《翼星求生》第216周更新公告:光照系统更新

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欢迎来到第216周。 本周,我们新增了几款电灯变体,并对部分现有照明物品进行了整合优化。**多个灯具已被合并,以简化制作流程、减少冗余,并让玩家无需处理多个相似配方即可更轻松地管理和照亮基地。** 我们还首次展示了即将推出的新功能:生物遗传学与养殖系统。**该系统将使生物具有真正的独特性,引入繁殖机制,让玩家能够随着时间的推移影响并强化生物的特性。** 展望下周,我们将在工坊中添加一组新的镰刀。这些改动将引入此前仅普罗米修斯装备才有的特殊效果,包括黑曜石、寒钢和瘴气效果。此次扩展让玩家在选择工具时拥有更大的灵活性和更具意义的选择。### 重要改进: - **修复了“已满”状态的奶牛在重新加载矿区或从太空召唤下来后无法挤奶的问题** - **蜘蛛不再在玩家50米范围内的洞穴生成(此前无距离限制)** - **洞穴蜘蛛现在会在白天消失,且蜘蛛不再在玩家50米范围内的洞穴生成** - **对多种生物的经验值进行了平衡性调整** - **熔炉激活时现在会提供热量** - **新增霰弹枪子弹的批量制作配方** - **无人机现在有50%的几率掉落电子元件** - **修复了玩家 inventory 中属性 modifiers 溢出的问题** - **降低了蜘蛛的中毒几率** - **降低了蜘蛛的中毒伤害(中毒类型伤害为命中时立即生效,非持续伤害)** - **中毒抗性现在会影响蝎子的中毒持续伤害 modifier**

本周更新:光照系统优化 本次更新对光照物品进行了整合优化,以简化制作和放置流程。 1. **整合光照物品**:大多数灯具的壁挂式和吸顶式变体已合并为单个物品,减少了重复配方,同时在基地放置灯具时仍保持原有的功能和灵活性。 2. **新增灯具类型**:添加了全新的“幽影灯”和“聚光灯”物品,提供了更多的照明选择,并能更好地控制环境光和定向光。

即将推出:基因与驯养系统 生物系统将迎来重大革新,基因与驯养系统的引入将为你的宠物和坐骑带来更深入的成长机制、独特个性以及长期培养规划。 基因系统为所有生物赋予可遗传的基因属性和性别,为生物属性的计算方式增添了新的深度。这些属性能够增强或削弱生物的基础属性,且每种属性会影响多项基础属性。初始属性包括:活力、耐力、肌肉、敏捷、韧性、抗性和实用。属性值范围为1–10,其中3代表当前生物的基准属性值——低于此值会降低属性,高于此值则会提升属性。野生生物通常会在这个基准值附近生成,并带有一些自然差异。

更新前已有的坐骑将保留其当前属性,直到玩家选择使用新的“显示基因”按钮。补丁更新后捕获或驯服的任何坐骑或生物,其基因将在捕获或驯服时自动显示。基因系统还引入了皮肤变化,使生物能够呈现独特的外观,真正做到独一无二。

除了遗传学外,畜牧业还为动物的繁殖和饲养开辟了道路。初期,鸡、绵羊、奶牛、恐鸟和水牛将能够进行繁殖,而新生物如公鸡、小鸡、公羊和羔羊也将加入生态系统。玩家可以使用可制作的血清让雄性动物使雌性动物受精,之后雄性动物需要一段休息时间。

雌性生物受精后会进入妊娠阶段,其进度会通过用户界面(UI)和聊天消息显示。妊娠结束后,它们会产下幼年生物,随后进入恢复期,之后才能再次繁殖。幼年生物会继承父母双方的属性,为选择性繁殖和长期优化奠定基础。此外,还将引入额外的妊娠要求,以及受精、怀孕和恢复期间的细微行为变化,使该系统更具真实感和可信度。 作为其中的一部分,部分生物将获得多种新的皮肤变体,可通过繁殖或变异获得。这仅仅是个开始,基因学与畜牧业系统将随着时间不断发展,为玩家带来全新策略、自定义选项以及有意义的生物成长体验。

下周:全新工坊镰刀 下周,我们将为轨道工坊添加全新的工坊镰刀。这些镰刀包含此前仅在普罗米修斯地图上使用超冷冰、瘴气和黑曜石制作的工具才有的收割特效,为玩家在选择工坊装备时提供更多选项。

Your support makes these updates possible. https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/ https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/ Changelog v2.3.27.147460-rel-GreatHunts New Content [expand type=details expanded=false] Unlock new Shroud (Wall/Ceiling) and Spotlight (Tripod/Ceiling) items. Lights now stack to 10 and have more realistic weight values. Make Ceiling/Wall Lights variations (Hold R) of the same item instead of individual recipes/unlocks (existing Ceiling lights support both variants but existing Wall lights remain old/single type). Renamed 'Single' light to 'Caged' light and 'Basic' light to 'Bunker' light. Rename Spotlight BP and cleanup row names for unreleased lights. Fix Fill lights on Directional Worklamp being stuck on due to nesting of Light components. Increase power consumption for Shroud lights to 250w. FG Blacklist deprecated 'Wall' light items. Fixed Meshable entries for lights. Double crafting time for Lights (now 2s) Unlocking new Shroud and Spotlight lights on the tech tree Combined many light assets into single assets with variations Added ability for StatAffliction duration to be stat-driven [/expand] Fixed [expand type=details expanded=false] Fixed issue where 'full' cows were unable to be milked after reloading prospect or being called down from space Fixed woolly mammoth stomp attack not being granted extra damage/knockback stats when called from a client Fixed collider on Woolly Mammoth mount incorrectly dirtying navigation, causing mammoth to wander left and right when trying to follow player or idle. Reduced size of extra blocker collider to better match agent radius Compass HUD element now updates to match current viewport camera rotation. Fixes issue where it wasn't updating as expected while mounted, or while using free-look Added a fix for issue where getting back on a mount while inside a cave could remove the cave debuff / screen effects Further reduced electronics drop chance on drones Forge now provides heat when active Added bulk recipe