
The Lord of the Rings Online™






Guide pour débuter sur LOTRO, du niveau 1 à 30. Du niveau 1 au niveau 30 Il y a plusieurs style de progression dans le SdAO, et chacun peut développer ses propres méthodes préférées. Celle qui suit n’est rien de plus que la mienne, alors n’hésitez pas à piocher dedans les aspects qui vous plaisent tout en oubliant ceux qui ne vous sied guère. Levels 1 – 13 Les 13 premiers niveaux du SdAO sont assez fluides. Mes recommandations sont de suivre les quêtes de départ (qui sont uniques pour les Elfes, Nains, Hobbits, et Hommes) jusqu’à ce que vous approchiez du niveau 12 ou 13. Puis, quand vous serez prêt pour vous diriger vers la ville de Bree terminez donc le Prologue Épique. Pays de Bree: Niveau 13 – 19 Il est temps de voyager jusqu’à Bree, et ses champs idylliques! Un bon moyen de commencer votre aventure à travers la ville de Bree et ses alentours est de prendre l’arc de quêtes Bienvenue à Bree qui vous fera rencontrer le maire de la ville avant de vous faire faire la visite de la ville et vous introduira auprès des premiers fauteurs de troubles que sont les suderons. En plus de tout ça il y a plusieurs quêtes de niveau approprié au Camp d’Adso (sur la route qui part à l’ouest de Bree), au Pays de bouc (tout au bout de cette même route, juste avant de rentrer en Comté), et dans les Champs de Bree Nord (de part et d’autre de la route qui part vers le nord et Pont à Trétaux, il y a une ferme, un rôdeur et les écuries d’Anstancier). Vous pouvez aussi commencer votre Livre 1 (seul ou en groupe) sans grande difficulté. Un mot sur l’Histoire Épique Il est important de noter que les quêtes de l’Histoire Épique sont particulièrement intéressantes pour plusieurs raisons: Plein de gain d’XP! De bon gains de réputations; en récompense d’une bonne réputation vous aurez des montures et autres pièces d’équipements ainsi que des avantages divers! Plusieurs quêtes issues de l’Histoire Épique offre de l’équipement de qualité! L’histoire est passionnante! Il n’est pas obligatoire de compléter toutes les quêtes de l’Histoire Épique, cependant vous devez savoir que l’Histoire Épique fait appel aux éléments principaux de l’histoire du Seigneur des Anneaux l’œuvre de JRR Tolkien. et sont complétement gratuites. Une fois que vous aurez terminé le prologue durant vos 10 premiers niveaux, le Volume I, Livre 1 de l »Histoire Épique s’ouvrira à vous. Les Terres Solitaires: niveaux 19 – 25 Bienvenue dans les Terres Solitaires. Bonne nouvelle, il y a pléthore de quêtes solo dans l’Auberge Abandonnée, dès l’entrée dans la région! Prenez toutes les quêtes que vous pouvez, et prenez la route de l’est vers l’intérieur des Terres solitaires, et compléter vos quêtes au fur et à mesure, les objectifs de quêtes se recouvrent, et sur une zone donnée vous pourrez compléter deux ou trois quêtes en même temps. Si vous suivez toutes les quêtes de l’Auberge Abandonnée, vous serez mis sur la piste qui mène à un petit campement Eglain, derrière Minas Eriol. Chaque quêtes que vous validerez vous rapprochera un peu plus d’Evendim. Un mot de plus: Les Escarmouches Quand vous aurez atteint le niveau 20, un petit courrier arrivera dans votre boite au lettre. Il est recommandé de faire le déplacement vers la boite aux lettres la plus proche et de lire cette lettre. Pourquoi ? Et bien cette lettre est une introduction aux escarmouches, et donne les indications pour rejoindre le premier camp d’escarmouche du SdAO, qui se trouve juste à la sortie sud de Bree. Le système d’escarmouche et encore une façon de progresser en gagnant de l’expérience, des pièces d’équipement (parmi un large choix) et ajoute un peu de variété sur votre route qui traversera la Terre du Milieu. Histoire Épique, Livre 2: Niveaux 21 – 25 Alors que vous avancerez à travers les Terres Solitaires, il sera opportun de progresser de même à travers les quêtes du Vol I, Livre 2. Cette partie de l’histoire Épique devient particulièrement intéressante, vous y rencontrerez des rôdeurs, un magicien, des orques de la Main Blanche, jusqu’en haut du Mont Venteux et de quoi en connaître un peu plus sur le passé des ruines qui parsèment la région. Entre les escarmouches et la suite de quêtes épiques vous gagnerez une considérable quantité d’expérience, de réputation et de récompenses. Avant même que vous vous en rendiez compte vous serez prêt à prendre la route vers des pâturages plus vert, ça ne sera pas difficile après l’aridité des Terres Solitaires. Les Hauts du Nord:Niveaux 25 – 30 Arrivé au niveau 25 vous devriez être prêt pour jouer dans les Hauts du Nord. une fois que vous en aurez fini avec cette région vous serrez paré pour Evendim! Vous trouverez des quêtes éparpillées à travers les Hauts du Nord, de Pont-à-Tréteaux à Esteldín, en passant par Meluinen, Amon Raith, Fornost ou encore Othrikar et la liste est non exhaustive. Les textes des quêtes et le guide de quêtes feront de ce voyage une brise légère à travers les Hauts du Nord, une progression très fluide, et très amusante aussi! Conseil! Quand vous travaillerez sur les quêtes dans les Hauts du Nord, pensez à retourner dans les Terres Solitaires pour finir le Livre 2. Les derniers chapitres vous mèneront devant les portes de Garth Agarwen, une instance à visiter dès le niveau 32. La brillante nouvelle Evendim: Niveaux 30 – 40 En atteignant le niveau 30 vous serez prêts pour parcourir les rives du majestueux lac Evendim. Au loisir, lisez le Journal des Développeurs sur les nouveautés qui ont touché la région; de nouveaux pôles de quêtes peuplés de nouvelles quêtes, de nouvelles mécanique dans la validation des quêtes, de nouvelle récompense et une réputation plus facile a monter. Astuces pour progresser Il y a plusieurs méthodes (optionelles) pour augmenter la vitesse de progression, particulièrement des méthodes qui ne saute pas aux yeux. Quêtes = Points d’XP: La façon la plus efficace (et amusante) de progresser à travers le contenu du SdAO est de prendre plusieurs quêtes et de les compléter toutes à la fois. Puis, une fois que vous aurez fini vos 4 ou 5 quêtes – voir plus si vous vous en sentez capable – vous retournerez voir le (ou les) NPC(s) qui vous les ont donné. Guide de quêtes! Si vous êtes perdu, pressez la touche M de votre clavier pour ouvrir la carte du jeu. Ici, vous trouverez le super-pratique-et-indispensable Guide de Quêtes. Ce petit est gavé d’information sur à peu près toutes les quêtes du SdAO, et vous aidera à trouver le chemin pour aller réaliser vos quêtes. Astuce en plus! Le guide de quêtes met en surbrillance les objectifs de quêtes de deux façons: en dessinant une zone colorée au dessus des endroits où vous pourrez réaliser vos objectifs de quêtes, et en marquant les « points d’intérêt’ avec un anneau comme symbole. Dirigez vous en priorité vers les marqueurs en forme d’anneau, et le long de votre chemin tuez les ennemis qu’ils faut pour valider vos quêtes! Achetez de l’XP améliorée: Tout en complétant les quêtes, vous massacrerez des monstres à droite à gauche. Prendre quelques rouleaux d’XP améliorée dans le Magasin SdAO augmentera l’expérience que vous gagnerez en tuant les ennemis. Activer « toujours tout prendre » En utilisant l’option « toujours tout prendre » (appuyez sur Echap pour Options > cliquer sur paramètres IU > déroulez jusqu’en bas et cocher la case « Toujours tout prendre »), vous pouvez en un clic récupérer tout ce que contient le cadavre de votre ennemi, pratique pour obtenir rapidement de quoi valider vos Tâches, ou de quoi vendre au NPC.
