《翼星求生》第218周更新公告:新增鸡与羊

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欢迎来到第218周 本周,我们将从工坊中引入一些新的幼年生物。这是为未来“曼德尔更新”所计划功能的一部分,该更新将引入更丰富的动物饲养和遗传学内容。我们还将深入介绍项目诊所的进展,并公布下一个大型扩展包“危险地平线”的新细节。### 重要改进: 1. **修复了“Needlers”100%图鉴统计奖励的问题**,现在将正确给予玩家5%的投射物伤害抗性。 2. **MXC燃料罐现在可以像生物燃料罐一样通过右键点击转移燃料**。 3. **更新了右键点击油罐及火焰喷射器等填充物品时的资源转移界面**。 4. **为便携式信标添加了新的勾选框**,可防止非拥有者玩家在地图或指南针上看到其图标。

本周:雏鸡与羔羊 本周,我们将改变从工坊获取鸡和羊的方式。它们不再以成年形态出现,而是改为幼年形态——鸡将以雏鸡形式、羊将以羔羊形式加入,与此前牛以小牛形式加入的机制类似。 这些农场动物现在需要被养育至成年后,才能开始下蛋或产毛,与小牛成长后产奶的机制相同。 目前,这些农场动物均以雌性幼崽形式出现。待畜牧更新发布后,你也将能从工坊购买它们的雄性个体。 与所有生物一样,这些新幼崽拥有各自的遗物和战利品,可在战利品工作台处制作。此改动是为养殖更新所做的必要调整,在该更新中,你将能够繁殖生物,并使其继承属性、谱系以及外观皮肤。你可以在之前几周的补丁说明中阅读更多关于即将到来的基因与养殖更新的内容。

本周:项目优化亮点 本周,我们的项目优化工作仍在继续,我们会快速试玩并迭代游戏。虽然许多改动与即将推出的内容相关,但也有多项改进将在本周的补丁中实装,具体内容如下: 1. **新增骑马动画** - **功能投票**:根据社区反馈以及我们自身发现的问题,我们为玩家和坐骑都添加了新的骑行动画,解决了之前移动时的跳跃感问题。 - 此次更新将影响马匹、泰拉努斯、斑马以及羊毛斑马。

便携式水箱修复 本周我们解决了便携式水箱长期存在的问题。过去,无论水箱中装的是什么水,饮用、用其装满水壶或从水壶向其倒水时,获得的属性加成始终为雨水的效果。我们对此进行了重做,以确保饮用时获得正确的属性加成,并在混合不同水质的水时应用正确的混合逻辑。 本质上,现在若你用纯净水装满便携式水箱,那么在饮用或用其装满容器时,水仍将保持纯净状态。

碳纤维编织背包调整 我们持续对碳纤维编织背包进行改进,现已将其升级为动力背包,可在充电站进行充电。 当背包供电时,将提供一个降低坠落伤害的光环,该光环会对您、附近的勘探者以及范围内的坐骑生效。为配合这一新光环,背包的部分直接属性已进行略微的重新平衡。

### 生物导航优化 1. **生物导航逻辑调整**:本周对生物导航系统进行了重大改进,生物将不再尝试通过受损结构进行寻路。此前,这种行为常导致生物被困或试图穿墙。 2. **建筑导航阻挡机制修复**:过去,受损建筑会失去导航阻挡功能,使得生物能够生成穿过它们的有效路径,进而导致被困。现在,建筑在完全摧毁前将始终保持导航阻挡效果。 3. **生物寻路优化效果**:此次调整使生物寻路更智能、更可靠。尽管尚未解决所有极端情况,但开发团队将持续发现并改进此类问题,逐步优化生物行为。

### 屋顶积雪系统重构 1. **系统优化**:过去一周对屋顶积雪堆积系统进行了重大重构,以优化性能并扩展功能。尽管系统运行方式与之前保持一致,但现在所需的网络调用减少,降低了整体处理成本。 2. **功能扩展**:该系统现已扩展,可支持未来内容,允许不同生物群系的其他物质(如沙子或灰烬)在屋顶堆积。这也使得更多自然形态的屋顶形状得以应用。 3. **后续更新预告**:请关注未来关于新天气事件和建筑互动的更多消息,如发现屋顶积雪堆积存在任何问题,欢迎反馈。

《翼星求生》Dangerous Horizons 扩展包及 Kepler 更新预览 《翼星求生》的第二个大型扩展包“Dangerous Horizons”及其免费配套更新“Kepler Update”即将完成,在此为大家预览即将推出的特色内容。 **Dangerous Horizons 扩展包**将包含以下内容: - 全新地图 - 故事任务链 - 遍布多数生物群系的外星生物 - 多种全新可骑乘坐骑 - 更多农作物与烹饪食谱 - 制作资源 - 可用物品 - 盔甲套装等 同步推出的还有面向基础游戏的免费“Kepler Update”,内容包括: - 全新 T5 科技等级 - 全地图 retroactive 添加的人形 NPC 与任务 - 新物品 - 新装备 - 新建筑套装等 所有玩家均可免费获取“Kepler Update”。《翼星求生》Dangerous Horizons扩展内容 我们采用此模式不断扩展本体游戏内容,不会通过DLC分割玩家群体、难度及关卡。翼星求生社区支持我们持续开发已超过4年,期间推出了3个大型扩展,并提供每周免费内容更新与补丁。 Dangerous Horizons扩展 - **全新地图“极乐世界”**:引入全新全尺寸地图,包含全新地热生物群系、放射性区域及NPC营地 - **全新任务**:所有新任务包括核心叙事链、带有独特解锁奖励的支线任务链等 - **全新威胁**:35种以上新生物及敌对NPC,打造迄今为止最具异域感的地图 - **全新盟友**:4种新坐骑(包括两种致命迅猛龙)以及3种新可驯服生物,均拥有各自的天赋树与能力《ICARUS》“开普勒”免费更新内容 1. **新增资源**:5级装备将使用锂和红宝石,以及一种新的稀有资源“铀”。铀必须分离为可用的贫化锭和需送回轨道的贵重燃料棒。 2. **新增作物与食物配方**:极乐星新增5种可培育的作物,其种子包可在工坊获取,这些作物也可在其他地图种植。每种作物都有对应的新食物配方。 3. **新增5级科技**:包含全新的资源链和物品。奥林匹斯、冥河、普罗米修斯和极乐星地图现已出现石油喷口,同时新增石油精炼系统及30多种新物品。 4. **新增NPC**:这是《ICARUS》首次加入人形NPC,他们既是友方也是敌方,并将在所有地图的新任务中登场。新物品 - 除了全新的T5物品外,科技树中还新增了其他内容,包括配件和防御工事、冰结构,以及玩家期待已久的斜向和弧形建筑部件。 《翼星求生:危险地平线》的商店页面现已上线,欢迎添加愿望单: https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/ 随着开普勒和危险地平线的发布日期日益临近,我们将在每周的更新公告中提供更多详细信息。 下周:全新工坊镰刀 下周,我们将为轨道工坊添加全新的工坊镰刀。这些镰刀包含此前仅在普罗米修斯地图上使用超冷冰、瘴气和黑曜石制作的工具才有的收割效果,为玩家在选择工坊装备时提供了更多选项。

Your support makes these updates possible. https://store.steampowered.com/bundle/66187/Icarus_Second_Chance_Bundle/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/ Changelog v2.3.29.148374-rel-GreatHunt New Content [expand type=details expanded=false] Removing Feature Level Lock and Adjusting Workshop Chick and Lamb (female) so they point ot the correct data You can no longer buy chickens from the shop you buy chicks and will have to raise them up You can no longer buy sheep fromt he shop you buy lambs and will have to raise them up Fixing some feature level animal locking Lambs and Chicks will now drop their vestiages when skinned appropriately Unlocking chick and lamb trophies and vestiages [/expand] Fixed [expand type=details