
欢迎来到第211周。 本周,叫上你的朋友一同参与双倍经验活动,同时《翼星求生》(Icarus)正以90%的折扣促销中! 我们还新增了一种全新生物——蜘蛛,它拥有全新的攻击方式、资源、战利品和挑战。 对于那些偏好避开蜘蛛的玩家,我们添加了“蜘蛛恐惧症”世界设置,启用后将阻止蜘蛛生成。管理员可在专用服务器或P2P游戏的主机端调整世界设置。 此外,我们还带来了下周内容的小预告——一种可驯服且可骑乘的猛犸象。 **显著改进:** 1. 修复了会话重新加载后无法拾取蛋糕块的问题 2. 调整了从轨道召唤坐骑的机制,使其在着陆舱附近更合适的区域生成,解决了部分情况下着陆区域地形不适宜的问题

本周:双倍经验值 本周我们将提供双倍经验值以庆祝节日,并欢迎在冬季特卖中以90%的大幅折扣购买《翼星求生》的新玩家!所有DLC也均有折扣,若你一直在等待购买我们的扩展包或物品包,现在正是时候。

本周:蜘蛛 本周,一种新生物将爬入《伊卡洛斯》:蜘蛛。这些夜行性威胁会在天黑后出现,与我们本土的几维鸟为伴,可在奥林匹斯、冥河和普罗米修斯的森林与草原生物群系的洞穴外发现它们的踪迹。

探险家在夜间旅行时应保持警惕,因为蜘蛛会发动一系列独特且危险的攻击。如果你靠得太近,它们会喷射有毒蛛网,减缓移动速度,这会让逃脱变得更加困难,遭遇战也会致命得多。请仔细规划你的探险行程,保持安全距离,并在夜幕降临时做好战斗准备。

击败蜘蛛也会带来相应的奖励。它们会掉落一种新资源——蛛丝,可用于替代合成配方,包括绳索和铂金织物的新制作选项,为你的装备和器材升级提供了新途径。 与所有生物一样,蜘蛛也有其可制作的战利品和可解锁的图鉴条目。

本周更新:蜘蛛恐惧症模式 我们已解锁自定义世界设置菜单,并计划在未来更新中添加更多选项。本次更新的部分内容如下: 1. **新增蜘蛛恐惧症模式**:该模式允许你开启或关闭蜘蛛生成。如果你不喜欢这种八条腿的生物,启用此设置后它们将不会出现在你的世界中。

“恐蛛模式”可在创建新任务时(难度部分下方)进行配置,也可在任务进行中通过暂停菜单(“继续”按钮正上方)随时设置。请注意,此选项仅对主机或管理员开放。若你在专用服务器中以客户端身份游玩,则需以管理员身份登录才能使用该功能。

对于新玩家,“蜘蛛恐惧症模式”默认关闭。但对于老玩家,该模式默认开启。这是为了避免在玩家不知情的情况下,将这些新生物意外引入已建立的世界。您可以随时通过“自定义世界设置”菜单选择开启或关闭该模式。 如果您对希望在此菜单中看到的其他自定义世界设置有任何想法,请告诉我们!

下周:可骑乘的猛犸象 下周,为庆祝节日,我们将新增一种全新坐骑——猛犸象。 幼年猛犸象现在会与它们的父母一同生成,你可以通过常规方式捕捉并驯服它们。和我们其他所有生物一样,它们拥有独特的天赋树。记得在下周体验一番。