for crafting shotgun slugs Drones will now have a 50% chance of dropping Electronics, and 1% chance of Powerbanks 2px padding reduction and fill alignment for player inventory modifiers scrollbox so that the scrollbar isn't unnecessarily shown until 8th modifier is added Spiders will no longer spawn at a cave if a player is within 50m (was previously no limit) Reduced spider poison chance (can revert if DoT roll stops happening more than once per attack) Reduced spider poison damage (poison-type damage applied on hit, not DoT) PoisonResistance now affects Scorpion's poison DoT modifier Update Snare Trap icon (too small), fix missing Deployable context in Meshable. Fix Mip settings Creature XP pass: Glaci halved to 1500xp to match other slugs. Doubled Scorpion Summons to 200xp. Terrenus increased 600->1000xp. Bees halved to 250xp. Trapjaw tripled to 3000xp. Orka reduced 2000->1500xp. Slinker increased 1750->2500xp. Chew increased 550->1750xp. JuviRaptor doubled to 520xp. Raptor 260->2500xp. Hopper 260->1000xp. Dragonfly 100->1500xp. Gribbler decreased 1000->500xp. Added entries for Gibbler, Chickens and Wraith. [/expand] Future Content [expand type=details expanded=false] Increase explosives timer on ELY2 blocker from 5s to 10s (takes 2s for text to update). Add radial damage from explosion Added French Bulldog art assets to the project. Updated Border Collie model, textures, and groom Added secondary attack talent to raptor mount that stuns in an AoE Added new raptor talent that decreases threat and enables sneaking Removed some less important talents from raptor tree The two raptor variants now only have one elemental damage talent each instead of both Geothermal spiders now have same poison damage as cave spiders Reset Cave, Added Decals and Expanded Radioactive Area in the Swamp on Orange Quad, Elysium Ely - fixed buried voxels in Arctic + Tundra, green quad Adjusted the proportions for the Yeti Head Armour and fixed material artifacts Move Cave tools into separate EUW. Add function to add locator to Prefab Caves for Editor viewing Fixed Raptor/Desert Raptor juveniles spawning incorrect adult variants Lakes inside Cave Prefabs should now generate with the specified lake depth, defaulting at 1500 Added spawnrate stats - horse, moa, lava broodling Added Decals to Expanded Radioactive Area in the Desert on Yellow Quad, Elysium Disable Distance Field AO on Ice Buildings as we hide the support mesh via material swap but mesh DFAO still casts the shadowing assuming its still visible Added MattCat cat variant for Homestead, including adding data table entries for the new cats and adding corpse BPs, and also tweaked the gFur grooms for both new cats Add voxel overlap check tooling. Disable WIP foliage tooling Homestead bath deploy Barn door deploy audio Ely - fixed various buried voxels, expanded set dressing + decal painting of radiation zones in NW volcanic, red quad Updated creature carcass text to use unique descriptions Adding barn door audio and sockets Added text for banana recipes, fixed a few typos Homestead fireplace tools etc deploy audio Updating Cave_AC_MED_007_DLC2 Lake Depth on Yellow Quad Adding homestead bellow animation audio and notify Added Homestead Barn Icon and its variants Added setter for PrimitiveComponent AffectsDistanceFieldLighting Cushion deploy audio Adjusting pitch for audio row Resized Homestead Kitchen Bench, Sink, Storage and Stove Icons Resized Homesteasd Iron Stove Icons Fixing in progress prospects for the blocker being invisible for ELY2 Removing blocker removal / cleanup on ely2/3 as the code doing this has changed and is no longer needed Adding new BPs for CatC Adding new Banana Recipes and Items for Dangerous Horizons