
污痕圣杯:阿瓦隆的陨落








允许你在每次启动游戏时跳过文件完整性验证。你可以用它来节省时间或强制使用基于文件的模组,例如最新的英伟达深度学习超级采样动态链接库。 验证优先 在执行此操作前,我强烈建议你前往Steam验证游戏文件,确保安装文件未损坏。开发者非常担心Steam更新会损坏游戏文件。(按理说不会,但也许他们知道些什么,谁知道呢) 假设你的安装文件未损坏 步骤1:找到游戏文件 打开Steam。 右键点击库中的【染血圣杯:阿瓦隆的陨落】。 将鼠标悬停在【管理】上,然后点击【浏览本地文件】。 会打开一个文件夹。双击名为【Fall of Avalon_Data】的文件夹。 步骤2:创建安全备份 在编辑任何内容之前,保存原始文件的副本。找到名为RuntimeInitializeOnLoads.json的文件。右键点击该文件并选择复制。在文件夹的空白处右键点击并选择粘贴。现在你应该会得到一个名为RuntimeInitializeOnLoads - Copy.json(或类似名称)的文件,这是你的备份。如果出现任何问题,只需删除新文件,并将此备份文件重命名回原始名称即可。 步骤3:编辑 双击RuntimeInitializeOnLoads.json以打开它(记事本即可)。你会看到一大段令人困惑的文本,不要惊慌。按下键盘上的CTRL + F以打开“查找”框。 精确复制以下文本:ApplicationFileIntegrityChecker 将其粘贴到查找框中并按Enter键。它应该会在文本中间高亮显示该单词。你需要删除这个特定的代码“块”。仔细选择从高亮单词前的{括号开始,一直到高亮单词后的}括号之间的文本。 重要提示:通常格式如下(确保同时删除末尾的逗号!如果不删除,将会出现两个逗号)。 需要将下面这行完全删除! {\"assemblyName\":\"TG.Main\",\"nameSpace\":\"Awaken.TG.Main.UI.TitleScreen.FileVerification\",\"className\":\"ApplicationFileIntegrityChecker\",\"methodName\":\"StartVerification\",\"loadTypes\":3,\"isUnityClass\":false}, 按退格键或删除键。 保存文件(文件->保存)。 新手故障排除 “我弄坏了文件,游戏无法启动!” 删除你刚刚编辑的RuntimeInitializeOnLoads.json。将你的备份副本(RuntimeInitializeOnLoads - Copy.json)重命名回RuntimeInitializeOnLoads。游戏更新 游戏更新“可能”会覆盖此文件。每次游戏更新后,你“可能”需要重复步骤3。






I wrote this for people who don't want a walkthrough of anything, but might want to know some things that they will later wish someone had told them before they started. So it's basically just a short pre-game preparation briefing of general things to know. After Clicking New Game The first thing to know is, don't expect an excessively hand-holdy start to the game. Yes, you start out in a prison cell, but other than that it's not the usual startup trope for this kind of game. You aren't accused of a crime, you're just sick and getting "treatment". Locked up for your own protection of course. You don't just start at the beginning of a tunnel where someone has left you a variety of starting equipment and a fixed sequence of carefully selected challenges as you move toward the exit. The first area you find yourself in is a full "dungeon" that's worth exploring to find some useful stuff and get some storyline information from, but it's going to require a bit of exploring to find everything. You don't really need to find everything, but my main point is that you should expect to need to explore the place and not just have everything, including information, just forced in front of your face. In addition to useful equipment, look for notes, signs, and NPCs to figure out what's going on. Character Creation Initial Skillset Selections As with similar games, the character system is classless but you can make some selections about what sorts of abilities you want to start out with. The number of points you get from this is only a tiny fraction of what you get later from leveling several times, so it doesn't matter too much what you pick. Since the easiest stuff to find in your starting environment is melee-fighting equipment, it might make things easier to just pick melee fighter answers to the starting skills questions. Even if you pick melee fighter choices at the start, as soon as you can level you can just start picking mage attributes/skills or whatever you want. The very low level of skill/attributes you get from the initial selection is stuff you'd end up getting rather soon anyway even if your primary focus is magic or stealth, and none of it puts you under any class-like restrictions for the rest of the game. So it doesn't really matter except in the very short term. Fighting at Level 1 For offense, just use the best thing you have found so far. You're not going to be terribly good at anything but whatever you picked for your starting skill/attribute choices will have a little bit of advantage. The main thing to do at first is find your "dash" button and dodge attacks by hitting dash while moving sideways. Your ability to parry is going to be very poor at the start, requiring the most exact timing, blocking with anything won't work very well, and dashing backward or sideways to dodge is really the only effective way to avoid damage in the beginning. Later on you will have more choices. Also put healing stuff in your quick slots. The main fast healing items are healing potions, obviously, and White Buttons (mushrooms), not so obviously. Looting and Escaping the Insane Asylum As previously mentioned, the nuthouse that you start out in is essentially a dungeon, in need of some searching around, and it contains some useful stuff that won't be useful if you don't find it. Important Survival Tips Loot stuff off the guard that got killed and equip it. Use Crouch to sneak everywhere when not fighting. Even with poor sneaking skill, it's still worth sneaking pretty much everywhere because, not surprisingly, there are more guards and mobs around. This also helps you gain sneak skill. Figure out the "Dash" controls before going anywhere else. Dashing sideways or backward is going to be your best bet for avoiding damage and death. Don't try to sneak attack everyone you see. Some are NPCs that you can talk to that may have worthwhile info or who will give you stuff. Don't drink alcohol. One is needed to make every potion, so save those up. (All alcoholic drinks are the same so cider is just as good for potions as moonshine.) Eat food to heal. You won't heal except with food or a healing potion. Save healing potions and white button mushrooms for emergency healing in combat. You can still use food to heal in combat if you can run around or dodge white it slowly