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非常感谢各位提供的宝贵报告、反馈和建议!我们已经完成了许多工作,但仍有大量任务待处理。在未来一段时间内,我几乎会将所有工作时间用于处理反馈,并尽最大努力改进本周更新相关的所有内容。 当一切稳定后,我们将着手为游戏添加新内容。如果您有希望加入游戏的想法,请在我们Discord的#game-suggestions论坛中告诉我们。 1. **外观效果** - 修复了装备上新外观效果在离开并重新进入战斗时会叠加的问题,该问题曾导致效果过于强烈并引发卡顿 - 所有效果的强度均已降低 - 虚空(Void)现已改为蓝色原本想恢复黑色效果,但目前系统暂不支持。如果有大量玩家希望恢复黑色效果,我会再考虑后续方案。 目前尚未实装,但先告知大家,未来更新中将添加更多颜色选项,以提供更丰富的外观搭配。 为了让从个人背包向氏族仓库发送氏族道具需求的操作更顺畅,现在你可以直接点击道具需求,将背包中的物品发送至仓库,无需关闭道具弹窗。 物品背包交互弹窗现在将显示物品的原始属性,而非与当前装备的物品进行对比(如适用)。1. **悬浮物品时仍会将物品属性与已装备物品进行对比** 2. **为技能图标添加了小型阴影轮廓** 3. **物品数量条略微下移,以减少对物品图标的遮挡** 4. **战斗中的弹药槽现在使用与背包页面装备栏相同的背景面板。这也使字体略微增大,提高了可读性,尤其在移动设备上** 5. **移除技能宠物后,个人资料中其活跃任务的视觉显示未被清除的问题已修复**修复内容: 1. **游戏窗口现在会显示当前登录账户的用户名,以便更轻松地管理游戏会话(目前仅支持Windows系统)** 2. **当以非预期分辨率启动游戏时,物品栏物品的显示异常问题已修复** 3. **悬停(移动端为点击)元素的偏移范围扩大(移动端偏移更大,以避免被拇指遮挡),且对周围环境的响应更灵敏。系统会根据悬停点的可用空间量,在不同方向上定位元素。此功能仍需进一步调整(尤其是移动端可能存在部分截断问题),但总体已得到明显改善** 4. **修复了装备配置弹窗内的装备配置下拉菜单位置不正确的问题**

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New tasks, new bosses and a bunch of new items! The biggest part of this update is the new Valley of the Gods boss, Mesines. Most of the new content in this update is in some way connected to it, either in the form of equipment or necessary preparations. Preparing to successfully fight Mesines takes a considerable amount of time, but if you commit and succeed, you'll have a chance of finding Otherworldly ore, which is used to create new Otherworldly armour with the smithing skill. Also, as was was forecasted, completionist capes now require the Exterminating skill as well. You'll be unable to equip existing completionist capes if you don't meet the Exterminating level requirement for them. Onto the patch notes! Exterminating Exterminating mastery capes have been released. Fighting your Exterminating assignments will raise your damage output by 6%, 12%, 18% and 24% respectively when equipped Exterminating enchantments have been added. Similar to mastery capes, they also boost your damage output against active assignments. Boosts are 1.5%, 3% and 5% for Common, Rare and Exceptional enchantments Exterminating crates can now be purchased with Exterminating points or found from Exterminating demi-bosses. More on those below Exterminating demi-bosses Grimwark Level 110 Exterminating requirement Drops Grimwark's sigil, which is used together with Bulwark shield to create the Grimwark's shield with Smithing - a new BiS offensive melee shield Otherworldly executioner Level 115 Exterminating requirement Drops Otherworldly coreplate, which is used together with a Dragonscale shield to create Otherworldly dragonscale shield - a very powerful shield against dragons of all types. When equipped, raise your damage against dragons by 20% New Valley of the Gods boss, Mesines An extremely strong dragon that'll put your defensive abilities to the test Uses both melee and a dragonfire magic based attack. The dragonfire attack has a chance of one hitting anyone not using dragonfire protection (dragonfire potions) Weaknesses 20% damage boost from Otherworldly dragon slayer crossbow 20% damage boost from Otherworldly dragonscale shield Drops Otherworldly ore Available as a weekly quest as well New tasks and quests Ignis log Requires level 105 Woodcutting Ignis heartwood Requires level 105 Carpentry & x3 Ignis log Smoldering mushroom Requires level 105 Foraging Sunfire seed Requires level 105 Farming Produces x5 Sunfire berries Dragonfire potion Requires level 105 Brewing Blocks 75% of dragonfire damage Costs x5 Ignis heartwood x30 Smoldering mushroom x10 Sunfire berries x100 Otherworldly essence Sunfire summit Requires level 105 Agility Unlike other courses, this one has an item reward: Sunfire seeds Provides slightly less experience per hour than the previous course due to its lucrative item reward Not a new task, but Ancient tribe has received a new item in its loot table, the Ancient crossbow string. This is one of the item requirements to create the new Otherworldly dragon slayer crossbow New items Otherworldly key Obtainable from Exterminating crates and needed to fight Mesines Untradeable Exterminating crate Drops 5% chance to find an Otherworldly key Various supplies. Seeds, leather, arrows and such Obtaining Bought from the Exterminating shop for 100 Exterminating points. Purchasable at most 70 times per week Exterminating demi-bosses (Drake & stronger) have a low chance of dropping them Untradeable Otherworldly ore Obtainable as a very rare drop by killing the new boss, Mesines Otherworldly bar Requires a smithing level of 102 and the following items: 1x Otherworldly ore 2x Astronomical ore 10,000x meteorite ore 5,000x titanium ore Otherworldly helmet Requires a smithing