Adding new BPs for Cat and Dogs, DogC2, DogE and CatB Fixing Redirectors Adding Frozen Bull to Workshop Very Quick Genetics combination for testing Adding Fertility Serum Recipes Adding Husbandry Chat Messages Adding Sheep behaviour for giving birth Moa's, Buffalo, Chickens, Cows and Sheep can now be fertalized and produce offsprint, feature locked for now Adding Serum Item setup and Icons for Rooster, Moa, Bull, Buffalo and Goat Adding new header file for common genetics recorder structs Juveniles will now record their own genetics so it persists upon reload Child DNA and gestation progress is now saved on the relavent mounts and will persist on reload Adjusting Fertilisation Serum to show a prompt on the UI and only allow male creatures with the correct tag (defined per serum) that are not currently under the effects of the serum be allow to be injected with the serum Gestation now takes 1200 seconds and is displayed on the mothers tooltip while she is gestating Genetics now correctly transfers from Juvenile to Adult Setting up barn doors as deployables instead of buildables Saloon doors now use a physics asset instead of animations Adding missing well varient icons to the deployable setup Fixing Homestead Kitchen Units Snapping Positions so their meshes no longer loverlap Reverted paint requirement for Homestead Refrigerator as it was locked behind a different DLC Fixed Homestead Refrigerator's D_ProcessorRecipes row preventing it from being crafted. Added paint requirement Added missing seed extractor recipes for new Dangerous Horizons crops Fixed issue with flower pots (and other deployables with proxy meshes) where proxy mesh wasn't visible upon reloading the game until you removed then re-added relevant item Increased taming time for raptors, slinkers, woolly mammoth, and draven Temporarily removed shelter requirement for raptor taming Slightly raised max temperature requirement for taming raptors and draven Adjusted Tundra Deer's bone blacklist to prevent aim assist not hitting Halved required leather for miner legs Reduced juvenile spawn chance for Raptors, Slinker, and Chew Fixing C++ Compile Error Adding Father/Mother Juvenile Inheritence as the function was not called previously Removing husbandry state from mounts datatable and ui Removing Old Husbandy code as it no longer is relevant Adjusting Stats effected by creature genetics Assigning Sex to creatures during genetics reveal Removing old Husbandy commands as they are not longer relevant Adding new item Feralization Serum for Chickens Setting chicks and roosters to be feature locked to homestead Roosters can now fertalize chickens and chickens will give birth to chicks Adding Workshop Frozen Rooster Item Setup for parent genetics being transferred to juveniles and then to adults Misc tools updates Added Uranium Emitter and Expanded Radioactive Area in the Desert on Yellow Quad, Elysium pitch for data table setup audio Change AI relationship on Drones from EnemyPlayerOnly to DefaultXCarnivore to fix various creatures being very upset with them Added WIP border collie art assets Add 50% chance to get 1 or 2 Tusks from Elephant carcass Added a long haired Himalayan cat variant for Homestead Added a proper gfur groom to the base Buffalo, as well as added a white buffalo variant Adding homestead pitchfork animation audio Adding ranch gate open close anim notifys Fix Homestead kitchen storage pointing to incorrect Deployable row Mr fish dialogue Lots of additions for the fishing mission. Adjustments to spacial for all fishing sounds to better reflect whats happening. Adding dialogue when showing off the fish. adding sound when putting fish in container Added Homestead Kitchen Bench, Sink, Storage and