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《翼星求生》Week 210 更新内容

2025-12-12 00:09:38
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《翼星求生》Week 210更新,新增可自定义的T3铁质标识,还修复了阿奎蒂卡岛难度设置错误、无人机射击等多个问题,优化了生物相关内容。同时预告下周将推出蜘蛛生物及蜘蛛恐惧症模式,工作室19日起进入夏季假期,一月初将带来新资料片预览。

欢迎来到第210周。 本周新增了一组可在T3制作的铁质标识,为你的基地周边拓展了装饰可能性。 此外,我们还预览了下周将添加的新生物与功能——蜘蛛,以及带有蜘蛛恐惧症模式的自定义游戏设置。### 重要改进: 1. **修复了“阿奎蒂卡岛”难度设置指向“北极前哨站”生物表的问题**,该问题曾导致在简单难度下意外生成危险生物(熊、野猪等)。 2. **更新“阿奎蒂卡岛”采用定制生成率规则**,因其同时配置了森林和沙漠主题生物。 3. **修复无人机射击时不发射弹药的问题**。 4. **修复“黑曜石重臂” armor piece 遮挡镜头的问题**。 5. **移除了携带“羊毛斑马”的非预期能力**,因其体型过大。 6. **优化“熔岩罗特”在“罗特图鉴”中的呈现**:更新生物群系和名称,添加“熔岩罗特”剥皮台配方,并调整配方掉落物。 7. **修复“陆地鲨”在俯冲攻击时有时无法对目标造成多次伤害的问题**。

本周:铁质标识 本周,我们已解锁四种铁质标识变体,可在T3加工台上制作。使用铁锭、环氧树脂和铜钉进行制作,将其放置在你的基地周围,并可添加自定义文字或物品图标,营造工业风格氛围。

下周:蜘蛛与蜘蛛恐惧症模式 下周,我们将在奥林匹斯、冥河和普罗米修斯的针叶林与草原生物群系中,新增一种会在洞穴外生成的蜘蛛生物。同时,我们还将添加一个全新的“自定义世界设置”菜单,其中包含“蜘蛛恐惧症模式”开关,供不想看到这些新增八足敌人的玩家使用。该设置可在首次创建新任务时进行配置,也可在任务进行中通过ESC菜单界面随时修改。 自19日起,工作室将进入夏季假期。我们的更新日志内容可能会略显精简,这是因为我们将集中进行几次版本构建,每周会分别推出一次更新/新功能。我们将于一月初回归,并带来下一部资料片《危险地平线》的全新内容预览。

