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If you ever wanted to do an efficient and perfectionist playthrough, this guide is for you. Story missions overview The start and main challenge of the game will be how to progress and naviguate the story missions efficiently. Story missions seems strategically made with a few well placed ones that will poison your money supply with marked / fake money. However, they are easy to spot and avoiding those source of marked bills is the best way to progress efficiently and still achieve perfect mission results. The story mission that will deliver you marked/fake bills are: Fifty shade of cash (gang marked) The light test (counterfeit $) From chaos to Cash (gang marked) Fake fluff (counterfeit $) No stains (police marked) Different values (FDI marked) Fragile treasure (counterfeit and gang marked) Combo heist (polie and gang marked) Financial exorcisme (counterfeit $, Police and FDI marked) And the Vault is almost entirely filled with marked money (FDI and Police) Some of those mission delivery can be either easily filtered or maximize the amount of real money you can safely remove. Any of the missions not in the guide below means that there isn't any easy filtering possible and should be filtered via a machine. The goal is simply to filter as much as possible through safe method to reduce the amount of bills that need to be filtered via a machine. Most of the deliveries are safe and running them all through a marked bills sorter would be huge loss in efficiency. Effect of story mission on purple ones Be aware that while some story mission are active (already selected on the dark net and delivery not completed), purple mission that are generated during that period can be affected. This only apply to story missions that requires fake/marked bills which is only 3 of them: Backlight evidence The Vault of Truth Operation black file When those are active was the only time I saw purple mission without "no marked money" that would contain marked bills. With the Operation black file active was also the only time where I had a purple mission contained FDI marked money in a pack. So I would be mindful to accept those mission only when I'm already ready to complete them. They don't provide anything when accepted anyway. The light test This delivery is suppose to be the tutorial for detecting fake/marked money, however you can almost entirely filter it wihtout any UV light. The delivery is nicely filtered. 100$ in 2 bags (one with thrash, one with coins 50$, 20$ and 10$ already in unmixed packs First the 100$, don't mix the 2 bags!! The bags with coins = 100% real money The bags with thrash = Fake/realy mixed I generally recomment to put this one aside and filter it later once you have a machine with counterfeit detection. Then the bills packs. 50$ = 100% real 20$ & 10$ = 100% fake I would even recommend to knife and repack the 20$ bills to have 4*100 packs. You will need 8k counterfeit bills later and this is easily done with this. From chaos to cash The delivery consistent of multiple bags. Don't mix them immediately! Bags with bullets and jewelry = marked Bags with only bills = 100% safe Simply put the bags with bullet, jewel and bills on the side and take the rest. There's few enough that you could filter them by hand on the workbench, but I prefer to wait until I have a marked bill sorter. However, being able to filter most of the delivery without an automated sorter net you enough cash to complete the mission and more. Different values Different values is delivered on pallet, but it should be split in 2 parts. There's money in boxes and loose bills on the pallet. Loose money on the pallet:All 50€ & 20€ = 100% safe All 100€ & 100$ = 100% FDI marked 10$ = mixed gang marked Money in boxes100% FDI marked I would recommend to set the bills that are FDI marked, they are all 100% marked, so no need to sort them and there's more than 500 bills which will be needed for the last Panther mission. Fragile treasure 0% useful money. All the Yen provided are either counterfeit or gang marked. However, this means that you can filter them without a marked bills sorter. Simply put them through any money sorter that filter counterfeit. Anything not counterfeit = 100% gang marked. Combo heist Combo heist can be split in 3 parts: Sportbags XXL box Ink bags Sportbags:All € = 100% safe All $ = mixed Police marked XXL box:Mix between gang marked, counterfeit and real money. However there's pattern that can be used. It will have to be done by a machine or by hand. Ink bags:Ink bags are similar to the XXL box, there's no easy way to filter them. Ink bags contains gangs, Police and FDI marked bills and a sizeable amount of real money (~188k$) So it is largely worth filtering them to get the real money into use. Vault The vault is in good part marked (and inked *Beurk*) bills, but there's a good amount of easily reacheable real money. There's a large pile of loose bills and some bills on the ground =100% real unmarked money There's a few packs on the shelves: 1 of the pack has gangs marked money, but only 1, every other pack is 100% safe. I could always spot the pack on the workbench, as the top bills was always marked. Note that not 100% of the pack has marked bills, only partially so worth throwing the pack into a sorter. The marked money is also only 100$, 50$ and 20$. 