
RISK: Global Domination






Hello, I have been playing for a few weeks and here is a couple things i think may be helpful for newcomers when playing ranked 1) This is a good way to minimise cheaters. 2)This also helps you get familiar to battle with other human players in a time efficient way. 3) you can play efficiently I will explain what to do, then, I will explain why. First of all, go into settings and turn character animations off. Having this on will waste lots of your time in game. Just turn it off. If you are playing on Computer with Mouse and Keyboard, this is actually superior. You can use the keyboards Return stroke to fast cycle attacks on your enemy. strike it once, you attack, choose your deployment amount, strike the keyboard again. if you are just trying to move fast across the board and are happy to leave one piece on each territory, this is really fast, you just keep striking return, then click the next territory, and do it again. If you are not doing this, or have not tried this, just open up a game against the computer to test it before ranked and see how aggressively/quickly you can assault across the map. You will appreciate this knowledge I am sure (if you didn't already try it). I noticed I must be playing people on tablets or phones, because sometimes their attacks are really drawn out. It may seem a little OTT on those players, but... this is a war game. The option is there for you to use it, should you feel the need. now, about ranked. Heres the steps. >Start setting up your own match >Set AI to Medium >set Card trade ins to progressive >Ensure you create space for only one other human by deleting the 2 other players spots that will be there >Add 3 AI players (you can add 4, but i think 3 is quite a good number in relation to card collecting and trade-in defence) >now you have a total of 2 humans and 3 AI players (5 total players) this appears to be the best method i have found until i got to master. I have noticed that the higher the AI is set, the more likely you are to have bad rolls in attack. When set to Medium the rolls seem quite smooth, where as above medium you are clearly playing at a disadvantage. Another reason is that when the AI is set to Medium, it will push on other players in its vicinity, but wont go completely wild in attack crossing the map to collect cards. It plays quite reserved and steady, which i think is quite a good way to play the game generally, but there will be times when you will just want to go all out and defeat another player, and when the AI has the opportunity, it does not do this. This means there are only 2 players who are going to have this ability, the human opponent, and yourself. This means you can keep an eye on your enemy without having to worry too much that the AI is going to savage you before you get to grips with actually fighting a human. Now, there is 2 reasons why I suggest only having 1 Human. I have noticed that people can play with multiple accounts. they will set up a match, you will be in the lobby, and just before they start the game they add another human who arrives instantly. they then both attack you. basically a 2nd account to boost their primary because they are desperate for rank. some people might even have the lobby pre-set up with their other device already in the lobby. not every player is like this, but there are a some. I prefer to monitor my own ability and learning so this is not some thing i have tried. It wont help you get good at this game, and this game really is about intelligence and decisions. You will get where you are going in your own time, no point cheating. Don't get caught out like i did for a few matches playing these losers. with my tips, you can at least know you are only playing individual players and there is no risk of gang attacking or boosting. I mentioned about having 3 AI players as I believed that was a nice number. Here is the reason why. In optimal conditions, it would be hoped that both you and your enemy only defeat one other player each to collect their cards, then use those cards to attack the 5th remaining player and get their cards. it means that at best, the result of card collections is 3/2 in end of match. Of course there are plenty of variables and you should not expect this as default. But I have found it a successful technique to mitigate strong opponents going on a card collecting spree and you being cornered. This method seems the most reasonable for trying to combat this. It may not mean much now, but I think this is very important. I feel the best method for playing strangers is this one. If you set up the match, you can at least know that its a well rounded match which is not in favour of who ever gets the first trade it. Having progressive card trades turn on is how to play this way. I never bother having the other option on. I went from the 2 millionth rank to about 23,000 since i played. i played around 100 rank matches. Hope this helps someone. I spent alot of time just playing on my own in single player when it was late at night and the servers were dead. This is also useful. I have played with my friend together on 2-6 player at mine too quite a few times so that has helped. Really good you can play with other people if they are visiting you. In UK time you seem to be able to get matches in a quick time from about 10am-1am. pretty sure im playing people all over the world but there has been times when lobby has been set up for ages and no one comes, you change maps, no one comes, and there is no matches you can join as no one is online. Even if this doesn't seem to helpful to read, just try some of the things i mentioned to see for yourself. I think you will prefer knowing this knowledge than having to spend time figuring it all out. Overall, great game. Really nice to enjoy a board game at my desk, alone, without having to spend a huge amount of time to organise a match/occasion. Great job SMG

本指南将帮助你完成《风险:全球统治》的所有成就。内容包括文字指南以及讲解如何获取所有成就的视频。祝你好运!