expanded=false] Portable Beacon owner no longer changes if another player opens interface and clicks OK without making modifications Added new tickbox to Portable Beacons that prevents non-owning players from being able to see icons on map or compass Fixed a bug where IMapIconWidgetInterface::ShouldOverrideVisibility wasn't working as expected after a previous refactor Added new horse mount run and sprint animations Added character riding run and sprint animations Fixing issue with the Needlers 100% bestriary stat awared to the player, it now correctly rewards with 5% projectile damage resistance Updated Moa Bones asset to have exposed bone instead of skin on the feet. This will remove the need for making colour variants Cave spiders no longer get regen when returning to anchor Cave spiders now teleport if blocked when returning to anchor Fixed crops being tagged with 'Unique Fish' Juveniles lambs will now eat / drink and can be tamed correctly Disabled collision on chick's head collider The MXC Fuel Canister can now transfer fuel like the biofuel can with right click Portable water tanks will now provide the same water type when drink from or drawn from using containers, this means that if you have purifiered water inside you wil drink or draw purified water. In addition if you fill up the tank from your canteen it will put that water type in the portable water tank. Normal water mixing rules apply, when two water types mix the lower quality water will take priortiy Adding new horse anims footstep notifys. Adding new slinker footstep event now that its bigger and rideable. Adding new event to DT Remove obsolete/unused snow buildup related assets and logic. Add distance culling to buildup mesh components Snow buildup mesh material fixup Fix RoofPeak BPs having 3rd RoofSnow component (only needed 2), still referencing old system. Updated other references to old system to new system Clamped Warmup and Cooldown to a minimum of 1 so we don't get into situations where if the player is out of food or water their temperature does not shift Deployables that affect nav no longer cut out all navigation underneath them, regardless of distance Misc asset optimization, cleanup, LODs, null material slots Fix empty material slots on various assets Fix CreatureType on tame Snow Wolf and Hyena Recompile MA_CHA master to fix cache issue. Remove unused submat on meshes Building pieces now continue to affect navigation after taking damage. There is now an optional % that can be specified to remove navigation at a certain damage level if required Buildings can now retain their modifiers post save, adjustments to the building grid recorder component and modifier state component to adjust Fix mismatch for Orange/Black Cat trophies Fixed crash related to Prebuilt Structure cleanup which occurred when attempting to cleanup recorders that had ended recording already Added ensure to prebuilt structure cleanup when passing in an invalid cleanup duration Snow buildup material subsurface and displacement update Updated DEP_Wood_Burner mesh [/expand] Future Content [expand type=details expanded=false] ELY Ach - Mushroom swamp Committing sand roof material Adding Sand buildup on roofs for all exisitng sand weather actions Committing conversion of snow roofs to a generic environmental buildup sysyetm so we can have sand and ash build ups on roofs, feature locked out for now Fish man volume pass, transport pod volume pass and various other mix balances Making sure creatures who respawn as juveniles on death inherit their old genetics Chainsaw and Jackhammer now run off refined oil instead of biofuel Allowing Oil to be transferred