BALL x PIT — 球比伦战记

BALL x PIT — 球比伦战记

BALL x PIT — 球比伦战记

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Easy tips for starting out to save you time and hassle Easy Tips As you progress, think about… Health does not regenerate, so…avoid running into enemies when rushing up to farm Snag those red health potions to heal Don’t stand still Stay in corners Use walls to ricochet balls for more damage/hits Each bounce multiplies damage output, so aim at walls more than enemies to create those bounces…especially in narrow gaps that get balls bouncing super fast Catching balls instantly shoots them back out. Balls bouncing back to you take 2-3 seconds to shoot back out. That’s 60-90 seconds over a 10 minute run. Turning off damage numbers to better see enemy’s attack intentions. Go to Settings -> Display -> “Damage Numbers” to OFF. Enemies give 0.5 to 1 second telegraphs of attack intentions Toggling speed control when new enemies appear or when farming. Smart Leveling Kill enemies, then farm crystals 5 missed crystals x 20 waves = 100 lost XP, or 2-3 missed level upgrades Collect enough crystals to level up before grabbing a rainbow upgrade orbs Fission upgrade options are triggered in the upgrade orbs when you don’t have balls up to Level 3 yet Wait until Level 3 to pick up evolution orbs for the chance at the best upgrade options Evolutions Get balls upgraded to Level 3 before Evolutions are better than fusions Evolutions create new balls; fusions combine existing balls Focus on 2-3 ball types at start of your run and ignore other ball upgrades Max those 2-3 balls in levels than combine Good Early Ball Combinations Iron Ball + Fireball = Bomb Bomb + Poison = Toxic Explosion Bleed + Brood Mother = Leech Bleed + Poison = Virus Bleed + Vampire = Vampire Lord Burn + Freeze = Frozen Flame Burn + Earthquake = Magma Lightning + Freeze/Wind = Blizzard Lightning + Wind = Storm Good Passive Combinations War Horn + Baby Rattle = Cornucopia (ton of extra tiny balls) Wretched Onion + Breastplate = Odiferous Shell (50% chance enemies die when touching you) Everflowing Goblet + Vampiric Sword = Soul Reaver (Each kill heals 1 hit point) Radiant Feather + Fleet Feet = Balls move 40% faster and you move 20% faster Wave Speeds Know wave speeds: Waves 1-10 = Fast Waves 10-15 = Normal Waves Boss = Slow Character Tiers S-Tier = Best characters for high-difficulty runs The Itchy Finger The Makeshift Sisyphus A-Tier = Powerful with great synergies and good for most builds The Shade The Repentant The Shieldbearer The Physicist The Juggler B-Tier = Beginner-friendly and good for specific strategies The Warrior The Cohabitants The Embedded The Radical The Empty Nester The Spendthrift The Flagellant C-Tier = Specialized characters with limited uses The Tactician The Cogitator Player Stats Endurance: increases overall health. Strength: boosts direct ball damage. Intelligence: enhances baby ball and status-effect damage. Leadership: determines how many baby balls appear with each attack. Speed: affects firing rate and movement. Dexterity: improves critical hit chance. I Just Started...Help!! Choose the Warrior. Why? He evolves balls 30% to 50% faster than other characters. Forgiving builds and fast progression. Works well with all evolution paths and is consistent. Easy Warrior ball evolutions to get good and feel good doing it: Bomb = Burn + Iron...gives you a 2x damage multiplier and huge AoE advantage Magma = Burn + Earthquake...gives you 1.8x damage plus lingering ground effects Sandstorm = Earthquake + Wind...gives you 1.6x damage plus slows enemies with persistent damage zones Blizzard = Freeze + Lightning...gives you 1.7x damage with radius freeze and chain damage, which really helps with late stage crowded screens With this approach to the early-game, you'll level up quickly. Also, if you get some bad ball choices just use the fusion option to combine them and make room for the more powerful evolutions. Don't be afraid to fuse two evolutions when you want to try new things. Best of luck to you!!