10$ and € are 100% safe, but as you can filter them easily it's not that useful. Everything else in the vault is 100% marked either Police or FDI. Bags with inked money = each bag is either 100% FDI or 100% Police marked Bag with dirty money (on the pallet) = 100% FDI or Police, but mixed Bills in boxes (on the pallet) = 100% FDI Financial Exorcisme This delivery has 0 real unmarked money. All bills are either marked or fake. They are all inked as well, so not worth bothering with that much. On efficiency in general What I really liked about this game is that it is easy in principle. You can completely ignore marked money for 90+% of missions or use a sorter and most tasks can be done through some machine. However, there's still a lot of room for improvement. Even if you have a few XXL sorter, using them efficiently will greatly increase how many bills you can sort every hours (and how fast you can complete missions in general). A XXL sorter will take 30sec to put 900 bills into the tray (assuming you are emptying them and it doesn't stop). However, it will take 2min for 900 bills to be "spat" out. This also greatly speed up the progress at the start of the game. When you have just 1 basic sorter, if it spend 75% of his time spitting out unwanted bills, it will work very slowly. Speed of the various sorter: Basic sorter: 300 bills into try = 10 sec (or 30 bills per sec) 300 bills spat out = 40 sec (or 7.5 per sec) L sorter: 600 bills into tray = 20 sec (or 30 bills per sec) 600 bills spat out = 80 sec ( or 7.5 per sec) XXL sorter: 900 bills into tray = 30sec (or 30 bills per sec) 900 bills spat out = ~2min (or 7.5 per sec) Marked bill sorter: 300 bills into tray = 10 sec (or 30 bills per sec) 300 bills spat out = 40 sec (or 7.5 per sec) This is where I find the way most early game mission are generated to be interesting. Let's take an example with "The wet case" which is the 3rd mission of the game. The wet case come in delivery in box and you already have a money sorter. Meaning you can simply take the bills out of the boxes, make a big pile and put it on the bills sorter and filter the 100$, then 50$, then 10$ But doing it this way is rude and inefficient. If you check carefully before throwing everything on the machine, you can notice that each box only contain 1 bill type. Either 100$, 50$ or 10$. If you unpack each box separately, then group the similar pile, you will already have sorted bills without much work. Wait a little for the bills to dry on their own and you can complete this mission much faster. The same apply to Europhoria. Some boxes are 100% 50€ bills Some boxes are mixed 100€ and 20€ Careful keep them separate and you can even complete this quest without buying an Euro money sorter. There are enough 50€ to complete the quest and you can save your money to directly buy a XXL later skipping the L money counter entirely. Even in random purple mission, there's always something that can be done to pre-filter some of the content. Many normal/hard mission will come with a small amount of another currency in it. It's often only in part of the delivery. Instead of having 100% of the delivery contamined with €, $ or ¥, you can filter that specific part and avoid your chain from chugging along useless bills.

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对于那些像我一样通关了游戏却找不到一张或多张钞票的玩家,这里有个建议。我花了很长时间接订单和寻找,但后来AI费了好大劲才告诉我,按下V键打开扫描仪,扫描订单就能找到它们。 最后我以为AI又像往常一样骗了我,但事实并非如此。 解决方法:

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核心机制与功能使用技巧,助你简化日常流程 简介 大家好!我已经玩了这款精彩的游戏大约70小时,积累了一些实用技巧想和大家分享。有些机制我是在游戏50小时时才发现的,如果能早点知道,我就能节省很多时间,也能更享受游戏。总之,我希望分享这些知识,帮你减少那些令人厌烦的重复操作或不便行为带来的困扰。 目前本指南为文字形式,之后我会补充带有案例演示和机制说明的短视频。抓起无限数量的钞票并揉成一团 你可能已经注意到,当你从一大堆钞票中抓取钞票时(通过F键),手中的钞票会变成一个由300张钞票组成的球。如果你按下鼠标右键将这个球移开,并将其靠在其他任何单张钞票上(无论是在另一堆中还是单独放置的),你手中的钱球就会吸收所有的单张钞票。这对于将大量钞票从一个地方拖到另一个地方非常方便(例如,在烘干机中洗完钞票后)。你可以用一个小球收集散落的钞票,或者将大堆钞票合并成更大的堆。

The money ball as a filter It is worth taking advantage of a key feature of the money ball mechanics - it grabs bills. This is very useful when you need to sort out a pile of stacks, bills, coins and trash. Pass the ball on the desired pile and voila - he as a vacuum cleaner will pull in all the bills, leaving everything else. Further sorting of the pile into bundles and garbage is already easier - grab any bundle and without letting go of the LKM drive on the pile until the block of bundles or bundles in the pile will not end. Garbage or coins is easiest to grab through the F button (it has a much larger radius of action than the capture of a single target) and then already throw this good in boxes. Ways of rejecting marked bills There are currently no convenient ways to reject marked bills in the game, but in an upcoming update, the developer has promised to add a machine specifically for that. For now, it's available in user testing mode—if you want to try it out, launch the game in that mode. Instructions on how to do this can be found in the game's community discussions. But there are a couple of ways to deal with this problem. 1. Money Gun This isn't just a tool for flexing, it's also a convenient way to scatter bills across a wide area in loose, spaced-out rows, which provides excellent visibility for spotting marked bills. Set up a large UV lamp in the center of the main hall, or arrange smaller lamps around the perimeter aimed toward the center. Approach the pile of money with the money gun in hand, point the cursor at it, and after a short delay, an indicator will appear above the cursor showing that you can press E to load the gun. Press E, and the gun will be filled with 300 bills. Then, spray the bills evenly across the floor and start collecting any marked ones. This method only works well at night, since during the day the marks aren’t visible. If it's currently daytime, just sit on the couch—night falls at 7 PM. Just make sure you're not working on a time-limited task when you do this. 2. Workbench This method is generally no more or less convenient than using the money gun, but it definitely has its place—thanks to one key feature: the stash. The workbench can hold any number of bills, but I recommend pulling out exactly 100 from a pile (by walking up to it and pressing **LMB**). Then, to load money onto the workbench, use the item distancing mechanic (**RMB**)—point at the surface, and your bundle will spread out into a neat scatter across the table, which is very convenient. Turn on the UV lamp (Left Shift), grab the stash, and now you can click on individual bills you want to remove from the pile. To be extra thorough, I usually gather the remaining bills and throw them onto the workbench again. This rearranges them, making it easier to spot any marked notes that might have been hidden underneath others the first time. You can also double-check the sorted bills by taking them out of the stash and inspecting them again, just in case of a misclick or something you missed. 