
杯杯倒满 Feed The Cups






仅为抢先体验版本,后续更新可能会对游戏内容进行改动。 食用提示: 内容仅为个人手动刷新收录,游戏目前处于抢先体验阶段,还会持续更新。 本指南可能存在内容不足或错误之处,若有不足欢迎留言指出,有空会进行更新补充。 由于个人精力有限,暂未包含手册升级后的效果,大家可以期待未来的官方图鉴。 虽然推测部分手册之间可能存在互斥情况,但实际效果尚不明确,以下分类仅为个人喜好及排版需要,不代表手册间存在互斥关系。 粗体部分为游戏中的颜色提示标记,因Steam指南功能限制(本人也不熟悉相关操作),故统一使用粗体代替。手册人注意,幽灵角色手部和腿部装备无效(以下分类为个人整理,具体以游戏实际表现为准) **名称** | **介绍** | **价格** ---|---|--- **头部** | | 耳罩 | 压力每小时-150 | 员工帽 员工帽 | 压力上限+25% | 40 兔耳发卡 | 提前营业时,声望每小时增加300(多人效果递减) | 80 **脸部** | | 防沫口罩 | 点单时,点单员有25%概率压力-1 | 40 口罩 | 员工即将崩溃时触发一次压力-25%(每日最多一次) | 80 **耳麦** | 加快点单速度 | 50 **麦克风** | 顾客取餐时的移动速度加快 | 80 **围裙** | | 脏脏围裙 | 连击(combo)额外提供的声望上限从50增加到75 | 70 拖延围裙 | 极限出杯且获得好评时,声望+40(多人效果递减) | 70 焦急围裙 | 快速出杯且获得好评时,声望+20(多人效果递减) | 70 **手部** | (内容未完整显示) |延时手表:夜间收拾时间延长半小时(80) 搬货手套:新到的货物箱子有更长的保护时间(保护时间内顾客经过不会增加压力)(50) 腿部: 小白鞋:移动速度小提升(100) 学生拖鞋:穿越地面杂物时,减速倍率降低50%(50) 防滑靴:摩擦力小提升,移动时不容易打滑,也不容易粘脚(30) 人字拖:店员保持站立不动经过一段时间,50%概率压力-1(下班后无效)(50) 杯子: 降解纸杯:中差评不会打断combo(120) 封杯盖:丢单不会打断combo(70) 吸管:极限出杯的判定时间延长(100) 隔温杯套:快速出杯的判定时间延长(100) 品牌杯:跳单出杯时正常累计combo(跳单出杯不再打断combo)(50)公交卡:提前半小时到店 80小翅膀:搬运重物时,减速倍率降低70% 垃圾分解:垃圾桶内垃圾自动减少50% 工作名牌:点单时,声望+25(多人效果递减) 70高速配送:送货准备时间缩短,配送无人机的移动速度提升50%




更新内容: 调整了按钮配置界面,并新增了控制器按键映射设置(设置控制器按键时,请确保Steam控制器按键绑定准确)。 修复了灰狼技能冲刺在按下技能键时可能无法激活的问题(在特定操作下触发,需再次按下技能键)。 移除了所有设备的预加载,现在设备将在调用时加载。略微降低内存占用。 进入关卡时清除缓存的家园数据,大幅降低关卡中的内存占用(缺点:通关后返回家园时需要重新加载)。 修复:3-4关卡中“飘香黄金奶酪”无法被选中的问题。修复:升级果糖机后“果糖机升级+”未显示的问题。


直接初始状态,没有展柜物品加成。 进入1-1,无需开店(不会自动启动开店)。 购买物品及数量:果糖(24个)、橙汁(18个)、杯子(23个)。 购买完成后余额为0,直接放弃经营,快速解锁【身无分文】成就。 直接初始状态,没有展柜物品加成。 进入1-1,无需开店(不会自动启动开店)。 购买物品及数量:果糖(24个)、橙汁(18个)、杯子(23个)。 购买完成后余额为0,直接放弃经营。

2025.12.20 基于0.8.4.1版本的恶魔能力、手册人、设备升级效果纯文字说明 无图,因为截图太复杂了,毕竟这些都是拆包之后能快速整理的信息(笑) ### 手册人 | 道具名 | 效果 | 花费 | 升级效果 | 升级花费 | 备注 | |------------|--------------------------------------------------------------------------|------|------------------------------------------|----------|------| | 一次性手套 | 搅拌以及开盖时间缩短50% | 30 | 搅拌以及开盖时间缩短75% | 90 | | | 耐心挑战 | 顾客点单时间倍率(初始为1) − 0.3<br>顾客点单越晚(最多10秒),额外收入越高,最高50 | 240 | 顾客点单时间倍率(初始为1) −0. | | |顾客点单越晚(最多15秒),额外收入越高,最高150 720 注意: 点单时间倍率会受到以下负面效果(DEBUFF)影响,且效果可叠加: - 着急点单:倍率−0.1 - 着急点单+:倍率−0.2 - 着急点单++:倍率−0.4. 尖爪手套 - 手工活速度提升25% - 50级:手工活速度提升75% 150级开店客流效果:直接+30,该效果与开店时间、当前场景NPC人数及帧率相关,需进行计算。 150级效果实际等同于100级,该效果与开店时间、当前场景NPC人数及帧率相关,需进行计算。 450级关店客流效果:直接+30,该效果与开店时间、当前场景NPC人数及帧率相关,需进行计算。 150级效果实际等同于100级,该效果与开店时间、当前场景NPC人数及帧率相关,需进行计算。 450级自检狂 - 员工压力低于高压时,随时间流逝压力+1 50级 - 员工压力低于高压时,每秒压力+1 150级隐藏效果:NPC压力最大值+15(45) 小白鞋 - 基础移速提升10% - 50级:基础移速提升30% - 150级:幽灵角色无效果在计算时优先计算了小白鞋的效果,因此可以等价于增加了基础移速。防滑靴可抵消一级加速度惩罚、抵消二级摩擦力惩罚30%、无视任何加速度惩罚、无视任何摩擦力惩罚90%,但对幽灵角色无效果。加速惩罚每级分别为-80%、-90%、-95%;摩擦力惩罚每级分别为-82.5%、-90%、-95%、-97.5%、-98.5%、-99%、-99.5%。学生拖鞋在穿越地面杂物时,穿越惩罚降低25%(50级时穿越地面杂物不减速),150级时效果等于技能“穿越”,但对幽灵角色无效。 我严重怀疑代码写错了,一级拖鞋的Ins_AcrossMult = 0。75 * (1-穿越惩罚减益效果) 升级效果 Ins_AcrossMult = 1 这怎么算都不对啊。小翅膀基础移速提升10%(50),基础移速提升30%(150)。工作名牌:点单时,声望+5(70);点单时,声望+15(210)。员工帽:员工压力达到最大值时,压力减少10%,每日一次(80);员工压力达到最大值时,压力减少30%,每日一次(240)。防沫口罩:点单员有25%几率压力-1(40);点单员有25%几率压力-2(120)。耳麦:点单时间缩短25%(50);立刻点单(150)。升级效果等于河狸技能。 恶魔能力 设备