works. (I’ve done this a lot in easier fights.) Also make sure you know how to sprint so you can just run from a fight when needed. Sleeping in a bed is optional, but it can give you a Rested or Well Rested bonus. Dash is your main defensive tactic, as previously mentioned. As always in these sorts of games, just keep looting everyone/everything and equip better items as you find them.Also, I didn't figure this out right away: Some places have a lot of these mushrooms growing on the ground called White Buttons. There are quite a lot of these around, and you will end up with double digit numbers of them after a while if you always pick them up. In this situation, White Buttons are almost as good as healing potions when eaten directly. Plan to eat those for healing because you won't be able to get enough normal healing potions in this area. You will need to eat more than one to equal a healing potion though, so that's why you need to collect very many of them. Things to Look For I don't want to provide a complete list, but here are some basic things that I can confirm are available in the Island Asylum that you will want to be on the lookout for: Lockpicks - you can't fully explore everything without these because some locked things don't have a key. There are some lockpicks around, but they aren't common. (You can still escape without any lockpicks, there will just be some loot and maybe info you can’t get if you don’t find any.) At least one readable item containing Cooking recipes. At least one readable item containing Potion recipes. At least one attack spell. Lots of notes and books with story-relevant info. (and a few books that are totally irrelevant) NPCs with story-relevant info. Lots of food ingredients. Lots of Alchemy ingredients (things like brains, monster blood, and pretty much anything disgusting is probably for alchemy, as are herbs and alcoholic beverages.) Pick Axe - for mining and removing blockages from passages. Shovel - for digging chests out of the ground. A few low level magic items and better-than-trash pieces of equipment. Two optional and relatively difficult "mini-boss" type opponents that have some better equipment than normal.You can pick up and take lots of "garbage" items to sell later, but things like plates, spoons, and empty jars only sell for one coin. So It's not worth carrying so much of that stuff that it slows you down or reduces your dashing ability. (Note that "garbage" is a game term for anything that has no purpose other than selling it for coins, so even things like gold bars are "garbage" since they have no use other than selling them. There isn't much high-value garbage in the asylum, but anything like that is of course worth carrying if you find it.) Character Build Strategy Below I'll try to outline your main choices for where to go later on, but these don't matter at the beginning since you can't really level until you escape the starting dungeon. Also, you will be able to entirely respec your character a very small number of times, so you can always try something out then switch if you want. (See the Respec section for info.) Allocating Attribute Points This isn't really one of those games where you have to throw all your attribute points into one or two attributes and neglect the rest. This is more important at lower level but it's over with pretty quickly. Attributes in this game only grant small percentage bonuses that only add up to significant amounts at higher levels with more points invested. Few skills give you a special bonus per attribute point. At low level, the main attributes that matter are the ones that give you HP, Stamina, and Mana per attribute point. So everyone will need Endurance for more HP relatively early, and primary or secondary magic users will need Spirituality early for more MP and to meet minimum requirements for spells. Assuming you have enough HP, Stamina, and Mana at the moment, the main reason to increase attribute points is to meet the minimum attribute point requirements for equipment and spells that you want to use. Attribute points can be distributed evenly enough among attributes that this isn't usually a big problem, and having a variety of equipment requiring minimums in all your stats tends to encourage more even distribution of attribute points. The other attribute that's important for everyone to some extent is Practicality because it has a strong influence on the sale price of loot that you sell. Other than that, just increase whatever makes sense at the moment based on the skills you're using. Offense I wouldn't try to focus on more than two of the main damage-dealing methods, and at least one should be usable at range, though range is not absolutely required (no flying-only opponents). 