level of 104 and the following items: 2x Otherworldly bar 1x Astronomical helmet Otherworldly platebody Requires a smithing level of 110 and the following items: 6x Otherworldly bar 1x Astronomical platebody Otherworldly platelegs Requires a smithing level of 108 and the following items: 4x Otherworldly bar 1x Astronomical platelegs Otherworldly shield Requires a smithing level of 106 and the following items: 4x Otherworldly bar 1x Astronomical shield Otherworldly dragonscale shield Creation requires a Smithing level of 112 and a Crafting level of 110 Requires an Otherworldly coreplate (from Otherworldly executioner) and a Dragonscale shield Provides a 20% damage boost against dragons Otherworldly dragon slayer crossbow (shortened Otherworldly DS crossbow) Created in the Item creation tab Requires an Otherworldly crossbow, Dragonslayer crossbow and an Ancient crossbow string (obtainable from Plundering the Ancient tribe) Requires level 115 in Smithing, Crafting and Archery Provides a 20% damage boost against dragons Retains the effects of Dragonslayer crossbow and Otherworldly crossbow Grimwark's shield Created in the Item creation tab Requires 1x bulwark shield and 1x Grimwark's sigil Requires level 105 in Smithing, Crafting and Defence Stats similar to the Bulwark shield, but better. Best-in-slot melee strength Reckoning of the Gods changes Monsters can now drop the Otherworldly gem You now have a low chance of plundering basilisk and Astronomical gear Warrior belt was appearing more often than it should have A new tab was added to the bottom of the activity list, called "Item creation" The goal of this tab is to have a single place for all miscellaneous item creation tasks that have versatile requirements The Primeval fangblade, Divine hide buckler and Naga's blessed crown tasks were moved from the Smithing page to this tab Smaller changes One of my personal favourites, pressing the small button next to the "Activities" text on the left no longer opens a popup displaying available activities. Instead, it'll show activities below in a compact way so that you can see all available activities at once without needing to scroll. This setting is remembered and persists between sessions To better control the currently massive influx of chests of all types and to return to their original goal of being items that you have to obtain via skilling, you no longer receive any chests from Reckoning of the Gods and no Exceptional chests from combat. Common and rare chests are still available via combat for enchantments to not be too big of a drag early game The Valley of the Gods bosses now drop less gold than before. Their drop tables are already lucrative and we should aim to decrease gold influx where we can Brewing tasks were slightly visually modified to be more compact and fit more item costs Loot is now aggregated when opening multiple chests to reduce the amount of item entries you have to look at Items powerful against specific monsters now display their damage boost percentage in their item description Items in the Item creation tab can no longer be produced in double with Smithing gloves Kronos' book was renamed to Book of Kronos Attempting to enter Kronos' lobby without a Book of Kronos now gives a more informative error message about obtaining said books Received clan credits from Skilling party is now multiplied by amount of tickets used Sobek kill count now counts towards RotG entry requirement Potato seeds were replaced with Tomato seeds in the Ancient tribe drop table Bug Fixes Fixed an issue where auto exterminating would cause your loot info to be inflated visually as your kills and loot were getting incorrectly multiplied You're now able to interact with chests even if your inventory is full Fixed a few items not being sorted correctly in the inventory The item info popup when hovering quest item requirements no longer goes as far away

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This update brings new end-game tasks and a new high level boss: Sobek. To fight Sobek, you'll need to get your hands on Ancient keys. These keys are obtainable from Plundering the "Ancient tribe", which requires a Plundering level of 105 and utilizes every non-combat skill in the game. Sobek has a chance of dropping some new best in slot items along with providing access to a new upgrade. Additionally, we're running our first summer themed event soon. Beach party will start at 8AM UTC on the 25th and run for exactly 2 weeks. The maximum experience boost from this event will be 25%. Full patch notes below: New Plundering task Level requirement of 105 Every non-combat skill counts as an advantage and benefits cap at level 110 Drops A