from oil cans & barrels to chainsaws and jackhammers Adding Deep Ore Mining Drill (Oil) item setup / blueprints and recipe Adding Modifier States for some of the biomes on Elysium Lithium tools FX Adding Pig & Piglet Setup Increased Storage of oil deep miner ELY Ach - Dying with max radiation modifier achivement Adding homestead kitchen benches for medicine, butchery and corner Added missing Talent icons for Raptor Talent tree Added standard saddle for the slinker and updated saddle setup Added validation to BTTask_MoveTo to prevent blackboard-related server crash Adding Golden and Black Buffalo Skin Genetic Variations SQ Fish - Reducing Quest Goal from 500kg -> 200kg Oil Can now be crafted correctly and stores refined oil Uranium rounds now deal more damager than their T4 counterparts Ely - added 2 new caves to NW volcanic, red+yellow quads ELY4 - Removing Debug Sphere from Mission Drone - Fixed infinite loop where if 3+ drones explode in the same vicinity it will cause an infinite loop Fixed issue where logic that was meant to prevent Sulfur Worms from spawning on top of eachother wasn't working correctly Giving Tundra cave biome more appropriate audio that blends better with other biomes caves audio. Adjusting fade to 7 seconds when transitioning cave biomes for smoother result updated lithium FX sprite scale and position Added ITM_Spawnling_Lantern, ITM_Sinew_Lure and ITM_Backpack_SinewWeave Adding piglet audio setup, flinch and death audio Remove unused cave prefabs in Purple Quad, Elysium Ely - fixed landscape at entrance to one of the new caves in Tundra Removed Spoiled Plants requirement from Wooden Composter, replaced with Tree Sap Slowed down the rate at which crude oil refiner refines by 75% Reduced polymerizer recipe durations by between 90% and 75% Temporarily enabled DEV category in photo mode for DH builds Added a number of new NPC animations Update Atmosphere Debugger cheat utility to show newer atmospheres and UX pass WIP update to the slinkers textures to match the tundra Fixed issue where Drones would sometimes get cleaned up before they exploded and spawned loot bag Added More Caves to the Swamp on Orange/Purple Quad, Elysium Added new Homestead kitchen bench icons Reconfigured Storca, Orka, and Tundra Monkey carcass DT rows to be carryable. Added skinning bench recipes ELY Ach - Unlock Manu/Unlock all t5 More mount raptor tidy ups and improvements to audio Added new Raptor talent icons to talent tree Ely - more caves and general polish in Tundra, green+ yellow quads Added carry anims for the Gribbler, Storca, and Skulk Tied new lithium particle effect to tool on/off state Raptor attack bite audio adjustment. Ensuring that vocalisation is not cut out by animation being shortened. also slight music volume adjustment in Tundra Added two more Legendary Buffalo skins, Gold and Black Re-importing Curved Snow Roof assets to remove erroneous skeleton data Various raptor tweaks and balances Added test meshes for Curved Roof and Corner Curved Roof snow ELY Ach - Build ice structure (Currently 16 pieces on same grid) Nailgun now requires a powerbank and not biofuel for its recipes Adding 20% crafting speed modifier to the Manufacturer Adding resource and radioactive icons to the portable beacons First pass WIP combat NPCs Fixed EQS test reference value config doing the opposite of what it stated Fix mushrooms clipping in AC_SML_003_DLC2 cave Fix collision on Girder meshes Added More Caves to the Swamp on Orange Quad, Elysium Updated data tables for desert raptor juvie carcass Only try 10 times to initialize Flare ballistic behavior before giving up. Stops spam when object