3. Overdrawing the hundreds You've probably noticed that when you place an unbound bundle of 100 banknotes on a surface, it falls apart like an accordion. This is very convenient for sorting small amounts of bills, or when you spot a marked note in an already tied bundle and need to remove it. The method is simple: place the bundle directly under a UV lamp (works especially well at night), and the marks will glow bright red. At that point, you have a few options. If there are only a few marked bills, you can simply hover your cursor over the specific one and pick it up individually. Alternatively, you can start collecting the bills into your hand using LMB, and as soon as a marked bill ends up in your hand, place the whole bundle down, remove the marked note, set it aside, and continue sorting the rest. It’s also convenient when the bills are spread out in a way that allows the cursor to automatically move from the top bill to the next one underneath (instead of jumping to the middle of the stack). That way, you can keep selecting bills directly from the surface without having to pick up the bundle. Fast bundle taping Sorting machines have a built-in feature to insert a strap and bind stacks, but you've probably noticed it's not exactly fast. When you press the "bind" button, the stack is still lying in the tray and prevents the machine from continuing to sort, since the stack needs to be removed. In short, for the sorter to continue working, you need to perform 2–3 actions. I suggest a method that requires only one! Place the sorting machines so that the output tray is flush with the edge of the table—this way, the bound stacks immediately fall to the floor and don’t get in the way. Put the strap into your inventory, start the sorter, and as soon as one of the trays fills up with the maximum number of bills, click on the full stack with the strap in hand. It binds and falls off the tray in just one click! This really speeds up the sorting process for large piles of money, especially when dealing with 10,000–20,000 bills. Fast Loading of the Sorting Machine The large sorting machine holds up to 1,000 bills, while grabbing money from a pile using the F key gives you up to 300 bills in your hands. This means you have to place bills into the machine's loading area 3–4 times to fully load it. But there's a relatively simpler way—if you use the “money ball” mechanic to grab the entire pile at once and bring it to the machine's loading zone, the machine will automatically take only 1,000 bills, and the rest will stay piled up on top of the machine. You can then easily pick up that leftover pile and set it aside again. However, there's an annoying downside—if the remaining pile on top of the machine has fewer than 100 bills, they’ll scatter. And yes, that’s frustrating. So, when you’re nearing the end of a pile that needs to be sorted, it’s better to grab and load 300 bills at a time for better control. You can check the number of bills in a pile by scanning it with the scanner. No drying needed! In many tasks, you have to wash money. For those unfamiliar with the money ball mechanic, drying might seem like something incredibly time-consuming. But in most cases, you can actually skip drying altogether. Even if you have a huge pile of 30,000 bills lying on the floor, they'll dry on their own. I'm sure you're sorting another pile of money during that time anyway, so this one has plenty of time to dry :) But this doesn’t apply to bundles — those still need to be dried. Cutting up bundles Some of us are perfectionists (like me), and we need all the money to be sorted by denomination and in stacks of exactly 100 bills. The money from clients comes in bundles with uneven amounts, so to get things in order, all those bundles need to be cut! There are two pretty decent ways to turn tape-bound bundles into piles of single bills: 1. Knife method: Grab a knife and start stabbing all the bundles you can target with your cursor, aiming to trigger the bundle interaction. But pretty quickly (by the third bundle), the bills will pile up and block your view of the remaining bound bundles, making it hard to reach them with the knife. You can use the money ball mechanic to separate bills from bundles and set that pile aside, then continue cutting the rest. But you’ll have to repeat this process a few times. For small batches, this method works fairly well. 2. Washing method: Did you know that if you throw bound bundles into the washing machine, they’ll separate into single bills after the wash? Considering how many bundles the washer can hold, this saves a ton of time. Then you just collect the pile using the money ball mechanic and let it dry off to the side (or throw it in the dryer if you’re in a hurry). Washing off ink Let me start by saying: there’s currently no convenient way to clean ink-stained money in the game. However, the developer has promised a feature in an upcoming update that will allow us to wash ink-stained bills using chemicals. Right now, the only way to clean ink-stained bills is with the workbench and the sponge. Washing bills one by one is a nightmare — I wouldn’t wish it on anyone. Here's how I did it: I loaded about a hundred bills onto the workbench (hold the bundle, walk up to the bench, and press E). That places a neatly stacked pile in the center of the table. You can then carefully spread it