LotRO, like many MMOs, has it's own version of abbreviations and "leetspeak." This guide is simply to translate something like "LFM 3/6 Pel" into something an inexperienced player can understand. General Abbreviation Meaning PST Please Send Tell +<username> Turbine employee, usually a GM Trading Abbreviation Meaning WTB Want To Buy WTT Want To Trade WTS Want To Sell BTA Bound To Account* BTC Bound To Character* BOA Bound On Acquire COD Cash On Delivery* *BTA: previously, these items could not be traded/sent to characters outside of your account, but one of the recent updates allows you to mail some of them to other players with mithril coins *BTC: unlike bound-to-account items, these cannot be traded between the other characters on your account *COD: when items are mailed like this, the recieving character must pay a fee (to the character who sent it) to retrieve them; this is useful for guaranteeing payment when selling items through the mail Grouping Abbreviation Meaning Skirm Skirmish* Skraid Skirmish Raid FS Fellowship* LFG Looking for Group LFF Looking for Fellowship LFR Looking for Raid PUG Put Together Group* LFM Looking for More/Members LF1M Looking for One More/Members 1/6 have one player out of the six needed* T2 Teir 2 Skirmish/Instance* T2C Teir 2 Skirmish/Instance with a Challenge Tank, Heals, DPS class roles needed* *Skirm: this is an instance type *FS: can be anywhere from 2-6 people; when it holds more than that, it is converted to a raid *PUG: a fellowship/raid that is arranged spontaneously, typically in a general chat; this as opposed to a pre-planned group, which are more common in kinships *1/6: although it may be obvious the first number will vary, the second may too; there are some skirmishes that only require 3 or others that require a full 12 *T2: many skirmishes have different "tiers" that increase the difficulty (and reward) of the skirmish without increasing the actual level *Tank, Heals, DPS: different classes play different roles in a group; when a group is lacking in a certain role, they may advertise looking for one Specific Skirmishes/Instances Abbreviation Meaning BB/EB Big Battle/Epic Battle* 16th The 16th Hall 21st Battle of the Twenty-First Hall CD Carn Dum BfE Battle for Erebor BG Barad Gularan/Barad Guldur D/P Ost Dunhoth: Disease and Poison Wing DC Epic Battle: Deeping-Comb - any level DD Dark Delvings DDG/DoDG/Dungeons Dungeons of Dol Guldur DMT/DoMT/Defence Epic Battle: The Defence of Minas Tirith DN Dar Narbugud DoS The Dome of Stars Draig Draigoch's Lair - 12-man Drake Helegrod: Drake Wing DW Epic Battle: Deeping Wall DW Battle of the Deep-Way FE Fangorn's Edge FG Fil Gashan Flight Flight to the Lonely Mountain Ford Ford of Bruinen Forges The Forges of Khazad-Dum GA Garth Agarwen: Arboretum/Barrows/Fortress - level 32, 6-man GB The Great Barrow: Sambrog/ - any level, 6-man GC Epic Battle: Glittering Caves Giant Helegrod: Giant Wing Gling Glinghant GS The Grand Stair Hammer Epic Battle: Hammer of the Underworld HB Epic Battle: The Hornburg Hele Helegrod HD Epic Battle: Helm's Dike HoC Halls of Crafting HoN Halls of Night HotU Epic Battle: Hammer of the Underworld HV Haudh Valandil IoF Inn of the Forsaken IP Iorbar's Peak Lib The Library at Tham Mirdain* LT The Lost Temple Nec Breaching the Necromancer's Gate OE Ost Elendil Pel Epic Battle: Retaking Pelargir - any level, Solo/Duo/6-man* Pits/PoI Pits of Isengard PP/Pony The Defence of the Prancing Pony RC Osgiliath: The Ruined City Rift The Rift of Nurz Gashu RoF Roots of Fangorn Sammy Great Barrow: Sambrog - any level, 6-man* Sch/Skool/School The School at Tham Mirdain* SG Sammath Gul SG/SoG Seige of Gondamon SF/Skum Skumfil SH Sword Halls of Dol Guldur SH/STH Stoneheight SL The Sunken Labyrinth Smaug The Fires of Smaug Spider Helegrod: Spider Wing SS Sari-Surma Storm Storm on Methedras ToO/Orthanc Tower of Orthanc Treasury Moria: The Forgotten Treasury Tuck Trouble in Tuckborough Turtle/Turtle Soup Filikul - level 58, 12-man Uru Urugarth VM/Watcher/Watcher in the Water The Vile Maw WoS The Battle of the Way of the Smiths WW Water Wheels of Nala-dum *BB/EB: all characters above 10 can play these, but are auto-scaled to level 100 (along with their equipment and virtues), so many groups request players to be close to max level *Sammy: the first instance of the three-part Great Barrow run; although it can be run at any level, right now it is most popular with max level players *Pel: currently the most popular of the epic battle instances *Sch/Lib: Frequently run together; advertisements are often written as "sch/lib" Specific Classes Freeps* Creeps* Abbreviation Meaning Abbreviation Meaning LM Loremaster BA Blackarrow MNS/Mini Minstrel Def Defiler RK Runekeeper WL Warleader WRD/Ward Warden HNT/Hunt Hunter GRD/Guard Guardian CMP/Champ Champion CPT/Cappie Captain BRG/Burg Burglar BEO/Beorn Beorning *freep: Free-Peoples of Middle Earth, the "good side" of PVP: human, elf, hobbit, dwarf, and beornings *creep: Monsters, the "evil" side of PVP: orcs, goblins, wargs, and spiders




在此我不想单独上传游戏指南,而是想推荐我的HdRO指南博客,该博客目前包含500多篇关于各种主题的指南,例如探索者和征服者成就、职业指南、职业攻略、住所指南、装饰示例等等。值得一看!