Your support makes these updates possible. https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/ Changelog 2.3.21.145968-rel-GreatHunts New Content [expand type=details expanded=false] Unlocking new Iron Signs Talent and Recipe [/expand] Fixed [expand type=details expanded=false] Remove accidentally added ResourceNetwork to Fiber ItemsStatic Assigned correct materials to the Tempered Glass Corner Curved roof piece in the Building_Skins data table Accommodated Lava Roat in Roat Bestiary better by updating biomes and title. Add Lava Roat skinning bench recipe. Tweaked recipe loot Remove unused Weather related data Ignore GenericWeatherEnd rows for parts of validation Clean out unused ('dev', 'test', etc) weather related data. Using ClearWeather cheat will now forecast a dummy pool that has no actual weather changes or real biomes, instead of using the 'light' weather pool Tidied WeatherEvents DT validation graph. Fixed duplicate T5 checking Add skinning bench recipes for Mange wolf and Pack wolf Remove DevTest building DT entries Remove unintentional ability to carry Wooly Zebra as they're too large Fixed an issue where projectile trails were being hidden on hit (instead of fading out) Fixed bug where Spit Attacks with multiple projectiles wouldn't update their launch position if owning NPC moved during attack [/expand] Future Content [expand type=details expanded=false] Added OEI_Landing_Pad ELY6 - Swapping Story 6 Prebuilt base over to the built out one Add data for Raptor trophies Add Data for Storca Trophy Implemented bespoke mammoth talents Added secondary attack logic to mount base class Action montages can now specify a specific section within MountBase Added a stat to force sheltered state on affected actor Increased health/damage of Mammoth mount Replaced instances of getting base NPCAttackRadius stat with new virtual stat Added new BaseNPCAttackRadius_PlusPercent stat for use with talents Added Cliffs in the Arctic Blue Quad, Elysium Updated hunter drone textures with a bit more wear and tear Queen - Added aura/temp niagara around egg. Egg has proj resistance and takes more melee damage. Aura increases storm exposure Added mammoth juvie art assets, skeletal mesh, groom assets, and physics assets to the project Queen/Landshark - Fixed 'strike attack' task not working on subsequent attacks under specific conditions (New checkbox to untick if this is happening to a strike task) Eden - replaced cavelights with correct point and spotlight actors, first pass of additional lighting, yellow quad Ely mission 3 - added mesh, materials, mask texture for broken elevator + placed in lab, minor adjustments to meshes to fill holes and replace wall of locker room with glass Fix Landing_Pad durability row being Dev locked Correct row name for Adv EDI meshable Dev-locked non-workshop Modules Add more missing icons Updated Dusty Miner helmet sk mesh Add icons for new Deployable variants Fix navigation DT warning for Laser Controls deployable Ely - tiny tweak to position of geothermal lake near mission 3 to hopefully force sublevel regeneration, red quad ELY4 - Resaving custom game stats Adding the Araconophobia setting so it stops the spawning of geothermal spiders ELY4 - Adding the force removal of the lab prebuilt structure which bypasses settings as we replace this with a destoryed variant Adding custom gameplay setting to be able to turn on / off structures cleaning up on mission complete ELY4 - Adding in destroyed Lab prebuilt ELY3 - Adding updated lab with some objects marked as unobtainable Adding the orbital laser control bp Adding the orbital laser control prop Add missing icons for several new items. Add PSD for SmallBag (bait) images Fix LOD screensize settings on Sulfur Worm trophy Fix Juvenile Woolly Mammoth setup, row pointers, GFur, meshable. Add Corpse BP. Delete duplicate functions from inheritance. Pass on collision/capsule setup WIP Mammoth Mount talents Fix invalid Construct Script proxy mesh logic on numerous deployables Added Cliffs Mission 6 Area in the Arctic Blue Quad, Elysium Set feature level to DH for Custom World Settings button in Escape Menu UI Added the Hunter Drone skeletal mesh and animation to the project with WIP textures Add Building related tags on Nailgun Added wall-mounted trophy for Ghost Croc, including BP Fixed issue where additional autonomous spider spawns were occurring in mid air Slightly reduced max spider spawn counts Added wall-mounted trophy for the Sulfur Worms, including BP Tesla Coil now attempts to get the closest physicalized bone when attempting to strike target. This fixes cases where the capsule location on wolves would cause a miss if the trace just missed the chest capsule, now it targets the nearest bone instead, significantly increasing the chance of hit Fixed DT validation for Mammoth Mount carcass Adding very short pre explode audio to the crash sequence. Adding end rattle and lengthening smoke gas sound Queen - Added hit reacts for each phase and fixed the first frame flashing the wyrm standing and visible Mounts can now specify screen shakes to play during footstep notifies Improved Mammoth Mount loco anims Reduced Mammoth Mount speed Fixed Mammoth Mount using incorrect carcass item Added placeholder Mammoth Mount talents Fixed mammoth stand idle incorrectly playing twice Added L/R specifiers to existing Mammoth loco footstep notifies Added wall-mounted trophy for the Giant Roach, including BP Adding more variations for the cook. Also adjustments to reverb and distancing of the NPCs voice Updated tesla coil FX details and distance culling Added wall-mounted trophy for the Flying Tank, including BP. I also updated several creature trophies with proper collision Adding NPC cook bark lines to NPC Added a version of the comms tower with parts removed and a custom screen material to be used in the mission 5 bunker Adding vocalisation to slinker when it runs away from target Added raptor bite attack animation. Skinning tweak on raptor skeletal mesh mouth Ely - adjusted meshes in mission 3 lab to make room for elevator Updated ITM_Pipe_Hand_Biofuel Adding ITM_Uranium_Rod and ITM_Ingot_Uranium ELY2 - Fixing Faction