Intro https://steamcommunity.com/sharedfiles/filedetails/?id=3351571805&searchtext=assassin in this guide we'll be covering InklessBrush 's Character, Assassin , a tricky glass cannon inspired by talon and zed Assassin or Syrie for those who have the skin is a master of confusion and pressure using Clones and highly offensive strategy to cause chaos everywhere around the map while also using Crits and Bleed to deal huge damage. Credits: To InklessBrush for making the character ITS BACK!!! NO WAY CHAT SHE FINNALLY STOPPED PROCRASTINATING AND UPDATED THE GUIDE !!! General Mechanics Assassin has 2 main damage mechanics Critical Hits and Lethality (bleed) Critical Hits Assassin's base mechanic, Critical hits, can be achieved by guessing your opponent's DI right based on a certain value named Crit margin OR Crit Range, this value starts at 45 and go up by : Analyzing Correctly via either "Analyze" Using "See Through" Observing in general Parrying attacks Dealing dmg on block Bursting Dealing non crit damage Burst canceling Sitting on the chairCrits margin is capped at 120 crit margin Crits margin is reduced by HALF each time a crit attack land (but you cannot go under 45 crit range unless you proc a bleed, in that case you will end up in -45 crit range). You can intentionally make it so your attacks doesn't crit by setting your DI to (0 ; 0) Critical hits seems very good at first but missing a Critical Hit will scale the combo 2 fold and halve the hitstun while giving extreme knockbacks, often ending the combo on the spot but if you manage to land a crit, you will be awarded with extra damage, extra hitstun and an extra 10% of your current lethality ! Lethality & Observation You are an Assassin your job is to collect info, corner your opponent and inflict a deadly strike upon them. Assassin has another base mechanic, "Lethality" Which is used as a bleed upon landing Penetrate Crit Death BloomLethality is passively increasing as long as your opponent is in Obeservation Distance which is represented under the form of a rectangle you can allow the opacity of the rectangle via the "eyes" toggle, but even if its unchecked the rectangle will still be there ! Being above the opponent will increase your passive crit and letality via observation, the bonus increase with the height difference up to a max that is noticeable with the extreme shaking of the observation rectangle ! Observation range can be increased via the use of Analyze or See through, Analyze buff will be temporary while See through will be permanent. Additionally Bleed heals Assassin by a small amount (100hp) ! Assassin takes 10% more damage. ------------------------------------------------------------------------------------------------------- Combos info In "Your only move is Hustle" Most characters has pushback applied to both players during combo, however Assassin, Like some other InklessBrush's character such as Miko or Vixen doesn't have any, neither them or the foe will be pushed away during combo. DI against them and trick DI to avoid Crit is more effective instead. Aditionally, the limit of grounded hits on assassin has been reduced a lot, you will be launched much more earlier in the combo. COUNTER Bleed can be GREATLY REDUCED by BLOCKING and wont KILL while BLOCKING, this effect also applies when Assassin is in HITSTUN, HITTING ASSASSIN REDUCE THEIR CURRENTLY STACKED BLEEDPUSH BLOCK DELETES SHADOWS IF THEY HIT IT BWAEA Movement Assassin has multiple movement options apart from Jump, those being Dash, "Hidden Path" and Latch. Hidden Path is a fast moving option that will track the foe and evade most attacks with some exception such has Ninja's NunChuk. Additionally Hidden path will always try to put yourself behind the opponent. The use of Hidden Path is unlocked after a successful Analyze. Assassin's Base dash is a slider option adding downward momentum, additionally Assassin doesn't have a backdash but their dash will start going backward below 30. Latch allow Assassin to get on top of the multiple props they can place on the ground via the use of the Step, Pedestal and Vantage Point ; You can also stand on your opponent's head to show them who's the REAL boss around here, putting you in +1 block advantage the first turn and +2 for the rest if you hold. Assassin's gravity is a bit lower than the average character meaning they will stay in the air longer and their jump will be a bit higher BUT they do not posse an airdash and the normal dash will add downward momentum. Assassin posses another type of movement, but this one isn't in the movement section as it comes from specials. The use of "Shift", a free toggle only useable if you have a clone on the battleground, allow you to swap places with your clone while doing an attack, doing so will instantly destroy your clone and add slight momentum to yourself after you used a shift. Shift cannot be used with move that are F4 or less. Assassin's grounded and aerial movement options are the same. Defense Assassin posses an additional Defense option than the regular options, Analyze. Analyze allow you to try to guess the next type of move your opponent will be doing. On a successful Analyze, you will gain some crit angles, unlock the use of Hidden Path and be IASA 5 (except if you