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免责声明 本评价基于我的快速+9难度通关经验,具有较强主观性。 评价将重点考量角色的前期表现以及后期应对密集敌人的潜力。在多数情况下,只要能挺过前期,就能赢得游戏。 一个典型例子是闪烁/闪光/太阳。作为融合基础,闪烁>=闪光>太阳。但前期伤害方面,太阳>闪光>闪烁。前期选择太阳有助于应对大量敌人,而选择闪光帮助不大,选择闪烁则几乎注定失败。到了中后期,在后续选择的加持下,无论选择太阳、闪光还是闪烁,都足以应对敌人,因此我认为太阳属于S级,闪光属于A级,闪烁属于B级。第二个例子是神圣激光和所有光束类技能。它们在整个游戏中都非常强力。所有激光进化形态都是前期不错的选择,并且在与蛆虫/霰弹枪等技能以及幽灵/风等技能融合后会变得更强。神圣激光是其中最出色的。因此,我将神圣激光列为S级,其他光束类技能列为A级。 另一个例子是过度生长/出血/冻结之火。当它们与太阳/闪光/闪烁融合后,几乎总能解决小怪问题。但在融合前,它们毫无用处。在清小怪方面,过度生长效果最佳,出血效果最差(有时出血与太阳/闪光/闪烁的组合不足以清掉小怪)。尽管出血在大多数 boss 战中表现突出,我仍将其评为B级,而过度生长/冻结之火评为A级。C级包含“有则更好”但并非必需的进化,单独拥有它们或它们的融合通常无法带来胜利。D级进化则很弱,我在Fast+9速通中倾向于跳过它们。大多数C级和D级进化可以被其他更高等级的进化(甚至基础球)替代。强度榜单 S级:神圣激光,太阳 A级:所有光束,蛆虫,炸弹/核弹,冰冻火焰,过度生长,闪光 B级:出血,闪烁,霰弹枪 C级:水蛭,献祭,蜘蛛女王,蚊子王,丰腴卵囊,岩浆,地狱火,幻影,献祭,沼泽,冰川,沙暴,蚊子群,暴风雪,避雷针,风暴 D级:吸血鬼领主,病毒,狂战士,魅魔,梦魇,热恋,刺客,黑洞,剧毒,愤怒,灵魂吸取者,撒旦,诺斯费拉图 快速+9 终局推荐 1 蛆虫 x 神圣激光/核弹 2 闪烁/闪光/太阳 x 过度生长/出血/冰冻火焰 3 幽灵/剧毒/沙暴 x 神圣激光 4 核弹 x 黑暗 融合机制 球体可分为触发型或伤害型。理想情况下,我们希望融合触发球和伤害球,以尽可能多地触发伤害球效果。 以下是一些常见的融合基底及其类型。请注意,这并非完整列表,且未来我可能不会测试和更新该列表。 触发类型 T1 触发所有:蛆虫、蚊群、蚊子王、丰腴卵囊、蜘蛛女王、霰弹枪 T2 仅触发状态:暴风雪、风暴、地狱火、剧毒、沙暴 T3 全屏仅触发状态:太阳、闪光、闪烁 严格来说,真正的全屏触发器只有两个,分别是闪烁和核弹。我们将太阳和闪光归类为全屏触发器,因为它们在实际使用中表现与全屏触发器相似。核弹通常被视为伤害类型而非触发类型,因此在此省略。需要注意的是,核弹可以触发全屏黑洞,但闪烁无法触发。 伤害类型 D1 受击触发:神圣激光、全光束、炸弹、核弹、避雷针 D2 发射时触发:沼泽、岩浆、冰川 D3 持续伤害:过度生长、冰冻火焰、出血、幻影、地狱火、病毒、生命汲取 激光进化型也可归类为T2触发。例如,当与持续伤害搭配时,被激光击中的任何目标都会受到持续伤害。但激光进化型作为伤害来源表现更优,因此我们将其列入伤害类型。 总结 强力组合: T1 x D1 T3 x D3 尚可组合: T1 x D2 剧毒/沙暴 x 神圣激光/全光束:不推荐,因为幽灵/风 x 神圣激光/全光束的效果与之类似 一般组合: T2/T3 x D1

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