This is a guide for the new player who either lacks the money or the inclination to spend money (at first) on LOTRO. It's focus is on how to advance in the game without spending money, and how to make the most out of the money that you do spend. It is a work in progress, and I welcome your suggestions. Ammendment: Since writing this guide, what were formerly known as TP are now called LP. So, in lieu of going through the entire document changing each occurrence, I ask that you mentally replace TP with LP whenever you see it written. Cheers. Intro - What this guide is about UPDATE: I've been advised that Minstrel may no longer be the go to class for deed farming, so keep that in mind. I recommend reading the comments at the end of the guide as that's where any conversations or updated information will be discussed. This guide is intended for new players to Lord of the Rings Online, who, for whatever reason, are not in a position to subscribe to Turbine’s massive, digital Middle Earth adventure. While this guide is designed as a f2p guide, I am going to suggest at various moments that you spend a bit of cash. While the game is entirely playable as f2p, the benefits gained by strategic cash purchases are so high that it would be irresponsible to omit these suggestions. Note, however, that if you’re unable to spend any cash on this game, the TP running section in this guide will still be very helpful for you when it comes to buying new quest packs. This guide contains a couple different strategies for maximizing the utility of the money you spend on the game, depending on your attitude and tendencies. One is geared towards the player who wants to try multiple classes, while the other is designed for the player who wishes to focus entirely on a single character until the end-game. This guide will not cover items or weapons outside of those needed to accomplish the goals described within. Firstly, before you go any further into this guide, see if you can find a free key for the Sam Gamgee starter pack. As of the time of my writing this, several websites are giving away these keys. If, at the time of your reading this, those keys are no longer available, consider buying it. This starter pack is a MUST HAVE for f2p advancement. It gives the new player access to the riding skill (95 TP per character), a horse, an experience boost, and a 90 minute slayer/skill boost. This last item is absolutely necessary for attaining the TP rate I’ll discuss later in the ‘TP running’ section. Additionally, having the Starter Pack should (if everything works right) upgrade your account to Premium. Having Premium extends your currency cap from 2 gold to 5 gold, as well as giving you the ability to post up to 5 items on the Auction House. There is more information here: http://lotro-wiki.com/index.php/Account_Types I will hopefully be updating this guide in the future with some altered maps showing routes and locations of key elements noted in this guide. If you're using it now, I apologize for the lack of details in regards to directions. While your first TP run might be significantly less efficient that the numbers I claim at the bottom, practice will eventually close the gap as you get better at choosing your route, and as you become more experienced at quickly accomplishing the many minor actions that make up a successful run. Quest Pack Flow - making the most of your TP Questing through Ered Luin, Bree, the Shire (if you want to for the deeds), and the Lone-lands should easily get you to level 30+. At this point, it’s time to spend a little money. If you look around, there’s another starter pack called the Steely Dawn starter pack. This pack can sometimes be found cheaply in strange locations (G2A, Amazon, etc.), so shop around. When you buy this pack, you’ll get 500 TP, some assorted stuff, and most importantly, the Evendim quest pack. This quest pack will give you more TP opportunities in the form of more deeds, as well as quests and content to bring you to level 40 or so. After Evendim, you’ll need to decide whether you want to buy Angmar (795 TP), or Forochel (595 TP). Angmar is generally considered to have a rather oppressive feel to it, while Forochel can get monotonous with all of the white. Since you can enter the zones regardless of account status, I recommend just visiting both and deciding from there which you’d prefer to spend 10 levels in. One other thing to note is that Angmar has a fair amount of Fellowship quests requiring more than one person (for ease and speed at the very least). If you’re not planning on joining a kin and don’t have any friends to quest with, Forochel might be a better choice. Now, if you’re lucky, by time you’ve gotten to 50, there’s been a Steam sale on the LotRO Quad Pack, which gives you access to all four expansions. If there is, and you can get it for 20 bucks or less, it is recommended that you do. Getting all the expansions would otherwise cost you over 5000 TP, equivalent (if you follow the TP running guide below) to 20 hours of tedious TP grinding. Now, if you’re unemployed or lack access to money, 20 hours isn’t THAT long, but if you’re working, you’re probably making more than 1 dollar (euro/pound) per hour, so this is a useful time to buy the pack. Once you’ve gotten all the expansions, you have content sufficient to get you to the end-game. This link details the various packs and their overlapping level ranges. http://www.lotro.com/en/lotro-store-quest-packs The Lone Road - focusing on a single character towards end-game If your intention is to focus on a single character, I highly suggest that you spend some time on the forums, or in chat in-game, learning more about the classes. Since you only start with 2 character slots on a server (and you’ll want to keep one of these slots open for a TP runner), you’re going to want to know that you’ll enjoy a certain class before you invest the large amount of time and TP in it that it will take to build that character properly. It is also recommended that you play any given character to at least level 20. It doesn't take terribly long, and if you run the route below, you'll get a decent payout for your time regardless of whether you keep the character. Once you’ve chosen your race and class (neither of which will be covered by this guide), it’s recommended that you complete the intro and then travel to Celondim and follow the TP running guide below. As a single character, spending TP on character upgrades is a generally good idea. The cost of opening class and virtue trait slots isn’t too expensive for a single character, especially if you’re keeping up on deeds, and running TP runs on the side. Also, it’s worth purchasing the currency cap removal as soon as you can. If you want to really focus on one character, you probably want to do less TP runs, which means you’ll need to do deeds on your main character in order to get the TP to unlock expansions and new quest packs. A good general rule for working on deeds (which I call deeding from this point forward) is to wait until you can one or two-shot the mobs you need to kill for the slayer deeds. Ideally, if you’re being a completionist (which you should if you’re focusing on a single character), you’ll be getting the TP for quest completions as you quest your way through the zones. Deeding is important both for the TP gains, and for the