1H + Shield (shield can bash) 1H Dual Wield 2H Melee Weapons Daggers (which have a special skill tree in this game), Dual or Single + Shield/Other Bows Summon Spells Direct Damage Spells Wands/Cubes Stealth (Sneak, for its damage bonus, only practical with bows)Unlike some games, none of these are really completely inferior or superior to the others. So it's mostly a matter of preference. if you don't like the controller twitching needed for shields, don't use one. if you don't like precise aiming don't use a bow, etc. Since magic doesn't demand too many skill or attribute points in this game, you can actually plan to go with melee weapons + spells if you want. This is easier to manage in this game than it is in other games that require more skill points invested in magic. (Some spells can be sometimes useful even with no skill/attribute investment in it.) Note that you can't rely entirely on sneak attacks to get through the whole game! This is because you have required "boss fights" where you're forced into melee inside a fixed "arena" barrier. There are no bosses that can be ninja assassinated. The most avoidant you can be in boss fight situations is constant dashing/dodging + ranged attacks. Still, Stealth + Bows, with enough focused point investment, can one-shot mobs maybe 80% of the time. Stealth + Melee weapons is much harder to use in this game than in some others that allow this to be too overpowered. Backstabbing with melee weapons is only practical maybe 10-20% of the time and even then it's slow and difficult. Defense I wouldn't try to focus on more than two of these either, and pick just one to start out investing points in: Parrying w/ Weapon (blocking with exact timing, most difficult but most effective) Blocking w/ Weapon (not very timing critical but not very effective) Parrying w/ Shield (same as with weapons) Blocking w/ Shield (more effective than with a weapon but not that great) Dodging using "Dash" (relatively easy and not mujch skill investment required) Light "Armor" (Has to be very light and is more like clothing than armor.) Medium Armor Heavy Armor (slows you down, don't plan to dodge much with this) Stealth (Sneak, because you can't get hit if they don't notice you)The main thing to do at first is find your "dash" button and dodge attacks by hitting dash while moving sideways. Your ability to parry is going to be very poor at the start, requiring the most exact timing, blocking with anything won't work very well, and dashing backward or sideways to dodge is really the only effective way to avoid damage in the beginning. Later on you will have more choices. Note that the weight classification of your armor isn't determined by heavy/medium/light flags on the armor pieces themselves, it's determined by adding up the weight of all your armor and comparing that against a maximum determined by attributes and skills. I would recommend going for Medium Armor in the longer term unless you're planning to be a mage. Medium gives you no movement bonuses or penalties, and armor that would ordinarily be heavy can be forced into being medium using the Weight Reduction crafting option. Trying to make heavy armor light is either impossible or ridiculously expensive though, so don't plan on doing that. Crafting, Cooking, Alchemy, and Selling Loot You don't really need to use any skill points on these, but adding some attribute points to Practicality will help and will be necessary to some extent to increase your sell prices above 10% of base. This will also give you crafting bonuses, but you will most likely be running into the need to up Practicality to get better sale prices before you feel a need for crafting bonuses. Improving your hand crafting (armor/weapons), alchemy, and cooking mostly comes from crafting the associated items, and you're going to want to turn raw materials into crafted items anyway to make more money. Just keep crafting the stuff you have excess materials for to raise these skills, then sell. Speaking of selling stuff, unlike most games that give you decent sell prices by default, this one starts you out at 10% of base. So I'm not joking when I say you will want to raise practicality to raise this. You can also use a skill tree skill to increase sell prices instead, but this is less desirable since it won't help you meet minimum equipment attribute requirements like Practicality can and it's another skill point taken away from something useful for offense or defense. Also note that in this game, you mostly have to find weapons and mostly have to craft armor. You can't enchant weapons or armor, so you pretty much have to find something with a bonus or craft something that inherently has a bonus. Almost no rings/amulets can be crafted. Lastly, while it's usually not too much trouble to have enough skill to craft what you want, you will run into some situations where you have a high risk of failing to craft something slightly too advanced for your current skill. This risk can be reduced tremendously (or eliminated) by adding extra crafting materials beyond the minimum needed for the item. But it doesn't seem to matter much which material you add, just how much of it. So adding more of the cheapest most common material seems to work. In other words, if the recipe is dirt common leather + rare material + even rarer material, add extra leather since you probably have lots of that and can get more easily. This can make the difference between wasting lots of rare materials and not wasting any. Attribute/Skill Point Respec Don't worry too much if at some point you decide you've screwed up skill and attribute selections somehow because it is possible to occasionally respec your character a small number of times. This also gives you a chance to try being one thing then switch to something completely different later if you want. There's a respec potion called the Origin Potion that will return all your attribute and skill points to the available pool so you can completely respec everything. You'll probably find one of these very early on, and there are at least 4 more that can be found or bought. Eventually you can find the recipe for it but that won't be possible until "act 3" rather late-game, so don't expect to just be able to do this every day. Basically, by