Your support makes these updates possible. https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/ Changelog 2.3.22.146311-rel-GreatHunts New Content [expand type=details expanded=false] Added Spider IK Added turn BS to spider Tweaked Spider rotation rates and blending Removed swimming transform offset from spider Fixed Spider loco speed Added missing spider idle animation Reworked spider attack BT Fixed spider spit projectile not hitting targets Temporarily added Spiders to caves in ELY for testing purposes Forest spiders should only wander 2500 units from their target cave Anchored wander distance can now be stat-driven Removed various DH feature locks from spider content Spiders should now only spawn at nighttime (same hours as kiwi) Removed DH feature flag from Arachnophobia mode custom game stat Fixed issue where custom game settings weren't being correctly populated by defaults Fixed issue where applying custom game settings wouldn't clear previous configuration before adding again, resulting in duplicate stats Hidden custom game settings should no longer have widgets created for them Removed spiders from outpost_forest spawn config Spiders should now be cleaned up after turning on arachnophobia mode Arachnophobia mode will now be enabled for existing prospects. New prospects will have it turned off Fixed spiders wandering too far from their nests Fixed issue with arachnophobia mode being enabled on non-shipping test prospect info Slightly increased min distance to players when spawning new cave spiders Adding Spider Trophy Mesh Item and Deployable Setup, Taking and adding new Icons for Trophies, Adding Recipes Adding Missed raw art images for spider silk and spider head item icons Adding Spider Silk Icon and Spider Head icons, removing feature level lock from spider related items Setting up spider Bestiary Entry and splitting from geothermal spider Adding Spider Silk item and alternate recipes for platinum weave, bandages and rope Spiders now drop spider silk instead of leather [/expand] Fixed [expand type=details expanded=false] Set Plains Equix to use Deer spawn rates. Set Bluebacks to use Buffalo spawn rates Clean out AISpawnRules that are not valid for the SpawnConfig for that level (Polar Bears on Desert Outpost, etc). Add DT Validation for detecting SpawnRules invalid for SpawnConfig Fix Cake pieces no longer being interactable after reload [/expand] Future Content [expand type=details expanded=false] Added Cliffs to the Arctic Blue Quad, Elysium Added Orbital Exchange Interface Landing Pad Icon Added Clay Brick Building Piece icons Adding mutation laugh audio and notify Small geiger counter balance pass Drones - Switched scout drone to new model. Switched hunter to new model and added new animbp for its new skeleton/anims Update Juvenile Mammoth mesh, locomotion speed, animbp Fixed mammoth LookAt ctrl rig and replaced usage of old lookat blendspace BP_WyrmQueenEgg update on VFX Adding woolly mammoth juvi flinch, death and idle vocal events and data table setup. Also adding unique Eden music background track Updated saddle data table with correct anim bp for the mammoth saddle Added first pass mammoth saddle asset and updated mammoth mount settings to work with the saddle Radiation Modifier UI - Progress bar now updates based on values within players 'survival triggers' instead of hard coded values Adding tesla coil charge, zap, powered audio events and BP logic Dragonfly nest spawn rotation should now conform to terrain normal Frostfall Replaced Cave Entrance with BP Fixed issue with follower spawns that was causing some followers to spawn with 0 X/Y offset Added Destructible states for Stone Fortifications updated synthetic armour 1st person arms mesh, added the sleeves Fixed issue with new OEI asset spawning mounts in mid air Transport pod mount spawning will fall back to a close range navigable area in cases where a valid path to pod can't be found Ely - added custom collision meshes for LC_Cliff_23-25 Fixed Frostfall Landscape Blocking Eden cave drips adjustments More additions to eden. Adding cave drips closer to the waterfall. Balance of waterfall to have slightly more impact. Adding more insects, added lower percent chance of npc saying something Ely - removed references to DC_TreeDead FTs in Tundra, green Ely - fixed and applied Z offset on SML Aspen trees, green + yellow Ely - fixed floating cliff in NW volcanic, red Fixed bright billboard albedo texture by checking on SRGB tickbox for HRB_Kumara_Wild_Var_1 wip orbital sequence FX Updated DEP_Fortification_Stone_Gate, BP, destructible and animation Adjusting DM_DEP_Fortification_Concrete_Gate Updated DEP_Fortification_Cancrete_Gate with destructibles and animations Fixed Raptor mount not attacking back in defensive mode Added bite to Raptor's attack montage Lots of drone updates for the carrier Temporarily reverted drones in ELY mission 1 back to original drone logic until more work can be done on updated behaviours Updated skinning on juvie mammoth bones Adding drone hunter or carrier spot vocalisation event. Adding spot vocalisation as a variable so it can be adjusted per drone type Clean out old Dev test prospect data for Mounts and ContentServer Drones will now attempt to follow navmesh for periods of time when stuck, should help in instances where drones get stuck on large rocks etc Fixed an issue where drone movement would sometimes seem to flicker after reaching target location Limit Ghost Croc population to 