into 4–5 neat rows. Take the sponge and wipe over several bills at once. I cleaned in sections: starting from the top left corner, moving right, then snaking down. You’ll know a bill is fully cleaned when it sparkles visually and you hear a chime. I kept scrubbing until every bill gave that chime. To help track progress: when cleaning a stained bill (there are 5 levels of staining), ink droplets will appear around the sponge. These don’t appear over clean bills. Important: if a bill is still in a bundle, no matter how much you scrub it, it won’t get cleaned — you need to separate them first. In general, I highly recommend always using a knife on cash-in-transit bags, because cleaning even a thousand bills like this is exhausting. I spent about an hour and a half on a pile like that once — never again. Until the chemical-cleaning update is released, I suggest just storing these stained bills in an XXL box, pallet, or separate stash in your warehouse. Trash I already explained how to conveniently sort trash from money in the "Money Ball as a Filter" section, but there's one important detail. During the story, there will be two missions where you’ll need to hand over trash for analysis: any 50 pieces of trash and 50 used shell casings. Personally, I find stuffing trash into bags very inconvenient — you have to precisely target a casing that’s rolling off into the abyss, which is sometimes tricky. And then, you have to cut the bags open with a knife to get the trash out for the mission. On top of that, I find it really annoying that even picking up two pieces of trash separately causes them to auto-merge into a bulky bag. To solve all this hassle, it’s way easier to use the wide pickup mechanic (F key) and store all the trash in a box. I use an XXL box for this — very handy. If you aim the trash pile at the box opening using right-click and crouch so that the pile "lands" on the hitbox surface of the box, it won’t scatter all over the place and will usually stack neatly inside. This works the same for coins and bills too. Scanner The scanner is an incredibly useful tool. You can point it at a box, bag, or pile to get detailed stats like the number of bills, denominations, total sums, and more. I mainly use it to see which currency dominates a pile — dollars, euros, yen — and decide which machine to sort it with to save time. But the scanner also has other uses. Here are the main ones: 1. For collecting collectable bills: If you haven’t yet completed your collection of decorated collectible bills (the display is to the right of the workbench), the scanner is essential. Just scan everything that comes in from clients. If you see the yellow message: “Collectible bills found!”, you know to search through the bags, piles, or bundles to find them. Collectibles can come with any order and may repeat — so you’ll eventually complete your set, even if you accidentally sent one to the conveyor (since the counter treats them as regular bills). 2. For the lazy ones :) Sometimes orders are as simple as transferring money from one container to another, leaving a bit for yourself. If you're too lazy to cut bundles and count them manually, the scanner is your best friend. Note: bundles with a single currency and denomination are tied with colored bands (hundreds = yellow, fifties = red, twenties = blue, tens = green), and mixed ones have white bands. You can pre-select the neat colored bundles and toss them into the container. Use the scanner to see the total value, calculate what’s missing, and top it off from your stash or the mixed bundles. 3. Checking for marked/wet/dirty/fake bills: Some missions require clean bills (e.g., no marked bills). If you, like me, care about the purity of your money, you can scan not just the delivery box, but also any other containers, bags, or piles to check for marked bills. Unfortunately, outside such missions, the scanner won’t warn you about marked/fake bills in a pile — it only does that during specific quests. Little Tips Here are some small but helpful gameplay observations: 1. Under the delivery X marker, place a pallet (or multiple). Everything will drop right into it, and you can move the whole pallet at once with a cart. 2. If a loaded cart won’t move into the second room due to the floor slope, turn around and push it backwards. That usually works. Just be careful not to smash into anything. 3. Place three large UV lamps: one in the center, and two at the sides (I placed mine at the warehouse entrance and the old burn room). One lamp isn’t enough to cover the whole area when you’re spraying bills with the rejection gun — some marked bills may get missed. 4. Using pallets for bill storage caused huge lag for me — the system had to render and calculate thousands of objects. I switched to just using piles — way more efficient and smoother. 5. I fed fake/marked/inked bills to the piggy bank. It didn’t care. I got the needed amount by around reputation level 70. 6. Sorting yen is awful. That currency has way too many zeros. How do they live like that? Total chaos. 7. Marked bills almost never come bundled from clients. So if you find a pile of loose bills in a container, check them at the workbench or under UV if it’s night. Otherwise, you might get stuck with a nightmare when a mission requires “no marked bills” and you have 1–3 sneaky ones hiding. If a bundled batch does contain marked bills (e.g., spotted under UV), assume the whole bundle is marked — they show up in the warehouse and under the tree at the story’s end. Don’t accidentally mix them in with clean bills! 8. Tired of the weird Italian opera on the radio? Buy the very last speaker on the darknet. The rest still sing opera... Conclusion That’s it! I hope this helped you learn something useful and makes your gameplay experience more enjoyable. I’ll try to add some more videos and screenshots to this guide later on.