virtue trait increases it gives you. Other sources for TP that make sense for the single character focus are reputation and skirmish deeds. Reputation will increase fairly naturally if you’re taking a completionist approach to each zone. Once you’ve finished questing a particular zone and doing the various deeds that grant reputation increases, if you’re still not kindred, consider spending some of your marks or gold buying reputation items from the skirmish vendors or auction house respectively. You'll need marks to buy them from the skirmish vendors, which you can get from running skirmishes, or by doing TP runs (at 1080 marks per 2.5 hours). Alternately, you can farm them by killing mobs, but again, don’t bother until you’re in a position to one or two-shot the mobs in question. Now, at some point you’ll have reached the end-game and bought the content you needed to get there. You now have the choice to continue developing in the end-game or to start an alt. Hopefully you’ve had fun and enjoyed the world of Middle Earth. If you decide to do a one month subscription to unlock the various permanent benefits that doing so grants you, I recommend reading the next section and that you consider creating some extra characters on various servers in order to get more bang for your buck. Afraid of Committment - focusing on many simultaneous alts If your intention is to try everything that Middle Earth has to offer, including the various races and classes, the path to glory is a bit longer and a bit more complex, and really depends on having a strategic month of subscription to shine. First of all, the question is whether you want to have all or some of the classes, and whether you want them all on the same server. If you want all your characters on the same server, then keep an eye out for any sales on character slots. In order to have one of each class on any given server plus an extra slot for a TP runner (the benefits of having one on the same server as your main are listed in the TP running section), you’ll need 11 slots. Considering you start with only two slots, that means buying nine slots with TP. One of these you can buy bundled with the Beorning class at a discount. The others are 595 TP each. That’s 4760 TP for the 8 slots, plus 1295 TP for the class/slot bundle. That’s more than 6000 TP, enough to get all of the expansions and Angmar. Sales will dramatically ease the burden of accomplishing this. The only reason for this kind of expenditure would be that you have friends or a kin on a particular server and would rather focus all your energy on that server. The primary benefit of having all of these character slots is that you have tremendous flexibility when it comes to utilizing the strategic VIP month. There are other benefits to the Many Alts Focus, but also many other expenditures. If you’re leveling the various characters concurrently, you’ll always have plenty of crafting items from each characters’ loot to send to whichever characters you have crafting. If you wish to be efficient, you can set up one character to be the main crafter for one particular type of craft, and making all your other alts into explorers or scholars in order to be able to supply the main crafters with ores/lumber/trinkets/etc. Running this many characters comes with some additional expenses, such as shared storage, which is incredibly useful when you have 10 toons on a server. This is the route I’ve taken, and I don’t regret it. You have to do a lot of TP runs (most of which I did before developing the efficient route I describe below), but if you end up joining a kin that’s active and which you enjoy, you’ll be in a position to hang out with them regardless of which alt you are playing. Alternatively, you could just have two characters on each of many different servers, allowing you to play all 10 classes (assuming you purchase the Beorning) without having to drop 6000 TP. This would make shared storage considerably less desirable, limit the benefits of crafting (as two characters can’t create a fully self-sufficient crafting unit which encompasses all crafts), but would allow you to interact with a wider range of people. Once you’ve gotten all your characters created, its time to subscribe for a month. This is pretty much necessary if you’re going the Many Alts path, because the TP costs of unlocking what a one month sub unlocks for all of your characters would be prohibitively expensive. Once you go VIP, make sure you log onto every character you’ve created at least once, and if you plan to create new characters, do them while VIP. Doing so gives every character you have a LOT of bonuses. Virtue and class trait slots are all unlocked. The currency cap is removed. The previously locked quick travel routes are unlocked. This is a huge value, made more valuable for every character you have. If you’ve gotten 10 or 11 character slots per server, you can even create 10 toons on a variety of servers and log them in once, guaranteeing that should you ever wish to start over on that server, you’ll still have unlocked all of these wonderful features. Also, when you go VIP, that is the opportune time to go and get quests and start deeds in zones that you don’t already own. Anything that’s in progress will remain accessible when your subscription lapses. If you have a high level kin-mate willing to run you through, you can unlock a tremendous amount of content to complete later. TP Running - the tedious path to glory When I first starting playing LotRO, I had an extremely tight budget. During this time, I did a lot of extremely inefficient TP runs. I would make around 300 TP, but it would take me about 6 hours. That comes to about 50 TP an hour. It might sound like a reasonable amount, but with the starter pack listed above, I did some experimentation and devised a TP run that consistently nets me around 250 TP in about 2 hours and 30 minutes. Note that these numbers can be impacted if there’s other people in the same area as you while you are killing mobs for the various deeds. In such a case, invite them into a fellowship so that you’re not in competition for mobs. The most important thing when running this route is your class. Minstrel is the class of choice, as your ability to do ranged damage while still moving is invaluable. Make sure you go with the red trait line for the additional cry (which will almost always one-shot mobs that you’re fighting). Always keep moving towards your destination, even as you decimate enemies. Race should either be Hobbit or Dwarf. You could also go with Man or Elf, but that would cost you 5 TP without any appreciable benefit. Hobbits and Dwarves both