used defense analyze, in that case you will always be IASA 15). On a missed Analyze, you will be IASA 15. ------------------------------------------------------------------------------------------------------- Taunt Assassin's taunt is a bit special, it allows you to gain crit angles and summon ashadow that will last longer the more your taunt will last. Slow walkSelf explanatory, a slow walk that allow you to aurafarm a bit more the opponent and gain some super meter LATCH STANCE While standing on anything using Latch, Assassin unlocks new moves ! Assassin will have access to special moves that opens more options for neutral, the following move while in latch stance are : Faithless Dive, a powerful dive, F13 guardbreak No Escape a useful TP hit combo that ends with a grab, F14, -2 on block that get slower with distance starting from 250 px ! Grounded and Aerial options Assassin shares most attack in both state at the exception of Penetrate, which you cant use past a certain height and Drop, which is only available in the air. Additionally most of Assassin's attack have a toggle to add downward momentum, at the exception of Pike,Grip, Penetrate, Flash and Drop. Pike instead, has an alt toggle shifting a bit its trajectory, making a small jump before gaining speed, this alt toggle allow Pike to hit on a different frame than the regular Pike at the cost of being slower. As for Penetrate and Drop they already add a lot of downward momentum base. Attacks Assassin has good options for almost every situation, we'll cover them up under this section. The first hit of each combo will count as 4 grounded hits but a singular move, leading to an earlier launch but untouched damage ! Grip ~F3 Startup IASA 16 No Free Cancel Assassin Grab the foe before stabbing them multiple times before pinning them on the ground. Only the last hit will crit Always knockdown the opponent and put Assassin on top of them Stab ~F4 Startup IASA 15 Free Cancel Block High -1 On block 370 DMG Hitbox Frame 4-6 Proration 2 Singular hit Assassin stab the opponent, a regular yet effective jab. Posses a "Fall" toggle that adds downward momentum Will make your shadow do a stab Round slash ~F7 Startup IASA 17 Free Cancel Block high +1 On Block 0 Proration Hitbox Frame 7-9 450 Damage Singular hit Assassin do a quick spinning attack, hitting both in front and behind them. This attack posses a "Fall" toggle that adds downward momentum Hit behind you as well Will make your shadow do a slash Thrust ~F7 Startup IASA 18 Free Cancel Block high +1 On Block 0 Proration Hitbox Frame 7-9 Damage 600 Singular hit Assassin lunge forward with a fast strike that covers a good distance. Fast dash attack covering a good distance Bounces the enemy Posses a "Fall" toggle that adds downward momentum Will always drop on DI down if no set-up, no crit and on the ground while in a launched combo Will always add downward knockback to the opponent Will make your shadow do a stab Flash ~F7 Startup IASA 20 Free Cancel Block high +2 On Block 1 Proration Hitbox Frame 7-11 Teleport Frame 5 Damage 600 Singular hit Assassin teleport before striking their opponent. Teleport F5 Posses a slider that will start teleporting you backward from below around 38 Will always drop on DI down if the attack is supposed to launch with no set-up, no crit Will make your shadow do a stab Pike ~F10 Startup IASA 28 Free Cancel Block high +3 On Block 0 Proration Hitbox Frame 11-19 Damage 670 in one hit Singular hit Assassin lunge, covering a great amount of distance and go in the air after some time. Ground bounces a lot Will enter in aerial state after the move end regardless if alt is on or no Posses an alt toggle shifting its trajectory Will make your shadow do a stab Feint ~F12 Startup IASA 26 Free Cancel Block high 0 On Block 2 Proration Hitbox Frame 13 Damage 750 Invuln F5-9 Singular hit Assassin does a backdash, evading most attacks before dashing forward with a quick slice. Will beat most engage Posses a "Fall" toggle that adds downward momentum Will always drop on DI down if the attack is supposed to launch with no set-up, no crit Crit will make this attack comboable Will always launch Will make your shadow do a slash Penetrate ~F13 Startup IASA 27 Free Cancel Block low +3 On Block 0 Proration Hitbox Frame 13-15 Damage 560 Singular hit x3 combo scale Assassin's only guard break without latch stance, an attack that adds forward momentum before landing a huge strike to the opponent. Will do next to chip dmg on block and push away the opponent far Will put opponent in air on block A always launch Trigger Bleed on crit Add downward momentum Will make your shadow do a stab Drop ~F8 Startup IASA (depends on height but will be 24-25 most of the time) Free Cancel Block high +2 On Block 0 Proration Damage 1200 Singular hit Assassin's only otg without latch and air specific attack, Assassin will do a powerful spike attack lunging downward. Only available above the ground Hit OTG Will always drop combo unless with Set-up, Very bad Di and crit Will make your shadow do a stab Specials Assassin has 4 main specials, "Flay", "Talon", "Step" and "Split". Additionally, Assassin's special or Clones attack cannot inflicts Critical hits. Offensive Specials Flay ~F8 Startup IASA 14 No Free Cancel