is dropped on ground Added art assets for the juvenile desert raptor Mining laser audio adjustments. Slightly more laser volume. Laser impact adjustments Fixing the mining laser left hand covering the laser too much. Added duplicate anim for idle, focusable row setup and added grip socket to correct location Ely - added snow chunks to arctic and tundra, green+yellow quads Fixed water point generation for Lake17 in Red ELY Ach - Jackhammer hit voxel/Chainsaw hit tree Ely - enabled fill collision for navmesh setting on all cliffs and cave in meshes in red quad Adding chick idle and death audio, events and setup Updated slinker and juvie bones texture to match the new colour change Added new 'Corrosive' modifier state to Sulfur Worm attacks Temporarily added new Sulfur Worm corrosive modifier to DLC2 geothermal pools/water to see what it feels like ELY Ach - Kill creature with uranium ammo Updated texture and materials of the Slinker Juvie to match the new slinker textures ELY Ach - Find eden achievement Enabled spawning of Slinker juvie with parent ELY Ach - Tesla coil/Flame turret kill an enemy Updated slinker textures to match the tundra. Increased the slinker scale, both wild and mount to 1.2. Updated slinker movement setting to reduce foot sliding Adding Eden Biome Modifier Adjusting Hazmat Suit to only protect 75% of radiation, capping radiation resistance at 75% Adding images to the data table for new mount talent backgrounds Increased Lithium Tool Power cost from 100 -> 150 Adding Industrial Floor / Stairs to the T4 tech tree feature locked to dangerous horizons Uranium nodes will spawn via meteor event if less than 5 are active at any one time Cleaning Uranium now provides 10 inert instead of 2 Cleaning Uranium in the Centrifuge now requires water in the recipe Pigs and Piglets now have trophies and vestiges Ely - duplicate mesh and FT for LC_Lrg_08 with null nav settings, replaced original instances in red quad Added Fall Damage Reduction Modifier Icon Ely - set radioactive bat nest set dressing meshes to nav obstacle instead of null reverting changes to radioactive bat nest mesh that were accidentally added to last commit :facepalm: Ely - added snow clumps to top arctic, blue quad Updated BP for Animal Nesting Bed with gfur setup Ely - mesh fix in arctic, green quad Setting up Animal Nesting Bed Item / Recipe / Blueprint Updated Uranium Extraction time so its quicker 45 -> 35 seconds per Updated Uranium Collection Units text description Reversing uranium node timeline for the pulse effect Fixing issue with Uranium Crystals where they where not glowing as intended when the node associated node was active Adding Weighted Animal Spawn Component Uranium Collector will now turn off if players are more than 2000 units away Uranium Collector will now spawn creatures which will attack it while active Bumping up the minimum of exotic spawns on Elysium to cater for the increase in guaranteed uranium nodes Slightly Increased Laser sidearm damage from 100 -> 150 Shifting Norex agents location so they are no longer floating Adding new NPC to Eden who trades biomass for creature parts Adjusted carbon weave backpacks description text to reflect its new behaviour Carbon weave backpack is now powered and will provide a fall damage reduction aura to all nearby players and mounts, stats have been slightly adjusted to account for behaviour Added/swapped some soldier NPC montages Added hit reacts to soldier NPCs Fix description on Pack Rat Chew talent Add data for Lithium Ingot. Update Meshable to use Lithium ore mesh. Fix RMA compression setting Updated assets for the Skulk, Storca, and Gribbler carry