轻松成就 Cashed Up:进行一次应用内购买 Matchmaker:使用自动匹配开始一场对战 注:此成就并非总能获得 Short Holiday / Long Vacation / World Tour:在一回合内征服5、10、15个领地 1K Down / The Big 5-0-0-0 / Take No Prisoners:击败1000、5000、10000名敌方部队 Corps Creator / Battalion Builder / Army Assembler:征召250、1000、10000名部队 Pen Pal:结交一位新的全球多人游戏好友 注:发送好友请求后即可获得该成就 Friendship / Peacemaker / Socialite:结成1、25、50个联盟 No Strings Attached:解除5个联盟 注:此成就并非总能获得 Smiley Face:使用10个表情符号 Making Connections:进行在线游戏 注:“与好友对战”和“全球统治”模式均计入此成就 Familiar Ground长时交战:游玩同一地图10次 狂热分子:参与至少15回合的游戏【注:实际需20回合后解锁该成就】 世界由你掌控:游玩100局RISK游戏 华丽征服:在经典世界 domination 地图中,单局击败5个专家级AI 辉煌胜利:在法国大革命地图中,单局击败5个专家级AI【注:若未拥有该地图,可等待其成为每周免费地图】 老兵:获得200场胜利 孤军奋战/独当一面/单枪匹马/孤狼:分别赢得1、25、50、100场单人游戏 卡牌收集者/卡牌鉴赏家/完整牌组:分别上交10、50、100张卡牌 不幸连败/滑坡失利/非胜即负:分别输掉3、10、50场游戏 第四次好运:连续输掉3场游戏 世界首秀/全球玩家/行星玩家/国际冠军:赢得1, 25, 50, 100 Games Online 注:“与好友游玩”和“全球统治”模式均计入此成就 Rising Star / Unquenchable Thirst for Glory 击败25、50名AI或人类玩家 System Error 击败100名AI Cover Puny Humans 击败100名人类玩家 Spoils of War 从被击败的玩家处获得50张卡牌 困难成就 The Chameleon 使用不同头像进行5场游戏:前往个人资料并在游戏前更换5次头像。知识渊博 点击15个帮助提示: 进入设置并切换标签页,点击所有看到的灰色问号,直到获得此成就 私家侦探 点击隐私链接: 点击帮助,然后点击隐私政策 地产大亨 持有9张卡片: 你必须拥有4张卡片,并淘汰拥有5张卡片的玩家 万众一心/幸运骰子 连续掷出4个1/连续掷出4个6: 关闭闪电战模式,手动掷出一大叠骰子 下次好运 在你的第一个回合前被淘汰: 创建一个“与好友玩”的游戏,选择你拥有的最小地图,我推荐简单世界。至少有两位好友协助你,越多越好。重新开始游戏,直到你处于回合顺序的末尾,并让你的好友向你发起攻击。 想来一场吗?同意10次“一起进攻”请求:让盟友向你发送进攻请求并回复10次。 Shields Up / Stonewall / Impenetrable 连续防御5、10、15次进攻:在拥有多个相邻区域的领土上部署大量部队,让对手每次派遣1支部队发动闪电战,直至达成成就。
【轻松指南:100% 自解释成就】 Cashed Up:进行一次应用内购买 Matchmaker:使用自动匹配开始一场对战【注:此成就存在 bug】 Short Holiday:在一回合内征服 5 个领地 Long Vacation:在一回合内征服 10 个领地 World Tour:在一回合内征服 15 个领地 1K Down:击败 1000 名敌方部队 The Big 5-0-0-0:击败 5000 名敌方部队 Take No Prisoners:击败 10000 名敌方部队 Corps Creator:征召 250 名部队 Battalion Builder:征召 1000 名部队 Army Assembler:征召 10000 名部队 Pen Pal:结交一位新的全球多人游戏好友 Friendship:结成 1 个联盟 Peacemaker:结成 25 个联盟 Socialite:结成 50 个联盟 No Strings Attached:解除 5 个联盟【注:此成就存在 bug】 Smiley Face:使用 10 个表情符号 Making Connections:进行在线游戏 Familiar Ground:游玩同一地图 10 次 Long Engagement:参与一场至少持续 15 回合的游戏 Fanatic:游玩 100 局 RISK 游戏 The World is Yours:击败 5 个专家级 AI经典世界统治地图单场游戏 华丽败北 在法国大革命地图单场游戏中击败5个专家级AI 老手 达成200场胜利 独自努力 靠自己成功 孤军奋战 孤狼 赢得1场、25场、50场、100场单人游戏 卡牌收集者 卡牌鉴赏家 完整牌组 上交10张、50张、100张卡牌 不幸连败 滑坡 反胜利者 输掉3场、10场、50场游戏 第四次就对了 连续输掉3场游戏 世界首秀 全球玩家 行星玩家 国际冠军 赢得1场、25场、50场、100场在线游戏 冉冉新星 对荣耀的无尽渴望 击败25个、50个AI或人类玩家 系统错误 击败100个AI 畏缩吧 弱小的人类 击败100个人类玩家 战争的战利品 从被击败的玩家那里获得50张卡牌 复杂成就 变色龙 使用5个不同的头像进行游戏:只需点击进入你的个人资料,更换头像(个人资料图片)5次。Well Educated:点击大多数帮助提示:你可以看到许多气泡中的问号,点击你看到的所有问号,在某个时候你会获得该成就。Private Eyes:点击隐私链接:在选项中,你可以点击服务条款,在里面你会找到“隐私”部分,点击它。Land Baron:持有9张卡牌:只有一种可能的方法,你必须有4张卡牌,并且有一个拥有5张卡牌的玩家,如果你击败他,你总共会得到9张卡牌。All Four One, One For All:连续掷出4个1:确保你的骰子不是处于“闪电战”模式(白色高亮),而是手动模式(无高亮)。Loaded Dice:连续掷出4个6:与上述相同,但如果你选择“平衡闪电战”会更容易。许多部队攻击一个兵力远少于你的地区。下次好运。在你的第一个回合前被淘汰:我建议和朋友一起完成这个,你需要以下条件:-6名玩家(包括你)-运气(你需要是最后一名玩家)。现在将你的所有部队单独部署(避免在一个地区部署超过3支部队),凭借一点运气,你可以轻松被击败。想战斗吗?同意10次“一起进攻”请求: 我不确定具体要求是什么,但我认为应该是这样的:每次收到进攻请求时,用“点赞”(竖起大拇指)表情回复对方玩家。 【Shields Up】【Stonewall】【Impenatrable】 连续防御5、10、15次进攻: 同样,和朋友一起完成这个成就,只需将你所有的部队集中在一个领地,让你的朋友反复用仅2支部队攻击那个领地,直到解锁该成就。

你在想我在想的事吗?作为一名不满意的玩家,我想分享一些让《风险》更友好的建议: 1. 支持联盟系统,例如向好友提供军事通行权或共享人员 2. 添加聊天功能,就是简单地加入聊天系统 3. 设计可通过联盟获胜的游戏模式,或者添加相关模组 4. 为玩家提供无限令牌,同时移除禁赛令牌 5. 增加头像选择功能 6. 添加查看历史游戏玩家列表的功能 7. 加强头像的安全性 8. 如果希望获得资金,可像现在这样推出捐赠DLC之类的内容,让有意愿的玩家自愿捐赠,但不要在游戏中弹出相关提示 9. 添加一些海上航线,允许单位通行 10. 增加更多国家边界线 11. 添加语音聊天功能 12. 添加国家选择场景,比如在地图上选择国家 13. 停止销售完整地球地图,但仍可继续销售区域地图14) 希望免费提供如僵尸入侵等游戏模组 15) 可以为 bots 增加更多智能和难度 16) 添加仅发送 Steam 好友请求的按钮 17) 移除开始时的“我已准备好”按钮,这会导致玩家在不知情的情况下在开始时离开服务器 顺便说一下,你们从未采纳过这些建议
《RISK》成就列表 成就 现金变现:在应用内完成购买 短暂休假:一回合内占领5个领土 长期休假:一回合内占领10个领土 军团创建者:招募250名士兵 友谊:组建第一个联盟 笔友:添加一名新的全球多人游戏好友 单打独斗:赢得1场单人游戏 世界巡回赛:占领15个一回合内的领土 世界开局 赢得1场多人在线游戏 卡牌收藏家 提交10套领土卡牌 倒霉 streak 输掉3场游戏 比1000少 摧毁1000个敌方部队 营队建造者 招募1000名士兵 第四次就是乐趣 连输3场游戏 建立联系 玩一场多人在线游戏 四人一心 人人为我连续4个加载方块排成一行 连续掷出4个六点 面带微笑 用10个表情表达自己 无条件 摧毁5个联盟 战争战利品 从被击败的玩家那里夺取50张卡牌 想大干一场吗?同意10次“发起攻击”请求 卡牌专家 上交50套领土卡牌 漫长的订婚 进行一场持续15回合或更长时间的游戏 湿滑小径 输掉10场游戏 大满贯5-0-0-0 摧毁5000敌军 上升之星 击败25名电脑或人类玩家 地产大亨 同时持有9张领土卡牌 熟悉的土地 使用同一张卡牌10次 全甲板 上交100领土卡片组【和平缔造者】 组建25个联盟 不抓俘虏 击溃10000敌军 无法满足的荣誉渴望 击败50个电脑或人类玩家 军队收集者 招募10000名士兵 举起盾牌 连续防御5次攻击 世界属于你 在经典世界霸权地图的一局游戏中击败5个经验丰富的AI 社交能手 组建50个联盟 媒人 通过以下方式启动游戏自动匹配 自己动手 赢得25场单人游戏 反胜利者 输掉50场游戏 全球玩家 赢得25场多人游戏 在线游玩 系统错误 击败100名电脑玩家 苟活的渺小人类 击败100名人类玩家 狂热者 玩100场RISK游戏 孤狼军团 赢得50场单人游戏 行星玩家 赢得50场多人游戏 在线游玩孤狼:赢得100场单人游戏 卓越:在法国大革命地图的一场游戏中击败5名经验丰富的电脑玩家 老兵:获得200场胜利 变色龙:使用5个不同的头像进行游戏 国际冠军:赢得100场多人游戏“在线游玩” 下次运气会更好 在你的第一步行动前被淘汰 刀枪不入 连续防御15次攻击