the time you can get the recipe, you've almost beat the game and probably won't have any use for the recipe so it's better to just proceed assuming you only have about 4 or 5 respec attempts. If you only just found an Origin Potion then it will probably be a while until you find the next one. So save up the Origin Potions in your "Stash" (unlimited capacity, multi-location accessible chest). Treat them almost like you'll never find another one because they're pretty rare. They seem to be distributed in different difficulty places so you find one about every 10 levels or so. Bon Voyage After you escape the interior of the Island Asylum you’ll be outside on the beach of the actual island, with your benefactor waiting to leave with you on a boat. Before leaving the island, you might (optionally) want to search around outside because there are a few items you can find and there is no way to return once you leave. As before, this isn’t absolutely required, but every bit of stuff you find helps with getting started. Note that in these types of games it’s pretty typical to hide some chests under water in various places, so any place there’s water it’s probably worth checking the bottom for chests. They often don’t contain anything terribly amazing, but sometimes they actually do. Everything else should be pretty obvious, but there is one last thing that I originally guessed wrong: All those “Druid Shrines” you run into later give you permanent stat increases! At first I ignored them because I thought they were only temporary buffs. But for the price of one deer pelt or whatever animal part, it’s a no brainer to just activate every one you see as soon as you see it. (Some with a particular animal theme will have higher costs but are still worth it.) Anyway, it's up to you how much time you want to spend trying to leave no stone unturned, or fighting things you could avoid. Pretty much everything you can find in the Island Asylum is not important in the long term and is only going to be useful in the beginning. Fighting everything and looting everything will help you start with a little more XP and money though, and give you some equipment advantage. I think the number one thing I wish I had done a better job of figuring out ahead of time is dodging attacks using Dash, and the number two thing I wish I knew ahead of time is eating the White Button mushrooms to heal. The last thing I will mention is that this game is pretty well designed to make "power leveling" unnecessary. So "just play the game" as they say and you will usually level up fast enough without any problem. Grinding away on the same mobs is seldom needed if ever. Copyright and License This work © 2025 by NimrodX on Steam Community is licensed under CC BY-NC-SA 4.0[creativecommons.org] Anyone who wants to translate this guide to any language is free to do so based on the license mentioned above, but please let everyone know about your translation in comments below and link to the original English guide somewhere in your translation.

This guide will list and explain all about character Stats, Skills and Skill Trees Intro While trying to make builds and such, I noticed the resources online were lacking for just listing everything out. There is some incomplete stuff out there that will undoubtedly be better than this list when they are complete, but hopefully everyone finds this useful in the meantime or can use it to make better tools. What this guide does is list out the Skills, Attributes, and Skill Trees as they appear in game exactly as written, along with a few notes here and there with my own observations. Some Skills and Attributes don't work properly or aren't very well explained. I've done my best to explain what doesn't work and how things do work but I haven't been able to test absolutely everything. So any help filling in the gaps or bringing up little known information would be appreciated. I have not included the additional Skill Tree/Power Tree that can be unlocked later in the game for a variety of reasons. That may change in the future, but for not you'll have to unlock them to see them. I hope everyone enjoys the guide and finds it helpful and please let me know if you have any questions or suggestions in the comments. Skills Some skills do not work as advertised and some I haven't been able to tell yet because I've not leveled the related skills high enough to know for sure one way or the other. If anyone can confirm any of the skills, please let me know. Strength One-Handed Slightly increases damage dealt with one-handed weapons. Two-Handed Slightly increases damage dealt with Two-handed weapons. Unarmed Slightly increases damage dealt with unarmed attacks. Blocking Slightly decreases stamina cost of blocking. Extends the parry window. Decreased Stamina cost works for sure, but parry window is a little hard to tell. Athletics Slightly increases sprinting and swimming speed. Needs more testing. If it does work, it's VERY small.Endurance Light Armor Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment. Needs more testing. Medium Armor Slightly increases the bonuses and lowers the penalties of having Medium Weight Equipment. Needs more testing. Heavy Armor Slightly increases the bonuses and lowers the penalties of having Heavy Weight Equipment. Needs more testing.Dexterity Archery Slightly increases damage dealt with bows. Increases bow stability Damage works for sure. Bow stability needs more testing Evasion Slightly reduces the stamina cost of dashing and