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This is a general guide for any tips and tricks found by the community for the game. It is by no means comprehensive, and anyone can submit tips (accurate ones) about the different portions of the game by commenting below, or making a full guide on steam. Links will be provided as necessary if visual information about the tip is required. Hands and Inventory Management When you press F on a pile of loose bills, you will always pick up up to 300 bills. If you hold the right mouse button, and move around with loose bills in your hand, you will pick up other loose bills (leaving packs and other stuff on the floor!) You can pick up things in an organized manner from a pile by pressing and holding left click. They must be outside of a container however, otherwise you will pick up the container instead. If you are holding things in an organized manner, you will only pick up items of similar type. Bills, packs, trash, and coins will all be able to be picked up in this way. Your carry on bag (tab) can fit up to 10 items. This includes sets of 100 bills, packs, and entire blocks! Do you have bags of different sizes of trash? You can fit up to 40 items in each bag! store them (X) and they will consolidate into either one bag, or one larger and smaller bags! Individual bills, and coins always have a volume of 1. However, bills can be condensed by putting them into neat stacks, taking only 10% of their total volume. When strapped, they take an additional 50% of their current volume. This means that a pack of 100 is treated as a loose stack of 5 Smartphone DARK NET Currently, the largest number of missions you can choose from (that we have been able to confirm) is 12. The notification icon is just the number of missions that have been available since the last time you looked at your phone.Task Tracker You can have multiple active jobs open in the task tracker, but only one can be marked as the active quest that works with your scanner.Black Market Scanner Your scanner is the best tool available to you. This will not only count entire stacks of bills, but entire containers of goods and give detailed information based on the active quest chosen. Containers with bills, regardless of the type of bill held within, will glow a certain color along its edgeswhen observed with a scanner based on the requirements needed to get the contents to perfection. (Dirty=Brown, Wet=Blue, Ink stained=? Untested). This still doesn't work for marked bills, but will allow you to quickly glance and confirm what needs to be done within the container. Containers without bills will have no glow. Tasks and Requirements Bill Types Cash is available in 3 different types of currency. Dollars, Euros, and Yen. Each one is visually distinct from one another at a glance, and has different markings under UV light. Every task that provides money will give enough cash to complete it, even with the required money removed. This does not mean you can get a perfect or better score with the cash provided, but you can mix and match from multiple or previous jobs to get a better payout. (According to Fargel_Linellar most purple missions will provide ~113% of the required funding, including missions asking to convert currencies.)Bill Statuses Dirty: Cash with the dirty status will afflict the dirty status on any cash or packs in the same container. Bills can be cleaned either in the washing machine, or the workbench. Wet: Similar to the dirty status, wet will afflict this status on any cash or packs in the same container. Bills can be dried either by using the custom dryer OR by leaving them in a loose pile to dry for about 1 minute. Ink Stained: Ink stained bills will afflict the dirty status on any cash or packs in the same container. Bills that are ink stained can only be cleaned on the workbench when you have purchased the ink and grime sponge (150 crypto) Counterfeit Bills: Bills that do not have a blue or teal glow under a UV light are counterfeit. These will also be automatically discarded by any of the more advanced money counters. Marked Bills: Marked bills will have one of several different markings under a UV light, but all of them will glow red, at a slightly lower glow than the counterfeit protection of normal bills.Container Requirements Bills can be placed in packs of 100 using tape. If all of the bills in the pack are of the same value, that tape will have a unique color, even if there are only 2 to 99 bills in that pack. (10s/1k=Green, 20s= Blue, 50s/5k= Red, 100s/10k=Yellow). Stacks of cash with multiple types or values of bills will have white tape. Almost universally, with some notable exceptions, you will need to send your cash in a clean box. Dirty and wet boxes will make any bills or packs inside them also dirty and wet. Many boxes that you get from missions are either dirty, wet, or unsuitable for sending out, but if you find a good one, keep it. Wet containers can be placed near the furnace in order to dry them. If you ignore them for a little while (Less than a minute) they will become dry! Containers do need to be NEAR the furnace, not across the room or in different rooms. (Testing by Dabble) Although bills can become dirty, wet or ink stained from touching one another, boxes and bags that are dirty or wet do not spread this to other boxes and bags. It will spread these conditions to bills and packs. The only boxes that are not provided from tasks are mattresses, pallets, XXL boxes and gift boxes, though this excludes story missions in most cases. Getting deliveries in small boxes becomes rarer in late game, with large boxes as the rarest option. (Correction by ByteWolfyChu_) Suitcases are very rarely provided during missions. (by His Majesty's Victory) So far, only a handful of story missions have required sending something on a pallet. The pallets you get will mostly be for storage and aesthetics, but in the event that you are required to send multiple boxes during a mission, you can send all of the boxes on 1 pallet to improve your score on submission.Container Statuses Functional: Container must not be cut open. Clean: Container must not be dirty. This is shown by dirt and other grime on the container. This is not reversable, if a container is dirty your only option is to destroy it, or use it on a job where the container status doesn't matter. Dry: Container must be dry. If you leave it for about 1 minute near the incinerator, it will dry out. Box: Containers that are considered boxes are the Small, Medium, Large, and