Here's a simple guide to help you understand some fundamental terms within the game of RISK. These can help you learn how to not only be a better player by knowing these, but also help follow along other players and their games, leading to you learning how to play the game even better! The Various Terms You May Hear When Playing RISK & What They Mean: Good Neighbor: A Good Neighbor is an opponent who respects your borders when in a game. A Good Neighbor will often never attack you (unless they have to in order to win), especially if you hold a bonus, and will often in fact go out of their way to be nice. They will only match troops along their borders only if you do first, or if you've proven to be someone who cannot be trusted. Good Neighbors will often deescalate tensions between their allies, leaving their borders completely unguarded with only 1 troop. Essentially a Good Neighbor is someone who doesn't give you or other players a hard time in the game. These players are usually experienced and know the politics of RISK. Bad Neighbor: The opposite of a Good Neighbor. A Bad Neighbor is usually a newer player who will at any chance they can, just give you a hard time. Bad Neighbors will always attack and mess with anyone they can. Bad Neighbors will never deescalate tensions and will often be the ones to start fights with other players. A Bad Neighbor may also be someone you made mad within the game and will see your defeat as their sworn objective, even if it means they also lose the game. Bad Neighbors are much more common than Good Neighbors, and be ready to just have constant headaches and problems when fighting them. Noob Corner: A spot that is stereotypically fought for by newer players. Most often, these are either maps with extremely broken blizzards, or a place that can be defended with only 1 stack. Every map typically has a Noob Corner and as you play you'll see what those are. A common example is Australia on the Classic Map due to its ease of defending if you can take it. Noob: A new player. These are players who will do seemingly random and stupid moves. A noob is usually a Bad Neighbor to anyone who upsets them, but this isn't always the case. Stack: When you consolidate all your troops onto one or two places on the board. This is done because the larger your stack is, the harder it is for your opponents to break your borders and territories. However this may be done at any time within the game and is an extremely common tactic done by players who either wish to be left alone, or be flexible to make huge moves when the time comes. Card Swapping: When you and other players will use their turn to gain a card by attacking one territory and then retreat or consolidate troops. Then your opponents will use their turn to do the same thing. One territory will swap owners multiple times. This is usually done in games with more experienced players, where the pace is a lot slower and many players have large numbers of troops. Botting: This games version of rage quitting. When a player surrenders/rage quits, their remaining troops and territories are taken over by a bot. Bots are loose cannons and will do random and really stupid moves within the game. However since RISK is a very strategic game, this will run counter to the nature of the game and can lead to you and/or your opponents having to deal with their borders being radically altered by stupid and nonsensical attacks. Borders: Places where large numbers of troops will be stacked upon in order to prevent other players from being within them. Usually (but not always) where bonuses are given if you hold all territories in that region/country is where borders will form. Going To War: When one or more players attack another. This often means attacking their troops when possible, and going within and past their borders in order to break them. Players can go to war either for strategic reasons, or for purely emotional ones. Newer players are more likely to go to war between others, and for petty/stupid reasons, while more experienced players will usually only go to war when it helps increase their chances to win. Breaking/Breaker: Attacking someone's borders/territories to prevent someone to not gain bonus troops when their turn is up. This is done to prevent your opponent from gaining extra troops, thus preventing them from becoming as strong or stronger than you. A Breaker is typically a new player, but not always, who will break borders and overall ruin anyone's territory bonuses. These players will take the "war" aspect of RISK way too far and take every opportunity to mess up anyone who hold bonuses or decent stacks of troops. A Breaker typically has a "If I can, I will" mentality, and this is to attack whatever they can. Card Trade: Turning in your territory cards for a troop bonus. Depending on the game mode and how the bonuses of the troops are calculated, this can be a good or bad thing for both you and your opponent. Parasitism: Allowing a player to gain extra cards so when you attack and eliminate them from the game, you will have even more cards to trade in to enhance your game. There are other phrases people will call this, such as card harvesting or anything tied to elimination for the sake of gaining cards. Point: How many fronts you need to defend in order to hold your bonuses and territories. For example, on the classic world map, North America is a 3 point hold, meaning you need to stack and defend 3 territories in order to keep your bonus troops coming in on your turn, Alaska, Mexico and Greenland. Australia is a 1 point hold, because you only need to defend Indonesia, and nowhere else. Blizzard: A game modifying option where no player can hold, attack, or go through that territory. This means you have to go around that