key/ticket to fight a new boss, Sobek Ingredients for dishes New boss in the Valley of Gods, Sobek A unique mechanic where the boss will become immune to the attack style it was previously damaged with. This means that the boss should be taken on in a group with different attack styles or if that's not an option, you'll have to fight it without an attack style. This means either fighting it with your bare fists or getting yourself the new Primeval fangblade Uses Archery, similar stats to Medusa but stronger A new weekly quest has been added where killing Sobek a handful of times is required Access requires an Ancient key Because acquiring keys to fight Sobek takes a fairly long time, it uses the same loot distribution logic as Kronos where the team leader will always get the drop regardless of damage dealt The "Show us the money" upgrade works when fighting Sobek as well. Drops Sobek's talisman Sobek's blessing Sobek's charm Arrow of Sobek Blessed crocodile hide Raw apex meat. Cooking it requires level 100 Cooking and the cooked variant heals for 20 health when consumed New items Primeval fangblade Creation requires a Smithing level of 90 and the following items: Primeval fang (dropped by Drake) Astronomical bar 25 ancient potions Untradeable Base stats slightly worse than Godlike longsword Unique aspects make it the ideal choice of weapon against Sobek This blade doesn't have a defined attack style. This means that it can be used against Sobek without it triggering its immunity effect 30% damage boost against Sobek Divine hide buckler Requires a Divine buckler and 5 Blessed crocodile hides Created with the Smithing skill with a level requirement of 100 Naga's blessed crown Requires Naga's crown and Sobek's charm Created with the Smithing skill with a level requirement of 105 Sobek's blessing - A scroll equipable in the ammunition slot. Scroll provides some strength and accuracy bonuses and is the first item in that equipment slot to do so. Tradeable Arrow of Sobek - a unique ammunition that doesn't get consumed when shot. Archery strength slightly lower than that of Titanium arrows. Untradeable Sobek's talisman - Used to unlocks the "Through the wetlands" upgrade which raises your skilling ticket drop chance by 30%. Untradeable A cooking experience bonus outfit has been added and is obtainable from the Cooking clan event Other changes You should now see your Player market trading history immediately updated when finalizing trades The Smithing tab now contains a "Other" tab that we'll utilize primarily for creation of high level equipment with unique item requirements. Primeval fangblade, Divine hide buckler and Naga's blessed crown are created via that menu. Attempting to equip a loadout where you don't own all of the loadout's items will now equip whatever items you do have rather than the loadout equip fully failing. You can then go to loadout configuration and more easily update the loadout as necessary Collection log - Astronomical ore is now a part of Valley of the Gods collection logs - Sobek has been added to the Collection log The following items are now sorted under the Resources tab (cube icon) in your inventory Holiday currencies Boss keys Item requirements in new Smithing tasks Fixes: Sometimes players that disconnected in unexpected ways would remain visible to you in clan boss fights. That should no longer happen Disconnected clients should get cleaned up quicker now. You should not be disconnected for being inactive in the game, only if your connection has dropped and your client is unable to communicate with the server, so ideally, assuming this change works as intended, the change shouldn't be visible to you in any other way besides reconnection being smoother after having connection issues. This fix should indirectly fix at least a couple of known issues players have occasionally faced: Clan boss fights should no longer appear stuck when a party member ungracefully disconnects from the fight There has been an issue with clan operations sometimes failing and getting stuck, causing players to be unable to interact with the clan or even login (as the login process touches clan data as well). I'm hopeful that the change fixes this issue - but even if not, these issues should be resolving much faster than before. Fixed "Show us the money" procs not registering in the collection log

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《Idle Clans》2周年庆活动公告 昨日是《Idle Clans》的2周年生日,今日早些时候已上线游戏内庆祝活动。**所有玩家将在未来几周内获得额外经验加成!** 自2年前游戏上线以来,已经发生了许多变化。感谢维基贡献者的辛勤付出,若你想了解游戏的发展历程,可在我们的维基中查看完整的更新历史以及其他丰富内容。 https://wiki.idleclans.com/index.php/Patch_Notes 未来仍有更多内容即将推出。**本月晚些时候,将推出全新挑战,玩家可选择独自或组队参与,并有机会获得丰厚的全新奖励。** 祝大家度过一个美好的春天,游戏愉快!