XXL cardboard boxes. But also includes the Cubic and flat gift boxes. Black Market (Tips, tricks and resources for every purchasable) (WIP) Every item in the game is sorted by price, as such this section is divided into the categories that appear in the market, and talks about each item individually. ToolsThis section deals with everything you need to maneuver, sort and handle money in the workbench or the machines that allow you to avoid using your hands. Stylish Steel Knife (35 Crypto) You will only ever need one throughout the entire game, but for an achievement you will want to buy one during a playthrough. Can be used in hand to cut open marked bills or a number of different containers. This includes suitcases, sports bags, trash bags, and bank bags. If you take on a mission that requires no inked bills, you will want to use the knife to open every bag, as it is likely one or more of the bags have been ink trapped. This will both unlock an achievement and prevent the bills from becoming inked. The knife can be used in your inventory to open anything you are holding as if you were holding it in hand. Including slicing open bags instead of normally opening them!Portable UV Lamp (750 Crypto) Don't let the fact its portable fool you! The UV lamp works great both in hand and in the world. This is used to find counterfeit bills in the early game, and marked bills throughout the entire game. At nighttime, marked bills are much easier to spot. Until the marked bill sorter releases, its recommended to spread bills next to a UV light and pick them up individually if marked bills are either required or notable for the job. Bills don't need to have the light pointed directly at them, the light works in a radius around them. The further away the light, the less effective it is. Marked Bills Sorter (1,300 Crypto) Can hold 300 individual bills Can sort out marked bills from all other bills. Settings include: FDI (Eye Symbol), Police (X), Gangs ( Middle of the bill X, Square Hash, and an hourglass shape), Unknown (Bloodsplatter), and all types. Does not detect counterfit bills.Washing Machine (2,000 Crypto) Can hold 350 individual bills, or 94 packs of bills. Used as a quick way to remove dirt and grime from bills, but also destroys tape on pre-packaged packs of bills. This is how you can load a washing machine with far more bills than it would normally hold, and quickly get rid of money tape without having to use a knife! (Tip from Dagna)Workbench SuppliesTo keep these supplies separate from the others it gets its own section! Everything purchased will not drop out of the cash chute in the starting room, but instead immediately be sent to the workbench. Money Tape (1 Crypto): Works just like the bill strap. Provides 100 tape for wrapping stacks of bills in the workbench. Can be purchased multiple times to automatically add tape to the workbench.(#1 to activate) High-Clarity Zoom Magnifier (1 Crypto): Grants a more intense zoom in the workbench to look at finer details or pick out smaller spots in piles of bills. (Space bar to activate) Cling Wrap (2 Crypto): Works just like cling plastic wrap. Provides 100 plastic for wrapping stacks of packs. Can be purchased multiple times to automatically add wrap to the workbench. (#2 to activate) Ultraviolet Inspection Lamp (100 Crypto): Functions similarly to the portable UV Lamp. Lights up the entire workbench with UV to help find counterfeit and marked bills. (Shift to toggle. Hold shift for a rave). Ink & Grime Sponge (150 Crypto): This cleans off both ink stained and dirty cash. Is the only way you can clean off ink stains from cash, and only works on individual bills, not packs. You do not have to flip over cash to clean the other side, just one side completes the cleaning.SuppliesThese are the supplies that you do not use in the workbench, allow for storage, and shipping of cash. Unless otherwise stated, a containers capacity is equal to its volume (how much space in bills it takes up in other storage containers). All containers have a standard color which is retrievable from both tasks, and buying on the black market. Most containers will also have an alternate color which is only available from tasks. Cardboard Box S (7 Crypto) Can hold 200 Individual Bills. Comes in two colors, standard brown, and grey.Cardboard Box M (10 crypto) Can hold 400 individual bills. Comes in two colors, standard brown, and grey.Backpack (15 Crypto) Can hold 300 individual bills. Comes in two colors, standard blue, and white/red.Cardboard Box L (15 Crypto) Can hold 600 individual bills Comes in two colors, standard brown, and grey.Classic Sports Bag (20 Crypto) Can hold 500 individual bills Comes in 4 colors, standard black, yellow (very rare), red, blue, and brown.Wooden Pallet (25 Crypto) Can hold 2900 individual bills. When shipping multiple boxes, if all are placed on a pallet it will count as a single delivery.Plastic Pallet (35 Crypto) Can hold 2900 individual bills, meaning that it holds the exact same as the wooden pallet, but has an entirely different aesthetic. When shipping multiple boxes, if all are placed on a pallet it will count as a single delivery. Is lighter than the wooden pallets, allowing you to move slightly faster than normal (Tip by LPX-2154)MiscThis section deals with shelving, decoration, and gimmick items. Armchair (50 Crypto Plastic Bucket (50 Crypto) Piggy Bank (50 Crypto) Can only ever hold coins, but of any type, and up to 50. Is treated as a bag. Interacting with the piggy bank with E even gives a zip/unzip noise. This will not prevent coins from leaving or entering the piggy bank in either direction. You can remove coins from the piggy bank by just holding it upside down (you may have to give it a shake), or by using a knife on it in either the inventory or in the open. The piggy bank has 3 different artworks associated with it. In the shop/In your manipulate menu, it has a frown. When looked at normally, it has a smile, and when broken, it has a frown and Xs for eyes. There is only 1 job that requires a piggy bank to be bought. Anything more than that would be for decoration or coin specific storage. (Needs confirmation into very late game) Permanent Structures This section includes tips about the structures that you cannot move BUT can utilize in a variety of ways, including the pig! These structures are permanently in place. Inbound Chute Most inbound items will fall in the center of the yellow X, and bounce around. Placing a cart or a pallet in the center can help to keep things organized when