reactive advice for razing holdings as a nomad now takes the cooldown into consideration Added a new trigger for checking if a holding could be razed by a nomad to improve the reactive advice for razing holdings The Pleasure Dome building is always enabled after building it, even if your culture no longer has the Turkic or Mongolic heritage The tooltip for the stargazer now correctly states you need to not be a kurultai member, rather than just "is not a councilor" Added new defines for determining how many commanders are generated for mercenary and holy order titles Landless rulers no longer have a max dread of zero Fixed values displayed for contributed herd from herder tributaries in the realm subjects window Fixed a bug where co-monarchs' would show up as "co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-[title]" when they were becoming an independent ruler Fixed information about culture heads determined by herd in the culture window Fixed a softlock when the travel planning window was open Fixed nomads being charged gold for reducing maa size and receiving double herd back in some cases Made the game rule for nomadic situations unique so they are findable by type Fixed crash when trying to update a null province's domicile location cache Fixed white screen soft lock when canceling from iron man save interface Claims now use the base name of a title Added cost icon to men-at-arms that are creatable because of a tributary contract Vassals being targeted by the migration interaction now defer to their liege as the interaction recipient Prevented men_at_arms_limit modifier to drop the max size of men-at-arms regiments below 0 Improved levy contribution tooltip when inspecting vassal and tributary levy contributions in the realm window Vassals of tributaries now contribute levies to the tributary's suzerain Made levies income row visible for nomads since they can get levies from feudal tributaries and vassals Fixed calculation for adjusted county fertility decline Fixed noble family rating growing from house members outside realm Fixed many court positions randomly invalidating for nomads during migration or when the holders got wounded/ill/old Fixed a bug causing parts of some subject contracts to be reset when loading a save Fixed bookmark characters not always wearing what their bookmark showed them wearing Fixed the Cuman war mask not being selectable in the barbershop Made the confederation_member script list work properly Made visit settlement for adventurers work as it should in herder and nomad holdings Explicitly cancels a character's tributary contract once they become a vassal Cancels truces both ways when a tributary contract is cancelled A suzerain and a tributary are no longer referred to as 'liege' and 'vassal' in the subject contract window Improved the tooltips for the court position tasks 'blend cultures' and 'accommodate tributaries', so they describe in detail how much they will increase cultural acceptance Fixed issue in army window where there was a lot of lag opening the screen when you had a lot of special troops Suzerains who join defensive wars should not be listed as allies when starting offensive wars. Also properly excluded defensive-only allies when calculating military strength with clear attacker-defender relation Reduces incidents of peasant characters wearing rags while married to noble characters AI will now use Herd to ransom themselves Prevents priest characters in nomad flavor events from being deleted or moved to the pool after being hired Balance​ Limits Blood Brotherhood to same-gender characters, unless both are rulers or gender law is Equal Rebalanced Temujin’s conqueror event to give smaller immediate rewards, but recurring bonuses over the next few years Temujin’s conqueror event won’t give the Mongol Empire title, but clears the cooldown for Dominate Title Made it likely Temujin’s conqueror event will happen earlier, while he is ~30-40 years old Adds Herd effects to random conqueror events and their modifiers, making them more suitable for nomads Balanced MaA ai quality so that nomads will hire more diverse MaA types, and be less obsessed with Steppe Raiders Reduced the number of Confederations being formed and reduced the acceptance chance once they have 3 members. Low Prowess and Low Dominance decreases marriage acceptance for Nomads Player characters starting in regions that have Extra Nomads game rule turned on will always have Nomadic government (unless playing as a historically tribal culture in their area, such as Ethiopian in the Horn of Africa region) Readjusted the inspection tree for nomadic rulers, removing some settled elements and giving them access to more elements from the Adventurer variant of the tree instead Made levels 1 and 2 of the Herd Barter internal upgrade allow you to sell 10% of herd for a 10:1 exchange ratio, Levels 3 and 4 15% for 8:1, Levels 5 and 6 20% for 6:1 Removed the option to sell more and earn more from the event you get after taking the Summoning Wealthy Visitors: Local Offers decision Non-nomadic characters targeted by the migration interaction are now much less willing to peaceably give up their lands Reduced herder fertility growth bonus from pastoralists and the communal ethos from 2 to 0.35 (roughly the same as one single province with steppe terrain) Reduced sources of knight effectiveness % from nomad yurt buildings Reduced duration of First King of the Confederation modifier and added title creation cost malus Potential GoK’s tributaries (and rulers below them) are prevented from joining the Great War of Defiance, reducing difficulty for the potential GoK in most circumstances AI are more likely to take the Become GoK decision when they are valid for it Adds vassal herd modifier to Disciplinarian Accolade Art​ Added domicile building icon for reindeer yurt Added Golden Lineage trait icon Interface​ Added a fix to the traits possibly pushing buttons out of the list widget Made trait overspill hide under button or bottom right box in character lists Fixes for culture names pushing interface Toast messages fired during succession are now properly animated and no longer half transparent Improved the Migration window when playing nomadic situations other than The Great Steppe such as the Sápmi Fixed issue causing subject opinion changes not to show in tooltips when modifying subject contracts for tributaries Separated barony and character modifiers in the UI for domicile buildings Updated the Dominance level indicators on the Nomad widget Localization​ Added information about the change of Obedience acceptance in Legitimacy tooltips Improved display of edge case fail conditions for Negotiate Obedience interaction Lowered Eyelid options are now properly localized Updated the Domicile game concept to reflect their current succession behavior Improved the description of Sovereignty CB Fixed the localization for the disband_confederation effect Changed mention of vassal in tax tooltips to subject Fixed loc of Situation game concept Databases​ Renamed black horde to red horde which would be more suitable with cardinal direction color assignment User Modding​ Added a new neighboring_top_overlords_connected_by_land ai_recipients list that targets overlords of neighbors that are connected to them by land (including through tributaries) Added define to control the maximum size of horde riders independent of maa modifiers that a character might have As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!

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