positions. A little more tweaking to the poses and physics assets needed Started Rad Cave to the Arctic in Blue Quad, Elysium More balance pass on various DH items. Increasing audio idle for chainsaw, slight volume reduction for mining laser Various mix tweaks and balance pass over new music tracks and variation pass over some footstep layers to increase variations ELY Ach - Max Ely Bestiary Completed Added new Slinker carcass and trophy icons Adding better death collision audio setup for the tundra monkey for more impact ELY Ach - Try damage mission Npc Update D1 and DM mesh references for Concrete and Stone fortifications Ely - added new mission doorframe mesh (SM_Mission_DoorFrame) to replace kitbashed version in BP_securityDoor_placed and Mission_ELY6_blocker Reduce texture size on T4 Comms device Sleek Armor master material setup Updated Slinker Trophy and Bestiary image with new scale and colours ELY Ach - Destroy drone spawner with sledgehammer Removing unused param from fmod event Adding additional lithium tool deeper loop. Adding piglet idle event and data table setup Reduce Nuclear reactor textures from 4k to 2k (230MB to 100MB for whole asset). Fix LOD setup ELY Ach - mined with Mining laser Added correct RMA texture for Small Ranch Sign, as well as assigned the proper PM in the material Ely - removed reference to temp PricklyPear from red quad Fixing Caves in Swamp on Orange Quad, Elysium Ely green, purple, yellow quads - enabled fill collision for navmesh setting on all cliffs, cave ins, ledges, swapped LRG_08 foliage type for null nav variant Ely - added 2 extra deep mining spawns into mini-crevasses, moved one away from a new cave entrance, Tundra Volume tweaks for lithium audio FX Sand backpack is now shown on the charging device when charging Added first pass SK assets, as well as Materials and textures, for the Sleek Synthetic T5 armour for Badette to adjust further Adding new Blueprints for items that are part of the free homestead update First pass lithium tools powered audio and BP imp Updating Elysium Terrain Select Image Adding Background Image for Elysium Missions Attempt to fix FMOD banks ELY5 - Fixing issues where if you got up to the final quest step and then ran away from the fight, the boss would not respawn on reload Fixup Drone redirectors Adding Yeti Sidequest Prospect Image ELY Ach - Added missing config json file Updated Storca, Gribbler, and Skulk third person carry poses and physics assets Adding unique event for NPC shooting. Adding unique audio entry for NPC. Adding unique events and notifys for enemy npc reloading Fixed a few typos, tweaked ELY mission subtitles to match dialogue, edited homestead item text ELY Ach - Repair with nail gun Adding appropriate strong point and metal weak points to drone carrier so it doesn't play gore audio FX. Also adding more appropriate death collision audio event Fixed CreatureType association on Mount Raptor Desert Ely orange quad - enabled fill collision for navmesh setting on all cliffs, cave ins, ledges, swapped LRG_08 foliage type for null nav variant ELY6 - Adding soldiers to the mission and destroying leftovers near the end Reducing Lithium Wood -> Natural Resources from .5 -> .25 Adjusting Grain NPC purchase price from 100 -> 5 to 250 -> 5 BehaviorTree reverted to base Drone BT for Scout and Standard drones. Add engine VFX to all drones. Decrease spotlight intensity. Remove Loot define from Carrier drone so that it doesn't spawn the drone drop loot bag (will revisit + rewards when DM is made). Change Drone Experience rewards to Aggressive curve Added bestiary image for the sand worm queen Updated Slinker