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应用标题上的用户名现在应保持一致 修复了快速移动用户界面时物品悬停弹窗有时会卡住的问题(通常发生在会话期间首次悬停物品时) 个人资料页面上的氏族活动目标现在尺寸更小,且对分辨率变化的响应更灵敏 设置中现在添加了一个切换开关,可禁用部分移动设备上使用的安全区域 “使用 legacy 外观”切换已移至常规设置的图形部分 消息弹窗现在有一个小轮廓,使其在颜色相近的背景上显示时更加突出 为游戏中更多图标添加了柔和阴影 索贝克(Sobek)将再次告知你其当前对哪种攻击类型免疫 离线战斗现在进度会显示你在自动完成任务后获得的剿灭点数。

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1. **修复了氏族任务页面每日重置计时器的错误**:此前计时器基于本地时间计算,现已修正为基于UTC时间。 2. **略微增大了物品数量的字体大小**。 3. **修复了精炼站中宝石需求文本的问题**:当物品在背包中被修改时,该文本无法更新的问题已解决。 4. **单人战斗中的角色模型尺寸略微增大**。 5. **略微增加了任务物品消耗的边框大小**,以减少像素感。

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万圣节活动已开启,将持续两周! 对于尚未参与过往期活动的新玩家,活动规则如下: - 活动期间将有全球经验加成,初始为2%,最高可提升至20%。 - 活动设有临时货币“糖果”,可通过金币购买、游戏商店购买、开启宝箱或击败“众神之谷”Boss获得。 - 糖果可捐赠至公共糖果池,当捐赠总量达到新的阈值时,全球经验加成将提升。 - 活动经验加成不会在你获取经验时直接计入,而是会添加到“万圣节活动经验银行”中,可通过万圣节活动弹窗查看。活动结束后,若你有未领取的经验值,下次登录时将自动发放至你的账户。 活动时间结束后,将无法再捐赠糖果,糖果储备将开始以稳定速率减少——每小时减少50M或当前储备量的1%,以较高者为准。在储备完全耗尽前,你将持续获得额外经验值。 由于几个月前的万圣节活动曾出现提前开启的小意外,导致部分玩家在活动尚未完全准备就绪时进行了捐赠(不过所有捐赠的货币都已为大家发放了额外经验值),因此本次活动开启时,我会将当时的活动储备金作为初始捐赠注入。和往常一样,活动结束时,排名前30的捐赠者将有资格在Discord上获得@2025 Halloween benefactor身份。 祝大家玩得开心,万圣节快乐!

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《Idle Clans》更新内容: 1. **战斗药水现已在氏族首领战和战斗氏族活动中生效** 2. **血月宠物无法再通过任务获取**。已有的血月宠物将被卸下,且在通过血月大屠杀(Bloodmoon Massacre)按原定方式获得该宠物前无法装备。若你是通过血月大屠杀获得的宠物,请私信我或在#player-appeals创建工单,我将手动为你处理 3. **血月背包的描述错误已修复** 4. **修复了战斗战利品氏族活动中大量出现的本地化错误** 5. **Idle Clans Discord机器人现在会广播从血月大屠杀中获得的稀有掉落** 6. **修复了部分中高等级烹饪任务的任务要求不正确的问题** 7. **血月大屠杀中的奇美拉(Chimera)已被大幅削弱**- 该 Boss 的强度现在应与其他 Boss 相当(为使伤害计算能直观体现此改动,需使用最新版本) - raids 中各项活动的经验值获取现在限制为每项任务 50 经验值(此前鳗鱼过于强力)

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《游戏》更新内容 本次更新分为两部分,更新游戏后即可体验以下改动: **新增内容** 1. 游戏新增核心音效: - 通知音效 - 导航/按钮点击音效 - 收集相关音效(物品取出、玩家市场、任务奖励领取等) - 升级音效 2. 设置中可调整全局音量,且每种音效类型均可单独开启或关闭 注:本次更新仅引入核心游戏音效,后续将逐步添加更多音效及背景音乐。因此,目前默认情况下声音处于静音状态,若想在当前状态下尝试体验声音,需在设置中手动取消静音。 变更: - Unity 标志不再在启动时显示。 修复: - 修复了聊天中新消息通知不总是显示的问题。 - 修复了附魔弹窗中“无可附魔物品”提示显示不正确的问题。 - 修复了若当前查看的 clan 没有技能经验,clan 招募页面会显示之前查看过的 clan 等级的问题。 - 为部分没有缩放动画的按钮添加了缩放动画。 - 启用“隐藏已解锁内容”选项后,铁人模式下禁用的升级内容现在会被隐藏。 - 修复了部分本地化错误。 - 修复了每周 clan 杯赛中 raid 图标缺失的问题。 以下变更将在后续上线:服务器将于UTC时间19日中午12点重启。 为了让 clan tag(战队标签)更具选择性和尊贵感,我将进行以下调整: 1. **即使已有同名战队,若该战队已6个月未活跃,你现在也可以抢占其 clan tag** 2. **Ironmen(铁人模式玩家)将无法设置 clan tag** 3. **你的战队现在需要拥有 House(房屋)或更高级的建筑才能设置 clan tag** 4. **更新上线后,若你的战队不符合上述要求,其 clan tag 将被移除。请注意,被移除的标签可能需要长达30分钟才会开放供他人申领** 修复了附魔首饰符号创建的问题。

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2026年情人节额外经验活动现已开启! 活动规则如下: - 活动持续2周 - 全球经验加成从2%逐步提升至20% - 活动设有临时货币“鲜花”,可通过金币购买、游戏商店购买、开启宝箱或击败“众神之谷”Boss获得 - 鲜花可捐赠至公共鲜花池,当捐赠总量达到新的阈值时,全球经验加成将提升 - 活动经验加成不会直接计入您获得的经验中,而是会存入“活动经验银行”,可通过情人节活动弹窗进行查看活动结束后,若你有未领取的经验值,下次登录时将自动发放至你的账户。 活动时间结束后,将无法再捐赠花朵,且花朵储备将开始以稳定速率减少——每小时减少50M或当前储备量的1%,以较高者为准。在储备完全耗尽前,你将持续获得额外经验值。 与往常一样,活动结束时,捐赠榜前30名的玩家将有资格获得Discord上的@2026 Valentine's benefactor。 希望你享受本次活动,并记得在这个周末为你所爱的人做些美好的事情!

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Hello everyone! It has been almost 3 years since the release of Idle Clans and the game has developed quite well, but there have been things that held us back from significantly ramping things up. This update aims to address those issues. It's a monster of an update behind the scenes and it took much longer to complete than usual updates do, so I apologize for the unusually long length between updates this time around. The biggest thing to tackle was our back-end infrastructure, which wasn't designed from the start to scale very well. Idle Clans started out as a side project I worked on for fun with no expectations of anyone playing it, so scalability wasn't something I concerned myself with too much. Luckily, the back-end infrastructure has been robust enough until now but it has forced me to be pretty modest about our growth as there would've eventually come a point where the infrastructure just couldn't support the growing player base anymore. I've held this off or a long time since I knew the required changes would take a long time to do and that would be time not spent on making content that you can actually see and feel. But, it was something that had to happen, and I'm very happy that we're done with it. Things are now significantly more modular and scalable and we should be able to accommodate any number of players that come our way. Another thing I spent a lot of time on was the UI and UX in the game. I hope you'll find things more responsive, more pleasant to look at and easier to navigate. This is an on-going project but a lot has changed already. With things looking better on both the back- and front-end, I'll soon be looking to move us away from early access on Steam. All of our growth has been fully organic until now and I'm going to start experimenting with real marketing this year and see where it takes us. I'm hoping to