Block High +1 On Block Damage 40 the first time, 40 when it comes back Assassin throw a shuriken that quickly comes back to them after finishing its initial trajectory. The projectiles can be destroyed Throwing Flay will put Talon and Flay on a 3 turn cooldown Do not apply hitstun, apply small hitlag Posses a X & Y plot Will make your shadow throw a Flay Flays can fuse together by touching, leading to a powerful saw like projectile that has slight homing on hit and hit multiple times, initial trajectory is dictated by your DI wheel ! Only 2 flay can fuse, you cannot keep adding flays into the FuseFlay like ninja with stackricken Talon ~F7 Startup IASA 19 Free Cancel Block Low 0 On Block 0 Proration Hitbox Frame 7-12 Damage 880 in 2 hits Start the combo scaling Assassin's main anti air option, Assassin throws 3 Flays diagonally upward which hit once and comes back to them hitting another time, dragging the opponent downward alongside the Flays. Similar to Penetrate, can be used in the air only if you arent too far from the ground Using Talon will restrict the use of Flay and Talon for 1 turns Multi-hits Anti-air Will make your Clone throw a Flay ------------------------------------------------------------------------------------------------------- Latch Specials Faithless DIve Startup F12 IASA 24 Free Cancel Block Low +2 On Block 2 Proration Hitbox Frame 13-17 Damage 1260 Start the combo scaling Combo scale X3 Guard Break Assassin leap from the high grounds before diving at extreme speed, doing a massive aoe attack that launches the opponent. Will drop most of the time on DI up. Hits OTG most of the time Guard Breaks No Escape ~F13 Startup Global TP / hit No Free Cancel Block Low -2 On Block Cannot combo Hitbox Frame 14 Damage 2230 Sequence ending with a grab X3 combo scaling Assassin Teleports in front of their target from the high grounds, inflicting a huge stab before ending the sequence with a grab. Will always drop the combo The grab cannot crit Get slower with distance Will always knockdown the opponent and put you on top of them ------------------------------------------------------------------------------------------------------- Set up/Clones Specials Clones can be destroyed at any time by the opponent in one hit. Living Shadow / Cell Split ~F1 Startup IASA 14 No Free Cancel Assassin Can use Split to summon a main clone with a durability of 341. Having a Clone out will allow the use of a new movement under the form of a free toggle, "Shift Clones will always try to be near the opponent Doing split will make your clones do a slash attack Will put this action on a cooldown after use but still usable to command your clone to do a slash attack h3]Step[/h3] ~F1 Startup IASA 14 No Free Cancel [/table]Step will make a prop appear under Assassin, putting them in Latch stance and giving them height advantage Shift Shift is a free toggle action that will allow Assassin to take the place of the clone while doing any attacks and specials that are above f4 Supers Assassin has multiple supers specializing in causing chaos, applying pressure, and upgrading Observation. Night Veil ~F8 Startup IASA 16 No Free Cancel Block Low +1 On Block 0 Proration Hitbox Frame 9 Damage 0 Cost 1 meter Night Veil allow Assassin to have +2 advantage on block with Non-special attacks (it also make Assassin somewhat invisible but its just cosmetic tbh). Additionally Assassin's Next attack after the use of night veil will always be a crit and won't reduce Critical margin. Assassin will see a huge speed buff during Night veil. Assault ~F9 Startup IASA 20 No Free Cancel Block High +1 On Block 0 Proration Cost 1 meter Assassin jump in the air and throw 2 Flay in quick successions at the opponent. This attack will make your clones throw a Flay The Flays summoned by this attack are considered normal Flays and will restrict your use of Flay and Talon for 3 turn This attack has a cooldown of 3 turns See Through IASA 16 No Free Cancel Cost 3 meter Will instantly give some bleed Assassin/b], will permanently upgrade the range of observation Death Bloom ~F10 Startup IASA 18 No Free Cancel Block high +1 On Block 0 Proration Hitbox Frame 10-12 Cost 3meters Assassin will dash toward their foe very fast before cutting them, sending them flying in the air and throwing a circle of flay at them before re-appearing near them and cutting them with a powerful strike. This attack will always send the opponent far away This attack will always drop combo and knock the opponent down This attack will erase any existing clones This attack always apply bleedOn crit, will instantly deal half of the bleed dmg ! ------------------------------------------------------------------------------------ Latch Supers Pedestal and Vantage Point are similar to step, the only difference is their cost and the height at which they put you, Step being the lowest and Vantage Point being the highest Pedestal cost 1 meter Vantage point cost 2 meters Outro A huge thanks to InklessBrush for letting me doing this guide and releasing this awesome character with their skin being my favorite out of their OC's, Syrie !! <3 How to get Syrie (the skin) Support InklessBrush on their ko-fi ! https://ko-fi.com/inklessbrush




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