have Racial Enmity deeds that correspond to the mobs that you’ll be killing for the various slayer deeds, whereas the racial deeds for Men and Elves include mobs that you won't be encountering or killing in quantity during this run. The next choice is whether you’ll be running on your primary server (if you have one), or on a low-population server. Running on your own server has several benefits. In the process of completing this route, you will get a Sturdy Steel Key and a lootbox. On a throw-away server, you can just offer these for free, but on your main server, you can send these by mail to one of your toons. Also, in the course of the run you’ll be awarded 1080 skirmish marks, and make around 700 silver, not to mention a variety of critical success crafting items. Thus, TP runs on your main server provides additional benefits to your main characters. The Route - Ered Luin Get through the intro as quickly as possible. As a minstrel, you’re ability to kite as you run towards the next quest objective should mean that the Hobbit intro can be done in under 20 minutes and the Dwarf intro in about 25 minutes, with practice (and you’ll get practice). Once you’re out, get your Novice rating, open your Starter Pack gift and slot your Chestnut Pony onto your hotbar. Check your mail, open the gift and start the quest that leads to you getting your novice mark. Equip it. Save the slayer/skill boost for now, as well as the experience boost. Saving the boost gives you a decent chance of getting an extra 5 points from completing the class deed ‘Powerful Voice’. If you’re a dwarf, head down the stairs and then back up until you get the Place of the Dwarves deed. Then head towards the Silver Mine entrance, and then through Frerin’s Court to the stable-master. Catch a quick ride to Celondim. We start in Celondim because the Prologue quest line is very much in line with the other quests being offered, and eventually leads to quick access to an area in Rath Teraig which would otherwise require battling through elite goblins. Bind at the waystone here. In Celondim, get the quest ‘At the Behest of Cardavor’ from the female elf behind the water-side building. Then grab ‘In Defense of the Forest’ and ‘Unlike Avorthal’. Mount up and head south-west towards Nen Hilith, killing the necessary vale flies on the way. As you approach, you’ll begin the Places of the Elves deed. Turn in and get all the quests here. Once you kill one wolf, get your loot and then turn in the ‘Collared’ quest. Otherwise your loot bag will be filled with Iron Collars, which is annoying. The impulse might be to use the slayer deed boost now, but save it. The wolves are so densely packed here that the time saved by using the boost now isn’t worth the earlier use. Once you’ve killed 90 wolves, gotten the elf-satchel, and found all the good pieces of wood, pop the XP boost from the starter pack and turn everything in. Now you’re on the clock. Head back to Celondim, turning in all the quests and getting all the new quests. You’ll be sent hoofing it to Limael’s Vineyard. Make a pit-stop at Tham Gelair to the west to complete ‘Hallowed Ground’, then head north, ford the stream, and make for Limael's Vineyard. Your quest guide will help you find your way. Turn in and get all quests. Make sure when getting quests that you’ve gotten them all, as NPCs will often only one of the available quests automatically. Now, you might think this is a good place to do Goblin-slayer, but hold back. Keep that slayer boost for now. You’ll be killing more than enough goblins in Rath Teraig to complete the deed, so here just focus on completing the quests efficiently. Once you’ve gotten the grapes, the flasks, killed the requisite goblins, and murdered Pamprush, head back to Limael and turn in quests, then hoof it to Celondim. Turn in and get all quests here, then either ride or grab a ride from the stable-master to Duillond. In Duillond, head to Calengil and turn in your quest and grab his quest. Turn in and grab the other quests from the various NPCs in the area. Then head down the hill towards the river and grab the damp herbs and bring them back to Calengil. Grab two more quests from him and head to Dol Ringwest. Complete all the quests here and head back to Duillond. Turn in quests and then ride back to Celondim. Make sure you’re bound in Celondim and then get a quick travel ride to Thorin’s Gate. If you’re a Dwarf and did as I said earlier, once there, just catch a ride to Noglond, and then from there straight to Gondamon. This will complete your Places of the Dwarves deed. If you’re a Hobbit, once in Thorin’s Gate, make sure to visit the top of the stairs, and the Silver Mine entrance before heading off to Noglond. Once in Gondamon, grab ‘Protecting the Hunt’ from Orlygr, turn in and get all new quests from Gailthin, and get ‘The Sundered Shield’ from Askell. All of these quests will send you north to Ringdale, the first of the Places of the Dourhands. Here, pop the slayer boost. You are probably about 1 hour in, meaning that the boost should last you for the rest of your run. Head straight through to the various quest objectives, murdering Dourhands as able. Once you’ve completed the quests, head back to Gondamon and turn in all quests, and get the new quests from Gailthin, Askell, and Mathi. Head northeast to the ruins where Glamir holds watch and turn in quests with him, and then head north and defeat Skithi Blackhand. Head back to Gondamon. Turn in quests and get the new quests from Askell, then catch a ride to Thrasi’s lodge. Before the horse turns to actually approach to the lodge, dismount and head away from the lodge to where the hendroval gather. Murder one full round of hendroval, then head to the lodge and turn in quests to Langlas. Do the instance, moving as quickly as you can (use food if you need some extra morale regen). Once out, grab the quest from Langlas and Celairant and head back to do another round of the respawned hendroval. Head down towards Kheledul, turning in and grabbing the quest from Sigurdor. Don’t do the instance yet. Instead, head towards the city and kill Starkath for the Remarkable Bow, then head into the city and murder the Dourhands around the spire just inside on your left, grabbing the chests as you go. This will get you a Place of the Dourhands as well as complete another quest. Head back out and do the instance quest given by Svanr. Avoid the Dourhand here as much as possible, relying on Call to Fate to one-shot any Dourhands so that they don’t call reinforcements. Check your Brigand-Slayer, and if you’re not almost done, you can kill a few extra here, but you should be already or very close to