host some fun community competitions and activities as we head into full release on Steam to build some hype there. What exactly those will look like, I don't know yet. I'll get back to you on those. As said, this is a massive update and it touches more core systems than any other update before it. I would be very pleasantly surprised if nothing caught fire - but I fully expect there to be some issues, so please bare with me over the next few days as we settle into our new infrastructure and ensure everything works as intended. Let's get into the changes. There's a few. Visible changes stemming from the new multi-server infrastructure There's a now server selection menu at the bottom left of the main menu. You shouldn't need to interact with this as the recommended server is automatically selected for you, but you are able to switch servers here if that's something you want to do To do group content with other players, you'll need to be on the same server as them. When being invited to group content you'll be prompted to transfer to the inviters server if you aren't on the same server. I've tried to make this as seamless as possible and I'm quite happy with the results, the server transfer should only take a few seconds and the accepted invitation will automatically process once you connect to the target server. Your selected server is remember and used as long as it remains available (not full) You'll now be able to see exactly how many players are online on Idle Clans at any given time Note that won't always be multiple servers available. A single server is able to handle the current load we get so we'll likely only be starting out with only our old and trusty one Clans Clan experience no longer updates in real-time. Servers will record their progress and broadcast their recorded experience every few minutes When inviting your clan to do group content, the response now tells you how many members were invited You're now notified when a player declines a clan invitation Contributing to daily clan quests now only takes a single click and the entire required amount is contributed at once. You can't contribute if you don't have enough items to complete the quest Fixed your clan tag not being set in the corresponding input field in the Management tab even when you had a tag set Clan activity scores calculations have been modified to make it easier for low level clans to achieve high activity scores Clan page visual overhaul: PvM stats button removed, PvM stats are now always on display House moved from the property page to the landing page. Vault is now bigger and shows more items at once. Member entries now show more information without needing to go through player profiles, such as active tasks and join dates Changes to clan member entries sorting Clan leaders are always shown at the top of the list (same as before) Online members are shown next Finally, offline members are sorted by their offline time Item withdrawal box tweaks Ironmen and group ironmen previously didn't receive notifications when receiving tokens from other players. Everyone will now be notified when receiving any item from any player on any server The Item withdrawal box will now always show a notification on it when logging in if you have unclaimed items Due to some related optimizations, these changes aren't backwards compatible and you see a notification of items in your item withdrawal box up until this point. When you receive an item from a player for the first time from now, it'll start working as intended Holiday events Ironmen and group ironmen can now receive and donate holiday currencies during events The holiday event button no longer sticks around for a hardcoded amount of time after an event ends but instead will be hidden when the supply reaches 0 (may require a relog) Holiday event ending stages should now be automatically announced on Discord by Idle Clans bot. The first one being when the event timer ends and the wind down phase begins and the second when the supply is fully depleted and the event fully ends The minimum holiday event donation amount is now 1 million Clan cup Clan cup results are now broadcasted to Discord by Idle Clans Bot Winnings are no longer automatically credited to your clan at the end of a cup. Instead, you can now view your past winnings and claim them via the "Claimable rewards" button in the clan cup Fixed IM & GIM not receiving clan credits API changes & fixes New endpoints have been added that show detailed information of how your clan and its members are performing View how much experience your clan has gained in the past week, both total experience and experience in individual skills Check how much experience individual players in your clan have received Check how your clan is performing against other