Stove icons Added Homestead Saloon Door icons Added Nav Modifier Volumes in the Arctic Green Quad, Elysium Flush Grass Cache on Outpost003 Remove remaining references to DC_DeadTree in Dev Test level and remove from FLOD DT Updating Cave_AC_MED_007_DLC2 Lake Depth Remove (unused) references to DC_DeadTree from Outpost003 so that they can be removed from FLOD Move 200 AI stats Curve files into subfolder so that the DT files aren't buried. Leaving redirectors for a while Added Uranium Emitters and Expanded Radioactive Area in the Desert on Yellow Quad, Elysium Add icon for Lost Equipment (Gravestone) to map Legend section. Fixed MIP settings on texture Lots of audio adjustments to orbital strike audio. additional layers, gasp etc Quick Tooltip for Genetic Values ont he UI and which stats they effect Updated Ram carcass BP and data table entries Adding toned back version of drone death spark and drone death vocal and drone death impact for hunter drone since its a lot smaller. Adjustments to carrier drones volume of opening and closing Updated saloon door physics asset to allow the player to walk through, pushing them open Fixing Genetics Component Replication Initialisation Creature Genetics now only trigger stat updates on the server Adding Creature Genetics which will be inherited in husbandy, currently opt in and feature locked Added SK_Door_Barn_Wood_1by1_Opposite, with destructible and animations SQ Fish - You can not collect any fishing rod instead of specific items Adding new mesh to barn door bps Adding new stats for elemental damage scaling and hooking up Updated SM_DCO_Soft_Armchair and DCO_Soft_Sofa with destructibles Orbital sequence FX update and timing adjustment on spawn Delete old/unused blueback Saddle entry with missing duplicate/data causing duplicate icons to appear in tooltip Saddle equip mount icons now feed into additional overflow horizontal box if icon count exceeds max allowed Set Dressing Mission 6 Cave in the Arctic Blue Quad, Elysium Homestead ranch sign deploy audio and camera focus fix Weather Vane audio deploy adjustment Adding cuckoo clock ding animation audio and BP setup Ely - new dead tree roots decal, painted down under trees in geothermal, red quad Add missing stats for Tundra Monkey tame to bring it inline with other tames. Add missing Survival stats on MiniHippoQuest (but hunger/thirst are basically nothing). Add missing BaseMaximumHealth value on LavaBomber (100, as per initialized default). Add some starting stats for Blueback Mount. Add DT validation for Tames that don't have required Survival stats Added additonal Ram art assets and set up carcass BP Homestead curtain audio adjustments and fine tunes Spinning wheel balance pass audio Adding homestead spinning wheel audio event and notify Flower pot audio setup Added WIP fix for mount camera position being incorrect if mounting during lying/sitting anim state (Homestead) Knitting decor audio setup Copper hanging pots audio setup Retaining wall deploy audio and audio setup Wall candle audio item static setup Adding appropriate haybale audio row Added Tooling to visualize creature XP events, points and health for balancing Adjusted Cave Volume, Set Dressing Rad Caves in the Arctic Green Quad, Elysium Ely - cave volume, void, entrances for Mission 6 cave in arctic, blue quad Drones - Adjusted stats on carrier based on designer feedback. Added ability for multi spawning hunting drones on carrier. Fixed incorrect versions of nodes in reposition logic Audio sockets for forts Added first pass support for opening doors while mounted. Locked behind Homestead for now Interactions can now specify whether they can be performed while seated or not (defaults to false) Fixed a