country/territory in order to either capture, break or hold a bonus. This can radically change how the game is played. For example, if a blizzard happens to be in Mexico on a classic world map, this makes South America a 1 Point hold with Brazil, and North America a 2 Point hold with Greenland and Alaska. Play this if you wish to shake up the 'meta' of RISK. Fog of War: Fog of War modifies the game by simulating the confusion and lack of reliable information one will have when war breaks out. If you do not have a territory within a specific area on the board, you will not know who else is there, what their troop size is, or who holds a bonus. For example, if you only have 1 troop in Central America, you can see what players and the strength of their troops are in Mexico, Brazil and Peru. However if someone attacks that territory and you lose it, you will lose all that information that is going on in South America and North America's Mexican border. This makes the game often riskier to attack others and slows the game's pace because you never really know who owns what, and you may open yourself up to attack. Card Blocked/Kill Guarding: A strategy used to prevent someone from gaining cards because their armies are too low in numbers to attack you or are locked within their own borders. For example, if you only have 8 total troops and one territory with only one way in and out to attack and your opponent has 300 troops, they can fortify their troops at your border. This means you cannot reasonably get a card because you cannot win fighting 300 troops when you only have 8. This can be done either as a sign of disrespect, or to prevent you from dying to another player, so they can take your cards when you get eliminated. Pocket: The territories you own in a specific area of the board. A strategy you will often see players do is 'flush' someone out of a pocket, meaning they no longer have any easy access to that part of the board. If all players are in Africa for example, and you only have a 1 troop hold in Madagascar, and someone attacks and defeats you, you no longer have a Pocket within Africa. This is done to prevent you from either stacking troops there if someone doesn't want that, or to consolidate you to a smaller place within the board, making you an easier kill when the time comes.
Guide Français sur les éléments essentiels de Risk Intro Bonjour à tous et à toutes, je réalise ce guide avec l'espoir d'aider certains d'entre vous (et parce qu'il n'y a aucun guide Français pour le moment) à comprendre les bases d'une partie ainsi que les stratégies les plus fréquentes. Vous ne trouverez ici que les bases, certaines choses seront alors probablement manquantes mais il sera toujours possible de les y ajouter. Si vous remarquer l'absence d'une information n'hésiter pas à mettre un commentaire :) L'équilibre Je vais commencer par l'équilibre des forces d'une partie car c'est probablement le plus important de tout. C'est quelque chose que beaucoup de nouveaux joueurs (et même des joueurs expérimentés ayant cumulé pas mal d'heure de jeu) ne comprennent pas forcément. L'équilibre de la partie est crucial afin de décidé le moment opportun pour attaquer mais pas uniquement. L'équilibre d'une partie c'est quoi? Vous l'aurez peut être compris, l'équilibre représente l'harmonie des forces entres les joueurs. Un joueurs possédant un total de 100 troupes ne sera pas supérieur à trois joueurs possédant 50 troupes chacun (logique ^^). L'équilibre d'une partie est brisé lorsqu'un joueur dispose d'un nombre de troupe équivalent à toutes les troupes des autres joueurs. Si vous disposez vous même du total des troupes présentes chez vos adversaires vous pouvez gagner la partie en un seul tour si vous êtes assez rapide. L'équilibre est également présent si par exemple un joueur contrôle le nord et sud Amérique et que les autres joueurs contrôle l'Europe, l'Afrique et l'Océanie. Même si vous êtes individuellement plus faible que ce joueur l'équilibre n'est pas brisé car à vous tous vous produisez plus de troupes que le joueur le plus fort. Il est cependant important dans cette situation que les autres joueurs comprennent cette notion d'équilibre afin de ne pas le brisé et offrir la victoire à une autre personne. En général lorsque l'équilibre est brisé, la partie est perdu si la personne ayant cet avantage sait en tirer profit. Savoir changer d'adversaire Nous avons tous vécu cette situation. Vous possédez un jolie continent paisible et ce joueur sortie de nulle pars vous attaque et empêche votre si bonus de troupes si juteux! Ou même vous désiriez un continent en début de partie plus que tout au monde et un imbécile vient vous volez votre future conquête! Dans ces moments la, il faut savoir oublier. A trop être rancunier envers un joueur vous mènera à une défaite. Le joueur le plus important à cibler est très souvent le joueur le plus puissant (Pas toujours non plus et certainement pas si c'est vous!) Garder à l'esprit que le plus important c'est l'équilibre dans la force :) Les alliances Les alliances. Faut-il les prendre au