clans, either by total experience or a given skill Fixed the "IsRecruiting" toggle always defaulting to true in clan recruitment centre queries Fixed using the "Category" field causing no clans to be returned in clan recruitment centre queries Fixed a discrepancy in the rankings displayed in your leaderboards page vs your actual rank, caused by leaderboard profiles not handling tiebreakers correctly Profile page Full overhaul in order to present more information in a neater and more compact way. A large range of tweaks but the more noticeable ones are: Skills now have a small progress bar to easily see where you're standing. Additionally, at max level you'll now see your current experience compared to the experience cap. And finally, fully maxed skills (500m experience) have a distinctive orange progress bar Objectives tile to easily see and interact with quests and clan events Active boosts tile improved in looks and in clarity You should now be able to click the "Current activity" bar during every activity. Additionally, your current activity's icon is now shown and there's a timer showing you how long you've been doing your current activity (resets on log out). When idle, your activity text is an ominous red to grab your attention Shop unlocks renamed to "Token unlocks". Unlocked and missing tokens are now shown in a more informative way Item hover popup Consistently used everywhere when hovering item icons anywhere in the game The item info layout was slightly tweaked as well: Combat fields are now hidden if there are no relevant stat differences Item description is now included Now shows the amount you have of that item in your inventory Player market price now includes the highest buy price and the lowest sell price Combat page rework Displayed skills now use the same prefab as profile and clan skills for both consistency and to take up less space as the previous level entries were unnecessarily large UI placement in the combat view is now more intentional, more spaced out and more responsive to scaling Your displayed food at the bottom of the combat view is no longer limited Slightly modified the positioning of player and enemy elements and improved their animations on a technical level. This should also fix the issue where these elements can move around the screen from resolution changes Combat entries in the combat menu Tweaked to be more compact, removed the attack speed text and we now hide stats if they're at default levels Every entry now has a DPS button, allowing you to more check how you'll fare against different enemies without needing to go into combat. You'll need to have killed bosses at least once to view their damage calcs against them outside of combat The Valley of Gods The door has been graphically updated and now has 3 state dependent variations Access text is now green if you have the required green, light red if not Your inventory key count is now displayed Damage calcs popup Visually improved Damage calcs popup now has shows estimated loot in player market value as well as the existing base sell value Calculations are now more accurate and faster Max hit calcs in the damage calcs popup no longer use randomization, meaning that your absolute max hit is always shown Skilling task stats popup Loot sell value estimates now include player market values as well In the case of tasks with item costs, material losses include player market values as well and profits are now shown for both base values and player market values Timers now use a simpler format for better readability Visually improved Header A background panel was added Button roundness toned down Some new icons Navigation section on the left Now more compact, more entries can be shown at once New icon for the collapse/expand button Technically improved. Should support different resolutions better Other Cosmetics have been updated to use a simpler glow instead of the fairly broken looking shaders. If you prefer the old ones, you can toggle on the "Use legacy cosmetics" option in the settings popup The player profile popup is now used when clicking other players in clan bosses and clan events The info button was removed here, clicking anywhere on the player will now open up their profile The inventory item interaction popup was modified to be more compact and provide more info on items. It uses the same layout as item hovering does. Credits and thanks to Uraxys, I am shamelessly copying his much better designs here. One thing that is bothering me with the current design is that you aren't able to view the raw stats of items, just how they compare to your currently equipped items. I'll do something about that in a future update. Tasks with item costs changes Item costs now use the hoverable item prefab rather than plain text Task item cost