nullref error inside BP_ShelteredComponent::IsSheltered Fixing audio location playing at wrong location on fortification doors. also adjusting security door keypad to be same size as m3. Slightly more subtle Adding carrier drone open, close audio, event and notifys Adding fishing mission npc animation duplicates and audio notifys that will enable them to play correctly Set Dressing Rad Caves & Entrance in the Arctic Green Quad, Elysium Various mix adjustments and tweaks. Also adding duplicates of fishing anims for fishing mission and adding notifiers that will work for audio that isn't the player Added ram creature art assets to the project Carrier Drones - Added new montages for open/shut doors. Now opens and shuts the door between spawning drones. tweaked tilt amount to try make movement look more 'large'. Hunter Drones - When drones are in their timed explosion state any damage will make them immediately explode instead of waiting for the timer Added Homestead Ranch Gate sign icon Added Homestead old timey stove top icon Added Homestead Retaining wall icons Added Homestead Wildflower and Flowerpot icons Added Homestead Cushion Variant icons Ely - new oil puddle decal, tweaked RVT blending on OilGeyser node, fixed seam on SW_Puddle_Opacity texture, painted decals, adjusted landscape and oil geyser positions in desert and volcanic, red+ yellow Reduce weight of MXC Heater and Cooker from 20kg to 5 and 3.5kg respectively Fixed bug in ELY Story 1 which caused drones to lose current target actor every few seconds, leading to erratic behaviour and not being able to shoot at player Fixed BPQC_AdvancedAnimalSwarm overriding valid TargetActor BB key with nullptr MakeNPCAngry will now only update TargetActor key if valid Removed an unnecessary 'RotateTowardsTarget' node in BT_Drone that was causing flickering when attacking target (has been superseded by use of high-priority focus actor) Increased max distance to objective for valid player targets in ELY_Story1 from 100m -> 300m Added burnt versions of the fallen log and stump assets Drones - Imported new Carrier mesh. Created new animbp with less rotation for the larger model. Created new additive shoot montage/anim. Fixed new drone BT using old shoot BT. new drone BT works with carrier shoot anims Adding barn door audio and adjustments to drone beep distancing for hunter drone Added missing Dangerous Horizons Creature Icons Adding hunter drone unique explosion audio and event, and unique beep audio Fixed a few typos Added Carrier Drone assets to the project with animation set and first pass textures so implimentation can begin Added SK_BLD_Door_Barn_Wood_1by1_Reverse with destructible updated timing of Orbital Sequence for Mission Six Ely - fixed some seams around waterfalls and removed unused lakep lane in swamp, orange quad Fixing homestead curtain deployable as the variations where not setup correctly Fixing homestead kitchen bench storage deployable as it was pointing to the wrong preview mesh and blueprint Updated Static mesh for GUN_Laser_Pistol SQ Yeti - You only need to raise the gribbler to level 10 instead of 5 SQ Yeti - Gribblers now get a 500% Xp Modifier, Stamina & Health Regen SQ Yeti - You only need to raise the gribbler to level 5 instead of 20 ELY5 / 6 - Adding Player Talent Rewards for these missions Fixing Hay Bale Lore Decription and name Adding Recipes for Wildflowers and Flower Pots Adding Flower Pots (A->E) each with 4 Variations for Homestead Adding Wildflower items (Dairy, Bluebell, Lavender, Poppy and Strawflower) which can be place in flower pots Fixing Navigation issues with new Homestead Deployables Adjusting Snap Points for the Retaining wall on the Dirt Frame and Ramp Adding Snap Points