sérieux? Sont-elle si importante? Pour faire court oui et non suivant le contexte. Une alliance n'est jamais éternelle car votre allié (ou vous) vous trahira très certainement si vous cherchez à prendre trop de territoires, devenez trop puissant ou encore si vous ne participez pas aux attaques contre le (les) joueur(s) cible(s) de l'alliance. Les alliances sont importantes lorsqu'un joueur est agressifs envers tout le monde ou si un joueur dispose d'un avantage en troupe ou territoire par rapport au reste. En général les alliances sont la pour éliminer un joueur ou permettre de garder l'équilibre dans une partie. Comment être certains que nos alliés nous envois pas faire le sale boulot? En général il est assez évident de dire si un joueur participe ou non. Si vous lancez l'alliance contre quelqu'un et demandez à vos alliés d'attaquer il sera important que vous montriez que vous êtes sérieux. Il n'est pas question de lancer le total de son armée contre l'ennemi, simplement des petites escarmouches pour bloquer les revenues du joueurs ou éliminer une de ses armées sans trop perdre de troupe en retour. Il est aussi important de comprendre qu'en général l'attaquant possède l'avantage dans les batailles (bon des fois ça arrive que ça s'passe pas comme prévu), il est donc préférable d'attaquer que de défendre si vous souhaitez éliminer une armée. Parfois les joueurs ayant lancé l'alliance auront peur d'attaquer les premiers alors parfois il faut faire le premier pas et les autres suivront (ou pas). Dans tous les cas il est important d'envisager le pire et de garder une réserve de troupe en défense (et assez pour ne pas être vu comme un joueur potentiellement faible). Si vous voyez que personne ne vous suit il est souvent préférable d'arrêter les attaques car vous finirez éventuellement par vous suicidez sur votre ennemi. Les relations diplomatiques Oui oui, ici je parle bien de diplomatie dans un jeu où vous devez éliminer tout le monde. Même si pour certains cela va paraître étrange il existe bien des manières de s'attirer les faveurs d'un joueur. Vous pouvez mettre vos troupes à l'arrière de votre frontière par exemple pour montrer que vous n'avez pas l'intention de l'attaquer mais que si lui attaque vous pourrez ainsi riposter (en général une armée de 70 troupes coller à une frontière ça aide pas à avoir des copains), vous pouvez également aider un joueur dans sa guerre contre un autre joueur. Savoir être neutre lorsque le monde brûle Parfois il faut savoir incarner le rôle d'un bon suisse. Si tout le monde s'attaque jusqu'à la mort sans se soucier de l'équilibre de la partie alors c'est la situation parfaite pour vous. Vous n'avez qu'à attendre qu'ils se charcutent entre eux et détruire le restant de leurs troupes lorsque vous possédez autant de troupes que tous les autres joueurs réunis. Comment bien débuter une partie? Il n'arrive que trop souvent cette situation où vous désirez l’Océanie mais qu'un autre joueur souhaite également s'en emparer? Comment ose t'il vous défiez dans votre conquête!? Il est important à savoir que dans ces moments là, la meilleure chose à faire est juste de partir chercher un autre continent. Si vous perdez les précieuses troupes du début de la partie alors vous aurez probablement un ♥♥♥♥♥♥ considérable voire même une défaite rapide. La technique ancestrale de la tortue Une fois que vous possédez votre continent il n'est pas toujours sage de poster vos troupes sur la frontière (sauf Océanie). Avoir des troupes à la frontière de votre voisin ne fera qu'augmenté la tensions entre vous et résultera éventuellement en une attaque. Si vous jouez l'Europe cette stratégie est particulièrement importante car vous disposez de 4 frontières à défendre et si tout le monde vous hais il sera difficile de les garder dans tous les cas. Il est parfois même préférable de laisser ses armées en retrait. Car elles serviront non seulement de force de dissuasion mais aussi vos armées seront plus grandes car moins de régions à protéger. Il est également possible que cela vous sauve des troupes en cas d'attaque. Car au lieu d'écraser une partie de vos troupes l'ennemie prendra juste un endroit faiblement défendu et vous pourrez toujours contre attaquer ou non suivant les relations diplomatiques que vous souhaitez avoir. Conclusion Si vous avez des remarques (éléments manquants / explications pas claires) ou que ce guide vous a appris quelque chose n'hésitez pas à laisser un petit commentaire :). N'oubliez pas que le plus important dans une partie de Risk est l'équilibre entre les joueurs! Apprenez à avoir des relations diplomatiques afin d'en tirer profit ou écraser un adversaire bien plus fort que vous. Réfléchissez à deux fois avant d'engager une action hostile envers un joueur (Cette action est-elle réellement nécessaire?), si oui alors n'hésitez plus! Mais en ayant trop d'ennemie il est probable que la partie se termine rapidement. Ne vous suicidez pas sur un joueur! Si vous envoyez votre plus grosse armée sur un joueur pensez aux conséquences que cela aura. Surtout si vous n'êtes plus que trois joueurs!