These are currently the strongest 8-gift builds in the game, as of 2024. Each one has the potential to hit the max lux cap. Introduction Score runs are fun. Hitting max lux means buying those house upgrades faster, leveling up your characters quickly, and showing off on the daily leaderboards. But how do other people get those multi-million scores, anyway? The secret... is Breakfast Towels. Read on to learn more. Price Calculations Unit Price = Base Price × Price Mult × Total Mult Initial Base Tip = Unit Price × 0.2 Final Tip = Base Tip × Tip Mult × Total Mult Base Tip as a result of Unit Price is not multiplied by Total Mult. Only extra Base Tip from gifts is affected by Total Mult. Both sources of Base Tip are affected by Tip Mult. You can think of tip calculations this way: Final Tip = Base Tip from gifts × Tip Mult × Total Mult + Base Price × Price Mult × Tip Mult × Total Mult × 0.2 In the main branch, Crit Earnings are not affected by Total Mult, but are affected by Base Price and Price Mult. Base Crit Earnings is 100%. You can think of total revenue on a crit this way: Final payment = Base Price × Price Mult × (1 + Crit Earnings + Total Mult) + Final Tip Crit Earnings are changed to Unit Price in the beta branch, so these calculations won't work there. So how do you score high? The trick is to focus on either Unit Price or Final Tip, but not both (unless you're getting 12+ gifts). Maximize all three components of your build, ideally with gifts that scale with the number of customers. As a general rule of thumb, expect 30 customers on the final day with Breakfast Towels and Endless Stream traffic. You want the bulk of your income to come from the last five customers or so. Most levels have an artificial gift cap of 8, or 9; the next gift takes over 20,000 reputation to unlock. While this soft cap is surmountable with Super Strong Purchasing Power to load up on reputation book men items, surpassing the gift cap in a normal run is unreasonable. Here's an example of a decent build: Donation Box Swaying Clover Toppings Sampler Quick Steel Brush Flower Crown Happy Mood High-speed Reward Involution Bowl The fifteenth customer gives (15 + 20 + 30) × 3.5 × 2.5 ≈ 569 Final Tip; the thirtieth customer gives (15 + 20 + 60) × 3.5 × 4 ≈ 1330 Final Tip. Why is this a good build? The build has high Base Tip, Tip Mult, and Total Mult. Donation Box and Involution Bowl are useful for general utility: you're unlikely to game over to stress or bankruptcy. Even though Involution Bowl doesn't contribute to Final Tip, it is strong utility that keeps Happy Mood and Quick Steel Brush active. Here's an example of a bad build: Perfect Jasper Line Up Pay Up Refuse to Give Change Best-seller Drinks Brainwashing Shift Schedule Violent Marketing Flower Crown The thirtieth customer gives [(0.15 + 2 + 2) × 30 + 55] × 2 = 359 Final Tip. Do you see why this build is weak? Without an increase in Crit Rate, Refuse to Give Change is an average of 0.15 Base Tip per customer. Best-seller Drinks is an average of 1.3 Base Tip per customer, though we can be generous and assume 2 Base Tip per customer if students or thugs are present. Brainwashing, Line Up Pay Up, and Perfect Jasper all contribute nothing to Final Tip at all (although Brainwashing is good for general utility). Violent Marketing averages about 55 Base Tip. Any source of Tip Mult would drastically improve this build, but cyan and purple have no source of Tip Mult at all! Breakfast Towels Breakfast Towels is essential for score runs. As a result, Quick Sale builds are common, since you're going to be swamped with green gifts anyway. Here's what makes Breakfast Towels so good: More customers. Many of the strongest gifts depend on the total number of customers served, so any way to make more customers show up is useful. The "Efficient Fuel" display case trophy is standard for score runs. Combined with the Extend level perk and the Transit Card+ book man item, the Open Early period lasts over 3.5 hours! More reputation. More customers means more reputation, simple as that. But each additional customer essentially benefits from max combo reputation: every additional customer is 50 reputation on top of their customer star rating, drink star rating, and special customer type reputation bonus. This can mean the difference between a six-gift run and an eight-gift run! Early-game income. Days 2 and 3 are the make-or-break moments of a score run. If a promising run can't make enough money to afford equipment upgrades and gift redraws, it dies there. Breakfast Towels is a stunning 300% Total Mult for the first ten customers or so. It's rare to get Total Mult early in a run, so Breakfast Towels multiplies the effects of any Base Tip, Base Price, and Price Mult basic gifts you've picked up! Access to powerful green cards. Disorderly Interweaving (green/pink), Quick Steel Brush (green/blue), Parallel Time (green/red), Every Minute Counts (green/purple), Prompt Delivery (green/orange), Quick-sale King (green/yellow), High-speed reward (green/lime), Super Speed, and Speed Up Cup Brush are among the strongest cards in the game. Of course, not every run needs Breakfast Towels. The drizzle (3-3) and taro (4-3) levels give you plenty of reputation through special customer types, so Breakfast Towels isn't needed to hit the gift cap or to hit max lux. Cores and Engines This is an optional section. It explains the thought process behind builds. A core is something you want to get rewarded for. If you do a lot of Quick Sales, you have a green core; if you're consistently in the high stress bracket, then you have a purple core; and so on. An engine is how you get rewarded for fulfilling the requirements of a core. The most common engines are pink, blue, and purple. Few cores have access to Total Mult on their own, so engines provide that essential multiplier. The concepts of "core" and "engine" are fluid. Any color can fulfill either role. Parallel Time core This is the highest-scoring core in the game. Few 8-gift builds can surpass Parallel Time in a score run. Pink Engine, Final TipThis is the big one. Every 8-gift level can hit max lux with this specific build. Breakfast Towels Explosion of Orders or Overtime Tip Business License or Toppings Sampler Forced to Skip Parallel Time Serving Out of Sequence Extreme Extraction Disorderly Interweaving or Time Management Blue Engine, Final Tip Breakfast Towels Explosion of Orders or Overtime Tip Business License or Toppings Sampler Donation Box Parallel Time Flower Crown Extreme Extraction Quick Steel Brush Purple Engine, Final Tip Breakfast Towels Explosion of Orders or Overtime Tip Business License or Toppings Sampler Lucky Cat Parallel Time Violent Marketing Extreme Extraction Every Minute Counts Pink Engine, Base Price Breakfast Towels Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Forced to Skip Parallel Time Quick-sale King Slow Work or Serial Skip Disorderly Interweaving or Time Management Blue Engine, Base Price