done. Finish the instance, finishing the Places of the Dourhands deed at the same time. Warp back to the lodge and then go do one more round of hendroval. This ideally will finish that slayer deed, but if not, stay as needed to finish it. Turn in the quest to Langlas and Celairant and then head to Rath Teraig. As you approach you’ll start the Rath Teraig exploration deed. Turn in and get all quests here, and then head in to the left. Follow the left wall, killing milk-eyes, spiders and goblins until you get to Tum Agor, then turn around and head southish until you get to the Southern Barricade. Head into the spiders’ den and head to the center. If you’re lucky and no one has come before you, this will start a cycle of spiders spawning which will bring you almost to the completion of the spider slayer deed. Once the spawning cycle has stopped (it should be two cycles of spiders running from the outside towards the center, and two cycles of spiders descending on silk), kill the rest of the spiders in the area and head out, aiming towards the tall hill. Kill any spiders you need to finish the deed on the way, and climb the hill to get Amon Thanc. From there, either drop down or head down the hill, and head to the small little enclave of goblins, killing the named goblin and a few ranged goblins until your quests are finished. Head back to the entrance and turn in quests. If you’ve done everything I’ve said, you will now have completed Hero of Erid Luin. Ride back to Langlas and do the instance, during which it will take you Crickhollow, completing Rath Teraig Exploration. When you finish with the instance, jump on your horse and head to the north-east corner of the map where you’ll find the Wardspire. This will complete the Places of the Elves, thus completing the Deeds of Erid Luin. You are done with Erid Luin. Use your port to head back to Celondim and then catch a quick ride to Michel Delving. The Route - last minute Shire deeds At this point, you’ll have limited time remaining on your slayer/skill boost. If you’ve been relying on your cries as much as possible, you should be well on your way to finishing the class deed. You probably have also completed one or two of the Enmity racial deeds. In the Shire, the quest deeds require significantly more time than they are worth in terms of TP, so we focus entirely on slayer and exploration deeds. Jump on your horse and head south until you get South Fields, the first of the six farms you will be visiting. Then head east towards Tuckburough. Head straight to the Old Willow then detour northeast to the Methel Stage. Proceed east-southeast to Old Odo’s Leaf-farm, and continue east until you see a waterfall with a crossing. Here there are brigands. Murder brigands until you’ve finished the relevant deed, and then head east again until you see the large hill known as the Yale Heights. Here you will murder flies. When you run out of flies on the hill, do a quick circle around the hill, killing any flies and wolves you find (and anything else really...chances are that they share spawn locations with shrews, so you might as well). Keep at it until the harvest-fly deed is done. Head southeast until you get to Bamfurlong, and then bee-line to the Stocktower. From there head north and use the broken stonework to cross the river. Here you’ll find Puddifoot’s Fields and lots of soon-to-dead wolves. Once the farm is clear, head north to the wall and finish the wolf deed. Jump on your horse and head towards the quarry. Once you arrive, kill every spider that you see until the quarry is clear. It shouldn’t take long. You won’t finish the slayer deed yet, but that doesn’t matter. Jump on your horse and head northwest until you get to a little goblin encampment. You know what to do. Show no mercy. Once Goblin-slayer is complete, mount up and head west to the Bindbole woods. Here you will find a heavily webbed area where you can complete the slaying of spiders. From here head due south until you reach Appledores and the Party Tree, then turn due west and look for a little area where you can easily cross the river. Once across, head south until you get to Dora Brownlock’s. Congratulations, you’ve completed all of the exploration deeds. If you’ve still got time on your slayer boost, you can head northwest to the swamp and try your hand at killing slugs before it wears off. Where the Road Ends - some numbers and parting words If you’ve done as listed above, you should have 130 TP from Erid Luin, 10 TP in racial deeds, 5 TP in class deeds, 10 TP from reputation deeds, and 100 TP from the Shire exploration and slayer deeds (assuming you finished slugs). That will leave you with 255 TP in 2.5 hours, more or less. If you didn’t finish the slugs, you’ll only have 240 TP. In either case, that’s approaching 2 TP a minute, not to mention the 1040 skirmish marks, a variety of crafting loot, some silver, and a Sturdy Steel Key. I hope you’ve enjoyed this guide. If you’ve any suggestions for me to improve it, let me know in the comments, and I’ll do what I can. Enjoy LotRO and the wonderful world that Turbine has built for us to play around in. Lastly, if your economic situation ever improves, consider subscribing to the game. Especially if you play a lot, the value of time entertained for money spent is quite good, and it gives the devs the ability to fix bugs and create new content for all of us to enjoy. Clever Hobbitses - some tips 1. The gift box you are given after completing the intro contains a 30 minute slayer boost at level 10. If you don't use it, it's among the great loot you can send to your main. If you're on a throw-away server, however, this extra boost can make all the difference in trying to clear out the slugs in the Shire for the extra 15 TP and 100 marks. 2. If you're TP running on your main server and don't mind spending a bit of time, you can generate around 20 Universal Ingredient Packs, which are shared server-wide. To do this, find the NPC which trains you into the various vocations, and train as an explorer. Do the quests that you are given and complete them for 3 UIPs. Then change to an Armsman and repeat, then an Armorsmith, then a Woodsman, then a Yeoman, then a Tinker, and finally a Historian. The trick is to make sure that each switch has at least one profession in it that you haven't already finished the quest, so you can complete the quest which gives UIPs each time. Keep in mind that items made using the UIPs are bound-to-account. Still, having UIPs can enable your crafter to make items that would otherwise require farming. This is especially useful if you're playing a scholar. More tips will be added as they occur to me.