1 Update Nailgun to support Building Upgrade logic Added mammoth juvie bones and carcass art assets to the project Ely - lighting pass in Eden, yellow quad Adding additional audio events for drone alternatives. Pitching adjustments. More to come Replace DC_Palm with CocoPalm in FLODSandbox level. Remove DC_Palm from FLOD DT and delete FTs so they don't get used Fix up Desert Cave diorama blue->yellow fog. Tweak some voxel scales resulting in poor texel density. Remove many meshes that weren't visible. Delete BuiltData Adjustments to eden music track. Adjustments to mutation laugh, adjustments to NPCs dialogue amounts, adding wind gust through grates etc Remove references to unused foliage in Diorama_Cave_01 and delete instances outside of level bounds Updated flesh sack floater opactiy map compression. Updated BP with new V2 mesh and animation. Created AnimBP. Updated joint names in AI setup DT Queen - Fixed wyrm egg delay being unhooked Lots of drone audio adjustments. Adding correct collision hit event bones to ensure fall audio plays New Drones - Cleaned up main BT and moved attack logic into 3 seperate files for each type Updated mesh pack for the new armor sets and updated D_Meshable Eden - adjusted various light settings, added new glow material for light meshes, reduced intensity of landing pad spotlights in BP Removed duplicate raptor AnimBP for Juvenile, replaced with child class Added twoleg and fourleg IK for raptor and striker Fixed Swampbird IK not working Updated the flesh sack floater opacity material. Added a version 2 of the flesh sack floater which is twice as large, a more detailed rig, and a better idle animation Delete NavMeshBoundsVolumes mistakenly placed as NavModifierVolumes Final eden ambient adjustments Update icons for Crude Oil and Biofuel spline tools Disable weather culling mesh on Building Wall Diagonal base class as its not needed and now matches Building Wall base class Fixed incorrect relationship row for hopping creatures that was causing it to be a valid target for other NPCs Fixed flare gun projectiles bouncing on ground Reparented duplicate flare ballistic behaviour Fixed flare smoke and sprite particles not fading or scaling correctly Flare gun flare should now fade out before hitting ground Reduced max speed of flare gun flares when descending Repositioned lights and particles on skeletalitem_flare back to 0 (was previously offset to match flare arrow tip) Lots of drone updates, additions and improvements. Adding drone carrier spot and drone hunter idle event etc Dialogue and quest tweaks, various volume balances and adjustments - general mixing pass Ely - fixed floating mesh and deep ore deposit in Tundra, green quad Fixed a dialogue issue and some blue quest text for ELY6 Added variables to BP_IcarusPointLightActor and SpotLightActor for controlling intensity,color etc - reapplied custom settings to placed lights in Eden, yellow quad (they were reverting to default settings during sublevel generation) Fixed an issue where the incorrect speaker was displayed in dialogue for ELY4 Priority adjustment for dialogue to ensure it plays Fixed a number of typos, updated flavour text for items, updated quest text with specific faction references Added Wall Clock props and security camera assets Add Arctic Scorpions to Arctic Outpost spawn group Fixed Highlightable on Geothermal Bat nest Geothermal Spider now spawns in Geothermal areas like typical creature Fix compression settings on Flesh Sac textures. Fix incorrect head joint name and default AI Setup row Fixed DT validation with D_Saddles Adjusted Woolly Mammoth saddle hand position Removed standard saddle DT entry for Mammoth Fixed missing Mammoth skill tree requirement link Closer matched dialogue for theo, dialogue adjustments etc. Added wyrm death vocalisation to the ground animation etc Fixed Bugs and Caves in the Arctic Blue Quad, Elysium Feature locked mammoth talents relating to building Added another inventory slot talent to mammoth tree Saddles can now specify stats that must be true before it can be equipped on an NPC Added new saddle items for Woolly Mammoth mount Increased blend times on Mammoth idle and LookAt Added talent and recipes for crafting mammoth saddles WIP mammoth platforms will now appear when equipping heavy saddle New Drones - Removed nodes that did nothing. Added additive attach montage to hunter drone. Fixed 'DroneType' not being set correctly causing all drones to count as the 0 drone type or 'standard'. New shoot task switches which anim to used based on enum Tesla coil fine tunes Dialogue tweaks for mission 4. making sure the last line plays. Radiation tweaks, removing reverb from geiger and slight reduction in volume of radiation zone Removing reverb causing problems within cave drip event and ambient event Mount UI - Hooked up new UI elements Fixed Bugs and Landscape Blending in the Arctic Blue Quad, Elysium Adding additional cook dialogue lines. Adding water fluid dripping through vent parts. Various adjustments. Removing a couple of unwanted lines Committed Mount UI change again as last commit didn't go through Updated D_Meshable for armor mesh packs Fix Lithium Sledgehammer pointing to wrong tool damage row Disable Spider spawning in Oly Conifer Easy area Refreshed nodes in Hunting GOAP BPs to hopefully fix build validation Ely - fixed crevasse and landscape seams in Geothermal, red quad Eden - light color adjustments, moved some lights and meshes from persistent