Breakfast Towels Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Companion Doll or Donation Box Parallel Time Stable ECG Slow Work Quick Steel Brush Purple Engine, Base Price Breakfast Towels Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Lucky Cat Parallel Time Quick-sale King Slow Work Every Minute Counts Pure Green core The green half of the Parallel Time core is strong enough to hit max lux on its own, thanks to the power of Breakfast Towels. Pink Engine, Final Tip Breakfast Towels Business License or Toppings Sampler Forced to Skip Serving Out of Sequence High-speed Reward Disorderly Interweaving any any Blue Engine, Final Tip Breakfast Towels Business License or Toppings Sampler Donation Box Flower Crown High-speed Reward Happy Mood Quick Steel Brush any Purple Engine, Final Tip Breakfast Towels Business License or Toppings Sampler Lucky Cat Violent Marketing High-speed Reward Every Minute Counts any any Pink Engine, Unit Price Breakfast Towels All-you-can-eat or Free-flowing Drinks or Icy Boost Quick-sale King Speed Up Cup Brush Forced to Skip Serial Skip Disorderly Interweaving any Blue Engine, Unit Price Breakfast Towels All-you-can-eat or Free-flowing Drinks or Icy Boost Quick-sale King Speed Up Cup Brush+ Companion Doll or Donation Box Stable ECG any (Involution Bowl recommended) Purple Engine, Unit Price Breakfast Towels All-you-can-eat or Free-flowing Drinks or Icy Boost Quick-sale King Speed Up Cup Brush Lucky Cat Every Minute Counts Mosquito Killer Lamp or Reluctant Smile any Pure Red core The red half of the Parallel Time core is incredibly lucrative... and incredibly risky. Pink Engine, Final Tip Explosion of Orders or Overtime Tip Business License or Toppings Sampler Extreme Extraction Forced to Skip Serving Out of Sequence Time Management Absolute Limit or All-inclusive any Blue Engine, Final Tip Explosion of Orders or Overtime Tip Business License or Toppings Sampler Extreme Extraction Donation Box Happy Mood Flower Crown Pressure Relief Rescue Absolute Limit Purple Engine, Final Tip Explosion of Orders or Overtime Tip Business License or Toppings Sampler Extreme Extraction Lucky Cat Violent Marketing Flower Crown Absolute Limit Shift Schedule Pink Engine, Unit Price Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Forced to Skip Slow Work or Serial Skip Time Management Blessings Come Lucky Koi Pick Up Good Luck Blue Engine, Unit Price Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Slow Work Companion Doll or Donation Box Stable ECG Pressure Relief Rescue Absolute Limit any Purple Engine, Unit Price Try Your Patience All-you-can-eat or Free-flowing Drinks or Icy Boost Slow Work Lucky Cat All Welcome Outside Comfort Zone Absolute Limit Shift Schedule Queue Jump Waiver core Pink with blue is an interesting combination. With only three colors, they nevertheless have the potential to hit max lux easily with only seven gifts. Forced to Skip Donation Box Business License or Toppings Sampler Serving Out of Sequence Queue Jump Waiver Happy Mood All-inclusive any If Breakfast Towels is the eighth gift, then Disorderly Interweaving can replace All-inclusive. There's a variant if Forced to Skip isn't available, since Queue Jump Waiver isn't dependent on consecutive Prioritize Sales. Comfort Cake or VIP Passage Donation Box Business License or Toppings