for Railings on the Dirt Frame and Ramps Setting up and adding retaining wall for homestead Checkover and Feature lock of Hay Bales for Homestead Fixing and Feature Locking Barn door for Homestead Setting up Barbed Wire Fence for Homestead Setting up homestead Pitchfork, adding recipe and additional bleed stats Setting up Iron Stove for Homestead Setting up Ranch Gate/Sign and Ranch Sign for Homestead Adding Nesting Box to Hatch chicken eggs, featured locked until implementation complete Added Homestead Cushion icons Delete CaveStabber (unused) and Wraith (duplicated under correct internal name) bestiary entries Add unique Experience event for Teenage caveworms so that they award more XP. Material tweaks to differentiate them more. Additional material version for Geothermal. Hook up newer atmospheres to material switcher logic. Increase Albedo res to 2k Drones - Changed hunter behaviour, used to explode on contact but now works more like a landmine where will start beeping for x seconds then explode while following. - Removed hunter_carrier bp as it was redundant. - Fixed some flickering on hunter drones once they've reached their target. - Reduced beginning fly time of hunters so they're not huge distances behind the carrier. - Added carrier as a nest to the spawned hunter drones so they will stay in the carriers vacinity Added Homestead weather vane icon vAdded homestead weapon rack variant icon Added Homestead wall candle icon variant Added Homestead spinning wheel icon Added Homestead Enamel Fridge icon Added Homestead Lantern icon Added Homestead Well icons Added Homestead water bath icons Added Homestead knitting decor icons Added Homestead Fireplace Bellows and decor icons Added Homestead curtain icons Added Homestead shutter icons Added Homestead Cuckoo clock icons Added Homestead copper hanging pots icons Added Homestead Large Butter Churn icon Set Dressing Rad Caves & Entrance in the Arctic Green Quad, Elysium Fixing audio cue for correct password playing after delay causing it to be inaudible. Also adjusting light placement and keypad for mission 3 door to be in corrrect location for the mission. Was being blocked by world versions of the outside of the walls. Dialogue text adjustments to match updated dialogue audio Eden - tweaks to Eden_Light meshes (01-03), moved Iris' stool, added candleflame FX to candles Fix misspelling of Danio for Fish10 Fix Flare Gun icon file names, delete duplicates Ely - landscape fixes in arctic, blue quad Fix Animal Bench to Ranching Station in Yeti quest Added Storage version of the Homestead kitchen benches Ely - adjustments and polish to waterfall position and effects in swamp, orange + purple quads Adding fortification metal and wood open and close audio and notifies Give Tame Tundra Monkey 2 starting stomach slots (to match all others) so that the +1 slot talent applies. Increase MonkeyStick ballistic damage from 1 to 50 to balance infrequency of throw and 2.5x damage talent being useful Adding Weather Vane to Homestead Adding Cuckcoo Clock to Homestead Adding Saloon door and variation for homestead Fixing homestead kitchen bench recipes as they where pointing to the wrong outputs Adding new Curtains and variations for Homestead Adding audio occlusion to drones spot, fly and spawn audio cues to better reflect where they are in world and help clean up audio clutter when multiple drones are flying around Setting up Shutters and its varient for homestead Adding Homestead Kitchen Bench, Stove, Sick and Storage for Homestead Set Bat_Nest_Radioactive and Meta_Uranium meshes to cull navmesh Fixed a number of typos in item and quest text Various mix tweaks. Sand footstep adjustment to differentiate between sand and