increases dash speed Works, but the changes are small. Agility Slightly increased jump height. Does not work. If it does, it's imperceptible even at level 100 vs level 10. Sneak Slightly reduces noise and visibility during crouching Needs more testing. If it works, the affect is VERY small. Theft Makes opening locked doors and containers easier. Pickpocketing is less likely to alert its target.Spirituality Magic Slightly increases damage and reduces mana cost of spellcasting.Practicality Alchemy Increases the quality of crafted potions. Cooking Increases the quality of cooked meals. Handcrafting Increases the quality of crafted armors and weapons. Attributes Strength Melee Damage +1% Max Stamina +3 Armor Weight Multiplier -1% This means you can equip heavier armor and still have a Light Armor Weight for more Dashes and Movement Speed.Endurance Max Health +8 Encumbrance Limit +10 Affects how much you can carry and allows you to equip heavier armor and still have a Light Armor Weight similar to what Strength does. Stamina Regeneration +1.5 /sDexterity Attack Speed +4% Noise & Visibility -3% Increases Stealthiness, making it harder to detect you but it will only reduce it down to 10% of each. This means no matter what you do, you can still be detected, especially if an enemy is facing you. Ranged Damage +1%Spirituality Spell Power +1% Max Mana +6 Mana Regeneration +0.3 /sPracticality Crafting Bonus +0.1 Gives a bonus to anything you craft for yourself. This bonus is VERY strong at higher levels Weak Spot Damage +5% Extra damage for hitting headshots, eyeballs and other obvious weak areas. Does not apply to magical attacks, so Arrows are the most effective. Stamina & Mana Cost -1% Price of sold goods +10% Only affects sold items and does not affect things like Ingredients so it is better to craft with them before selling.Perception Critical Damage +5% Critical Chance +1% Sneak Damage +8% Works so long as you don't get the "Detected" notification on the eyeball. This means you can shoot an enemy multiple times before they actually Detect you. Skill Trees - Strength Unarmed Fists of Fury x3 - Unarmed Attacks deal 20/30/40% more damage Blows of the Snake x3 - Killing with fists increases Attack Speed by 20/40/60% for 5s Brawler x2 - Consecutive unarmed attacks gain 5/10% bonus Damage. Iron Hands x3 - Opponents with more than 80/60/40% Max Health take 40% more damage from fists.Two-Handed Brutish Fighter x3 - Attacks with two-handed weapons are stronger by 10/15/20% Mighty Blows x3 - Two-handed weapon hits deplete 5/10/15% of the damage dealt from the target's stamina. Perpetual Swings x3 - Decreases the Stamina cost for each Consecutive two-handed hit by 4/7/10% up to 20/35/50%. Fury Without Fatigue x3 - Reduce stamina cost of Heavy Attacks with two-handed weapons by 5/10/15% Enduring Strikes x3 - Two-handed Attacks have 2/3/4% Lifesteal Giant's Grace x3 - Increases Attack Speed for each Consecutive two-handed hit by 2/4/6% up to 10/20/30%. Unstoppable Force x3 - Two-handed Heavy Attacks deal 5/10/15% bonus damage. Crushing Blow x3 - Heavy Attacks with two-handed weapons deal 15/20/25% weapon damage in a 4m radius around the enemy hit. Unstoppable Impact x3 - Heavy Attacks with two-handed weapons have a 5/10/15% chance to Stun Culling the Heard x3 - Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30/40/50% Health. Dominating Presence - Each enemy within a radius of 5m increases your Physical Damage by 10%One-Handed Agile Fighter x3 - Attacks with one-handed weapons are stronger by 10/15/20%. Unending Assault x3 - Increase Damage for each Consecutive one-handed weapon hit by 1/2/3% up to 5/10/15% Strikes of Luck x3 - Increases Critical Chance for each Consecutive one-handed hit by 1/2/3%, up to 5/10/15% Duelist - Having a free off-hand decreases the stamina cost of Parrying by 50% Ambidextrous x2 - Heavy Attacks while wielding two weapons cost 20/35% less stamina. Adaptive Combat - Fighting with two weapons of different types increases Physical Damage by 20% Symmetric Combat - Fighting with two weapons of the same type increases Attack Speed by 20% Crossguard Block x2 - Blocking while dual-wielding blocks 10/20% more damage. Powerful Blows x3 - Heavy Attacks with one-handed weapons reduce the target's Stamina by 5/10/15% of the inflicted damage. Debilitating Blows x3 - Heavy Attacks with one-handed weapons have a 5/10/15% chance to Stun Unstoppable Momentum x3 - Reduces Stamina cost for each Consecutive one-handed hit by 2/3/4% up to 10/15/20% Invigorating Dance x3 - Increases chance for each Consecutive one-handed hit to restore full Stamina by 2/4/6%, up to 10/20/30%General Godly Physique x5 - Increases Melee Damage by 5/10/15/20/25% Weapons of Great Heft - Increases Physical Damage by 2% for each point of your weapon's weight. Executioner x2 - Staggered enemies take 30/60% increased Damage Last Stand - When below 30% Health, increases Melee Damage by 30% Reckless Frenzy - When below 30% Health, gain 30% Attack Speed Deadly Fury - Increases your Physical Damage by 1% for every 5% of missing Health Skill Trees - Endurance Shields Counterweight x3 - Wielding shields increases Melee Damage by 10/15/20% Prepared Block x3 - Block drains 10/20/30% less Stamina Deflecting Block - During Block, your shield has a 100% chance to reflect each arrow and throwable Spell Syphon x3 - Blocking spells restores Mana equal to 20/30/40% of the blocked Magical Damage Disrupting Shove x3 - Parrying with a shield has a 10/15/20% chance to Slow the attacker 