entries are now clickable and open up the inventory item interaction popup Moved the amount text in Farming tasks from the top left closer to the reward item icon. This text now also gets hidden behind the "Task unlocks at level x" panel Improved the combat offline progress section of the login popup Also fixed an issue where sometimes displaying a ton of items would cause the popup to be resized incorrectly for a few frames Clan properties popup Updated to be more compact and display all available properties without needing a scroll view Your current property is now highlighted Daily boosts popup modified to be more compact and have less dead space. Contents weren't changed. Clan boss entries and lobbies received the DPS button as well Active task progress is now preserved when logging out Enchanting tasks hadn't been updated to turn visually turn green when you have available Exterminating scrolls. Fixed You'll no longer receive notifications about tool collection log unlocks from the Plundering Skilling Party event Reckoning of the Gods ultra rare drops are no longer hidden behind a question mark, I think the mystery has dwindled at this point The generic UI hover popup was improved and is now consistently used for all simple information hovers. This fixes various clunkiness, such as the hover popup being shown way out of position when hovering your skills in combat Combat invitations are no longer deleted if accepting an invitation fails Tasks are no longer instantiated client side all at once when you load into the game scene. Instead, they're only loaded when you need them (entering the relevant task page). This should make the login process a bit smoother, especially on lower end devices Visually tweaked the General section of the settings popup Excess boss pages would be lost if attempting to create more than 1 Book of Kronos without the Boss hunter perk unlocked. Fixed Bulletin board character limit raised from 500 to 1000 The "Show us the money" upgrade's description was modified to state that the upgrade works on any enemy marked with the upgrade's icon. Currently that is Sobek, Kronos and Mesines Mesines is now a part of the clan cup Updated clan quest skilling entries to use the usual item prefab to make it easier to tell if you have the necessary resources to complete the quest and to make the item hoverable Fixed clan upgrades showing the gold cost of the previously viewed local market store entry (visual issue) Modified button layout in the chat popup Slightly reduced the spacing between inventory items in order to display more items at once Combat particle effects are now hidden when leaving the combat view Food entries in combat made slightly smaller, amounts are now formatted to KMB and added a background panel Enchantment scroll now have more informative descriptions Enchanted jewelry descriptions now mention the amount of boost that jewelry type receives You'll no longer see a gold cost in the Exterminating crate purchase popup after viewing local market entries (visual bug) The "Boosts available" hovering notification can now be pressed to open the daily boosts popup Tweaked the Daily Boosts popup PvM stat entries everywhere can now be clicked to quickly enter combat boss fights, clan boss fights and raids Boosts in profile now use a scroll to view show all boosted skills rather than just the first 5 The "Loot and stats" popup in combat has a new button to view a monster's drop table during combat There's now a safe area on mobile devices with a notch so that UI elements (most importantly the navigation menu) don't appear under it Item creation task level requirements are now red if you don't meet the requirement Fixed local market upgrade entries with tiers not having the currently interacted amount correctly reset to 1 when closing and reopening the window, leading to a slightly inconsistent and buggy look The team leader will now always be credited loot when killing Mesines in a group, following the same pattern as Kronos and Sobek Fixed an issue causing offline combat to give more experience than it should when a daily boost was active and you didn't use all of it during your offline progression Displayed offline progression time when logging in is now exact Fixed the max purchasable amount of local market store entries being 1 unit less than you could actually afford A ton of other small UI/UX tweaks across the board

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我们的首个夏日活动“沙滩派对”已开启! 本次活动与其他活动类似,但这次有冰淇淋元素。你可以向公共补给捐献活动货币,这将为游戏内所有玩家提升全局经验加成。冰淇淋可使用游戏内金币购买,或通过游戏商店使用真实货币购买。此外,在“众神之谷”开启宝箱和击败 Boss 时,你也能获得冰淇淋。 随着补给中冰淇淋达到预设的里程碑,所有玩家获得的经验加成将会提升。经验加成初始为 2%,最高可达到 25%。活动将于 8 月 8 日结束,届时你将无法再向补给捐献冰淇淋。补给将开始加速消耗,在补给耗尽前你将持续获得额外经验。 与以往活动相同,活动结束时跻身捐赠榜前30名的玩家将获得新的Discord角色@2025 Beach party benefactor。 享受额外经验吧!