they fall down. This won't help for falling cash in general, or delivered pallets. It also won't help if the pallet is full.Incinerator DON'T BURN EVERYTHING! almost every item that comes down from a chute can be used in a task in some way shape or form. The exceptions to this are ripped open bags/suitcases/money bags, and dirty/wet containers. The incinerator should be used if you have an excess of medium sized boxes, or other equipment you don't want/need on top of the above point. BUG: If you burn cash in the incinerator while the same type of bills are being sorted, it may cause your bills to become dirty/ink stained/burned. (I am Viivii 1.0.4)The Pig (The main story) Any bill of any value and quality can be sent to the pig. Your counterfit, ink stained, and marked bills are perfect for this task. Yen submitted to the pig grant progress at a 1:100 ratio. The end of the story will require you to make a choice about the pig. You can fulfill all missions without settling on the decision. You must fill the pig in order to make that decision.Relaxation Area The blocks that you get from the relaxation zone can be used as both art and to help you organize your game better. These blocks do not snap to pallets or boxes.Each block has a different set of faces. The different blocks include: (J L I D S G), 2 (B H Y K O Q), 2 (D S C R M N), (B H Y K O Q), 2 (P F V E B M), 2 (W L U Z C A). Each block has been sorted by the face you see when picked up, then rotated clockwise, then top and bottom. There are also 6 art blocks.Warehouse The stacking shelves can only be closed if there is nothing underneeth the top shelf, on any shelf, or even on the floor beneath the shelving. Shelves are fast enough that pallets and boxes on top of the shelving will spring up when extended, and can spill their contents if not closed properly. Scoring Each item on this list will provide a bonus to both reputation and crypto upon successfully completing a task. By default, with the exception of more money value and much more money value, every bonus will provide a 10% reputation bonus from the base reputation. However, Exact money value will grant a +5% bonus to reputation over more money value, if you are trying to grind out reputation, but ONLY if providing perfect blocks with all other criteria perfect. In general if you can provide the exact amount and give a perfect block, it is the best value you can achieve for a task. If you cannot, then aim for over 120% value in perfect blocks. Certain story missions will prove impossible to get all of these bonuses, but those missions already provide higher cash or crypto values compared to purple missions. Each scoring will also include the rep and crypto bonus for successfully meeting that metric. Exact Money Value (10%R/15%C): Provide exactly the requested value from the order. Cannot stack with more money value and much more money value. More Money Value (5%R/5%C): Provide 110-120% of requested amount. Much More Money Value (0%R/10%C): Provide 120%+ of requested amount. Bonuses stack with more money value. Single Delivery (10%R/10%C): The money requested takes only one package to deliver. Always of the requested type. IF you cannot fit all of the money inside 1 container, shipping multiple containers on top of a pallet will satisfy this bonus. Nothing Else(10%R/5%C): You have only sent the requested items. No additional trash, coins, other cash types, or other assorted materials. No Counterfeits (10%R/10%C): There are 0 bills in the order that are counterfeits. No Marked (10%R/15%C): There are 0 bills submitted that are marked. Perfect Pack (10%R/15%C): All bills that are in packs are in packs of 100 and only of that value. Perfect Block (10%R/20%C): Everything that is wrapped in plastic has 30 perfect (100 bills) packs. Loose bills or packs around that block will still qualify for this bonus, but if anything is imperfectly wrapped it will disqualify you from this bonus. The minimum cash required for perfect packs is 30k USD, 60k EUR, or 3m YEN. Assorted tips, theories, links and guides. There are tons of tips and tricks that may or may not fit for this list, especially in regards to achievement hunting, visually interesting info, and possibly something that doesn't fit into any of the previous categories. Feel free to comment below your own tips and I'll add them to the guide! Theories!Give your theories on gameplay or other tips on what things COULD be used for! Finished the game? How about some challenges!Replay Challenge Hard Mode: From thamonk Everything purchased from the black market is paid for using cash by throwing it in the furnace as soon as its unlocked, but at 20x the value (2000x in the case of yen) All deliveries with cash must be packed, plastic wrapped, clean, dry, without ink stains, unmarked, and no counterfits. All inbound containers MUST be destroyed once obtained. Only use the scanner after everything is packed and wrapped. For an additional challenge, pay for each piece of 'free' equipment that you obtain, as stated on the first point. That includes the cash counter, the washer, dryer, ladder, and all equipment in unlocked zones.The Collector: From myselfThis is a challenge I'm currently working on. It slows down the game quite a bit, but I have to think about how to get the most bang for my buck in every currency situation. Collect 1 XXL Box filled with perfect blocks of each currency type. This includes marked bills, and each coin. Must also have a full pallet of each UNIQUE type of container (Except for pallets, of which you need only one of each). That includes color varients! Cannot earn the more money value, and much more money value bonuses, only exact money value. Whenever possible, must earn perfect blocks. (Anything with a value of over 30k USD, 60k EUR, or 300k YEN)

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各容器可存储现金数量 容器存储类型 单张钞票 成捆钞票 100张钞票(单张钞票) 纸板箱S 200 40(4000) 纸板箱M 400 80(8000) 纸板箱L 600 120(12000) 纸板箱XXL 3600 720(72000) 背包 300 60(6000) 经典运动包 500 100(10000) 立方体礼盒 180 36(3600) 扁平礼盒 340 68(6800) 托盘(任意) 2900 580(58000) 手提箱 700 140(14000) 弹簧床垫 2200 440(44000) 箱子 150 30(3000) 旅行包(任意) 350 70(7000) 购物车 1600 320(32000) 存储桶 1000 200(20000) 机器类型 单张钞票 成捆钞票 100张钞票(单张钞票) 洗衣机 350 70(7000) 工业洗衣机 2800 560(56000) 标记钞票分类机 300 不适用 点钞机 300 不适用 大型点钞机(任意) 600 不适用 超大型点钞机无法识别或无法翻译,已删除。