Mission Blocker location, it was not positioned correctly after the most recent save Adding a starting charge to the radiation tracker Adjusting solar backpack icon to be correct Queen - Fixed head hitbox not correctly attaching to head bone due to spawn pose being in the submerged state Bounder: Add skinning bench recipe for Bounder. Tweaked corpse GFur and mesh scale to match alive version Temp platform meshes on Mammoth Mount no longer affect navigation, disable collision on death Updates and improvements to Mammoth AnimBP DevLock unused T3/T4 batteries (not Shelf versions) for Validation purposes Added Underwater Voxels in Swamp and Fixed Cliff Bugs in Desert Orange/Purple/Yellow Quad, Elysium Various dialogue fixes, touch ups and fine tunes. Updated line for better consistency etc Added new autonomous spawn behaviour for positions outside caves Added autonomous spawn setup for spiders outside caves in Conifer/Forest biomes (excl. low level areas) SandwyrmQueen, Will now destroy walls when obstructed Fixed bug where death anim stopped playing. Weather attack stops around the same time the flying phase lasts. A lot more eggs will now spawn but over a lot longer delay before they begin to rise Radiation sphere material auto tile based on mesh scale and added near distance blend Logistics mission outpost structure, ELY_STORY4_OUTPOST_2. Saved under QM_Story4_Outpost Lots of additions and adjustments for mammoth mount. making audio not insanely loud for a mount by duplicating a bunch of events and audio etc Added first pass Dusty Miner armour sk meshes, textures and materials and updated D_armour Enable custom settings button in Outpost and Prospect UIs (not Escape menu for now) on DHs builds Fix zero weights on mission items Updated DeployableComponent to support placement on movable actors Various audio mixing adjustments as well as adjustments to reaver dive attack. Making the audio follow the creature for movements Fixed Nailgun missing battery tag Reworking Voxels & landscape fixes in Desert Yellow Quad, Elysium Dialogue delay adjustments and reductions revised mesh (removed handle and hinges, fixed holes), materials and textures for Mission 3 door Adding missing slinker vocalisation state for fleeing which is part of its behavior Adjustments to mutation death audio More additions and adjustments to mutation Slight increase in range for the radiation tracker so you can hear it ping before seeing it ELY6 - Adding Blockout for Prebuilt Base ELY5 - Removed Spawning of Theos Pod & Takeoff until we know when to trigger Mo now leaves as intended during mission 4 & 5 Resaved various spawners to make sure settings are updated (some where missed last commit) Fixing issue where sledgehammers where not dealing damage to the creature spawners as intended Adjusted & Renamed the MiningDamageOnly hitable to CreatureSpawner as it is a lot more generic than what is was named Resaved various spawners to make sure settings are updated Removing DNT's from stats - adding correctly creature names Adding unique name to geothermal spider Removing DNT's from Experience Events Removing DNT's from modifier states Removing DNT's from highlightable Removing DNT's from Itemable Making Adjustments to EDEN building blocker Blocking Building and deploying in EDEN Allowing Deployables to save their modifiers when saving / reloading Removing old set unobtainable function from being called in mission 3/4 Wyrm Queen's flyby attack now attacks in a line instead of a single projectile, is no longer directly targeted Wyrm Queen Flying phase no longer aborts self on phase change, loss of target actor Wyrm Queen's IK is now disabled when flying Queen - Added spray task. -Queen will random between melee and spray attack. -Acid spray modifier added Add icons for new DHs content Set Dressing Eden in Desert Yellow Quad, Elysium Remove DF from CatBoss Tonic mesh and update LOD screensizes. Update Meshable Remove DF on Cat Whiskers and update LOD screensizes. Setup Meshable Adding additional layers to eden. Slight increase in echod bird sounds, adding theo mo and vic computers, adding snapshot overrides when deeper in rooms to reduce ambience, adding insects near foliage, the cook dialogue adjustments, fire pit Improved Wyrm Queen IK Added a second riding pose for the character to be used when the mount is running at faster speeds Updated SM_DEP_Fortification_Concrete_Wall and destructibles Making the mange wolves feel more disgusting Eden - added extra overhead light so Iris can't hide in the dark Updated Meshes and Destructibles for SM_DEP_Fortification_Concrete_Walkway and SM_DEP_Fortification_Concrete_Ramp Adding alt version of Geiger counter with more intensity Updated Advanced OEI with new Meshes ELY4 - Swapping out Filled Enzyme Vats with Empty ones ELY3 - Adding Enzyme Vat (Empty) Variation Adjusting Purple Specimen Variation material so that you can see into the vats ELY6 - Adjusting prebuilt so it works with the new are which has been world built Add support for custom Interact Timer Length setting to player BP Add Gameplay Setting for 'Interact Timer Length' which allows users to override the hold time on Alternate Interact (X to pickup, etc). Defaults to existing 3s time Add Shelter icon for new Modifier Fixed Bugs and Cave Worm in CAVE_AC_MED_008_DLC2, Moved Cliffs Mission 6 Area in the Arctic Blue Quad, Elysium Queen - Fixed bug where queen would be in perma 'get out of ground' state Adding mr hammer NPC to eden with recorded dialogue lines and event Fixed follow speed of some tames on DH builds Fixed some Tames/Mounts not having their AISetup MovementMapping validated correctly Fixed Wyrm Flying -> Ground montage not playing Adding 67 random idle background cave sounds from distant chatter, to bumps and steps etc to give eden more life. adjustments to Geiger counter volume with new Geiger counter sound. adjustments to eq and distancing of npc etc Adding Player Recipe to Cut fish into Chunks (DH Only) Enabling Tag based crafting on Fish -> Fish Chunks on the Butchery Bench (DH - Only) Feature lock Interact Timer Length setting to DHs [/expand]

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