在本视频指南中,我将向大家展示如何轻松安装插件,以及我认为最重要的插件有哪些。包括更好的减益效果处理、更多的技能栏、替代的游戏内地图、游戏内便签,甚至可以从任意角色查看所有角色的物品。 JRR Skins Collection - 设置其他用户界面(UI)
使用插件纲要轻松安装插件 增益条 - 助你更好地掌控减益效果 活力条 - 为你的技能、旅行和表情动作提供更多栏位 泰坦条 - 额外的信息栏,助你更好地掌握标记、货币等信息 全角色背包 - 随时查看所有角色的所有物品 指环王笔记 - 随时记录笔记,并可在所有角色间调用 沼泽地图/地形地图 - 游戏内替代地图

按等级划分的区域 国家:埃里阿多、罗瓦尼安、洛汗、刚铎、魔多 起始区域: 埃雷德鲁因:矮人、精灵 布雷兰:人类、霍比特人 安都因河谷:贝奥恩一族 瑞文戴尔:高等精灵 其他起始区域:林德尔比、魔多、天鹅泽地起始区域:夏尔 地区(按区域等级和区域等级递增顺序): 1-50级:安格玛遗产 夏尔、埃雷德鲁因、天鹅泽地、布雷兰、卡多兰、孤土、北岗、埃文丁、食人妖森林、迷雾山脉、安格玛、佛洛切尔、埃瑞吉安 50-65级:莫瑞亚矿坑 莫瑞亚、洛丝罗瑞恩、幽暗密林 65-95级:国王的盟友 埃奈德沃思、登兰德、洛汗隘口、库茹尼尔谷、大河、东洛汗、荒野、西洛汗 95-105级:索伦的力量 西刚铎、中刚铎、东刚铎、旧阿诺瑞恩、远阿诺瑞恩、阿诺瑞恩(战后)、北伊希利恩、荒原 105-130级:魔多黑皮书 戈埚洛斯高原(基础终局)、绿叶森林与河谷地、矮人要塞、安都因河谷、魔古尔山谷 130-140级:杜林的遗产及矮人试炼:朗夫洛德之井、埃尔德斯莱德、阿扎努比扎、贡达巴德 140-150级 波涛与风之歌:刚铎王国、安法拉斯、品那斯盖林、盾岛、昂巴角 150级 怪物玩法:埃ttenmoors(PvMP) 通用
This is a guide to understanding in-game roleplay. Some people catch on quick just by playing, but in case there is any confusion or you've never roleplayed before, I will share with you the basics of roleplaying in Lord of the Rings Online! Enjoy! Introduction You've downloaded this game and stepped into a new world. People around you are conversing and getting on with their lives like it was just any other day in Middle-Earth. Elves, men, dwarves, and hobbits surround you, going about their business. And you realize something; they are interacting like they are their character! Suddenly your mind is opened and you want to join the fun! But maybe you're confused. You wonder how to do it... Well here you found yourself with a guide that can help you with that. I'm going to explain the basic mechanics and styles in which to carry on with this wonderful in-game interaction! Getting Started - Definition What is role play? Well, it's a fancy way of saying "improv acting"... Which a fancy way of saying "acting as someone else without planning ahead". Another way of looking at it is, you are writing an interactive story in which other people can participate in. It's a little complicated at first, but once you get the hang of it, it can be very exciting. Role play can take many different forms and be applied to other games. For example, I personally have role played in a game called Dungeons and Dragons Online. Getting Started - Mechanics Your chat box at the bottom left hand corner is your primary role play tool. It tells you when someone is role playing and how they are doing it. Learning to use this tool is a very strict and a little complicated, so here is the chat commands you need to do it properly. A lot of role players take how it is used rather seriously. Starting When you want to signal other people (particularly role players) you type into chat "/rp on" without the quotes. This just lets everyone know they can interact with you and you might interact with them. Once you do that, that's where the fun begins. However, when you type that into chat, you are not guaranteed to start role playing right away. Quite the contrary; it's sort of like when you're walking down a busy street. Not everyone is just going to stop what they're doing and talk to you. That is where cleverness begins, and I will explain this in a later chapter. Role Play Chat Commands To speak aloud or toward someone in a role playing manner, you do not need to use any commands. You just press enter and type and enter again to send it. To do an emotion or action, you type "/e" without the quotes in the chat box, followed by what your character is doing. Now what this means is that this is not a spoken word, but this is something your character is doing. For example, "/e sits down and takes a swig of wine, looking around to see if anyone is watching." In the chat box it will appear in gray (as default) as "Thistledale sits down and takes a swig of wine, looking around to see if anyone is watching." As you can see, this adds your characters name and their action together so that people around you can observe or know what you are doing. Note: A lot of times, some role players combine an action and speaking in the same chat line. For example, '/e sighs, and then says, "I am here for my sister." ' That would be seen in gray (by default) as ' Thistledale sighs, and then says, "I am here for my sister." ' This happens often, looks kind of strange, but is okay to do. [*} Another type of chat command is doing a certain action with your character physically! This is a fun way to role play, and there is a huge list of actions your character can carry out. Here is a link to a complete list: http://lotro-wiki.com/index.php/Emote. Check it out, it even explains how to use them. Getting Started - Style Style and format is for the most part up to you! However, if you do it strangely, it can confuse other people and make it hard to roleplay with you. Your Character Getting to know your character is a fun way of roleplaying, though an inconsistant personalitly can get confusing to other role players. Creating a general back story can help keep you in line. Write it down somewhere or remember it, it can help you stay in shape and not role play erratically. If you want people to be able to read a description of your charater or a back story (bio) that you want them to see, press "C" to open up the character menu, and then at the bottom of the window there should be a "Biography" button. Click on it, and then click "Edit" to change your bio. Just because you wrote it doesn't mean it's final however, you can change it whenever you like! Reminder: Your character is yours! Don't let someone dictate who your character is just because they don't like it. That is their problem, not yours. Do's and Don't's Do This Be respectful, patient, and kind toward other role players. Some may not type as fast as you, may be typing a long response, or have to think about what they want to say. There is a simple rule of thumb in the game's role play system that some people do not catch onto; take turns. You should wait before someone else types before you respond again, it's only kind. Don't Do This Do not spam, the server will automatically keep you from doing so in /tell messages, but it is not acceptable to do in role play situations whatsoever! People will ignore you, and you will not be able to communicate with them. Do not use your magic in role play situations unless instructed to do so, and getting into fights is looked down upon, and can get rather annoying to other players. They will ignore you. Do not jump and run around, this annoys people and throws off role players a lot of times. There is a default key set for walking, usually insert. Press it once to activate it and again to switch it off. Conclusion Hopefully, I have been able to touch upon the basics of the role playing world of LOTRO in the above sections. It's a wide world out there, and many pleasures in taking part with other role players in creating a story. I hope you understand, and if you have any questions or suggestions on what I need to further touch upon, leave it in a comment and I will respond as soon as I can! Have fun, and good luck!