2/3/4s Confidence x3 - Reduce damage taken by 5/10/15% while a shield is equipped Shieldbearer - Triple the damage dealt by shieldsStamina Frequent Exercise - Gain 7 Max Stamina Determination x2 - Taking damage instantly restores 2/5% of Max Stamina Gaining Momentum x2 - Killing an enemy instantly restores 10/20% of your Max Stamina First Blood x3 - When you have full stamina, deal 10/20/30% more damage Poised for Impact - Fully restored Stamina causes you to take 15% less damage Back into the Fray - Recovering from Overexertion is 50% faster Exploit Weakness x3 - After Staggering an enemy, restores 20/30/40 Stamina Titan's Endurance - Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30% Atone in Suffering x3 - Receive 10/20/30% less Damage when OverexertedHealth Increased Vitality x3 - Increases Max Health by 5/7/10% Unstoppable Rage - Increases your damage by 1% for every 10 points of missing Max Health Furious Assault x2 - For every 10 points of Health you are missing, your Attack Speed is increased by 1/2% Carnage - Each enemy killed increases your Damage by 5%, up to 50%. Healing resets the counter Cruelty - Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter. Skill Trees - Dexterity Parry Parry King x3 - Your parry window is increased by 0.1/0.2/0.3 seconds Vampiric Riposte x3 - Parrying increases Lifesteal by 10/20/30% for the next attack Deflecting Parry - You can Parry projectiles to deflect them. Draining Riposte x3 - Parrying drains 20/40/60% more Stamina from enemies Deadly Riposte - Parrying increases Critical Chance by 20% for the next attack Stunning Reflexes x3 - When you Parry, you have 3/6/9% chance to Stun an enemyAttack Speed Quickened Strikes x4 - Increase attack speed by 2/4/6/8% Tools of the Trade - Reduce the time it takes to change weapons by 50% Onslaught x2 - Increases Attack Speed for each Consecutive hit by 1/2%, up to 5/10% Ferocity x3 - Increases Attack Speed by 10/15/20% for 5s after killing an enemy.Movement Agility x3 - Dash costs 20/40/60% less stamina. Athletic Build - Add 1 more long dash Fast Reflexes x2 - Dashes regenerate 20/30% faster Termporal Slip - Sliding slows down time for 2sBows Strong Arm of the Bowmaster x2 - The stamina cost of holding a drawn bow is reduced by 50/90% Proper Draw Technique - Drawing a bow costs 25% less stamina Lucky Shot x3 - Critical Hits with arrows have a 25/50/75% chance to refund 1 arrows Eagle Eye - Significantly increased zoom while using bows Unnatural Focus x3 - Zooming while an arrow is drawn slows down time, but drains 20/15/10% of Stamina per second Deadly Aim x2 - Deal 50/85% extra damage when hitting enemy Weakspots Piercing Volley - Arrows and throwables pierce through 1 enemy Impaling Shot - Shooting an enemy below 35% Max Health applies Bleed Cheater's Trickshot x2 - You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target's Weakspot Aim for the Eyes - Shooting a Weakspot has a 10% chance to Blind the target for 10s Unending Volley x2 - Shooting a Weakspot regenerates 10 Stamina Marksman x3 - The farther you are from the enemy, the more damage you inflict, up to 50/80/100% Rack Them Up x3 - On kill, increase Bow Draw Speed by 20/40/60% for the next arrow Strong Back x3 - Increase the speed of drawing a bow by 10/15/20% Powerful Draw x2 - Fully drawn arrows have a 10/20% chance to Stun an enemy Skill Trees - Spirituality Wands & Cubes Arcane Conduit x3 - Soul Cubes and Wands increase Spell Power by 15/30/45% when equipped. Wand Mastery x2 - Wands have x1.3/1.5 stronger effects Energy Feedback Loop x3 - Wands have a 17/25/33% chance to restore 50% of Spell's Mana Cost when equipped. Caster's Focus x3 - Wands grant 10/15/20% Mana Shield when equipped Wand Overcharge x3 - Killing an enemy increases effects of Wands by 10/20/30% for 10s Soul Cube Mastery x2 - Soul Cubes have x1.3/1.5 stronger effects Clean Energy - When charging Soul Cube there is a 10% chance to gain an additional charge. Mana Battery x2 - Activating Soul Cubes increases Mana Regeneration by 20/30% for 10sSummoning Summoner's Battery x5 - Each active Summon increases your Mana Regeneration by 5/10/15/20/25% Prepared Rituals x3 - Reduces the amount of mana reserved by Summons by 10% Astral Bonds x2 - Your Summon Limit is increased to 4/5 Worthy Sacrifice - Whenever a Summon dies, you and your other Summons restore 10/20/30% Max Health Mana-Infused Blood - Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration Hold the Line - Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s Feeding Frenzy - When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s. Power Conduit x2 - Each active Summon increases your Spell Power by 5/8% Invocations of Might - Each point in Spirituality increases your Summon's Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%Combat Arcane Teaching x5 - Your spell power is increased by 10/20/30/40/50% Charged Cantrip x2 - After you cast a spell, your next spell with a lower base Mana cost has a 25/50% increased chance of a Critical Hit Infused Incatation x2 - After you cast a spell, your next spell with a higher base Mana cost deals 15/25% more Damage Tiresome Weave x3 - Critical spell hits reduce target's Stamina by 10/15/20% of Damage dealt Impactful Spellcasting x3 - Spells have 20/40/50% higher chance to Stun enemies when dealing Damage Arcane Mark x3 - A critical hit with a spell marks an enemy and causes them to take 10/20/30% more Damage for 10 seconds Imbibed by the Elements - Dealing elemental Damage applies corresponding elemental