Sampler Queue Jump Waiver Flower Crown Happy Mood All-inclusive any Note that Serving Out of Sequence and Disorderly Interweaving both aren't viable scaling options without Comfort Cake+ or Forced to Skip. If Breakfast Towels is taken, Quick Steel Brush is a decent Total Mult source; if Lucky Cat is taken, Emotional Anchor and Sweat Wipe Tissue can replace All-inclusive. Professional Agent core If Forced to Skip and Queue Jump Waiver don't show up, pink builds have an alternative method to scale Base Tip. Comfort Cake Swaying Clover Professional Agent+ Business License or Toppings Sampler High-speed Reward All-inclusive any Comfort Cake and Swaying Clover combined provide a 25% patience bonus to skipped customers. This brings any customer whose patience is still in the green zone (at least 80%) to maximum patience. Generally, any level with either Endless Stream traffic or students present has enough customer traffic to sustain the first customer indefinitely, provided every customer is a Quick Sale. For extra safety, bring Comfort Cake+ or Swaying Clover+. With Clover+, customers with 74% patience are brought up to max patience; with Cake+ instead, it's 72%. Breakfast Towels can replace Swaying Clover if Comfort Cake+ is drafted; Cake+ alone brings customers from 77% patience to max. Cyan core Here, we dabble with crit builds. Cyan gifts love yellow gifts: crits gets stronger if Unit Price is higher. The scaling Base Price gift Pick Up Good Luck is the lynchpin of crit builds, as each crit makes every subsequent crit stronger. The trick with cyan cores is to hit 100% Crit Rate to make Pick Up Good Luck provide a massive Base Price increase. Because Crit Earnings do not multiply with Total Mult, the main reason to do a crit build is the base price increase from Pick Up Good Luck. Be wary of Paper Fan and Coin Cascade. Crit Earnings are independent of Total Mult; you should look for a Total Mult source or Coin Cascade, but not both, for most builds. Paper Fan is one of the weakest cards in the game because it provides a flat Crit Earnings boost. Usually, you're better off hunting for a Total Mult source than taking a source of Crit Earnings. For a red engine, the maximum Crit Rate is 95%, so Coin Cascade is risky and its bonus can reset at any time. Pink Engine Forced to Skip Blessings Come All-you-can-eat or Free-flowing Drinks or Icy Boost Lucky Koi Pick Up Good Luck Serial Skip All-inclusive or Breakfast Towels or Coin Cascade All-inclusive or Disorderly Interweaving or Coin Cascade+ Eventually, Lucky Koi will guarantee crits on every customer. It's up to you whether you want scaling Total mult or scaling Crit Earnings for your build. Purple Engine Brainwashing or Lucky Cat Blessings Come All-you-can-eat or Free-flowing Drinks or Icy Boost Adrenaline Pick Up Good Luck Mosquito Killer Lamp or Reluctant Smile Breakfast Towels or Coin Cascade Shift Schedule or Every Minute Counts or Coin Cascade+ Having access to multiple sources of static Price Mult and Total Mult helps, since purple struggles with scaling in general. Red EngineNote that red builds cannot guarantee crits, but the 80% Crit Rate is high enough that Pick Up Good Luck still provides reasonable scaling Base Price. The Golden Piggy display case item can bump it up to 90%, and Panda's Regular Staff bonus can