100%成就 简单成就 收款:通过应用程序进行购买 匹配器:使用自动匹配开始一场比赛 注:此成就并非总能解锁 短暂假期/长假/环球旅行:在一回合内征服5、10、15个领土 1K以下/伟大的5-0-0-0/不抓俘虏:击败1000、5000、10000名敌军 部队创建者/ battalion constructor / army assembler:招募250、1000、10000名士兵 通讯员:结交一位新的全球多人游戏好友 注:发送好友请求后即可获得该成就 和平缔造者/社交名流:结成1、25、50个联盟 无牵无挂:打破5个联盟 注:此成就并非总能解锁 笑脸:使用10表情符号 建立连接 在线游戏 备注:【与好友游戏】和【全球统治】计入此成就。熟悉地形:游玩同一地图10次 漫长的婚约:参与一场至少持续15回合的游戏【注:实际需20回合后获得该成就】 狂热分子:游玩100局《RISQUE》 世界属于你:在经典全球 domination 地图的单场游戏中击败5名专家级AI 华丽胜利:在法国大革命地图的单场游戏中击败5名专家级AI【注:若没有该地图,请等待其成为每周免费地图】 老兵:取得200场胜利 孤军奋战:赢得1、25、50、100场单人游戏 卡牌收藏家:集齐10、50、100张卡牌 厄运连连连输3场、10场、50场 第四次就是魅力所在 连输3场比赛 世界新手/世界玩家/全球玩家/国际冠军 在线赢得1场、25场、50场、100场游戏 注:【与好友对战】和【全球统治】模式计入此成就。 冉冉新星/永不熄灭的荣耀渴望 击败25名、50名AI或人类玩家 系统错误 击败100名AI 脆弱人类的掩护 击败100名人类玩家 战争战利品 从被击败的玩家处获得50张卡牌 困难成就 变色龙 使用5个不同的头像进行游戏: 只需进入个人资料并在比赛前更换5次头像。但需要购买额外的头像,建议购买高级包。彬彬有礼 点击15个帮助信息气泡: 进入设置并切换标签页,点击所有看到的灰色问号,直到获得该成就。 私家侦探 点击隐私链接: 点击帮助,然后点击隐私政策。 土地男爵 持有9张卡牌: 你需要拥有4张卡牌,并淘汰一名拥有5张卡牌的玩家。 人人为我,我为人人/骰子已加载 连续掷出4个1/连续掷出4个6: 关闭闪电战模式,手动投掷一大把骰子。 下次好运 在你的第一个回合前被淘汰: 创建一个“好友对战”游戏,使用你拥有的最小地图。请至少让两位朋友帮忙,人越多越好。重新开始游戏,直到接近回合结束,让你的朋友自杀。 你想抱怨吗? 接受10次【一起进攻】请求:让盟友向你发送进攻请求并重复10次。 【举起盾牌】/Stonewall/【坚不可摧】:连续防御5次、10次、15次攻击。在拥有多个相邻领土的区域部署大量兵力,每次用一支部队发起猛烈闪电战,直到获得该成就。 祝你玩得开心。
游戏存在漏洞。当你加入在线大厅并打开其他玩家的个人资料时,系统会根据该玩家的游戏内数据自动授予你其已解锁的成就。不过目前看来,这一漏洞仅对部分成就有效。据我所知,通过此方法可解锁的成就如下: - 1K Down - The Big 5-0-0-0 - Take No Prisoners - Short Holiday - Long Vacation - Unlucky Streak - Slippery Slope - Anti-Victor - Veteran - World Debut - Global Gamer - Planetary Player - International Champion - Solo Effort - Make It On Your Own - Army Of One - Lone Wolf - Fanatic - Card Collector - Card Connoisseur - Full Deck
无论你是完全不懂还是非常了解,这里都有适合你的简明指南;如果你了解不多,这份简短精炼的指南将对你有所帮助。 攻击: 游戏中有卡牌。要获取卡牌,只需攻击他人的领地即可。卡牌有3种类型,会根据地图类型发生变化: 1. 假设为X 2. 假设为Y 3. 假设为Z 3张X可合成4个单位; 3张Y可合成6个单位; 3张Z可合成8个单位; X、Y、Z各1张可合成10个单位。 你在游戏初期获得的卡牌会对游戏后期产生影响,卡牌非常重要。当你要攻击的对象与你的兵力数量相近时,通过掷骰子进行攻击——减少2来扩大双方的差距,这样你就能进行突袭掷骰。不要见人就打,为了赢得卡牌,你只需攻击一个地方即可。不要随意减少你的兵力。 防御 进入游戏后,仔细查看地图,考虑边界和海上通道。将地图上的兵力部署到你最容易防守的地方。增加边界处的兵力数量,在你区域的中心保留一个单位即可。 最佳的防御就是进攻。

你最大的敌人是那些伪装成朋友的人。 杀死第一个向你提出结盟的人。 为了成为一名更优秀的《风险》玩家,我向《风险》社区内的专业大师请教,以获取更丰富的战术知识。我不会提及任何人的名字,但我可以告诉你,这些大师会在他们的视频频道上分享这些珍贵的战术经验。现在,我不会透露任何人的名字,但我会分享我所学到的内容。 有一些大师是战术阵地方面的专家,还有另一种专家,他们是操纵大师。我们都很清楚让对手互相争斗的策略:这是每一个真正的《风险》玩家最终必须掌握的基本战斗战术。我所说的这类人将此策略提升到了一个全新的高度。我曾看到一位YouTube博主在一局游戏中结成了五个联盟,并击败了游戏中的所有对手。颇具讽刺意味的是,其他玩家都没有意识到自己正在被操控,而这位主动提出联盟的玩家是一位操控大师。 我开始注意到,这些《风险》大师级的YouTube博主有一个共同点,那就是他们总是第一个向他人提出联盟的人。给你一个建议:如果有人向你提出结盟,而你在他们的资料中看到了宗师段位,那么他们很可能会击败你。 当有人提出结盟时,你需要问自己以下几个问题: 1. 他们提出结盟是因为你对他们构成威胁吗?查看你在棋盘上的资源以及你相对于他们领地的位置。 2. 他们是不是在让你攻击另一个对他们构成威胁的人? 3. 从长远来看,这个联盟对另一方有什么好处?如果你按照他们说的去攻击某人,那个人会得到什么? 4. 提出结盟的人的段位是什么? 如果你想在《风险》这款游戏中生存下来,这里有一些合理的建议: 1.只有在确定结盟对你有利时,才接受结盟。 2. 不要接受任何人的结盟。这对我来说很有效。 3. 如果有人向你提出结盟,拒绝这个结盟,因为提出结盟的人很可能是游戏中最善于操纵他人的人。相反,与另一个人结盟,然后攻击那个首先向你提出结盟的人。 4. 如果向你提出结盟的人是拥有YouTube频道的大师级玩家,你应该与另外两名玩家结盟,合力击败这位大师级YouTuber。 5. 如果第一个提出结盟的人不是操纵大师,那么第二个提出结盟的人肯定是。 如果你不相信我,可以去看看YouTube上一些《风险》玩家的视频。 希望这些能帮到某些人。

This guide has a reliable method for unlocking all achievements within Risk: Global Domination and dedicated instructions on how to do each and every achievement in easy and legitimate methods. Introduction Welcome to Risk: Global Domination. I assume that you are here because there are three or four achievements that you simply cannot get regardless of how hard you try. Don't worry as through investigation alongside trial and error, I have managed to figure out reliable methods for every achievement in game. This guide has three core components: The Grind, The Strategy, and the Tutorials. The Grind is the section that is simply described as long term achievements that you will achieve through natural playtime. You can brute force your way through these achievements, however these achievements are going to be hard to obtain due to the naturally long process to achieve them. The Strategy is entirely skill and luck based achievements. This is where the bulk of the research went. There is going to be genuine advice and strategies to get every achievement, but this is likely what you need the most, as these are all the achievements that require specific conditions to secure. The Tutorials are achievements that are so easy that they are literally just like doing tutorial missions. This is where the common sense achievements go, but more importantly the easy achievements that nobody pays any mind to. The Tutorial Seems Reasonable the easiest stuff comes first, am I right? ------------------------------------------------------------------------------------------------------- Pen Pal: Make a friend in the game Play with random people and send friend requests. Play with your friends and send friend requests to them so you can invite them from in game easier, just make a friend. You don't need to keep them on your friends list even. ------------------------------------------------------------------------------------------------------- Making Connections: Play an Online Multiplayer Game You actively cannot miss this achievement unless you refuse to play anything excluding singleplayer. If you are struggling with this, I'm sorry, but I'm not sure how to help. ------------------------------------------------------------------------------------------------------- Smiley Face: Express Yourself through 10 Emoji Click your face and spam whatever emojis you want, they are at the top and are pictures of the characters expressing themselves. ------------------------------------------------------------------------------------------------------- The Chameleon: Play 5 games with different avatars Play a game, swap your avatar. Play a game, swap your avatar. Keep track of which ones you used. ------------------------------------------------------------------------------------------------------- Private Eyes: Click Privacy Links. Go to the Help Center, click Privacy Policy, and accept it. You get taken to the Privacy Policy and get a free achievement. ------------------------------------------------------------------------------------------------------- Well Educated: Tapped on most of the Tooltips go to settings, click the little gray question marks. Click any gray question mark you see. It will proc eventually. ------------------------------------------------------------------------------------------------------- Matchmaker: Find a game using Automatch Automatch into a lobby. I recommend trying to automatch multiple times if it doesn't work the