status buildup Elemental Shock x3 - Elemental Damage is 15/30/45% stronger against targets with full Health Overkill - Excess Damage from a killing blow is dealt to nearby enemies. Elemental Infusion - Each enemy affeced by elemental status increases corresponding Damage type by 10%General & Buffs Mana Battery x5 - Gain 10/20/30/40/50 Max Mana Tranquility - Mana regeneration is doubled outside of combat Invigorating Energy x2 - Your Max Health is increased by 10/20% of your Max Mana Necrotic Empowerment - You regenerate 2% of Max Mana per second for each dead body nearby Soul Siphon - When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana Reactive Surge - Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s Sorcerer's Efficiency x2 - A Critical Hit with a spell restores 25/50% of its Mana Cost Spell Reaver x3 - Restore 10/15/20% of your Max Mana after killing an enemy with a Critical Hit Eldritch Desperation x3 - When below 30% Mana, increases Spell Power by 50/75/100% Power in Swiftness - Movement Speed Multiplier increases Spell Power by the same amount Unbound - Movement Speed penalty while casting a spells is 50% lower, but uses up Stamina. Skill Trees - Perception Stealth Silent Hunter x3 - Decreases Noise by 20/40/60% Cheater's Gambit - Attacks against Blinded enemies are always Critical. Assassin's Doctrine x2 - Increased Sneak Damage by 50/85%% Wolf Among Sheep x3 - Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15/25/35% Ambusher's Impact - Sneak Attacks Stun enemies. Cheat Death - Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once every 240sDaggers Dagger Proficiency x3 - Backstabs with daggers have a 33/66/100% increased chance to be Critical Serpent's Swiftness x3 - Increases your Attack Speed by 7/14/21% when you have a Dagger equipped Predator's Fangs x2 - Increases your Critical Damage by 30/50% when you have a Dagger equipped Lingering Affliction - Daggers apply x1.5 more Status Buildup Deadly Remedy - Heavy attacks with Daggers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage Razor's Edge x4 - Daggers have a 20/30/40/50% chance to make your target Bleed with every attack Claws of the Predator x2 - Backstabs drain target's Stamina by 40/80% (Unnamed) x3 - Increases your Backstab Damage by 100/200/300% for each equipped Dagger.Critical Hits Extra Lucky x3 - Increases Critical Chance by 2/4/6% Respite in Cruelty x3 - Critical Hits have a 20/30/40% chance to fully restore your Stamina Critical Aegis x2 - Every time you land a Critical Hit, you gain 15/30% damage reduction against the next hit you suffer. Bloodthirst x2 - Critical Hits heal you for 2/4% of the damage dealt. Swift and Fierce x2 - Critical Hits increase your Movement Speed by 20% for 5/10s Deep Wounds x3 - Critical Hits have a 30/40/50% chance to apply Bleed Critical Cascade - Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20% Go for the Eyes x4 - Increases Critical Damage by 10/20/30/40% Skill Trees - Practicality Healing Healthy Appetite x3 - Food regenerates 10/20/30% more health Revengeful Restoration - For 2s after taking damage, your next hit will heal you for 5% of your Max Health. Rejuvenation x3 - Increases Incoming Healing by 10/15/20% All-Mother's Blessings - Resting gives you a random Blessing, increasing one of your statistics Unnatural Resilience - Increases Max Health by 5%Crafting & Trading Mercantile Skills x4 - Selling items is 20/30/40/50% more profitable Side Dish Mastery x3 - You have a 10/20/30% chance to create an additional dish, when crafting Food. Additional Herbs and Spices - Special dishes have 50% more potent effects The Fanatic - Fishing rods are 30% more durable Not A Small Fry - You are more likely to catch a bigger fish when fishing Reusable Resources - You have a 50% chance to recycle a single resource when crafting Crafty - You can craft arrows at a campfire Mobile Blacksmith - You can craft weapons and armors at a campfire Master Craftsman - You no longer craft weak items Lightweight Alloys - Crafted items have reduced weight by 1 level Optimization Methods - Your potions require 50% less alcohol Ethereal Fuel - Fueling your Campfire with ethereal cobwebs is 50% cheaper Imbibed By The Alchemy - Potions last twice as long on youStatuses Exploitation of Afflictions x3 - If an enemy has an active status on them, they take 10/20/30% more damage Stacking Peril x2 - Deal 15/30% more Damage to enemies with 2 or more debuffs Rising Scourge x2 - If an enemy has an active negative status, applying another one is 25/50% faster Potent Poisons x3 - Debuffs deal 25/50/75% more damageArmor Born in Armor x4 - Increase Armor value of your equipment by 2/4/6/8% Armored Skin x3 - Gain 1/2/3 extra Armor The Best Offense x3 - Deal additional 20/40/60% of your Armor as Damage when attacking with Melee Weapons Uncanny Agility x3 - You have 2/4/6% chance to negate all incoming Damage Acrobatic Dodge - Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip Load. Endurance Training x3 - Increase armor weight thresholds by 5/10/15% Inner Strength - Endurance increases your Melee Damage by 1% per point Toughened by Pain x3 - Gain up to 10/15/20% Damage Reduction depending on your missing Health Hedgehog Knight - Receiving Melee Damage returns 25% of it back to the attacker Conclusion And that should be everything currently displayed in the game, minus the extra Skill/Power Trees. I hope everyone enjoyed the guide and found it helpful and once again, let me know if you have any questions or suggestions in the comments.

