Resident Evil Revelations 2

Resident Evil Revelations 2

Resident Evil Revelations 2

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(All information directly translated from http://kouryakutsushin.com/biorev2/. The site deserve all credits.) Noticing this game is not showing a lot of important stats for weapons in Raid Mode, I decided to gather all information and place here for easy reference. For all hardcore Raid players and gunsmiths out there. Do look up other weapon guides for tips on how to setup the perfect weapon suitable for your style. Cheers and good hunting. Handguns (All stats for Lv100) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note HG-MPM 2575 4.09 14 0 100 30 15% 75% 6 HG-P10 2833 3.27 20 0 100 30 15% 75% 5 HG-SAMURAI_EDGE 3605 2.45 12 0 140 40 15% 75% 5 1/2star HG-TRIPLE_SHOT 2961 2.73 24 0 100 30 15% 75% 5 3shot_burst,1star Shotguns (All stats for Lv100.) (Each shot consists of 7 pellets, damage is sum of all 7 pellets.) (Limited range. Damage greatly reduces as distance from target increases.) (Reload shell by shell. Able to interrupt reload with evade or change gun.) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note SG-M147S 17486 3.00 4 0 70 40 2% 50% 4 Spread_36degree SG-TAP194 15862 1.46 12 0 70 40 2% 50% 4 Spread_26degree SG-HYDRA 14063 1.70 7 0 70 40 2% 50% 4 Spread_36degree, 1/2star SG-DRAKE 19285 1.30 9 1 70 40 2% 50% 4 Spread_36degree, 1star Submachine Guns (Machine Pistols) (All stats for Lv100) (Untested: Damage reduces according to distance from target) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note MP-AF 1416 13.95 40 0 35 20 3% 50% 5 MP-AB50 1159 15.00 50 0 35 11 3% 50% 5 MP-AB50G 1416 15.00 50 0 35 14 3% 50% 5 1/2star MP-CHICAGO TYPEWRITER 1030 18 100 0 35 10 3% 50% 5 1star Assault Rifles (All stats for Lv100) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note AR-AK-7 2189 7.87 36 1 80 20 5% 50% 4 AR-NSR47 1957 9.00 39 1 80 20 5% 50% 4 AR-HIGH_ROLLER 3116 3.75 24 1 100 40 5% 50% 4 1star Sniper Rifles, Anti-Material Gun (All stats for Lv100) (Comes with scope, able to further zoom in) (With burst-parts, all shots are fired without bolt reload animation.) (Untested: SR-SVD fire rate upgrade has no effect, despite stats shown has increased.) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note SR-M1891/30 18025 0.60 8 1 800 30 10% 50% 5 Bolt_action SR-SVD 12875 1.23 11 1 500 80 5% 50% 4 Semi_auto SR-MURAMASA 24463 0.60 5 1 800 0 10% 100% 4 Bolt_action, 1star SR-AMR 48925 1.23 7 3 2000 60 10% 50% 4 Semi_auto, Cannot_reload, 1star Magnum (All stats for Lv100) (Reload bullet by bullet. Able to interrupt reload with evade or change gun.) Name Damage FireRate Capacity Piercing Daze Recoil Critical Chance Critical Damage Slots Note MG-PYTHON 24205 0.82 8 1 900 60 10% 50% 6 MG_MODEL_329 25750 1.09 8 1 900 60 10% 50% 4 MG-2005M 23175 1.23 8 1 900 50 10% 50% 4 MG-ANACONDA 30900 0.68 6 2 900 80 10% 50% 4 1/2star MG-PALE_RIDER 36050 0.41 4 4 900 60 10% 50% 4 1star Effects of additional tags on guns (Penalty in bold.) Tag name Effects Short Range Less than 4m: Damage+22% More than 6m: Damage-17% Short Range+ Less than 4m: Damage+36% More than 6m: Damage-22% Fire rate+10% Long Range More than 6m: Damage+22% Less than 4m: Damage-17% Long Range+ More than 6m: Damage+36% Less than 4m: Damage-22% Critical chance+20% Fire rate-10% Recoil+15% Speed Shot Fire rate+15% Capacity+30% Reload-10% Speed Load Reload+20% Capacity+30% Fire rate-10% Steady Hand Fire rate+8% Recoil-60% Critical chance+20% Hit radius-50% Sonic Assist Hit radius+50% Sonic Assist+ Hit radius+100% Piercing+1 Special Name Damage+20% Fire rate+10% Piercing+1 Upgrade for Level 100 guns Damage upgradeIncrease 1% per level. For Handguns, 2% per level. Fire Rate upgradeIncrease 1% per level. Capacity upgradeFor Handguns, Shotguns, Sniper Rifles, Magnum, 1 shot per level. For Assault Rifles, 2-3 shots per level. For Submachine Guns, 3-6 shots per level. Probabilty of getting guns from treasure chests in Code Red missions According to treasure chests in Code Red missions (all missions have same probability). Guns vs PartsParts: 70%, Guns: 30% Specific Guns Name Chance Name Chance HG-MPM 6.00% AR-AK-7 5.93% HG-P10 5.93% AR-NSR47 5.93% SG-M147S 5.93% SR-High Roller 5.93% SG-TAP194 5.93% SR-SVD 5.93% MP-AB50 5.93% MG-Model 329 5.93% MP-AF 5.93% MG-2005M 5.93% HG-Samurai Edge 2.97% AR-High Roller 2.97% SG-Hydra 2.97% MG-Anaconda 2.97% MP-AB50G 2.97% HG-Triple Shot 1.48% SR-Muramasa 1.48% SG-Drake 1.48% MG-Pale Rider 1.48% MP-Chicago Typewriter 1.48% SR-AMR 0.59% Gun Level Gun level 93 94 95 96 97 98 99 100 Chance 20% 20% 14% 12% 11% 11% 7% 5% Additional number of slots Additional slot 0 +1 +2 Chance 60% 35% 5% Gun TagsWithout tag: 55%, Has tag: 45% Tag name Chance Tag name Chance Short Range 5% Speed Load 5% Long Range 5% Steady Hand 5% Speed Shot 5% Sonic Assist 5% Short Range+ 4% Sonic Assist+ 4% Long Range+ 4% Special Name 3% How stars are counted for weapons Special conditionsGun at Level 100: +1.5 star Has 6 slots: +0.5 star Has additional tag (other than Special name): +0.5 star Has Special name (Rare tag): +1.5 star Guns with star bonus+0.5 star: HG-Samurai Edge, SG-Hydra, MP-AB50G, MG-Anaconda +1 star: HG-Triple Shot, SG-Drake, MP-Chicago Typewriter, AR-High Roller, SR-Muramasa, SR-AMR, MG-Pale Rider From above rules, 3-star records doesn't always guarantee a level 100 gun.

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