rocket it further to 95%, but crits are still not guaranteed. Try Your Patience Blessings Come+ All-you-can-eat or Free-flowing Drinks or Icy Boost Window of Wealth Pick Up Good Luck Slow Work Absolute Limit Overload Nest core Overload Nest+ provides an incredible 2160% to 3240% Price Mult, but requires a heavy 4-gift investment to start up. Any stress gain at all, especially the Deadly Ringtone cost, demolishes the entire build. Sub-stress Umbrella+ Overload Nest+ All-you-can-eat or Free-flowing Drinks or Icy Boost Stable ECG any green or red gift Quick Steel Brush or Absolute Limit The build is heavily dependent on some combination of Earmuffs, Anti-fogging Mask, Flip-flops, Donation Box, Fate Willing, and Pressure Relief Rescue to get the player character to negative stress. With such a massive Price Mult, even small increases in Base Price and Total Mult have huge effects. Pure Yellow core This build works specifically for the sago (2-4), oolong (4-2), taro (4-3), and boba (4-4) levels. It's also viable in all of chapter 6. They take advantage of the toppings capacity of large cups or SuperCups to skyrocket Base Price. All-you-can-eat+ All Welcome Grand Slam+ Forced to Skip Serial Skip All-inclusive The goal is to fill a large cup with as many toppings as possible with All Welcome. Note that All-you-can-eat cannot show up on the first day on 6-1. Pure Orange core (bonus) Pure orange builds struggle in 8-gift levels. Either you can't build combo fast enough; or you don't have a high combo limit; or you have no way to take advantage of a high combo. It's viable in 9+ gift levels though. There are two variants of the pure orange build: Windfall engine and Yellow engine. Windfall Engine Windfall+ Eternal Flower+ Breakfast Towels Prompt Delivery any color besides green or orange (e.g. Donation Box) the orange combo with the above color (e.g. Freezing Point Combo) any (usually Ticket Dispenser+) Yellow Engine any orange (usually Opening Balloon) Eternal Flower+ any yellow COMBO Master Breakfast Towels Prompt Delivery any pink (if you have Branded Cup) or red/blue (if you don't) Jumping Combo or Extreme Measures or Freezing Point Combo All-inclusive or Absolute Limit or Breakfast Towels+ or Lucky Cat (for Total Mult) Thanks for reading! If you've discovered any cool builds of your own, feel free to comment! I'd love to see what creative builds you've invented!

免责声明:此方法适用于重度社恐或难以找到好友的玩家,实际操作较为繁琐,仍建议寻求他人协助。 真心希望制作组能将幽灵的解锁方式调整为与好友联机或进行本地多人经营5次。 解锁幽灵的方法: 提前准备:额外一台电脑、Windows掌机,或掌握搭建虚拟机的技能。还需借用一个Steam账号,若无法借到则需新建一个。 具体步骤:使用小号购买一份游戏,添加大号为好友后,邀请大号进入游戏,共同完成5次1-1最低难度关卡(1-1似乎没有高难度选项)。平均每场耗时十几分钟,完成5次后,可在2小时退款政策期限内申请退款。 几点提示: - 开头的教程可通过试玩版完成,之后在正式版中开启1-1关卡并直接退出,这样正式版就无需再次观看教程,可节省几分钟时间。想着用试玩版解锁的不用试了,我已经试过了,没法联机。 建议全程用小号游玩,因为加入别人的房间时不能选择关卡、恶魔卡片等内容,在大号和小号之间切换挺麻烦的。 时刻注意大号的动向,这款游戏的掉线率较高。如果过程中大号掉线,小号可以直接退回主菜单(注意不是结束当前店铺,重要的事情说三遍),回到主菜单后重新邀请大号加入,就能继续当前进度。不过要注意,困难关卡退回主菜单会重置进度。 Steam的游玩时间似乎是在关闭游戏后才会更新,所以最好在完成3-4次游戏后关闭一次游戏,查看小号的游玩时长,以免超过2小时无法退款。另外,购买游戏后不要超过14天,否则也无法退款。个人不建议使用1-1以外的关卡,因为耗时长,而且不小心玩到高难度后无法保存进度,遇到大号掉线会让人很抓狂。不过我也不清楚制作组以后是否会提高解锁难度,比如通关1-1不算进度之类的,所以建议留个心眼,第一把通关1-1后,用大号回家确认一下是否解锁了进度。 成就党也可以通过这个方法解锁一个成就,具体操作是用大号邀请小号到你家即可。 祝大家早日拿到幽灵。
更新内容: - 优化了NPC多人同步逻辑。 - 修复了多人模式下海狸搓手后主机与客户端速度不一致的问题。 - 修正了哥布林的动画问题。 - 修复了通过障碍物时未触发减速和动画变慢的问题。 - 解决了灰狼静止时无法使用技能“冲刺”的问题。 - 改进了动画逻辑并修复了多人会话中的动画播放问题。

