These are the starting skill choices as of release Intro I noticed that the previous version of this guide hasn't been updated for 2 years so I decided to make this guide as an updated version of it. Hopefully everyone finds it helpful. Recipes For All Some choices result in receiving Recipes as well as skills, but there are some Recipes that every choice gets by default, including choosing to start with Act 1. Recipes: Leather Leather Gloves Leather Jacket Lockpick Wooden Arrow(Broken) Small Health Potion Small Mana Potion Fish Oil Blood Sucker Potion I was on my way to enlist in the army. One-Handed +3 Two-Handed +3 Blocking +3 Heavy Armor +3 Athletics +3 Infantry One-Handed +6 Blocking +3 Heavy Armor +3Totals: One-Handed +9 Two-Handed +3 Blocking +6 Heavy Armor +6 Athletics +3 Archers One-Handed +3 Archery +6 Medium Armor +3 Recipe - Wooden Arrow(Not Broken) Recipe - Copper ArrowTotals: One-Handed +6 Archery +6 Medium Armor +3 Two-Handed +3 Blocking +3 Heavy Armor +3 Athletics +3 Recipe - Wooden Arrow(Not Broken) Recipe - Copper Arrow Battlemages One-Handed +3 Heavy Armor +3 Magic +6 Burning Ember SpellTotals: One-Handed +6 Heavy Armor +6 Magic +6 Two-Handed +3 Blocking +3 Athletics +3 Burning Ember Spell Healers Light Armor +3 Magic +3 Alchemy +6 Blood Transfusion SpellTotals: Light Armor +3 Magic +3 Alchemy +6 One-Handed +3 Two-Handed +3 Blocking +3 Heavy Armor +3 Athletics +3 Blood Transfusion Spell I was hunting Archery +3 Medium Armor +3 Athletics +3 Evasion +3 Sneak +3 I...use the fur to make clothes Archery +3 Handicrafting +9 Recipe - Leather Boots Recipe - Leather Gauntlets Recipe - Leather Hood Recipe - Leather PantsTotals: Archery +6 Handicrafting +9 Medium Armor +3 Athletics +3 Evasion +3 Sneak +3 Recipe - Leather Boots Recipe - Leather Gauntlets Recipe - Leather Hood Recipe - Leather Pants People say I'm a pretty good cook Athletics +3 Cooking +9 Recipe - Hearty Omelet Recipe - Roast Recipe - Simple MealTotals: Athletics +6 Cooking +9 Archery +3 Medium Armor +3 Evasion +3 Sneak +3 Recipe - Hearty Omelet Recipe - Roast Recipe - Simple Meal I collect raw materials - for alchemy Athletics +3 Alchemy +9 Recipe - Aromatic Remedy Recipe - Mana ElixirTotals: Athletics +6 Alchemy +9 Archery +3 Medium Armor +3 Evasion +3 Sneak +3 Recipe - Aromatic Remedy Recipe - Mana Elixir I was avoiding the city guards. Trying to sell some...goods One-Handed +3 Archery +3 Light Armor +3 Agility +3 Sneak +3Give me a bow, and you'll see for yourself Archery +6 Evasion +6 Recipe - Wooden Arrow(Not Broken) Recipe - Copper ArrowTotals: Archery +9 Evasion +6 One-Handed +3 Light Armor +3 Agility +3 Sneak +3 Recipe - Wooden Arrow(Not Broken) Recipe - Copper ArrowI prefer to avoid fighting...when I can Sneak +6 Theft +6 Lockpick itemTotals: Sneak +9 Theft +6 One-Handed +3 Archery +3 Light Armor +3 Agility +3 Lockpick item I was seeking an ancient site of worship One-Handed +3 Light Armor +3 Magic +6 Alchemy +3 ... Yes, I study healing magic Alchemy +9 Cooking +3 Blood Transfusion SpellTotals: Alchemy +12 Cooking +3 One-Handed +3 Light Armor +3 Magic +6 Blood Transfusion SpellNo, I'd rather burn that tree down Light Armor +6 Athletics +3 Magic +3 Burning EmberTotals: Light Armor +9 Athletics +3 Magic +9 One-Handed +3 Alchemy +3 Burning Ember (Stay silent) Nothing (Stay silent) +9 Blocking +9 Sneak +9 Theft



