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Our third raid is out: Bloodmoon massacre Infinite waves until your party inevitably falls. Each wave is harder than the last and the further you get, the better your chances at lucrative rewards You'll bring your own equipment into this raid. Additionally, you can by default bring up to 4 equipable items into the raid with you. This is doubled to 8 with the Bloodmoon preparation upgrade - more on that below As this raid doesn't have a defined end, the rewards work slightly differently from what you're used to. Boss fights start at wave 10 and repeat every 5 waves afterwards. After every boss fight, you'll receive a guaranteed default loot roll. On wave 20 and afterwards, you'll have a chance of receiving a high roller loot roll on top of the default roll. The chance of receiving this extra roll raises as you progress in the raid. High roller loot rolls are essentially 5x as powerful as default loot rolls. Received loot rolls are immediately recorded and will be usable later even if you suddenly leave the raid or disconnect. As this raid is never completed, leaderboards and clan cup don't count your completions like they typically do. Instead, they're are ordered by the wave you manage to get to. Bloodmoon massacre leaderboards and clan cup standings are available for both players and clans A new fishing and cooking task Bloodmoon eel Requires Bloodmoon worms to be caught (except in raids) Requires level 100 to fish and level 95 to cook Heals 24 health New upgrades Power of the moon Doubles the bonuses of Bloodmoon helmet Costs 75m and the new very rare drop from Bloodmoon massacre, Bloodmoon gem Bloodmoon preparation Allows you to bring in twice as many items into Bloodmoon massacre Requires the new Bloodmoon bag item to purchase Bloodmoon Exterminator Permanently raises your gained Exterminating experience by 10% Requires the new Bloodmoon secrets item to purchase Bloodmoon fishing Provides a 50% chance to not use Bloodmoon worms when fishing Bloodmoon eels Costs 25M gold and the new Bloodmoon jar item New items Lil' Eclipse Very rare drop from Bloodmoon massacre No offensive stats but unlike other combat pets, this guy offers respectable defence bonuses Untradeable Lunar belt Provides offensive stats for all combat styles and beats all previous belts in effectiveness Very rare drop from Bloodmoon massacre Tradeable Bloodmoon helmet Boosts your Attack and Strength levels by 6% when fighting Exterminating assignments Decent defensive stats Very rare drop from Bloodmoon massacre Untradeable Equipping requires the "Bloodmoon combat" Exterminating shop item to be unlocked Bloodmoon gem A requirement for purchasing the Power of the moon upgrade The rarest drop in Bloodmoon massacre Tradeable Bloodmoon bait Used to catch Bloodmoon eel Commonly received from Bloodmoon massacre Tradeable Bloodmoon bait jar A requirement for purchasing the Bloodmoon fishing upgrade Rare drop from Bloodmoon massacre Untradeable Bloodmoon belt Dropped by Wyvern as a very rare drop When worn, your defence level is raised by 15% in Bloodmoon massacre when out of combat Tradeable Bloodmoon bag A requirement for purchasing the Bloodmoon preparation upgrade Dropped by Behemoth as a very rare drop Tradeable Bloodmoon secrets A requirement for purchasing the Bloodmoon Exterminator upgrade A rare drop from the Bloodmoon massacre raid Tradeable New Exterminating unlocks Bloodmoon combat Costs 25k Exterminating points and allows you to equip the Bloodmoon helmet Potion changes Potions no longer tick down when raiding Combat related potions no longer tick down when you're not in combat Fixes & changes You'll now be able to press the game update countdown popup to view a brief message about what's going on without needing to leave the game (doesn't apply to this update) You can now view damage calcs to see your expected combat output against raid enemies. Press the enemies' info button and then the "Damage calcs "button Exterminating masters were assigning the last monster in their table less often than they should've. Fixed Fixed holiday currency not being sellable The "Loot and stats" popup in combat now shows damage dealt on top of damage taken You can no longer refine items with a full inventory and placeholder mode toggled on The Nodes button is no longer visible in Guardians of the Citadel "Show us the money" Kronos procs for GIM weren't sent to the correct Discord channel Profanity filter has been modified to no longer block a list of names and titles Fixed some raid visual task timers sometimes going out of sync with the server Level modifiers now apply to Woodcutting in GotC so if you're Woodcutting level is higher than 70, you'll now chop trees faster than you did before You can no longer claim items from the clan bag if your inventory is too full to hold them all Misc. small tweaks

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