talent tree Added new animmodifier that can be used to scale root motion baked into an animation sequence Set Dressing Rad Cave to the Arctic in Blue Quad, Elysium Adjustments to soldier gun fire audio Added flesh sack floater bestiary image Adding homestead animation audio for cupboards Added first person carry poses for the skulk, gribbler, and storca. Updated corpse BPs with the new animations Fillable UI window UI pass ELY6 - Updating Story 6 Base Simplification of soldier gunshot audio event Lots of updates and additions to NPC soldiers. Adding temp processed lines, adjustments to gun shots, idle barks and setup and spot audio Drone hierarchy refactor: Reparent new drones to BP_NPC_Drone. Copy changes from BP_NPC_DroneEx to base class and delete DroneEx. Update BP_NPC_Drone_Standard to be effective replacement for existing 'Drone'. Remove Critical Area setup from base class and implement on a child-class basis as inherited components cannot have sockets changed. Fix GPU particle error on Drone flare. Add small flare for Hunter drone and adjust lighting setup slightly to suit. Fix Carrier drone constraints setup on death and improve collision accuracy. Create dynamic material based on child class matSlot define as not all setups are the same. Spawn DM based on child class mesh define. Fix collision/capsule setups for each child class, hiding Head areas, correct predictionbox sizing, headblockers and cloth. Fix params not being setup (drone type, AI setup, etc) Swapping genetics display to use new graph based system Added BTS to update audio state Updated the Ram corpse BP to stop the Gfur disappearing when it is killed Updated snow pygmy lop carcass icons Added Dangerous Horizons Achievement icons Adjusted nailgun accolade to use a different name in order to avoid a duplicate Added open and close animations for the homestead cabinets and updated the BPs with the new animations Adding enemy NPC flare audio event and into bp. Adding first pass of many NPC footstep anim notifys Updated jackhammer accolade name to avoid duplicate BT_NPC_Soldier now updates audio state based on currently active behaviour Replaced verifies with ensures inside UIcarusGameStateRecorder::ResolveOwnerRecorderState to prevent dev builds from crashing when trying to load certain prospect saves Fixed a number of typos in talent and modifier text Adding distorted spot audio with chance of playing when aiming at player for NPC Halving the Movement Speed Boost Provided by Genetic Values Increasing Gestation Period for most available creatures Move Duplicate voxels in Desert Transition Cave on Yellow Quad, Elysium Updated materials and textures for the Synthetic Sleek suit, as well as updated the helmet mesh to include the neck portion of the default character helmet Adding new Genetic Lineages for Creatures - provide progressive stat increases as they grow but come with a downside Updated and separated out the genetic event updates Added new Soldier NPC autonomous spawner to ELY Fixed issue where Soldier's crouched LoS was being calculated from chest, not head Added new Soldier reload montage, different reload montages based on current stance Increased chance for soldiers to crouch Added new deployable for marking NPC spawn locations in prebuilt structures Removed debug line drawing from turret BP Soldiers are now lootable Fixing name of Chefs Shop NPC Chef is EDEN now sells items for Ren Adding chefs shop map marker Setting up NPC Chef Shop in Eden Setting up Sleek suit armor meshes and icons Added DEP_Sand_Queen_Throne and DEP_Sinew_Standing_Target_Bag Fixed soldier death montage looping Added aim offset to soldiers