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《伊卡洛斯》第219周更新内容:新增工坊镰刀

2026-02-13 00:02:19
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《伊卡洛斯》第219周更新,新增伊纳里斯“冰冷”“焦痕”“荆棘”三款工坊镰刀,赋予特殊收割效果,提升任务准备灵活性;同时优化食物模组、骑乘动画等内容,还预告下周将推出规模媲美伽利略更新的免费大型孟德尔更新,含生物遗传学与繁殖系统。

欢迎来到第219周。 本周,我们将介绍工坊中新增的镰刀。这些新增内容完善了现有的普罗米修斯(Prometheus)模组,使其可用于其他掉落物中。 同时,我们也预告一下下周的计划——我们将推出免费的孟德尔更新(Mendel Update),这是一次大型内容更新,其范围和规模可与之前的伽利略(Galileo)更新和莱卡(Laika)更新相媲美。 显著改进: 1. **在食物模组小部件上添加删除按钮,提示玩家可以提前取消食物模组** 2. **进一步改进角色骑乘动画** 3. **暂停菜单中的战利品取回按钮现在可用于坐骑尸体**

本周:全新工坊镰刀 本周,我们将在轨道工坊中推出一系列全新的工坊镰刀。这些镰刀具备此前仅在普罗米修斯地图上使用超冷冰、瘴气和黑曜石打造的工具才有的特殊收割效果。 通过将这些效果应用于工坊装备,玩家在任务准备阶段将拥有更大的灵活性,无需再受限于特定地图的材料,从而实现更多样化的构筑和策略选择。 **伊纳里斯“冰冷”镰刀**:造成10秒冰冻效果。其近战伤害为33–35点,冰霜伤害为50点。使用该镰刀收割的植物有30%的几率获得“冷藏”变异效果,使其腐败前的保鲜时间延长100%。伊纳里斯“焦痕”镰刀会造成10秒燃烧效果。它造成33-35点近战伤害和50点火焰伤害。使用这把镰刀收割作物时有25%的几率将其立即烹饪。 伊纳里斯“荆棘”镰刀会造成10秒瘴气效果。它造成42-45点近战伤害和50点毒素伤害。使用这把镰刀收割的植物会获得“带刺”变异,使其腐败前的保存时间延长50%。 所有三把镰刀的研发成本均为250个稳定异域物质,制作则需要100个稳定异域物质和200个REN。

《未命名游戏》重大更新预告:孟德尔更新即将免费推出 下周,若一切顺利,我们将发布一项重大更新——孟德尔更新。 本次更新将为每种生物引入独特的遗传学系统。**所有已驯服的动物和坐骑都将拥有各自的基因型、表现型、谱系和性别,这使得它们的属性和特征各不相同,让每一只生物都变得独一无二。** **我们还将为农场动物和部分坐骑加入繁殖系统,同时推出其他多项新功能。** 如果最终测试顺利,孟德尔更新计划于下周正式上线。