level, yellow quad - added wet rock decal texture+material Slinkers and Batdogs have their max hunting distance halved if player target is within an active spawn blocker Added missing mesh packs for the armor sets Added missing Storca tame talent name/description Changed Mount UI Layout Updated Juvie mammoth corpse BP with correct art assets and Gfur culling on skinning Updated flesh sack floater idle animation to inflate and deflate quicker SulfurWorm Trophy setup Disable Rain processing on Arctic Winds weather actions with 0 values Add new Atmospheres (DesertEly, Coastal, Tundra Geothermal) to PlayerEffectsComponent when calculating current biome influence for Debris, fixing the missing Debris effects in these new atmospheres Fixed Bugs and Caves in the Arctic Blue/Yellow Quad, Elysium Queen - increased melee damage on eggs and reduced proj damage Mount UI - Duped current mount UI as not intended to be live, going to revert original mount interface back to old regular version Mount UI - Fixed build error - Missing stats column Drone adjustments and fine tunes Ely - tweaked some lighting, added welcome sign to Eden - fixed some floating trees and deep ore node elsewhere in yellow quad Added Eden welcome sign mesh, material, textures Add DT validation (and tidied) for missing creature images in Bestiary. Hide unused pins for structs in Bestiary BPs to improve searchability Added version upgrade logic for custom game settings Added Ghost Croc Bestiary image Added Reaver Bestiary image Added Giant Roach Bestiary image Added Flying Tank Bestiary image Added Bounder Bestiary image Added Sand Scuttler Bestiary image Added Tundra Deer Bestiary image Added Flightless Tank Bestiary image Added Raptor Bestiary image Added Slinker Bestiary image Added Tundra Monkey Bestiary image, including new Tundra BG images Adding drone crit hit audio and extra strong point audio to better signal to the player where to shoot them. Adjusting the areas to cover the correct parts of the drones Added hidden SettingsVersion stat to CustomGameStats DT Mission six orbital sequence WIP timing of FX setup Added SkeletalMesh to Unapproved Actors List, Set Dressing Eden in Desert Yellow Quad, Elysium Undoing changes to existing MountInterface widgets, new changes will be done on duplicate widget(s) instead Rebuilding banks and various volume adjustments Updating Custom Gameplay Settings UI so it matches the general settings rather than using the debug UI Blocking Out Rad Caves in the Arctic Green Quad, Elysium NPCs inheriting from BP_Mission_NPC now correctly register with speaker subsystem Fixed bug in ELY_Story_4 where Iris' speaker audiocomponent was being deregistered before audio was played Queen - Changed modifier icons to new ones. Added extra damage to laser/fire/melee and reduced projectile resistance on the eggs. Changed scaling on the eggs from 6 per person to 4 + 50% per player (no change solo). Reduced egg aura damage from 25 +/- 5 to 15 +/- 5 Added 6 new damaged screen materials for use with the monitor set dressing props Add new AI Spawn Map area 'RightOutsideEden' to thin density, lower levels and remove some apex predators Big mix pass. Re routed bark lines out SFX bus to avoid ducking making the bark lines feel important. Adjusted mission 4 to have correct end dialogue. various mixing balances of creatures and other things Ely - fixed floating uranium nodes in NW volcanic Player animbp will now blend between fast and slow riding poses depending on mount's speed Added bestiary lore text for DH creatures Adjusted woolly mammoth mount status indicator position Removed one of the two mammoth eat animations Added missing mammoth eat montage notifies Adding floater audio to new animation. Various creature balance tweaks Disabled LookAt on Raptor's sleep montage Fix Mammoth Mount pointing to wrong health curve. Doubled Juvenile Mammoth health to 600 Moved Stone Fortification crafting to Masonry Bench and 4x recipe time Unparent Wood Hedgehog unlock from Wood Fortifications. Parent Stone Foritifcations to Masonry Bench. Shuffled many unlock nodes to fix overlap, alignment, and cramping issues STandard drone balance audio mixing pass Added Trophy, including BP, and Bestiary image for Swamp Hopping Creature Added bestiary image for Raptor Desert variant Added bestiary image for Storca Added Flightless Tank Trophy, including BP Fix socket rotations and LOD settings on new Fortifcations Fixed Cliff Bugs in Swamp on Orange Quad, Elysium Improve LOD quality and collision accuracy on T4 Armor Bench. Increase texture res on B Albedo Updated mammoth arctic explorer saddle art assets Ely - removed radiation zones from both arctic regions, green+ blue quads Adding orbital laser sounds into dialogue event. also adding lots of low mid distortion events to be used in project Add chance for Sulfur ore to Geothermal Spider loot Improve LOD screensize setting on CactusB meshes. Add unique Sickle harvest rewards which gives Organic Resin and TreeSap (was just Fiber) Change Geothermal Spider name to Sulfuric Spider Ely - set various LC cliffs to not generate navmesh Update Bestiary images for new Creatures and setup Biome/Terrain info for Spiders Ely - fixed wheat growing out of rocks in Tundra, green quad Small balance pass for the drips in eden to not feel louder than the waterfall itself Polished FX for orbital laser destruction sequence [/expand]
2025-12-19 02:47:16 发布在
翼星求生 ICARUS
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