Adding Raw art for fishing item queries & Updating UE4 images Updating Fishing NPC Fishing and Farming NPCs will now spawn in EDEN Adding new NPC who trades Fish for Ren Updating Fishing NPC in Quest Look Adding new NPC who trades crops for Ren Adding new Genetics Talent Tree for Homestead Adding & implementing stats for creature genetics and husbandry (Gestation Speed, Genetic Mutation Chance, Cosmetic Mutation Chance, Fertilization Recovery Speed, Twin Birth Chance, Better wild Creature Genetics, Chance for Rare Wild Creature Cosmetics, Strengthened Gestation, Maternal Instincts and Sire Vigor) Exposing Gameplay Config Variable for Max Genetic Combination from parent Selection Values Adding Explicit Clamps to Gene Generation so no wild or combined values can fall below 1 or above 10 Added Dangerous Horizons Achievement icons Set Dressing Rad Cave to the Arctic in Blue Quad, Elysium ELY Ach - Ride a raptor Tweaked soldier spawn locations in ELY6 Soldier NPCs in ELY6 will spawn stationary and only move to player if they have a valid path Fixed issue where soldier NPCs weren't tracing to player's head point and weren't shooting even though they looked like they had LoS Soldier NPCs now have the same relationship setup as drones Added nav blocker to area underneath ELY6 entrance cave Re-enabled navdata on one particular cliff used in ELY6 cave to prevent agents getting stuck on it Adding third version of the NPC dialogue voice processing. This ones more distorted and takes away more voice character which could help for multiple enemy voices. Added to NPC for testing AISpawn tooling fixes: Filter out non-spawner related stats. Only list unique creatures once. Match color offsets for same Prospect entry Improve GOAP World Stats cheat to show Spawn density and name 10x spawn weights in Ely Swamp for better control. Increase density to allow for gas flier soakage. Swap Scout drone for Carrier in Swamp Re-added new tundra creature corpse and homestead deployable recipes that were accidentally trampled ELY Ach - Fish in radioactive zone Fixing DT error ELY Ach - Introduce to TEI Members Ely - WIP waterfall cave in Swamp, purple+orange quads Adding lots of NPC enemy audio setups and layers. Adding body fall audio to death anims, adding npc 2 flinch, death and wounded vocals and data table setup ELY Ach - Use Geiger Counter Jackhammer and Chainsaw now require refined oil to craft instead of biofuel Eden NPCs - added functionality to event graphs of BP_NPC_Norex, Hunter, Farmer, Fisher so heads, bodies, armor etc highlight together when interacting ELY Ach - Modify laser gun Fur cards material added panini Updated lighting Rad Cave to the Arctic in Blue Quad, Elysium Adding a bunch more npc spot vocalisations to add diversity to experience. Adjustments to corrosive splat from sulfur worms. Adding new unique npc gun fire audio Added bestiary image for the Geothermal Bat variant Accumulation logic has been extracted into a data component which controls any static mesh or skeletal Environmental Components on buildings, this allows us to use blend shapes on skeletal meshes for snow build up on curved pieces. Also added new skeletal mesh environmental buildup component to allow blend shape buildup Whether or not accumulation occurs on a building is now data drive and defined in the building lookup table Finished Setting up Bull Talent Tree Adding Homestead DLC Icon Adjustments to Lineage Stats, Adding new Curves (Every2, Every5, Inverse and Double), Adding new Stout Lineage, adjusting UI to show correct values on creatures Adding Bestiary Stats for Tundra Monkey and Floater Removing DNT from alteration