Your support makes these updates possible. https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/ Changelog 2.3.30.148457-rel-GreatHunts New Content [expand type=details expanded=false] Unlocking new workshop sickles [/expand] Fixed/QoL [expand type=details expanded=false] Add X button to remove applicable food modifiers. This exposes an otherwise hidden feature (Right Clicking on, which remains intact) which is the ability to remove applicable food modifiers for control over food buffs Updated character riding animations with the correct position, orientation, and scale Add stat check for displaying secondary attack input info in FocusItemInfo widget Shifted a number of OnPerceivedX events from IcarusNPCGOAPController to IcarusNPCController SpitAttack can now specify specific tags for reported noise events Standard/Scout drones should now stop firing after their target dies Misc asset fixes for DF, collision and LODs [/expand] Future Content [expand type=details expanded=false] Add Fur Stack item/recipe which combines 200 (2 stacks) Fur into a single item which can then be consumed to extract back into 200 Fur ELY Ach - Hazmat suit in radioactive zone Eden NPCs - redo of highlightable setup with tags instead of event graph functions Ely Story 3 - added biome override volume around mission 3 lab, added row to D_Biomes (using Arena_RockGolem atmos), added to Arena_NoWeather row in D_WeatherBiomeGroups Stopping geiger counter audio when player returns to character select while around radiation Replaced existing husbandry modifier icons with new ones ELY Ach - Charge lithium tool Adding new Questmarker to Olympus for the Farm NPC to spawn Adding NPC Farm prebuilt for New Sidequest Flesh sac floater bestiary. Adding start loop and end bestiary audio to make creating bestiary events easier and quicker going forward. More BS to come SQ Norex NPC - Adding Test Dialogue and Prospect Images SQ Norex NPC - Added mission to Oly SQ Norex NPC - Added mission to styx SQ Norex NPC - Added mission to Prometheus and fixed logic for slug boss quest logic (temp) Move LavaLakeLights out of persistent level and into Red quad. Update ApprovedActors list to accomodate Misc Ely nav fixes Remove Fill Collision setting from meshes in ELY3 base Add missing material updates for Turret range asset The Norex NPC can be be invited to EDEN after their quest SQ Norex NPC - Preventing Pod Take Off on Mission Complete, Adding new Image for Mission SQ Norex NPC - Adjusting Quest Flow and Locations, Adjusting Quest Objectives to make better sense, You know need to kill all of the Hammerheads children to progress SQ Norex NPC - Spawning NPC at the end of the quest Adding Deployable Function Library Functions for Easy Spawning in missions Misc Ely fixes - SM's being set to Stationary instead of Static, ungrouped groups for tooling selection, remove buried content, organize outliner folders, fixed naming on numerous objects Lighting fixes in Eden. Fixed spotlight default values and adjusted in Eden. Lots of Outliner folder organization of Eden assets Rename Bull to Mount_Bull in Genetics code Actor valid check before attempting to clean up NPC Add secondary attack to Bull and increased mass. Rename row from Bull to Mount_Bull for consistency. Uniformed bull talent row names. Rejig Bull talents. Fix Chew Stamina talent being on wrong creature and add DT validation to pick up on this SQ Norex NPC - Adding Outline of quest will all quest steps and quest markers, mission needs polish and spawning of NPC Adding Missing files which was preventing the invitation of NPC's to Eden and the Triggering of the Elysium Farmer mission Trader NPC's can be invited to EDEN, Reparented the Trader NPC's for some common functions, Adding ability to turn Trader NPC's on & off, adjusting crafting menu to say Trade when interacting with NPCs ELY SQ - Adding QM for Sidequest Enabling Farmer Quest on DH for ELY ELY1 - Shifting the EDEN Beacon from on top of a voxel to on top of a nearby unmineable rock ELY4 - The Blocker and Lab Security door are now forced opened when getting up the the return to lab step ELY3 - Scaling Number of Specters by the Number of Nearby Players and added hint text to aim for the head ELY3 - Adjusting ordering of quest steps so that you collect the hazmat suit and medicine before you enter the lab ELY3 - Removing refences to Rad-Ex, replaced with Anti-Radiation Transfusion Setup Far Shadows on ~3800 large cliff meshes in Elysium for distant shadow rendering Biome modifiers now only effect npcs and players not objects Fixed Soldier NPCs not being able to hear their allies' combat/hurt noise events Replicated new AISetupRow on IcarusNPCCharacter Loot retrieval - now works on nearby mount corpses Adding first pass lab music and lab ambience for M3 Updated Set Dressing for Rad Cave in the Arctic on Blue Quad, Elysium ELY Ach - Fixed mining laser mining achievement not granting correctly SpitAttack BTTask can now have dynamic accuracy based on current distance to target Fixed issue where soldiers were firing higher than they should have been, making them more inaccurate than desired Improve accuracy on Scout Drone collision Update Damage Numbers widget to support newly added Metal crit hit areas More hunter trader dialogue additions and adjusted processing slightly Fix bone DT setup for LavaFlyer Added several images to the Bestiary UI source image folder Ely - fixed floating voxel in Tundra, yellow quad ELY Ach - Fixed defaultengine.ini accidentally having 2 achievement number:'127' thus breaking all subsequent achievements on steam Adding correct modifier state 2d audio for corrosive damage. Unhooking event played from BP for consistency Added More Cave Prefabs in Purple Quad, Elysium Adding basic dialogue for the fish trader and hunter trader in eden. Audio, events BP imp Enabling Farmer Quest on DH for Pro Reducing Drone Spawners Spawn Count at one any time, reducing spawn time from 20s -> 40s Added Cap to IMP Fixing Light Leaking in Desert on Yellow Quad, Elysium Added Skulmutt, RAD Prospector, RAD Mutation, and RAD Abomination Bestiary images, as well as Radiation Bestiary BG images Enabling Farmer Quest on DH for Styx Enabling Farmer Quest on DH for Olympus Adding Raw Art for Icons / Prospect Image for Farmer Quest and Quest Categories Setting up SQ Farm Quest for Olympus Adding NOREX Pod for the Norex Side Quest Anim/behaviour pass on Carrier drone Anim/behaviour pass on Hunter drone Shifted dynamic subtree injection to IcarusNPCController from IcarusNPCGOAPController AIcarusNPCCharacter::OnRep_MovementStateSet will no longer trample pitch/roll rotation values Potential fix for drones pitching up and down very quickly when unable to properly target/reach hostile Tripled drone carrier health, removed ability to shoot Fixed Bugs and Added Cave Prefabs in Purple Quad, Elysium Added new Slinker Talent Icons Disable lights on EdenStationLandingPad player by default for perf reasons (8x pads with 12x lights each). Fix frame mesh not distance culling Queen - Summoned sandworm now dives underground on death instead of laying on the ground and blocking the environment. If the summoned worm becomes dormant then clean up Fix highlight and collision setups on interactable NPCs. Add CustomHighlightableSetup to Mission NPC base class Adjustments to subtitles timing for m6 final sequence revised texture and WIP blueprint for mission 4 TPS graffiti decals Ely - mesh fix in geothermal, red quad ELY Ach - Forgot to save accolades json Remove flag mesh from Queen Spline BP ELY Ach - Added stat IDs to engine ini and accolades massive pass on bestiary audio. added all new creatures and DT setup Turrets: Add range visualizer and recoil animation (DH gated). Clean up highlightable setup. Improve status light setup for better readability. Add crit stats and DPS balance on WIP turrets. Update muzzle flash VFX to use newer v2 revisions. Increase spread on shotgun turret. Fix muzzle/VFX location setups on Flamethrower turret. Fix fire light not working on Flamethrower. Adjust Flamethrower gun mesh so that it lines up with bracket better Added debug functionality to BP_BiomeOverride to help with placement Added missing audio for removing armor from armor stand. now plays when adding and removing Scaled down the moa overriders saddle to 0.8 of its original scale. Updated mount data table to widen the foot offset of the moa to prevent geo crashing Adding Pig Talent Tree Updating lab music with more atmospheric layers to give it a more eerie vibe Ely - set CaveIn meshes to be nav area Null Ely - Fixed floating deep ore deposit in Tundra Adjustments to flesh sac floater to be slightly more present Ely - adjusted existing and added extra biome override volumes for mission3 lab in geothermal Adding biome param to Lab biome to enable reverb to play correctly Ely - added additional cave volume to waterfall cave in swamp to try and resolve lighting issues, purple quad Halved the Uranium Mining Time so you get 2x as much for mining in the same period [/expand]

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