dirt more. Adjustment to drone scout reverb amount (slight reduction) etc Ely - fixed water type on lake in desert (was set to geothermal by mistake), yellow quad Setting up Spinning wheel for Homestead Setting up spinning wheel for homestead Fixed displacement/alpha issues on SnowStones_light decal Setting up Well and Moss Well for Homestead Setting up Gold and Iron Birdbaths for Homestead Adding Knitting Decor Items for Homestead Adding Homestead Bellows, Screen and Tools Setting up of antique homestead lantern Adding 10 Cushion item setup, recipes, etc Adding Hanging Copper Pots item setup and variations Adding homestead fridge item setup Setting up homestead wall candle, item, recipe, bp, etc Adding Homestead feature lock on Planter Boxes, Scarecrow, Sewing Machine and Picnic Table, slightly adjusting recipes Adding Homestead feature lock on Planter Boxes, Scarecrow, Sewing Machine and Picnic Table, slightly adjusting recipes Adding Homestead feature lock on Quilted Bed, Swing Chair, Sofa's, rocking chairs Adding Homestead feature lock on Vintage Jam Jars, Water Tank, Silo Adding Homestead feature lock on homestead cabinets, adjusting inventory sizes and recipes Adding Homestead feature lock on Fireplace, Cheese, Honey Pots, Hanging Meat Adding Homestead feature lock on Coffee Grinder, Lamp Posts, Bird Feeders Setting up single weapon rack and added missing recipes for the weapon racks Feature Locking Weapon Racks to Homestead Adding Large Butter Churn Decoration and Adjusting Small and Large Butter Churn Decoration Recipes Adding new Homestead Feature Level Shifting Decorations Talent and removing Level Lock Update ModifierStateBehavior_TickDamage_Frost to scale off FrostDamage_+% stat. Add -50 FrostDamage to Slinker to reduce DOT damage by 50% Carrier Drone - First Pass. Added a height variable to the 'get random point flying' node due to drones constantly flying to the floor Adding Rad Caves in the Arctic Green Quad, Elysium Ely - adjusted params on various placed WaterfallBase BPs in swamp, orange+purple quads Added extra params to BP_waterfallBase to make adjustments easier (nothing changed by default) Orbital laser audio adjustments and added vasrious layers. Diallgoue and quest placement and adjustments etc Ely - adjusted steam FX offsets on some terraces in Geothermal, red quad Drones - Added new variant of hunter drone specifically for carrier spawn Added Trophy for Mange Wolf, including adding new mesh to the BP with a gfur groom Added Trophy for Mange Wolf Alpha, including adding new mesh to the BP with a gfur groom Updated geothermal terraces BP to fix VFX weird offset Adding keypad audio, generic, accept and deny for mission keypad doors Added Bestiary images for Stomper and Stomper Matriarch. Matriarch still need to be added to the BestiratyData data table Updated SK_GUN_LaserPistol Adjustments to elevator audio, adjustments to dialogue play spawn amount and volume in eden Updated SK_DEP_Fortification_Stone_Gate, animations and destructibles Updated SK_DEP_Fortification_Concrete_Gate, with animations and destructibles ELY1 - Structures can no longer be destroyed until the quest is complete ELY2 - Structures can no longer be destroyed until the quest is complete ELY4 - Fixed Structure Cleanup so its at the end of the quest ELY6 - Stronghold building pieces are unobtainable until the end of the quest Fixing unobtainable modifier so it can be applied through new helper function int he prebuilt base class, the unobtainable modifier is now removed when a cleanup is triggered, the setting in DH still blocks cleanup if players have that enabled SQ_Fish - The fishing structure can no longer be damaged or picked up while the quest is active [/expand]