first time, it seemingly goes based on time in queue. ------------------------------------------------------------------------------------------------------- Cashed Up: Make an In App Purchase I personally think if you enjoy this game, Premium is an incredible investment as it gives you free gameplay and makes a lot of this guide easier to complete as you don't have the restrictions of the play currency put upon you. If you simply don't want to support the developers, you can use Steam Achievement Manager to unlock this achievement, but that does go against the spirit of this guide as if you want to use SAM, you could just unlock all the achievements without even trying. The Grind Grind Achievements are the ones that you are going to simply have to play a lot to earn naturally. There are other methods I am going to suggest as a possibility but I am wholeheartedly going to recommend against. These are not only unfun but unviable in the long run unless you have a lot of spare time or your friends are willing to help you 100% the achievement rosters. ------------------------------------------------------------------------------------------------------- Spoils of War: Claim 50 cards from Defeated Players To start our list, we have all the card based challenges, this one is one of the few that can't be easily won through coordination. Simply put, just play against easy bots and when they get 3+ cards, take them out. Leave bait behind and if someone has 2 cards, you don't need to kill them yet as they need three matching or one of each to trade in for a set. ------------------------------------------------------------------------------------------------------- Card Collector: Turn in 10 sets of cards. Card Connoisseur: Turn in 50 sets of cards. Full Deck: Turn in 100 sets of cards. All three of these achievements basically rely upon you taking territories and turning your cards in. You need 30, 150, and 300 cards total turned in to get each respective achievement. The regular solution is to play slowly, take territories, and save your cards up or focus on taking out players with large quantities of cards to get free turn ins. This is the strategy that I recommend using. However, if you have friends or a second device like a phone, you can theoretically just create a stalled game where you attack the second person, take a single territory, then fall back. They proceed to do the same thing and you keep going at this over and over again until you hit Full Deck. ------------------------------------------------------------------------------------------------------- Corps Creator: Draft 250 Troops Battalion Builder: Draft 1,000 Troops Army Assembler: Draft 10,000 Troops These are directly correlated to the above achievements. You can earn a maximum of 10 troops drafted within a fixed card game. A progressive card bonus however will allow you to build your troop gain massively. Depending on the length of the game, it can get as high as you would like. Eventually you could trade in a set of cards for the 10,000 you need in theory. Play a few games of progressive and you'll earn these achievements rather quick. ------------------------------------------------------------------------------------------------------- 1K Down: Defeat 1,000 Troops The Big 5-0-0-0: Defeat 5,000 Troops Take No Prisoners: Defeat 10,000 Troops All of these rely upon defeating large numbers. Just have Progressive Card Bonus and play with friends, the card bonuses will add up quickly if you let the game go on long enough. ------------------------------------------------------------------------------------------------------- Rising Star: Defeat 25 Players (CPU or Human) Unquenchable Thirst for Glory: Defeat 50 players (CPU or Human) System Error: Defeat 100 CPU players Cower Puny Humans: Defeat 100 Human players This relies upon your aggression and drive to eliminate other players. If you were to boot up games with easy bots to earn 100 CPU Defeats and play with five humans in a small manual placement world conquest, you could theoretically earn all these achievements in 40 games total; 5 players per round for a total of 20 rounds of bots and humans to equal out to 100 CPU and 100 Human players defeated. However the logistical requirements of achieving this require the cooperation of six people to ensure that a single person is the consistent knockout for all players twenty times and that is not reliable. My recommendation is to just play the CPU matches against Easy Bots and play with friends or find people online who you enjoy playing with. This is simpler method even if it isn't technically "easier" than the theoretical I gave above. ------------------------------------------------------------------------------------------------------- Unlucky Streak: Lose 3 Games Fourth Time's a Charm: Lose 3 Games in a Row Slippery Slope: Lose 10 Games Anti-Victor: Lose 50 Games Simply put just purposefully lose or surrender if you want these achievements or play the game often. 50 losses isn't hard to earn with a bit of patience. ------------------------------------------------------------------------------------------------------- World Debut: Win 1 "Play Online" multiplayer game Global Gamer: Win 25 "Play Online" multiplayer games Planetary Player: Win 50 "Play Online" multiplayer games International Champion: Win 100 "Play Online" multiplayer games Play with Friends counts, so just play with a single friend and have them purposefully lose or just play naturally with friends and you will get this achievements in time. Smaller maps with random placement and Blizzards will aide you as these settings will create faster games. Random Placements removes setup and Blizzards removes a set number of territories from the game, making them unoccupied and unable to be moved into. ------------------------------------------------------------------------------------------------------- Solo Effort: Win 1 singleplayer game Make It On Your Own: win 25 singleplayer games Army of One: Win 50 singleplayer games Lone Wolf: Win 100 singleplayer games Play against Easy Bots on Small Maps with blizzards and random placement. This is the best strategy you can do to save time, there is really no way to utilize game mechanics to get this reliably without putting in actual playtime for singleplayer. ------------------------------------------------------------------------------------------------------- Fanatic: Play 100 Risk games Veteran: Win 200 Risk Games These will come naturally in the obtaining of International Champion and Lone Wolf. ------------------------------------------------------------------------------------------------------- Friendship: Form 1st Alliance Peacekeeper: Form 25 Alliances Socialite: Form 50 Alliances Get a friend and send alliance requests back and forth to each other whenever you can. There is a spam prevention limit, so if you send one, break it, then they send one, you can get two and generally time it well. The more people you have, the easier this is as the less time you have to wait to get to 50. Otherwise just play random lobbies and send alliance requests to everyone. You will get there eventually. ------------------------------------------------------------------------------------------------------- No Strings Attached: Break 5 Alliances This will come naturally if you do the first alliance strategy. If you are playing with randoms, whenever you see someone is so far on the back foot and about to lose? Break the Alliance with them. ------------------------------------------------------------------------------------------------------- Familiar Ground: Play the same map 10 times Short maps with blizzards and random placement, win or lose just keep playing over and over again until the achievement is given to you. The Strategy Achievements that require either planning, strategy, or luck to obtain. ------------------------------------------------------------------------------------------------------- Shields Up: Defend 5 attacks in a row Stonewall: Defend 10 attacks in a row Inpenetrable: Defend 15 attacks in a row Anyone who has played Risk Factions is now likely recalling the achievement called Iron Man where you had to have one troop defend against five enemy attackers. Everyone who has played that game and gotten that achievement, you may breath a sigh of relief as this game is not only better with RNG, but more importantly this set of achievements can be done with any number of troops on a territory. The strategy for Inpenetrable is to have a friend attack you 15 times with a single troop against a massive stack of troops. Grab a friend and find a map you like to hunker down in. Ibailand is the best suited for this because the Down Town area on the pink continent is surrounded by 5 territories. This means your opponent can surround you and drop a single troop in each territory and attack Down Town. Three turns pass of each territory attacking your stack and you can win easily. ------------------------------------------------------------------------------------------------------- Better Luck Next Time: Be Eliminated before your first turn This achievement is entirely luck based. The more real players you have to aid you in this achievement the better. Small maps, with Blizzards on the Zombie gamemode can be the best solution. Add as many players as you have and fill the rest with bots. You can do one of two things: Dump all your troops into a single territory and leave all your other ones in a straight line for your friend to run through and hope that the RNG takes your 18 troop filled territory. If you opt not to do that, then spread them out and hope that the Zombies take a territory that is out of the way whilst your friend dumps all their troops into a single territory that they can blitz through your front line with. Balanced Blitz and Slow Rolling is recommended depending on how many troops you have in each spot. ------------------------------------------------------------------------------------------------------- Long Engagement: Play a game that last for 15 turns or more Just take over most the world, surround the final country remaining and dump all your troops into ensuring they don't escape. If you do any of the methods described in the Grinding section, you are likely going to get this naturally on accident. ------------------------------------------------------------------------------------------------------- Land Baron: Hold 9 territory cards all at once Someone in the game needs five territory cards, you need to hold four territory cards. You need to kill the player that holds five cards to gain the nine cards you need. Again, the best way to do this is with a friend who can let you conquer all the territory you need, trade off on getting cards, then ending the game with one player owning one or two territories and getting attacked for win and to gain the cards. ------------------------------------------------------------------------------------------------------- Loaded Dice: Roll 4 sixes in a row All Four One, One For All: Roll 4 ones in a row Slow Roll your Dice, get a massive stack and put it against another massive stack of troops, you will get this achievement eventually, the odds are statistically not likely (1/6^4 for both, aka 0.077% odds, but with a minimum of 100 troops, it becomes significantly more possible at a 7.77%) ------------------------------------------------------------------------------------------------------- The World is Yours: Defeat 5 Expert AIs in a single game of Classic World Domination Map Magnifique: Defeat 5 Expert AIs in a single game of French Revolution Map Both of these rely on player skill. My best advice is use Progressive card bonus and manual setup. Aim to take Africa as your first continent on Classic and Southern France in French Revolution. Both of these territories you can defend easily whilst still maintaining decent troop bonuses. Africa has a three territory front and Southern France has a two territory front. Wait for someone to overextend themselves and clean them out. Save up troops and cards til you actually need to use them, only take what is safe to take and retreat when you need to. Otherwise I can't give assistance as these games are subject to much variability.
指数卡牌交易公式 公式 向上取整(t*1.3) 第25次交易前适用此公式,之后每次交易固定增加1000 表格 交易次数 部队数量 1 5 2 7 3 10 4 13 5 17 6 23 7 30 8 39 9 51 10 67 11 88 12 115 13 150 14 195 15 254 16 331 17 431 18 561 19 730 20 949 21 1234 22 1605 23 2087 24 2714 25 3529
第28赛季现已开启,你的段位将根据上一赛季的参与情况进行软重置和/或衰减。 你会看到自己的积分降至某个段位等级的底部(如下所列)。如果你在上一赛季完成了定级赛,积分将降至当前段位等级的底部;若未完成定级赛,每错过一个赛季,积分将降至低一级的段位等级。 段位等级: 宗师 - 26000分 大师 - 16000分 专家 - 11000分 中级 - 6000分 初级 - 1000分 新手 - 0分 新赛季将于4月13日结束。 完毕, RISK@SMG团队。