Hunter is one of the most efficient and popular classes for solo leveling in Lord of the Rings Online due to its high damage, mobility, and utility. Here's a guide to help you level up quickly and efficiently as a Hunter: Best Trait Line for Solo Leveling: Bowmaster (Blue Line): This is your go-to for solo leveling. It's focused on ranged DPS with high burst damage, making it ideal for taking down enemies quickly before they can reach you. Huntsman (Red Line): This line offers mobility and sustained damage, allowing you to attack while moving, which is helpful for kiting tougher enemies. It’s a solid alternative if you prefer more flexibility in combat. Key Abilities to Focus On: Swift Bow: A powerful multi-shot attack that hits hard and fast. Use this as your primary burst damage ability. Barbed Arrow: Your best damage-over-time (DoT) ability. Apply it early in fights to maximize damage. Penetrating Shot: Deals high single-target damage and ignores some armor, great for tougher enemies. Rain of Arrows: Great for AoE situations, use this when facing multiple enemies. Cry of the Predator: Fear beasts to control crowds or escape dangerous situations. Quick Shot: A basic shot that slows enemies, useful for kiting and keeping distance. Solo Leveling Strategy: Pull from a Distance: Always start combat from as far away as possible, using your ranged attacks to maximize your damage before the enemy can reach you. Open with Barbed Arrow to get a DoT ticking, followed by Penetrating Shot or Swift Bow for burst damage. Kiting: If an enemy gets too close, use Quick Shot to slow them down and continue attacking while moving. The Huntsman trait line is especially effective for this playstyle since you can shoot on the move. Use Traps and Decoys: Trap: Hunters can place traps to root enemies, giving you time to deal more damage from a distance. Use them strategically when you pull larger groups or tougher mobs. Desperate Flight: If you’re in danger, you can use this skill to teleport to safety. Focus on Efficiency: The Hunter class excels in single-target damage, so it’s best to focus on pulling and killing one enemy at a time rather than engaging in large group fights (except when using Rain of Arrows for AoE). Virtues to Focus On: Determination: Increases Agility, Vitality, and some critical ratings. Patience: Boosts morale and critical defense, helping with survivability. Confidence: Improves Fate, which gives you better power regen and critical ratings. Loyalty: Adds Vitality for more health. Empathy: Another solid defensive virtue that increases Morale and healing received. Equipment and Stats Priorities: Agility: As your primary stat, it increases your damage and critical chance. Vitality: Provides additional morale (health), which is essential for surviving harder fights. Fate: Helps with power regeneration and critical ratings. Critical Rating: The higher your crit chance, the faster you’ll burn down enemies. Leveling Zones and Questing Path: To level efficiently, follow the optimal questing path through the zones designed for your level range. These zones offer plenty of quests and are designed for smooth progression: Levels 1-15: Starting area based on your race (e.g., Bree-land, Ered Luin, or The Shire). Levels 15-25: Bree-land, Lone-lands. Levels 25-35: North Downs, Lone-lands, or Evendim (Evendim is a great zone for fast leveling due to quest density). Levels 35-45: Trollshaws, Evendim, Misty Mountains. Levels 45-50: Angmar, Forochel, Eregion. Levels 50-60: Moria (begin questing in Moria after level 50 if you have the expansion). Levels 60-75: Lothlórien, Mirkwood, Enedwaith. Levels 75-85: Rohan. Levels 85-100: Wildermore, Western Rohan, East Gondor. Levels 100-130: Gondor, Mordor, Vales of Anduin, Minas Morgul. Crafting for Hunters: Woodworker: Craft your own bows and traps. Tailor: Make your own medium armor, which is important for survivability and maximizing stats. Scholar: Craft scrolls and potions that can boost your abilities during battle. Skirmishes for Extra XP: Starting at level 20, you can run Skirmishes, which are instanced battles that scale with your level. They provide extra XP, loot, and are great for solo play. Some efficient skirmishes for leveling include: Trouble in Tuckborough Siege of Gondamon Thievery and Mischief Tips for Faster Leveling: Always have rested XP: Log out in taverns or inns to gain rested experience, which gives you double XP for a limited time. Focus on quests: While Hunter is great at combat, completing quests quickly is your primary source of XP. Avoid grinding mobs unless necessary. Use Swift Travel: Take advantage of the Hunter’s ability to swift travel between camps to cut down on travel time. Summary: Focus on the Bowmaster or Huntsman trait lines for high DPS and mobility. Use your powerful ranged attacks to kill enemies before they reach you. Utilize traps, crowd control, and kiting to maintain distance from enemies. Level efficiently by following the optimal zone progression and using skirmishes for extra XP. With your Hunter's excellent ranged damage and mobility, you'll find leveling both fast and fun!