names Mother Gestation Progress now resets after giving birth Lithium tools will no longer have their charge reduced on invalid hits Reverted base lithium tool power-per-use back to 100 from 150 Added new ChargeConsumedPerItemGenerated stat to allow tweaking of lithium tool energy costs separately when hitting vs skinning etc Genetic Lineage stat bonuses reduced by 5x; Stat bonuses are now gained every 5 levels instead of 1 Increased Manufacturer crafting speed increase from 20% to 50% Fixed a number of lithium tools pointing to obsidian ToolDamage rows Increased Soldier hearing range from 1500 -> 3500 Added More Caves to the Desert on Yellow Quad, Elysium ELY Ach - Convert uranium to plat or uranium Improve projectile debug cheat by drawing additional line on hit, which fixes issue of short ranged shots where Tick doesn't have enough time to register and draw Set gfur material PM to carpet Dialogue line fixes and adjustments to npc enemy gunshots to account for so many firing around you Added texture and decal materials for TPS spray paint graffiti Dialogue speaker fixes Added pack mesh for when a piece of the sleek armour is dropped Added bull saddle and updated saddle and mount data tables Adding more background Eden sounds to account for increased population ELY Ach - Natural/Crude oil refiner to generate refined oil. Fixed wrong assumption that deep mining oil was the deployable to get crude oil -> switched to pumpjack Added new horse locomotion anims Ely - cave behind waterfall in swamp, purple+orange quads Adjusted LODs for the Homestead Antique Lantern Adjustments to distancing of enemy camp flares Removing final error Set Dressing Rad Cave to the Arctic in Blue Quad, Elysium Fixing errors caused by deleting unused NPC soldier events. Also adding sensor to swear word Updated subtitle overrides for dialogue in ELY missions to match fmod event length Updated sheep and ram carry animation poses and corpse anim bp ELY Ach - find and use a oil geyser Added proper collision for the physics asset on the Bellows Added talent that enables Slinker mount sprint jumping Increased Slinker mount / Slinker NPC move speed to match 1.2x scale. Adjusted locomotion blend space Fixed slinker mount not dealing damage when attacking targets by itself Setting up Bull as a mount Created proper collision for the Physics asset of the Sewing Machine Added SandWyrm_Queen_Bow Small adjustments to timing of homestead cabinets to match audio Small balance changes Lots of adjustments to NPC soldier audio volumes, distancing and gunshot Updated Cheese LOD's Added BP_Eden_Campfire (Icarus Actor base class), added to level filter list, and placed in yellow quad Onion seeds now correctly reference onions and not agave Adding re processed NPC audio for all dialogue vocals. Removing all unused audio NPC dialogue. Adjustments to all soldier events Adding a number of bestiary images to the Source Art folder Changed data table settings for the Synthetic Sleek Armour Helmet so that the default helmet is hidden, as well as corrected the chest piece to use the correct mesh for the male prospector Removing references to C++ rework of subtree injection which was not supposed to be committed Love Hearts now appear above creatures when fertilization occurs Moa's, Buffalo, Bulls, Roosters and Rams will now seek out their mate and follow them until they have fertilized them Removing Husbandry Behaviour injection and convert to using main idle instead as it works better with behaviour Creature Serums are now consumed when used Fixing issue where tames brought down from space where not generating their genetics correctly [/expand]