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An answer to many questions surrounding yellow Quests, mainly ones about triggers and mechanics. SPOILERS IN SOME SECTIONS. Comment if you have more questions or sections I need to add. From Momma Jane's Wisdom - 550+ hours of expertise and counting. When does ___ Happen? - No spoilers A simple "non-spoiler" list of what triggers what changes in the game and environment. Quest names will be spoiled but not the context or requirements to complete said quests. Free Knife RewardCompleting "The Call of Cash" The Shop UnlockCompleting "Shop Till Drops" Purple Quests UnlockCompleting "Shop Till Drops" The Fire StartingOpening ANY backpack after starting "Hot Dry" OR Completing "Hot Dry" Free Daydream Speaker RewardCompleting "Cleansing Fire" 2nd Room ExpansionCompleting "Light It Up" Scanner App UnlockWatching cutscene after completing "Light it Up" Settings App UnlockWatching cutscene after completing "Light it Up" 3rd Room ExpansionTime passing in-game after completing "Golden Cage Breakout" The Ability to achieve an EndingPay back your debt and complete either "The Vault of Truth" and/or "Operation Black File" What Yellow Quests have Marked or Counterfeit cash? - Some Spoilers Yellow quests follow their own rules and are curated, so the contents of the cash are too! There is a little bit of variation in the amounts for these, but overall it's going to be roughly the same. Yellow Quests with Marked BillsFifty Shades of CashAll 20's and 50's are marked. Roughly half of the 100's are marked. There is enough non-marked 100's to complete the quest. All marks are Gang-marked bills, but each denomination belongs to a different gang. Neat! From Chaos to CashOnly the bag with the necklace has marked bills. And they are all Gang-marked bills No StainsAll boxes are mixed with Police-marked bills Different ValuesEntire order is riddled with over 500 FDI-marked bills and some Gang-marked bills Fragile TreasureHalf of the order is Gang-marked bills, specifically from the Cartel Financial ExorcismThis one is interesting! So if you bother to separate the loose bills from the packs in this, there are a few FDI-marked bills among the loose cash. Otherwise the marks here are over 1000 Police-marked bills Combo HeistThe utter boat-load of marks! This Quest has it all! over $70k in Gang-marked bills, over 3000 Police-marked bills, AND over 3000 FDI-marked bills among this large quest! Non-Quest MarksThese two aren't exactly "Yellow Quests" but I'm including them The VaultThe Vault is a little below the magnitude of Combo Heist. It has a couple Gang-marked bills, over 700 Police-marked bills, and an astounding over 3500 FDI-marked bills The Out of Bounds Bag by the CampfireThis little nugget is available from a fresh game creation. It has, reliably: $33,500 in Gang-marked bills and 365 FDI-marked bills Yellow Quests with Counterfeit BillsThe Light TestAll 20's and 10's are fake. All 50's are Real. As of Latest Patch, the sports bag of 100's is all legit, the box is mixed fake and legit. Fake FluffThe box and 100's on the floor are all mixed Legit and Fake Fragile TreasureHalf the order is Fake Financial ExorcismHalf the order is Fake Combo HeistThere's like a couple fake bills interspersed in the big sea of legit and marked bills. Only in the XXL box and the sportsbags though. The dirty bank bags have no fake bills in them Optional vs. Mandatory Yellow Quests - Spoilers Momma Jane has all the details. Spoilers ahead! Answering the question of what quests lead to what other quests! Quest LinesThere are 4 yellow quest lines. 6 if you count the two endings but I don't. I am defining a "quest line" as a series of quests that directly correlate to another appearing. Mandatory is defined as necessary to achieve an ending. Room 1 Mandatory questsAll of these quests need to be finished in order (*mostly) before you can unlock the 2nd room expansion into the main circular room. Fresh Steps for Mr. Fresh Matchmaker in Crime The First Delivery Tracking Quests The Call of Cash Finish The Real Order Shop Till Drops Clean it or skip it ** (Can be discarded) The Wet Case Fifty Shades of Cash Hot Dry ** (technically only have to start this, not mandatory to finish, but cannot cancel) Cleansing Fire After this, the quest line splits in two ways, a continuation of quests that start becoming optional, and the other leading towards the story's 2 endings. Room 2 Mandatory Story QuestsMost of these quests have increasing Rank requirements or odd requests so you will likely intersperse these with other quests. Prerequisite: Finish Call with Betty after the fire The Light Test Light It Up Feeding The Pig [Rank 8] Europhoria [Rank 9] Blacklight Evidence [Rank 10] Saving Piglet [Rank 11] Golden Cage Breakout ** (Can be discarded) After completing this list and passing time in-game, The Vault should drop in! Now pick your ending! Shoot the Pig Ending QuestsPrerequisite: Spawn the Vault. [Rank 10] Operation Black File Priming the Shot Loaded but Undecided Fill the Piggy **can be done at any time Point of No Return Free the Pig Ending QuestsPrerequisite: Spawn the Vault. [Rank 11] The Vault of Truth Launch Code: Oink Pre-Launch Protocol **Can be done at any time by finding the monitor Inflation Sequence Fill the Piggy **can be done at any time Final Ascent Optional Quest Chain 1None of these are required to get an ending but it is advised to do Clean Cut at least for the free washer. These all have low rank requirements and can all be done before starting the Room 2 Mandatory Quests. Additionally all but the first two can be discarded and all money kept. Clean Cut Two Cases [Rank 3] From Chaos To Cash ** (Can be discarded) [Rank 2] Silent Deal ** (Can be discarded) [Rank 4] Fake Fluff ** (Can be discarded) [Rank 2] No Stains ** (Can be discarded) At this point the quest line will pause unless you have already unlocked the main circular room. Optional Quest Chain 2None of these are required to get an ending. Prerequisite: Watch Cutscene to open Main Circular Room AND complete Optional Quest Chain 1. [Rank 10] Different Values ** (Can be discarded) [Rank 9] Luxury Wrapping ** (Can be discarded) [Rank 8] Fragile Treasure ** (Can be discarded) [Rank 9] Financial Exorcism ** (Can be discarded) [Rank 8] What they left behind ** (Can be discarded) [Rank 11] Financial Zoo ** (Can be discarded) [Rank 8] Tracing the Bullet ** (Can be discarded) [Rank 10] Collector's edition ** (Can be discarded) Post-Vault QuestsNew Spawn Logic As Of Latest Patch! You've opened the vault, and there's a bunch of money and more Quests!! Combo heist might mix into the Optional Quest Chain pool [Rank 8] Combo Heist ** (Can be discarded)

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